the cutting room mirror

MX vs. ATV Untamed (PlayStation Portable)

MX vs. ATV Untamed is an offroad racing game that serves as a sequel to MX vs. ATV Unleashed.

Unused Helicopter and Biplane#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there a way to force these to load in-game?

Although not available in-game, there are many files within the game's resource archive (PSP_GAME/USRDIR/Media.mif) referencing helicopters and biplanes.

For helicopters, the information contained within these files even extends to helicopter type, referencing the nickname "Kiowa" (found in Veh/Anim/helicopter_01.dxg), the nickname for the Bell OH-58 family of helicopters.

Files related to the helicopter present within the archive include:

Cam/FC_HeliDefault.pb
Part/HelicopterwreckBladesdust.emt
Part/HelicopterwreckDirtSpray.emt
Part/Helicopterwreckdust.emt
Part/helicopterdust.emt
Part/helicopterparticles.dat
Veh/Anim/helicopter_1.dxg
Veh/Anim/helicopter_2.dxg
Veh/Anim/helicopter_3.dxg
Veh/Anim/helicopter_4.dxg
Veh/Col/helicopter_1f.col
Veh/Col/helicopter_1m.col

Files related to the biplane present within the archive include:

Cam/FC_BiplaneDefault.pb
Part/BiplaneExhaust.emt
Part/Biplanedust.emt
Part/Biplanewreckdust.emt
Part/biplaneparticles.dat
Part/biplanesmoke.emt
Part/biplanetiredust.emt
Rider/Anim/biplane_roll_bck.mot
Rider/Anim/biplane_roll_fwd.mot
Veh/Anim/biplane_1.dxg
Veh/Anim/biplane_2.dxg
Veh/Anim/biplane_3.dxg
Veh/Anim/biplane_4.dxg
Veh/Col/biplane_1f.col
Veh/Col/biplane_1m.col
Veh/biplane.phy

Unused Sandbox Test Level#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there a way to force this level to load in-game?

There is an unused level called Sandbox present within the game's resource archive.

Files related to this level include:

Art/Levels/Sandbox.bxml
Art/Levels/Sandbox/ColourMap0000.wpf
Art/Levels/Sandbox/ColourMap0000.wtf
Art/Levels/Sandbox/ColourMap0001.wtf
Art/Levels/Sandbox/ColourMap0002.wtf
Art/Levels/Sandbox/ColourMap0003.wtf
Art/Levels/Sandbox/ColourMap0004.wtf
Art/Levels/Sandbox/ColourMap0005.wtf
Art/Levels/Sandbox/ColourMap0006.wtf
Art/Levels/Sandbox/ColourMap0007.wtf
Art/Levels/Sandbox/ColourMap0008.wtf
Art/Levels/Sandbox/ColourMap0009.wtf
Art/Levels/Sandbox/ColourMap0010.wtf
Art/Levels/Sandbox/ColourMap0011.wtf
Art/Levels/Sandbox/ColourMap0012.wtf
Art/Levels/Sandbox/ColourMap0013.wtf
Art/Levels/Sandbox/ColourMap0014.wtf
Art/Levels/Sandbox/ColourMap0015.wtf
Art/Levels/Sandbox/level.geom.rbh
Art/Levels/Sandbox/level.vram.rbh
Art/Levels/Sandbox_audio.rbh
Env/Sandbox/FreeRideAI.tdf
Env/Sandbox/MachineChallengeAI.tdf
Env/Sandbox/OneOnOneAI.tdf
Env/Sandbox/Race.tdf
Env/Sandbox/RaceAI.tdf
Env/Sandbox/Sandbox.scn
Env/Sandbox/StuntChallengeAI.tdf
Env/Sandbox/StuntRaceAI.tdf
Env/Sandbox/TriathlonAI.tdf

Source Code References#

A few strings within the game's binary contain references to source code:

Code/Activity.cpp
Code/Actor.cpp
Code/BitFieldRegistry.cpp
Code/DataAccess.cpp
Code/MathCompress.cpp
Code/NetworkSession.cpp
Code/PSPNetworkServer.cpp
Code/PSPRBSession.cpp
Code/Particles.cpp
Code/Player.cpp

Debug Build Flag#

A debug mode flag can be enabled to add additional debug options to the main menu. This flag can be set on ULUS-10330 with the following CWCheat code:

_S ULUS-10330
_G MX vs. ATV Untamed
_C0 Enable Debug Build
_L 0x20211458 0x45555254
_L 0x0021145C 0x00000000

Unused Milestones#

In addition to the milestones displayed when navigating to the "Milestones" menu, there are three more milestone descriptions contained within Text/us/Stunts.text.rbh that are seemingly unused.

Milestone ID

Milestone Description

STUNT_PROP_SUCCESS0

Cheese is a kind of meat, a tasty yellow bEEf.

STUNT_PROP_SUCCESS1

You are the greatest Jazz player in Yorkshire.

STUNT_PROP_SUCCESS2

You are a squashed-in French man, a naked little squashed up hairy boy.

All these descriptions appear to be references to quotes from a British comedy troupe called The Mighty Boosh.