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MTX Mototrax is a solid motocross game powered by Neversoft's "NX" engine, originally beginning life as part of the doomed Activision O2 label.
It boasts a cast of recognizable pro riders like Travis Pastrana, a varied career mode with many places and secrets to unlock, a versatile track editor, PS2 Online + Xbox Live support and a soundtrack featuring songs from likes of Dope and Slipknot. MTX had enough promise that even the annual Tony Hawk game was eager to promote it with a playable demo months before release.
Unused Levels#
Baltimore#
A supercross course that was cut before release. An earlier version can actually be found in the game files for Tony Hawk's Underground.


Ghost Town#
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A free ride level of an abandoned old west town that ended up getting scrapped. Unlike Baltimore, Ghost Town has all of its level data completely intact in the final game. The stage is in a rather rough state, its exterior has several decrepit buildings to drive through or trick over. There is also a small graveyard that has uniquely modelled tombstones and an old western windmill beside the mountains. Placed about are simplistic meshes of checkpoint gates that make a course around the town, through a canyon, and into the mountains. There are multiple entrances into an intricate mineshaft that travels deep under the town that could potentially allow for great speeds.
Decompiled game scripts (GhostTown_scripts.q, GHO_Goal_Races.q, etc.) reveal that Ghost Town was intended to be a fully featured free ride level packed with goals, races, and a mini-narrative.
Scrapped objectives and features found in the code include:
- The Old Prospector Quest: A multi-part collection mission where the player must explore the Graveyard and Saloon to find a lost Shovel, PickAxe, and Map for an NPC named the Old Prospector.
- The Phantom Rider: The level features a storyline about a "Phantom Rider" who cheated the Prospector out of a Silver Key and perished in the mines. Finding the map reveals the Phantom's tombstone, which triggers a randomized ghost race. Winning unlocks the Prospector's safe.
- Various Races: Scripts dictate five distinct events against Aaron, Brent, Clive, and the Phantom. These range from standard 3-lap circuit races, to a Steeplechase around the town's landmarks, to a wheelie challenge.
- Interactive Minecarts: Animation scripts hint that the mineshafts were meant to feature moving minecarts that would travel up elevators and shatter breakable walls.





The level also contains meshes for goal related objects.


Debug Menu#
By setting the game's internal MOTOX_FLAG_ENABLE_DEBUG_MENU flag to true, a extensive hidden Tools menu is added. This menu is accessible via the Options screen on the main menu and from the in-game pause screen.


Submenus#
The main Tools list contains several submenus dedicated to specific aspects of the game.



Lighting Tool#
Accessed via Artist Tools, the Lighting Tool allows for real-time manipulation of the light levels in any given stage.

Visual Debug Displays#
Toggling options within the main Tools list or its submenus enables various technical overlays used for performance analysis and calibration.



Unused Graphics#
THPS3 Leftovers#
Keeping with Neversoft tradition, we see the return of multiple THPS3 mock-up and joke images in the PlayStation 2 version. This would mark the final appearance of these in any game whatsoever.










TPPMX_logo.img#
An image with the game's original logo and title, "Travis Pastrana's Pro MotoX".
LoadingBaltimore.img#
A loading screen for the scrapped Baltimore stage exists, the image looks unlike any other loading screen in the game.

Demo Leftovers#
A few loading screens from demo builds of the game can still be found with all other loading screen images.




GameCube Prompts#
Though the GameCube release of MTX Mototrax ended up being cancelled, there are still remnants of its existence in the other versions.
Development Text#
mystartup.q.example#
//viewer_ip="192.168.1.154"
TestStreamsFromHost = 1
TestMusicFromHost = 1
//CheckPointSystemOn = 1
//CheckPointDebugRenderOff = 1
script startup
//change demo_inactivity_time = (60*1000)
//change demo_duration_time = (60*10)
motox_disable_career_locks
//motox_enable_debug_menu
//GoalManager_UnlockAllGoals
AutoLaunch level=Load_Paddock
//AutoLaunch level=Load_Wasgougal motox_game=MotoxExhibitionFreeRide
//Autolaunch level=Load_Wasgougal motox_game=MotoxExhibitionFreeRide
//AutoLaunch level=Load_Wasgougal motox_game=MotoxQuikView
//AutoLaunch level=Load_Freestyle_1 motox_game=MotoxCareerFreestyle
endscript
/*
script UserSelectR1
printf "R1"
ScreenShot filename="screenshot"
endscript
script UserSelectR2
printf "R2"
togglemetrics
endscript
script UserSelectL1
printf "L1"
DumpHeaps
dumpscripts
endscript
*/