the cutting room mirror

Lucky Luke: The Video Game

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What makes this game notable or what is it about? Are you a bad enough dude to save this article?

To do:

  • In addition to the concept art, Shikotei found a few hidden areas.
  • Cover the June 21st, 1996 prototype.

Cheat Mode#

Pause the game and press Up, Right, Down, Left, Down to enable an extended pause menu with several debug options. From top to bottom, the options are:

  • Replacing the score with the X/Y coordinates of the player (CHEAT).
  • An unknown debug function (MODE).
  • A level select - Button 1 increases the level number, Button 2 decreases it, and selecting either Continue option warps you to the selected level.
  • Toggles for unlimited health, lives, and ammo.
  • A second Continue option followed by a Pixelhazard credit.

Unused Graphics#

LuckyLukeCDi_Concept1.png LuckyLukeCDi_Concept2.png

The file zopfi.blk (named after Dennis Zopfi, who also worked on The Apprentice) contains the concept art for two of the "Vision Factory girls" seen throughout the game.

(Source: Shikotei)