Lone Survivor is a pixel survival horror game. Not to be confused with that movie about Afghanistan.
It was later re-released with added features on PlayStation 3 and PlayStation Vita as Lone Survivor: The Director's Cut.
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This needs some investigation.
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Debug Menu#

In scripts\LoneSurvivor.as, change FlxG.debug = false; to FlxG.debug = true; and the Debug Menu should be available. This method doesn't work with the Director's Cut. Commands:
- \ Shows FPS and the Flixel version number.
- B Shows bounding boxes.
- N Removes bounding boxes.
(Source: Original TCRF research)
Unused Text#
A shorter version of the intro with added revenge.
Holed up since the beginning.
All out of supplies.
I may not have my revenge.
At least I'm gonna survive.
(Source: Original TCRF research)
Unused Graphics#
Items#
An unused apple item. |
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A green bag. |
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A light blue bowl with something overflowing. Similar to the Hot Rice Pudding item. |
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A green version. |
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A fish. |
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A fried rat sans plate. |
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An unused necklace. |
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A toothbrush that would have been used for health upkeep. |
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A stand of some kind? |
References#
Unused Sprite#
Sprites for the player character from the Mac version of Prince of Persia used as a reference.
Dummy Images#
Dummy map images.
Wreck Scene#
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Unused |
Final |
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An unused version of the wreck scene without the bus.
Apartment Room#
Various unused versions of You's bedroom.
Unused Enemy#
Early version of the zombie.
"CheckFinal" Cheat#
There's a reference to a cheat with the function "CheckFinal" that would have skipped you to the City portion.
function CheckFinal:chrsay Jasper's Note
Beginning quickstart city game.
The mirror will take you...
... to the entrance of the building,
... just prior to escaping.
Thanks, enjoy, Jasper.
Using that cheat would have added the following achievement to your psych report.
Began a new game by cheating... Naughty.
It also adds a new diary entry.
I escaped the apartments.
Via a cheat.
Now I'm going to explore the world Mr.Byrne has devised.
Mwa ha ha ha.
Other messages:
You cheated!
Nice cheat!
Cutscene dialogue with a Silent Hill 2 reference.
There was a cheat here...
It's gone now.
(Source: Original TCRF research)
Developer Message#
A colorful description is located in the file SuperflatOriginal.bin.
NormalMapper.namespace..
.vendor.Superflat.
.version...
.description.This is the good shit.
(Source: Original TCRF research)