Sephirah Core Suppression Warning Hidden Message#
upright=1.5|thumb|Note the prominent two‑tone peaks at ≈932 Hz (A#5) and ≈1172 Hz (D6) and their respective harmonics; the intermittent alarm plays on different harmonics independent of the Morse code When a Sephirot's Core Suppression becomes available, at the beginning of the management day a short cutscene about the Sephirot will play that terminates with a stylized warning message and an accompanying audio track. This track contains a small Easter egg: a two‑tone Morse code message that one can decipher easily by viewing the audio track's spectrogram. The Morse code can be transcribed as follows (word boundaries have been added for readability):
·· / ·− −− / − ···· · / ··· ·− − ·− −· −−··−− / −− −·−− / ·−−− −−− −··· / ·· ··· −−−··· / − −−− ·−· −− · −· − / ··· −−− −· −·−· ···
The message then reads as follows:
I AM THE SATAN, MY JOB IS: TORMENT SONCS
What SONCS refers to is unknown.
Unused Graphics#
oldLady_notused#
oldLady_notused.png is, as the name suggests, not used in game as a sprite for the Old Lady. It can, however, been seen as a part of its portrait on its Abnormality Detail page.
Unused Sprite |
Abnormality Detail Portrait |
Final Sprite |
|---|---|---|
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nameLessFetus_notused#
nameLessFetus_notused.png is similarly also not used in game as a sprite, but appears as part of its Abnormality Detail page portrait.
Unused Sprite |
Abnormality Detail Portrait |
Final Sprite |
|---|---|---|
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Plaguedoctor_2#
Plaguedoctor_2.png was an early version of Plague Doctor/WhiteNight's Abnormality Details sprite, and is a leftover from the legacy build.
NullThing#
NullThing.png, despite looking very close to Nothing There's actual used sprite, is not actually used anywhere in-game.
manportrait#
Found under "sprites/unit/creature/manportrait.png". The official artbook showcases it in the Concept Art section, so this sprite is likely a leftover from it beginning to be implemented, before eventually being scrapped.
JackLessTree#
In "sprites/unit/creature/jacklesstree.png" is an image of the originally planned but scrapped abnormality "The Beanstalk without Jack", which can be seen in the artbook's aforementioned Concept Art section. Strangely, the sprite's transparency seems to be broken, unlike any other sprite in the game.
Unused Eggs#
Not unlike the "egg" assets used in the Apocalypse Bird boss fight, there are a few more "egg" version of abnormalities in the files. These are never called and so go unused. In later games in the series, abnormalities turn into similar "eggs" when they are defeated, so it could be that abnormalities were also meant to turn into eggs when suppressed in early Lobotomy Corporation development, but the initial concept was scrapped.
File Name |
Sprite |
|---|---|
magicalgirl.png |
|
matchgirl.png |
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Room Backgrounds#
Some of the team/level rooms have backgrounds that are mostly obscured during regular gameplay, and are much larger and more detailed than they appear.





