the cutting room mirror

Unused Dialog

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This is a sub-page of Life is Strange (Windows, Mac OS X, Linux)/Episode 1: Chrysalis.

The following unused text and dialog is found in the subtitle strings within the localization files. Lines that start with "Cue" are cutscene lines, lines with "Act" are related to gameplay.

High School - CU_E1_2A#

Art Class#

Victoria making even more fun of Max, unused lines, and... Taylor?

Corridor#

One of the many Halloween decorations.

Audio:

Cue:

Line:

Note:

Act_E1_2A_Corridor_Halloween01_Look04_Max_010=

"That doesn't look like a decoration...It looks like it's been here forever."

"Look" missing.

Many lines from generic NPCs that were not utilized, used later in Episode 3, or left unused in both.

Exclusive to Episode 1:

Audio:

Cue:

Line:

Cue_E1_2A_Corridor_Random_CitizenM5_050=

"You're not gonna fail...You're not gonna fail..."

Cue_E1_2A_Corridor_Random_CitizenM6_060=

"Bro, I would so bang her."

Cue_E1_2A_Corridor_Random_CitizenM7_070=

"You'd bang your mother."

Cue_E1_2A_Corridor_Random_CitizenM6_080=

"I banged your mother."

Cue_E1_2A_Corridor_Random_CitizenF5_060=

"I feel like you have to pass some sort of test to get in. Like you have to show your black credit cards and your parent's bank statements."

Unused in both episodes:

Audio:

Cue:

Line:

Cue_E1_2A_Corridor_Random_CitizenM2_020=

"He checks you if you're looking down at your phone."

Cue_E1_2A_Corridor_Random_CitizenM3_130=

"Convex mirrors are sometimes called converging mirrors...an image is the location in space where light diverges..."

Cue_E1_2A_Corridor_Random_CitizenF1_010=

"It's not like Blackwell is such a diverse school."

Cue_E1_2A_Corridor_Random_CitizenF2_020=

"I don't know. There's lots of different types of people here."

Cue_E1_2A_Corridor_Random_CitizenF1_030=

"There's more Bigfoot sightings than minorities..."

Reused later for Episode 3:

Cue:

Line:

Cue_E1_2A_Corridor_Random_CitizenM4_040=

"Dude the service fee is like 50 percent of it!"

Cue_E1_2A_Corridor_Random_CitizenM7_090=

"So that's why she was laughing so hard."

Cue_E1_2A_Corridor_Random_CitizenF3_040=

"You are such a ho bag! I knew you'd hook up with that loser!"

Cue_E1_2A_Corridor_Random_CitizenF7_100=

"No it's people in Oregon trying to keep Californians out."

Girls' Bathroom#

A few lines for objects and from Chloe and Nathan.

Audio:

Cue:

Line:

Note:

Cue_E1_2A_Toilets_Tap_Interact01_Max_050=

"Don't wait for life to start..."

Act_E1_2A_Toilets_Trolley_Look01_Max_010=

"Looks like Samuel forgot to take the cleaning cart out of here."

"Look" missing.

Act_E1_2A_Toilets_Poster04_Look01_Max_010=

"If only life was that simple."

"Look" missing.

Act_E1_2A_Toilets_Butterfly_Look01_Max_010=

"Wowser. Look at that butterfly. It's so blue and perfect... I love the contrast of its colors against the tile...Those tiny wings are like lace...How far away did it come to get here?"

Alternate "Look" line.

Cue_E1_2A_Toilets_NathanAndChloe_Nathan_080=

"Teens, not kids. Listen... I can hook you up—"

Cue_E1_2A_Toilets_NathanAndChloe_Chloe_090=

"I don't want your pills. I want good ol' American green. Not weed. Cash."

Art Class after the Rewind#

More unused thoughts and another mention of Taylor.

Audio:

Cue:

Line:

Note:

Act_E1_2A_ArtClass_VoiceOver03_Max_010=

"Good going Max. You dumbass."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_050=

"Good Lord, that was so real, so...strange."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_060=

"What just happened to me?"

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_140=

"So how did I get back here?"

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_150=

"Is that girl actually dead?"

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_170=

"I have to find out what's going on."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_180=

"Take another breath...Be cool...What the hell is happening?"

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_210=

"Maybe I was dosed..."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_220=

"That was the most intense deja-vu ever..."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_260=

"No way this is happening."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_280=

"Wait...I'm in class all over again..."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_290=

"And this is the exact same lecture!"

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_310=

"I need to get to the bathroom fast and find out..."

Act_E1_2A_ArtClass_VoiceOverRewind01_Max_330=

"Whoa, Jefferson asked me the same exact question...This is FOR REAL. That girl is going to die!"

Act_E1_2A_ArtClass_VoiceOverRewind01bis_Max_010=

"Is this girl really dead, or do I still have time to save her?"

Act_E1_2A_ArtClass_Polaroid_Look02_Max_010=

"Sorry, Max. No more selfies right now."

Alternate "Look" line.

Act_E1_2A_ArtClass_PhotoBook_Look02_Max_010=

"Okay, everything is still exactly the same...why?"

Unimplemented object.

Act_E1_2A_ArtClass_Taylor_Look02_Max_010=

"I've already lived that..."

Moved to the corridor.

Corridor after the Rewind#

Audio:

Cue:

Line:

Note:

Act_E1_2A_Corridor_MaxLocker_Interact03_Max_010=

"Right, everything is still in the same place..."

Interaction missing.

Act_E1_2A_Corridor_VoiceOver02_Max_040=

"I should hit the bathroom first."

Girls' Bathroom after the Rewind#

And even more thoughts, also Nathan contemplating his life decisions.

Audio:

Cue:

Line:

Act_E1_2A_Toilets_VoiceOverRewind02_Max_020=

"Here's your chance to save her..."

Act_E1_2A_Toilets_VoiceOverRewind02_Max_030=

"Come on, Max, do something."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_010=

"Oh my God. I have powers."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_020=

"I actually reversed time..."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_030=

"What is going on with me?"

Act_E1_2A_Toilets_VoiceOverRewind04_Max_040=

"Amazing... and now I feel tired..."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_060=

"Now I'm totally drained..."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_080=

"Calm down, Max...Calm fucking down!"

Act_E1_2A_Toilets_VoiceOverRewind04_Max_100=

"You got this shit, Max. You're cool. Just don't think. Don't..."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_110=

"Shit, shit, shit!"

Act_E1_2A_Toilets_VoiceOverRewind04_Max_120=

"This can't be happening...What is happening?"

Act_E1_2A_Toilets_VoiceOverRewind04_Max_140=

"Why is this happening to me? Why?"

Act_E1_2A_Toilets_VoiceOverRewind04_Max_150=

"Max, you are not going crazy. You are not going crazy..."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_160=

"Please please let me wake up..."

Act_E1_2A_Toilets_VoiceOverRewind04_Max_170=

"Was that a nightmare? Am I still asleep?"

Act_E1_2A_Toilets_VoiceOverRewind04_Max_180=

"How can this be happening? How?"

Cue_E1_2A_Toilets_NathanAndChloe_Rewind_Nathan_200=

"No, please God no... I didn't mean to... You just kept pushing me... Everybody is always pushing me... I'm sorry... I'm so, so sorry... My life is Hell... And I am so busted..."

Main Campus - CU_E1_3A#

Many unused or unlookable objects and miscellaneous lines.

Audio:

Cue:

Line:

Note:

Act_E1_3A_CampusA_VoiceOver01_Max_020=

"Warren really wants that flash drive. I better grab it."

Act_E1_3A_CampusA_VoiceOver01_Max_030=

"Time to go grab Warren’s flash drive…"

Act_E1_3A_CampusA_GoingSchool_Max_010=

"I’m not going back in there."

Act_E1_3A_CampusA_GoingSchool_Max_020=

"Now I have to go to my room and grab Warren’s flash drive."

Act_E1_3A_CampusA_GoingPark_Max_020=

"I still have to get the flash drive from my room before I meet Warren."

Act_E1_3A_CampusA_BigFootBanner_Look01_Max_010=

"How come there’s never a giant banner for art contests or science projects?"

"Look" missing.

Act_E1_3A_CampusA_BigFootStatue_Look01_Max_010=

"I hope our Sasquatch is looking out for everybody here at Blackwell…"

Unimplemented object.

Act_E1_3A_CampusA_Board01_Look02_Max_010=

"No comment."

Close-up missing.

Act_E1_3A_CampusA_Board02_Look01_Max_020=

"It would be uber-cool to shoot that poetry slam...But scared I am."

Close-up missing.

Act_E1_3A_CampusA_Board02_Look01_Max_040=

"I should go to learn more about the local culture...but I likely won’t."

Close-up missing.

Act_E1_3A_CampusA_Board03_Look01_Max_030=

"I’m not that desperate. At the moment."

Close-up missing.

Act_E1_3A_CampusA_Board03_Look01_Max_040=

"Sold. I’ll definitely have to try a slice."

Close-up missing.

Act_E1_3A_CampusA_Board03_Look01_Max_050=

"This looks like Nerd Ground Zero...I should go."

Close-up missing.

Act_E1_3A_CampusA_Board03_Look01_Max_060=

"Pass."

Close-up missing.

Act_E1_3A_CampusA_Graffiti03_Look01_Max_020=

"What language is that?"

"Look" missing or object removed.

Act_E1_3A_CampusA_Poster03_Look01_Max_010=

"You gotta be fucking kidding me. I’m there."

"Look" missing or object removed.

Act_E1_3A_CampusA_Poster04_Look01_Max_010=

"Ms. Grant is so not down with this surveillance system. "

Close-up missing.

Act_E1_3A_CampusA_Graffiti01_Look01_Max_010=

"Whatever happened to "Three Coins In The Fountain"?"

"Look" missing.

Act_E1_3A_CampusA_Graffiti02_Look01_Max_010=

"I would love to feed you but not a penny in my pocket."

"Look" missing.

Act_E1_3A_CampusA_Graffiti03_Look01_Max_010=

"Graffiti For Dummies."

"Look" missing.

Act_E1_3A_CampusA_SignMainBuilding_Look01_Max_010=

"Thank God I’m done with class today."

"Look" missing.

Act_E1_3A_CampusA_BusSign_Look01_Max_010=

"I could always escape on a bus back to Seattle…"

"Look" missing.

Act_E1_3A_CampusA_CHBrooke_Look02_Max_010=

"She’s a little aloof. Maybe I could rewind to impress her."

Alternate "Look" line.

Act_E1_3A_CampusA_CHEvan_Look02_Max_010=

"Damn, I suck. I could rewind to get the answer right."

Alternate "Look" line.

Act_E1_3A_CampusA_CHJustin_Look02_Max_010=

"Now that I know some secrets of the skater world, I could rewind and get Justin to tell me more. "

Alternate "Look" line.

Cue_E1_3A_CampusA_Idle_Grant_010=

"Would anybody like to sign a petition to stop Blackwell from becoming a surveillance state?"

Cue_E1_3A_CampusA_Idle_Grant_020=

"This is a very important issue that effects all of you here. "

Cue_E1_3A_CampusA_Idle_Grant_030=

"We just need to collect 100 more signatures to get a public hearing..."

Cue_E1_3A_CampusA_Idle_Grant_040=

"We all want to be safe but not spied upon."

Cue_E1_3A_CampusA_Idle_Grant_050=

"And this isn’t about any politics, just about our Blackwell’s great tradition of free speech."

Cue_E1_3A_CampusA_Idle_Grant_060=

"I know you’re in a hurry to text before your next class but this is important too..."

Cue_E1_3A_CampusA_Idle_Grant_070=

"What if Big Brother was watching what you’re texting? Are you cool with that?"

Cue_E1_3A_CampusA_Idle_Grant_080=

"Is anybody listening?"

Cue_E1_3A_CampusA_Idle_Grant_090=

"Anybody?"

Cue_E1_3A_CampusA_StellaFriend_Stella_010=

"Oh his work is so sensitive…"

Cue_E1_3A_CampusA_StellaFriend_CitizenF1_020=

"I love the contrasts."

Cue_E1_3A_CampusA_StellaFriend_Stella_030=

"Mr. Jefferson is a master of light and shade…"

Dormitories - CU_E1_3B#

Unused objects, more Victoria-related stuff and YEAH! BRO! DU-UDE!

Audio:

Cue:

Line:

Note:

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_020=

"Oh Zach, it is broughten, bro!"

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_200=

"Yeah!"

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_220=

"Alright."

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_230=

"Bro'!"

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_240=

"Bro'!"

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_250=

"C'mon!"

Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_260=

"Dude!"

Act_E1_3B_CampusB_MPA01_Look01_Max_010=

"I won't feel right until I see another of these posters."

Close-up missing.

Act_E1_3B_CampusB_Graffiti02_Look01_Max_010=

"This is all good future photograph material."

Unimplemented object.

Act_E1_3B_CampusB_Graffiti03_Look01_Max_010=

"People sure do write stupid shit on the walls here."

"Look" missing.

Act_E1_3B_CampusB_Graffiti04_Look01_Max_010=

"I feel like I'm reading ancient hieroglyphics..."

Unimplemented object.

Act_E1_3B_CampusB_SupplyOffice_look01_Max_010=

"I would love to ninja my way in there and see how the principal lives."

"Look" missing.

Act_E1_3B_CampusB_Umbrella_Look01_Max_010=

"Tourist."

Unimplemented object.

Act_E1_3B_CampusB_PuzzleVoiceOver01_Max_010=

"Okay, I'll find a way to make this bitch leave."

Act_E1_3B_CampusB_PuzzleVoiceOver01_Max_020=

"Mission Accepted: Get Victoria Off The Steps."

Act_E1_3B_CampusB_Bucket_Look02_Max_010=

"Okay, show me the magic."

Alternate "Look" line.

Cue_E1_3B_CampusB_BucketFall_Samuel_030=

"Can't do that, can't do that..."

Act_E1_3B_CampusB_PuzzleVoiceOver04_Max_020=

"That didn't quite work. Think, Max, think, what else..."

Cue_E1_3B_CampusB_VictoriaHurt_Victoria_030=

"I've got paint all over my cashmere and my makeup you idiots!"

Act_E1_3B_CampusB_RewindChoice_VictoriaComfort_Max_010=

"I don't buy Victoria's "let's be pals" bullshit for a minute. I should rewind and play her."

Act_E1_3B_CampusB_RewindChoice_VictoriaPhoto_Max_010=

"Victoria earned that smackdown...but I shouldn't sink to her level. I could use my new power to say something nice to her..."

Act_E1_3B_CampusB_CHVictoria_Look06_Max_010=

"I should feel really bad for Victoria, but, I really fucking don't. Karma."

"Look" missing.

Act_E1_3B_CampusB_CHVictoria_Look07_Max_010=

"I hope Victoria won't hate me so much now."

"Look" missing.

Girls' Dormitories - CU_E1_3C#

Max's Room#

Removed interactions for Max's room.

Audio:

Cue:

Line:

Note:

Act_E1_3C_MaxRoom_Laptop_Look01_Max_010=

"My old computer, I should change it."

Older version of an object.

Act_E1_3C_MaxRoom_PhotoPanel_Look01_Max_030=

"Love this shot of Mom I took..."

Unimplemented object.

Act_E1_3C_MaxRoom_Poster07_Look01_Max_010=

"I love that old rave poster. It's so raw and cheesy."

"Look" missing or removed.

Corridor#

An additional line from Dana.

Audio:

Cue:

Line:

Cue_E1_3C_Corridor_JulietLocksDoor_Dana_020=

"Let me out Juliet! This is so stupid! You are ridiculous!"

Victoria's Room#

Unused alternate lines that reflect the progress made in Victoria's room.

Audio:

Cue:

Line:

Note:

Act_E1_3C_VicRoom_VictoriaLaptop_Interact01_Max_010=

"Eek. That gives me chills. Next."

Close-up missing.

Act_E1_3C_VicRoom_VictoriaLaptop_Look02_Max_010=

"Once I print this e-mail, my work here is done."

Alternate "Look" line.

Act_E1_3C_VicRoom_VictoriaLaptop_Look03_Max_010=

"Okay, Max, your work here is done. Now ninja your ass out of here."

Alternate "Look" line.

Act_E1_3C_VicRoom_VoiceOver02_Max_010=

"Now I just need to print this proof..."

Act_E1_3C_VicRoom_VoiceOver03_Max_010=

"Max, take that paper from the printer and get the hell out of here for good."

Act_E1_3C_VicRoom_VoiceOver04_Max_010=

"My work here is done. And never shall I do this again."

Dormitories - With The Flash Drive - CU_E1_3B#

A single thought and David being really unsubtle.

Audio:

Cue:

Line:

Act_E1_3B_CampusB_VoiceOver04_Max_010=

"Man, it didn't take much to get Juliet and Dana to open up to me... I just had to help them with their boy troubles. This is some super power..."

Cue_E1_3B_CampusB_KateAndDavidIntervene_Max_070=

""Missy?""

Cue_E1_3B_CampusB_KateAndDavidPhoto_David_020=

"Just think of me as a storm. And that storm is headed your way. Be prepared."

Parking Lot - CU_E1_3D#

Unused thoughts and alternate lines from Nathan.

Audio:

Cue:

Line:

Note:

Act_E1_3D_CampusPark_Bike_Interact01_Max_010=

"This isn’t a bad shot."

Seems to have originally been an optional photo.

Act_E1_3D_CampusPark_Graffiti02_Look01_Max_010=

"Now who writes that and why?"

"Look" missing.

Act_E1_3D_CampusPark_JeffersonCar_Look01_Max_010=

"Jefferson must keep this beauty in storage. Art pays."

"Look" missing.

Act_E1_3D_CampusPark_OldVan_Look01_Max_010=

"Anything that dirty on the outside has to be filthy inside…"

"Look" missing.

Cue_E1_3D_CampusPark_NathanArrives_Part01_Warren_050=

"Ruh roh."

Cue_E1_3D_CampusPark_NathanArrives_Part01_Nathan_090=

"You best tell me what you saw. Now!"

Alternate version of a used line.

Cue_E1_3D_CampusPark_NathanArrives_Part01_Nathan_100=

"Listen photo-ho, Max or whateverthefuckever your name is, I know you just dropped some serious bullshit on the Principal."

Cue_E1_3D_CampusPark_NathanArrives_Part01_Nathan_110=

"You best tell me what you told the Principal. Now."

Alternate version of a used line.

Cue_E1_3D_CampusPark_NathanArrives_Part02_Chloe_140=

"Later, punkasss psycho. Eat fumes."

Chloe's Truck - E1_4A#

In Chloe's truck.

Audio:

Cue:

Line:

Cue_E1_4A_ChloeCar_BrokenCamera_Chloe_080=

"Fasten your seatbelt."

Chloe's House - Upstairs - CU_E1_5A#

Chloe's Room#

Many unused or unimplemented objects, alternate lines, and removed reactions.

Audio:

Cue:

Line:

Note:

Cue_E1_5A_ChloeRoom_Idle_Chloe_010=

"Good to see you once again browsing through all my shit."

Cue_E1_5A_ChloeRoom_Idle_Chloe_020=

"There goes Curious Max, looking for trouble..."

Cue_E1_5A_ChloeRoom_Idle_Chloe_030=

"Just take your time, Max."

Cue_E1_5A_ChloeRoom_CHChloe_ChloeQuestion2_Chloe_001=

"Could you put on some music please?"

Act_E1_5A_ChloeRoom_CHChloe_Look02_Max_010=

"She hasn't changed that much. We could still be BFF..."

Alternate "Look" line.

Act_E1_5A_ChloeRoom_Box_Interact01_Max_010=

"Chloe's right. I should put this stuff away..."

Interaction missing. Max always drops the box and its content.

Act_E1_5A_ChloeRoom_VoiceOver01_Max_060=

"Oops. As if Chloe wasn't already in a bad mood. And I made it worse. Maybe I can fix this..."

Act_E1_5A_ChloeRoom_BrokenGlobe_Look01_Max_010=

"Smooth move, Max. I could fix it with a quick rewind..."

"Look" missing.

Act_E1_5A_ChloeRoom_ShoeBox_Look02_Max_010=

"Chloe tries to act like she's over her dad, but I don't think she can let go of him..."

Alternate "Look" line.

Act_E1_5A_ChloeRoom_Laptop_Interact04_Max_010=

"These photos capture Chloe. I wonder who took them?"

Close-up missing.

Act_E1_5A_ChloeRoom_Picture01_Look01_Max_010=

"Three grand to fix that piece of shit? Chloe must have beatdown her piggy bank..."

Close-up missing.

Act_E1_5A_ChloeRoom_Letter01_Look01_Max_010=

"Rachel and Chloe really were close. She must miss her."

Close-up missing.

Act_E1_5A_ChloeRoom_Closet_Interact01_Max_010=

"Sealed shut."

Alternate "Look" line.

Act_E1_5A_ChloeRoom_Closet_Interact02_Max_010=

"This won't budge. She wouldn't put her music in there anyway."

Alternate "Look" line.

Act_E1_5A_ChloeRoom_MetalBox_Look02_Max_010=

"Now it's not a secret metal box anymore."

Alternate "Look" line.

Corridor#

Removed "Look" reactions.

Audio:

Cue:

Line:

Note:

Act_E1_5A_Corridor_Closet_Look01_Max_010=

"Locked."

"Look" missing.

Act_E1_5A_Corridor_GuestRoom_Look01_Max_010=

"Locked 2: Electric Boogaloo. Interesting..."

"Look" missing.

Act_E1_5A_Corridor_ParentsRoom_Look01_Max_010=

"Chloe's parents must sleep here."

"Look" missing.

Bathroom#

Removed interactions.

Audio:

Cue:

Line:

Note:

Act_E1_5A_Bathroom_Scale_Look01_Max_010=

"I already weighed myself last week."

"Look" missing.

Act_E1_5A_Bathroom_Scale_Interact01_Max_010=

"No comment."

Interaction missing.

Act_E1_5A_Bathroom_Shower_Look01_Max_010=

"Nice, clean shower."

"Look" missing.

Act_E1_5A_Bathroom_Shower_Interact01_Max_010=

"It's so clean I want to test it out. But I need those tools from the garage."

Interaction missing.

Parent's Room#

Alternate lines for the bird.

Audio:

Cue:

Line:

Note:

Act_E1_5A_ParentsRoom_Bird_Look02_Max_010=

"Bye, bye birdie. I could have used my rewind to save the poor thing but I guess every power has a limit..."

Alternate "Look" line.

Act_E1_5A_ParentsRoom_Bird_Look03_Max_010=

"Bye, bye birdie. I could have used my rewind to save the poor thing but I was way too late..."

Alternate "Look" line.

Act_E1_5A_ParentsRoom_VoiceOver_Max_020=

"Wowser. That's two lives I've saved today... What does this mean?"

Act_E1_5A_ParentsRoom_Window_Look01_Max_010=

"To think I lived just half a mile away..."

"Look" missing.

Chloe's House - Downstairs - CU_E1_5B#

Living Room#

Removed lines from the living room.

Audio:

Cue:

Line:

Note:

Act_E1_5B_LivingRoom_BayWindow_Look01_Max_010=

"The garden door..."

Interaction missing.

Act_E1_5B_LivingRoom_EntryDoor_Interact01_Max_010=

"Okay, focus, Max. You need to find tools to fix the camera."

Interaction missing.

Act_E1_5B_LivingRoom_EntryDoor_Look01_Max_010=

"Gee, I think there should be a few more locks... This door used to always be open."

"Look" missing.

Act_E1_5B_LivingRoom_ExitHouse_Interact02_Max_010=

"I need to find those tools and I sure don't want to leave Chloe alone."

Interaction missing.

Act_E1_5B_LivingRoom_ExitLivingRoom_Interact01_Max_010=

"I can't go back upstairs until I find those tools."

Act_E1_5B_LivingRoom_FakeMagazines_Look01_Max_010=

"Joyce always had a magazine on the table."

"Look" line actually plays the "Use" line. LUSEE

Act_E1_5B_LivingRoom_GarageDoor01_Look01_Max_010=

"The door seems locked from the other side."

"Look" missing.

Act_E1_5B_LivingRoom_OfficeDoor_Interact01_Max_010=

"Locked of course."

Both interactions for this door have been removed, and it remains unnoticed by Max throughout the entire game.

Act_E1_5B_LivingRoom_OfficeDoor_Look01_Max_010=

"Hmmm, the office door."

Interaction missing.

Act_E1_5B_LivingRoom_Window_Look01_Max_010=

"How many times did Joyce yell at us from this window?"

Interaction missing.

Garage#

Looking for the tools and more interactions.

Audio:

Cue:

Line:

Note:

Act_E1_5B_Garage_Box01_Look01_Max_010=

"Clearly it was hard for Joyce to get rid of William's stuff."

"Look" missing.

Act_E1_5B_Garage_Cupboard01_Look01_Max_010="

Maybe I should look inside."

"Look" missing.

Act_E1_5B_Garage_Cupboard02_Look01_Max_010=

"The tools might be in this cupboard."

"Look" missing.

Act_E1_5B_Garage_Drawer01_Look01_Max_010=

"Maybe this drawer will reveal all."

"Look" missing.

Act_E1_5B_Garage_Drawer01_Interact01_Max_010=

"Maybe not."

Act_E1_5B_Garage_Drawer02_Look01_Max_010=

"A storage unit..."

"Look" missing.

Act_E1_5B_Garage_Drawer02_Interact01_Max_010=

"I bet Chloe's dad has the key locked in another drawer. Onward."

No key is needed in Episode 1.

Act_E1_5B_Garage_Drawer03_Look01_Max_010=

"I hope the tools are in here."

"Look" missing.

Act_E1_5B_Garage_Drawer03_Interact01_Max_010=

"Damn, still no tools."

Act_E1_5B_Garage_Drawer04_Look01_Max_010=

"Hello, tools?"

"Look" missing.

Act_E1_5B_Garage_Drawer05_Look01_Max_010=

"Please, please, let the tools be in here..."

"Look" missing.

Act_E1_5B_Garage_FoodCan_Look01_Max_010=

"Apparently they're well prepared for Armageddon."

"Look" missing.

Act_E1_5B_Garage_GarageDoor01_Look01_Max_010=

"I guess I could unlock the door from this side."

"Look" missing.

Act_E1_5B_Garage_Medals_Look01_Max_010=

"Jeez, that is a serious collection of medals. Props to Chloe's stepdad if he's a war hero..."

Unimplemented object.

Act_E1_5B_Garage_Shelf01_Look01_Max_010=

"Shelves. I smell the blood of tools..."

"Look" missing.

Act_E1_5B_Garage_Tool01_Look01_Max_010=

"This is a tool buffet..."

"Look" missing.

Act_E1_5B_Garage_WashingMachine_Interact02_Max_010=

"Come to mama... almost there..."

Act_E1_5B_Garage_ToolBox_Take01_Max_010=

"Sweet, I'm ready for some serious camera repair. I better bail out of here."

Alternate "use" line.

Act_E1_5B_Garage_VoiceOver_Max_030=

"I better get upstairs to fix my camera."

Chloe's House - With The Tools - CU_E1_5A#

Corridor#

Attempting to go back down.

Audio:

Cue:

Line:

Act_E1_5A_Corridor_ExitCorridor_Interact01_Max_010=

"Now that I have the tools I don't need to go downstairs."

Chloe's Room#

Audio:

Cue:

Line:

Note:

Act_E1_5A_ChloeRoom_BrokenGlobe_Look02_Max_010=

"Shit, too late for me to rewind and fix that now."

"Look" missing.

Act_E1_5A_ChloeRoom_BrokenGlobe_Look03_Max_010=

"Shit, too late for me to rewind and fix that now. I need to seriously learn what I can and can't do with this power."

"Look" missing.

Act_E1_5A_ChloeRoom_VoiceOverMaxStress_Max_010=

"Just when we had a quiet moment..."

Act_E1_5A_ChloeRoom_VoiceOverMaxStress_Max_020=

"I could just try to rewind time..."

Act_E1_5A_ChloeRoom_VoiceOverMaxStress_Max_030=

"Damn, should I use my power for this?"

Act_E1_5A_ChloeRoom_VoiceOverMaxStress_Max_040=

"I better hide quick!"

Act_E1_5A_ChloeRoom_VoiceOverMaxStress_Max_050=

"Where the hell am I going to hide?"

Cue_E1_5A_ChloeRoom_DavidFurious_BlameChloe_Chloe_110=

"Look at you, battling young girls."

Act_E1_5A_ChloeRoom_RewindChoice_InterveneTakeBlame_Max_020=

"Okay I feel better about Chloe and me but I do have rent-a-cop on my case now, maybe I should rewind and make up to Chloe later."

Act_E1_5A_ChloeRoom_RewindChoice_NotHidden_Max_010=

"Well that sucked ass. David is furious. Maybe I can rewind and hide in the closet..."

Act_E1_5A_ChloeRoom_VoiceOverNotHurtChloe_Max_020=

"Okay Max, you can make things right."

Act_E1_5A_ChloeRoom_VoiceOverHelpChloe_Max_010=

"I feel a little drained, but I could help Chloe."

Act_E1_5A_ChloeRoom_CHChloe_Look03_Max_010=

"It's nice to see Chloe happy. I'm glad I took a hit for the team."

Alternate "Look" line.

Act_E1_5A_ChloeRoom_CHChloe_Look04_Max_010=

"Chloe looks super pissed because I didn't take the blame."

Alternate "Look" line.

Cue_E1_5A_ChloeRoom_CHChloe_Gun02_Chloe_001=

"Let's sneak out the window."

Act_E1_5A_ChloeRoom_Door_Interact01_Max_010=

"No way do I want to bump into David again."

Interaction missing.

Cue_E1_5A_ChloeRoom_Window_Interact02_Chloe_010=

"Climb out. I'm right behind you."

Cue_E1_5A_ChloeRoom_Window_Interact03_Max_010=

"Chloe, wait for me!"

Cliff - CU_E1_6A#

Unimplemented objects, lines, and automatic reactions.

Audio:

Cue:

Line:

Note:

Cue_E1_6A_CliffNow_Reveal02_Max_010=

"Chloe sure knows how to hold a grudge."

Unused reaction for when Max blames Chloe for the joint.

Act_E1_6A_CliffNow_SMSWarren01_Max_010=

"I'm glad I helped Warren. I just hope it will not come back to bite me…"

This line relates to the removed choice of helping Warren on the Parking Lot.

Act_E1_6A_CliffNow_Butterfly_Look01_Max_010=

"Butterflies are free…"

"Look" missing.

Act_E1_6A_CliffNow_Graffiti02_Look01_Max_010=

"That looks lovely and ominous..."

Unimplemented object.

Act_E1_6A_CliffNow_Sign02_Look01_Max_010=

"All these years, I've never taken the time to read this board."

Interaction missing.

Act_E1_6A_CliffNow_Tree01_Look01_Max_010=

"This tree has lived through centuries...I’m lucky if I make it through Friday... "

"Look" missing.

Cue_E1_6A_CliffNow_CHChloe_Phase01_Max_079=

"For reals, Chloe? "

Cliff - Nightmare - CU_E1_6B#

To do:
Add info from the ending from the proto + the first iteration of the Dark Room teaser, add link to EP3 Page once it exists.

An unused line for the ending sequence, and unused in-game subtitles with minor punctuation differences.

Audio:

Cue:

Line:

Cue_E1_6B_CliffFuture_ShootBinkEndingPart01_Chloe_140=

"For reals?"

Cue:

Ingame:

Movie:

Cue_E1_6B_CliffFuture_ShootBinkEndingPart01_Chloe_020=

"Max, what's going on? You totally blacked out—"

Max, what's going on? You totally blacked out...

Cue_E1_6B_CliffFuture_ShootBinkEndingPart01_Max_030="

I didn't black out... I had another vision... the town is going to get wiped out by a tornado—"

I didn't black out... I had another vision... the town is going to get wiped out by a tornado...

Cue_E1_6B_CliffFuture_ShootBinkEndingPart01_Max_050=

"No, no. I saw it, I could actually feel the electricity in the air—"

No, no. I saw it, I could actually feel the electricity in the air...

Cue_E1_6B_CliffFuture_ShootBinkEndingPart01_Chloe_160=

"Okay. I see you're a geek now with a great imagination, but this isn't an anime or a video game. People don't have those powers, Max—"

Okay. I see you're a geek now with a great imagination, but this isn't an anime or a video game. People don't have those powers, Max...

Cue_E1_6B_CliffFuture_ShootBinkEndingPart01_Chloe_180=

"You need to get high. It's been a hella insane fucking day—"

You need to get high. It's been a hella insane fucking day...

Unused lines for a second part of the ending, which was revisited with Episode 3 and finalized with Episode 4.

Audio:

Cue:

Line:

Note:

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_010=

"Help me..."

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_020=

"Please help..."

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_030=

"Somebody help me..."

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_040=

"No, stop!"

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_050=

"Why are you doing this?"

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_060=

"Please stop...please..."

Has been shortened to "Please..." for the teaser and gameplay.

Cue_E1_6B_CliffFuture_ShootBinkEndingPart02_Max_070=

"Don't do this..."

Used for the teaser and gameplay.