Kid Niki is a Radical Ninja from the eighties. When he's not skateboarding in Cali or chowing down on a pineapple and ham pizza, he's busy grooving to the latest cuts from Queen and waging a war on drugs and inner-city gang violence.
Unused Graphics#
A word balloon in the same style as the ones used by the Round 6 boss. 手 translates as "Hand", though it could also be part of an indeterminate compound word.
(Translation: Joe)
(Source: Original TCRF research)
Regional Differences#
Before coming to an overseas audience, Kid Niki underwent some serious radification.
Player#
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Japan |
International |
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The most notable and obvious change was done to the player character. Yanchamaru has a topknot and a relatively neat hairstyle compared to the gnarly mess that is Kid Niki's 'do.
Title Screen#
Japan |
US |
Europe (World) |
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The US and International title screens removes the power-up bell from the logo, plus the "2 COINS 2 PLAYERS" was shifted 1 tile upwards.
In the US title screen, Irem's copyright was replaced with Data East's, but still mentioning that the game was licensed from Irem. In the European title screen, Irem's copyright was shift one pixel to the right, making it centered.
High Scores and Plot#
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Japan |
International |
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The Japanese version has 8-character high score names, as well as a default set of names. The international versions has 3-character names and a high score table that's blank by default.
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International |
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The game's totally tubular backstory is only present in the international game.
Round Intro#
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Japan |
International |
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The round intro in the Japanese version is very plain, only giving the name of the boss. The international versions add more text, the boss' sprite, and the current player.
Round |
Japan |
International |
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Round 1 |
VS OTAFUKU TAROU |
LAND OF THE TREES |
Round 2 |
VS JIZOU KOZOU |
LAND OF STONE BUDDHAS |
Round 3 |
VS ZOUSHOKU MUSUME |
LAND OF THE CLIFFS |
Round 4 |
VS OTEMO MUKADE |
CASTLE OF GROTE GREEN GRUB |
Round 5 |
VS SEKKYOU OSHOU |
FOREST OF MAD MONKS |
Round 6 |
VS KABUTO BUSHI |
AT THE CASTLE GATE |
Round 7 |
VS ZOURINGEN |
BATTLE THE "STONE WIZARD" |
Round 8 |
ZOURINGEN NIGETA! |
YOU HAVE TRAPPED THE WIZARD |
Other Graphics#
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Japan |
International |
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The masked enemies have more distinct / less angry eyes in the international versions.
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Japan |
International |
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The humanoid bosses' exclamation of pain changed from "Ooh" to "Ouch!". The international graphic had to be expanded to make the text fit.
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Japan |
International |
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Sekkyou Oshou/Big Baldy's unique method of attacking had to be changed. Both the word balloon and voice clips were redone.
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Japan |
International |
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喝, pronounced 'katsu', is an exclamation used for scolding a practitioner of Zen. It doesn't really have a direct English translation, but regardless, it was dubbed into English (despite the graphic itself remaining the same).
(Kanji explanation: divingkataetheweirdo)
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Japan |
International |
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The last of the Big Baldy changes. The text in the word balloon is only red in the Japanese version.
Other Text#
Round Clear#
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Japan |
International |
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AHA, YOU HAVE DONE |
GOOD JOB KID NIKI |
This isn't very radical, but it is more coherent.
Final Round Clear#
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Japan |
International |
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I MADE IT! |
YOU MADE IT! |
The international text is no longer in the first-person.
Ending#
Japan |
International |
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THANKS TO YOU. |
THANKS TO YOUR AWESOME NINJA |
In addition to the increased radicalosity, the international ending's text is also formatted a whole lot better.
Other Changes#
- The international versions added mid-stage checkpoints, whereas the Japanese version forced you back to the beginning of the level upon death. The NES/Famicom port had the same mid-stage checkpoints in all regions.
(Source: Original TCRF research)
References#
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The Kid Niki series | |
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Arcade |
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NES |
Kid Niki: Radical Ninja • Kaiketsu Yanchamaru 2 • Kaiketsu Yanchamaru 3 |
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Game Boy |
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