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Kid Chameleon

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Unused Audio#

To do:

  • Add audio to other entries
  • Document sequences beyond 0x77.

While there's only one unused music track, there are quite a few unused sound effects! In order of sequence ID:

Audio

ID

Notes

0x16

Crashing white noise; Meant as ambient wave crashing noise for the Island theme?

0x18
0x21

Two potential transformation jingles; 0x21 is a shortened version of 0x18.

0x1E

Geyser sound of indefinite length

0x36

Iron Knight's climbing noise with miscellaneous crashing high pitch tone + white noise accompaniment

0x37

Laser noise that pitches down super low until the sound ends

0x38

Laser noise with no pitch bending at all

0x39

Odd shimmer(?)

0x49

Clapping/rocks crumbling(?)

0x4A

Slowed and pitched down kid flip sound

0x4D

Drum kick(?)

0x4F

The only unused music track in the game; An edit of the swamp theme, featuring a harsh, (and quite frankly, annoying,) synth that has parts in the mid and end section of the track. The ending double note scale is also different, with the backing harmonic guitar's notes being staccato vs. the final's legato notes.

0x5A

Pitched down Red Stealth sword strike

0x5B

Pitched down drip(?)

0x62

A sample of Kid saying "Diamond!" Its potential use case is unknown.

0x66

Simple sound effect; similar to the diamond collect sound (Potential earlier version?)

The Crypt#

To do:

  • Add screenshot of one of the unused Crypt duplicates.

There exists 23 duplicates of the level The Crypt, a level near the end of the game, in the game's data. All duplicates lack platform data and bonus data (Path and Speed bonuses.) Only 3 of these duplicates have a level reference ID, those being 0x38, 0x47, and 0x69, with the full, playable version having an index of 0x41.

Unused Teleporter#

KidChameleon_MysteryTelepad.png

At the end of the Crab Cove level is a teleporter, underneath the steel bridge, which can be seen by holding Down to pan the camera downward. While there is no way to access it without hacks, the teleporter is set to take you back to the beginning of the level.

Regional Differences#

US/Europe

Japan

The Japanese version moved the graphics on the title screen around a bit. The background gradient was also lightened, perhaps to make the graphics stand out better.

References#


  1. Category:Sega - GDRI :: Game Developer Research Institute↩︎
  2. Sega Genesis: Great Expectations for 1992 - GamePro, Issue 31, February 1992↩︎
  3. ソフトウェア一覧(セガ発売) | メガドライブ |セガ SEGA↩︎
  4. The Relase Schedule - Computer Trade Weekly, Issue 386, May 11, 1992↩︎
  5. Master e Mega Drive têm novos jogos "Master and Mega Drive get new games" - O Estado de S. Paulo, August 17, 1992↩︎