the cutting room mirror

Kickle Cubicle

Kickle Cubicle is one cool puzzle game on the NES.

...I'll show myself out...

Sound Test#

At the title screen, hold A + B on Controller 2 and press Reset. Change the number with A or B, and press any D-Pad button to play the sound.

(Source: GameFAQs (Flying Omelette))

Debug Leftovers#

In the US version, hold Down on Controller 1 and press Reset. In the Japanese version, you must re-enable it first with Game Genie code GAOATEGK. The screen will turn white in the US version or pink in the Japanese version, then will wait for an additional input. Press one of the following buttons for the corresponding effect:

  • Start on Controller 1 - In the US version, this code is able to run the game from the beginning of one of the three lands, but there is no land selection routine left, so you will start from the beginning. In the Japanese version, there is no starting level selection code at all, so you just jump to the title screen.
  • Select on Controller 1 - Jump to the special game.
  • B on Controller 2 - Go to the Sound Test.
  • Up on Controller 2 - Go to the Boss Test mode. This routine should allow you to fight any of the game's three bosses, but there is no code to select which boss to fight. Instead, you can fight only the first one and see the corresponding cutscene if you win. If you lose, you'll return back to the debug mode.

Kid Niki Cameo#

At the title screen, before the title menu appears, hold A on Controller 2, and Kid Niki will appear. This is present in all versions of the game.

(Source: GameFAQs (Flying Omelette))

Regional Differences#

To do:

  • Graphical differences. The object that freezes all enemies is a statue in the Japanese version and an orb in the international versions, at least in World 1.
  • Differences in the levels. The Japanese version has more enemies, for starters.
  • The Japanese title screen has a different, shadowed font for the options and copyright info.
  • The Japanese version lets you play the non-boss levels of each world in any order. The international versions were made linear.
  • The map screen used in the western versions could be opened and closed manually in the Japanese version, letting you move Kickle around the world to select a level.
  • As a result of the non-linearity, the Japanese version uses longer passwords: 16 characters long from a set of 64. The other versions' passwords are 8 characters long out of a set of 32.
  • The levels were shuffled around between versions. Generally, the Japanese version is more difficult by about a whole world.
  • Bosses in the Japanese version take more hits to defeat.