the cutting room mirror

Developer Tool Leftovers

This is a sub-page of Kero Blaster.

To do:
Everything. Comment on the flags list, make comparisons with unittype.png and the final game, and unscramble the mojambake (the gibberish symbols that are supposed to be Japanese) back into Shift-JiS. Also, there's an ENTIRE later assets folder found on the Switch version.

In the files of the original 1.0.6.3 release of Kero Blaster there is a folder named "assist", which seems to be the folder Pixel used in conjunction with his level editor.

Miscellaneous Files#

scroll.txt#

Normal
3/4
Half
Quarter
Eighth
Zero
H 3/4
H Half
H Quater
V0 Half

default.pxeve#

*[IN]
<muSt<fadI<exit

attribute.png#

Internal Flags List#

In flags.txt:

±
*-- Game Profile Flags (0~255)---------------

000: off
001: on 

002: cleared normal.
003: title uzo complete.
004: cleared black.
005: cleared boss rush.


*-- User Profile Flags (16384(2048byte))-----

* : ON  when game  start
*2  on  when round 2.
+ : ON  when stage start
- : OFF when stage start
\ : KuroBlaster



0000: off
0001: on 

0010: core..

    --10 title mode      (system!)
    --11 debug mode      (system!)
    --12 mute voices     (system!)
    --13 skipable.       (system!)
    --14 gero black      (system!)
    --15 time attack     (system!)
    --16 no damage       (system!)

0020 - 0039: all stage.

    --21 show time attack(system!)
    --22 boss rush       (system!)
    --25 jacket          (SYSYEM!)
    --26 hospice         (system!)
    --27 heart price hike(system!)
    --28 coin 1 -> 10    (system!)
    --29 kiosk           (system!)

*-- title  stage -------------

0050: phone.

*-- normal stage -------------


0050 : Area00

    --51 ïaâ@1âÒñ⁄         00hospital

    --60 flower vase
    --61
    --62                   00hospital


0100-: Area01 [01]

    --00: //êVãKÉQÅ[ÉÄRelay
    --01: must money       01field1
    --02: must money       01field1
    --03: chest(coins)     01field2
*   --04: ÉVÉÉÉbÉ^Å[       01boss
-   --05: must heart       01rest
    --06: É{ÉX(ÉAÉCÉeÉÄ)   01boss
\   --07: kurob            01chika
    --08: chest(coins)     01field4
    --09: ÉAÉãÉ^Å[         01goal


0200-: Area02 [02]

    --01: chest(coins)     02field1
*   --02: shutter          02bridge
    --03: chest(coins)     02bridge
    --04: boss(item)       02bridge
    --05: xx
    --06: ÉAÉãÉ^Å[         02goal
    --07: ÉAÉãÉ^Å[         02goal
//\ --08: kurob            02goal



0300-: Area03 [03]

    --01: shatter(test)    03field1
    --02: shatter          03boss1
    --03: boss call        03boss1
    --04: strong box       03water2
-   --05: 1UP              03field1
    --06: strong box       03water2
    --07: Reception        03reception
    --08: strong box       03cave1
    --09: TheTire block    03boss2
    --10: Beat Boss2(item) 03boss2
    --11: shutter right    03boss2
-   --12: shutter left     03boss2
        --13: call recept      03reception
    --14: altar uzo        03goal
    --15: altar uzo drop   03goal
    --16: altar uzo        03goal
\   --17: kurob            03okujou

    --25: gate fall light  03goal
    --26: after beat       03boss1

0400-: Area04 [04]

-   --01: tire and wall    04taiya
    --02: beat GMole2      04boss01
    --03: shutter          04boss01
-   --04: 1UP              04building2
    --05: strongbox        04building3
*2  --06: beat mole-jet    04jetpacktest
    --07: strongbox        04building3
    --08: strongbox        04building3
    --09: wake             04reception

    --10 - 13 panel

    --14: reception        04reception
*2  --15: steps            04jetpackmole
*   --16: shutter R        04boss02
    --17: touch panel      04start0
*   --18: shutter L        04boss02
    --19: boss2 beat       04boss02

    --21: ÉAÉãÉ^Å[         04goal
    --22: 1UP              04tires
-   --23: spike coin       04tires
\   --24: Kurob            04jetpackmole
    --25: kinko            04building1

0500-: Area05 [05]
    --01: elevator05       05boss1
-   --02: boss2/ï¬Ç∂çûÇfl   05boss2
-   --03: 1up              05okunai2
*   --04: shutter          05boss2
    --05: go to stage 6    05boss2mae
    --06: kinko            05okunai2
-   --07: 1up              05unkai
    --08: chest            05unkai
    --09: 1up              05start


-   --10: bear core        05tani02
-   --11: bear core        05tani02
-   --12: bear core        05tani02

        --13: chest            05okunai1
    --14: call small       05boss2
    --15: ï¬Ç∂çûÇfl         05unkai

0600-: Area06

*       --01: shutter next     06boss1  
    --02: shutter boss     06boss1
    --03: beat puddie      06boss1
    --04: train arrival    06platform
    --05: 1up              06naizou3
    --06: first visit      06start

    --10: locker(5)        06station1
    --11: locker(50)       06station1
    --12: locker(21)       06station1
-   --13: locker(heart)    06station1
    --14: reserve          06station1

-   --15: locker(1UP)     06reception
    --16: locker(15)      06reception
    --17: locker(21)      06reception
    --18: locker(50)      06reception
    --19: locker(10)      06reception
    --20: locker(50)      06reception

    --21: reception       06reception
    --22: reception coin  06reception

0700-: Area07

-   --01: 1UP             07okujou
-   --02: 1UP             07kaidanO
    --03: Kinko           07kaisha1
-   --04: Jacket
    --05: Kinko           07kaidan
    --06: Shacho C on     07okujou
    --07: shacho eaten    00office7
    --08: Plate hide      07okujou2
    --09: Plate Set       07okujou2

-   --10: Shield Plant 1  07douro4
-   --11: Shield Plant 2  07douro4
//+ --12: Kiosk Started   07kiosk

        --20: black snow      07

    --30: rmv cartonbox   07office8
    --31: kajiya          07okujou4
    --32: oki cartonbox   07okujou4
    --33: Kajiya Door     07okujou4


0800 : Area08
    
    --01: shutter         08boss4
    --02: first boss rush
    --03: 1up             08kaishaB2
    
    --20: flower pink     08result
    --21: flower white    08result
    --22: flower blue     08result
    --23: flower sun      08result
    --24: pink            08result
    --25: blue            08result
    --26: shacho          08result
    --27: sasuke          08result
    --28: uzo brain       08result
    --29: barricade       08result
    --30: animal bone     08result
    --31: bug blue        08result
    --32: bug kajiya      08result

    Boss Rush!--
    --40:
    --41: fight Gorgon
    --42: fight Dekaigyo
    --43: fight N577
    --44: fight Dark2
    --45: fight ClockMan
    --46: fight Shacho
    --47: fight BossPlate

0900-: Area09


3000-: Scene Island
    ---0+
    ---1+
    ---2: Ç®ïPólÉJÉEÉìÉg


3200-: Area Permission (FLAGNO_ISLANDAREA)

    --00: Permit Area00 show
    --01: Permit Area00 help
    --02: Cleared Area00

    --10: Permit Area01
    --20: Permit Area02

    --72: UFO on Area 7
    --82: UFO on Area 8



----
skip schedule..

stage   skip-map    skpE-map    skip-to     less-item

1   00office1   00clinic1   gSkipToStage
2   00office2   00clinic1   gSkipLifepotGo  lifepot
2       explain         00clinic1       gSkipLifepotGo
3   00office3   00clinic1   gSkipToStage
4   00office4   00clinic1   gSkipToStage
5   00clinic1   00clinic1   gSkipJacketGo   jacket
5       explain         00clinic1       gSkipJacketGo
5   00clinic1   00clinic1   _scene05_last
6   none..
7   00clinic1   07okujouzo  gSkipToStage
å∂ék

Unit Type List#

There are two files, unittype.txt and unittype.png, that together comprise the list of objects. In the level editor, the image file would have displayed a sprite depending on the NPC, and the text file would have stated the object's name. Interestingly, the object graphics are from many different points of development, ranging from enemies cut after the development reset to enemies from the final game midway through their design process. Sometimes the graphic doesn't even represent the enemy that shows up in-game. Pixel must've realized that it was inefficient to change an image file every time you added an enemy, nevermind changed an enemy's graphics, so as a consequence we have a time capsule from various points in the game's history.

NPC ID

unittype.png

unittype.txt

Translation/Meaning

Equivalent Image in Final Game

Notes

#000

N/A

Blank space.

#001

Empty

N/A

...Another blank space?

#002

Trush Box

Misspelling of "trash box"

(insert image here)

Example

#003

Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block)

N/A

Example

#004

Anchor

The camera follows this object, hence the name.

Example

Example

#005

Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D )

Example

Example

#006

Long Weed

Example

Example

#007

Kankisen 1

(translation?)

Example

Example

#008

Trunk

Tree trunk

Example

Example

#009

Test

Example

Example

#010

Block Generator

Example

Example

Example

#011

Kurobo-

Example

(image here)

Example

#012

Snow Trunk

The "trunk" in its label may have to do with its similar behavior to the other "Trunk" object. Both are platforms that float in water.

(image here?)

Example

#013

Cat & Frog Step

"Step" refers to how the object is flat.

(image here)

The thumbnail here is probably not representative of how it appeared in the game. The roughness of the sprite implies that it was made just to show roughly what it would look like.

#014

Gearshift

Definition of gearshift: a device used to engage or disengage gears in a transmission or similar mechanism.

(image here?)

This object's label implies that the teleportation machines have gears in their mechanisms.

#015

Timer Kun

(image here?)

This object is scattered, invisible, throughout levels with seemingly no discernible purpose.

#016

Kajiya

Example

Example

Example

#017

Endless Ice

Example

Example

Example

#018

MiniSpiral

Example

Example

Example

#019

Elevator Door

Example

Example

Example

#020

Big Press

Example

This is probably the boss gate with the skull on it seen in pre-release screenshots.

#022

Drop

Example

Example

Example

#023

Green Fish

Example

Example

Example

#024

Shield Plant

Example

Example

Example

#025

Kani mini

Example

Example

Example

#026

Relay

Example

Example

Example

#027

toL2

Example

Example

Example

#028

toU2

Example

Example

Example

#029

toR2

Example

Example

Example

#030

toD2

Example

Example

Example

#031

FirePlant

Example

Example

Example

#032

LadderBox

Example

Example

Example

#033

Debug Link

Example

Example

Example

#034

ComboCue

Example

Example

Example

#035

Kinko

Example

Example

Example

#036

The Tire

Example

Example

Example

#037

Doro Hole

Example

Example

Example

#038

Heart

Example

Example

Example

#039

Doro Jump

Example

Example

Example

#040

Lift V3

Example

Example

Example

#041

Ice Spike

Example

Example

Example

#042

Camp Gate

Example

Example

#043

Chibi Uzo

Example

Example

Example

#044

Uzo Void layer 0

Example

Example

Example

#045

Tar

Example

Example

Example

#046

Block Eater

Example

Example

Example

#047

Uzo Void layer 1

Example

Example

Example

#048

HiddenChest

Example

Example

Example

#049

Call Missile Bird 7

Example

Example

Example

#050

Rouge

Example

Example

Example

#051

Kani 7

Example

Example

Example

#052

Kani Chibi 7

Example

Example

Example

#053

Phone

Example

Example

Example

#054

Nurse

Example

Example

Example

#055

Fire bubble Set

Example

Example

Example

#056

Mole

Example

Example

Example

#057

Uzo Void layer 2

Example

Example

Example

#058

comic balloon

Example

Example

Example

#059

Rolling Fiber

Example

Example

Example

#060

Barbwire

Example

Example

Example

#061

Domino

Example

Example

Example

#062

Explain

Example

Example

Example

#063

Door A

Example

Example

Example

#064

Walking Black

Example

Example

Example

#065

Focus Control(0=Nrml V 1=UnderMPC)

Example

Example

Example

#066

Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫)

Example

(image here)

Example

#067

Creeper

Example

Example

#068

Shacho Act stage 7 office

Example

Example

Example

#069

Room Locker

Example

Example

Example

#070

Bent Plate

Example

Example

Example

#071

Boss Desk

Example

Example

Example

#072

Barricade

Example

Example

Example

#073

Uzo Tank

Example

Example

Example

#074

Elevator 00

Example

Example

Example

#075

Kani

Example

Example

Example

#076

Tokobushi

Example

Example

Example

#077

Anenome

Example

(image here)

Example

#078

to Back

Example

Example

Example

#079

Position Half Up

Example

Example

Example

#080

Door Vertical

Example

Example

Example

#081

Line Censor

Example

Example

Example

#082

Route Arrow

Example

Example

Example

#083

Gray Enemy

Example

Example

Example

#084

Spin

Example

Example

Example

#085

Altar

Example

Example

Example

#086

Call Small

Example

Example

Example

#087

Snow Setter

Example

Example

Example

#088

Icicle

Example

Example

Example

#089

Uzo Slime

Example

Example

Example

#090

Goldrush

Example

Example

Example

#091

Ebi Flower 7

Example

Example

Example

#092

Nikubae

Example

Example

Example

#093

Uzo Gray (layer0)

Example

Example

Example

#094

4 Boss Barricade.

The gate for the bulldozer boss in White Laboratories

Example

Example

#095

Quaker

Example

Example

Example

#096

Flag Mine

Example

Example

Example

#097

Uzo Red

Example

Example

Example

#098

Saucer

Example

Example

Example

#099

Uzo Over Fence

Example

Example

Example

#100

Fluo Lamp

Example

Example

Example

#101

Gravity Block 3

Example

Example

Example

#102

Uzo Chibi Red

Example

Example

Example

#103

Uzo Gray (layer2)

Example

Example

Example

#104

Sparker

Example

Example

Example

#105

Bacteria

Example

(image here)

Example

#106

Digesty

Example

Example

Example

#107

Roof Worm

Example

(image here?)

!

#108

Big Worm

Example

(image here)

!

#109

Silhoette

Example

Example

Example

#110

Zombie

Example

Example

Example

#111

Leather

Example

Example

Example

#112

White Setter

Example

Example

Example

#113

Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫)

Example

Example

Example

#114

Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short)

Example

Example

Example

#115

Frog Plant

Example

Example

Example

#116

Weak Weed

Example

Example

Example

#117

Ebi Floser

Example

Example

Example

#118

Bubble 1UP

Example

Example

In the icon, Kaeru's eyes are mistakenly transparent.

#119

Shacho A

Example

Example

Example

#120

Frozen Fish

Example

Example

Example

#121

Uzo Elec

Example

Example

Example

#122

Flower Vase

Example

Example

Example

#123

Gray Spiral

Example

Example

Example

#124

EarthFly

Example

Example

Example

#125

Walking Moss

Example

Example

Example

#126

Mob Stand

Example

Example

Example

#127

Spike Plant

Example

Example

Example

#128

Sidewinder

Example

Example

Example

#129

Katanakaji

Example

Example

Example

#130

Chest2

Example

Example

Example

#131

Walk Plant

Example

Example

Example

#132

Blue Fish

Example

Example

Example

#133

Dragon Flower

Example

Example

Example

#134

Set Birds( 0:room 1:tree 2:two birds )

Example

Example

Example

#135

Fly Evade

Example

Example

Example

#136

Gravity Block 2

Example

Example

Example

#137

Doronko

Example

Example

Example

#138

Tumbleweed

Example

Example

Example

#139

New Arms

Example

Example

Example

#140

Example

Example

Example

Example

#141

Example

Example

Example

Example

#142

Example

Example

Example

Example

#143

Example

Example

Example

Example

#144

Example

Example

Example

Example

#145

Example

Example

Example

Example

#146

Example

Example

Example

Example

#147

Example

Example

Example

Example

#148

Example

Example

Example

Example

#149

Example

Example

Example

Example

#150

Example

Example

Example

Example

#151

Example

Example

Example

Example

#152

Example

Example

Example

Example

#153

Example

Example

Example

Example

#154

Example

Example

Example

Example

#155

Example

Example

Example

Example

#156

Example

Example

Example

Example

#157

Example

Example

Example

Example

#158

Example

Example

Example

Example

#159

Example

Example

Example

Example

#160

Example

Example

Example

Example

#161

Example

Example

Example

Example

#162

Sister

Same as final

Comomo is not referred to at any point as Kaeru's sister. This slot was probably used by Kaeru's actual sister, who was planned to appear in the game but scrapped after the game's plot changed. Both characters are pink, so this slot overwrite could be intentional.

#163

Sasuke

Same as final

#164

Example

Example

Example

Example

#165

Example

Example

Example

Example

#166

Example

Example

Example

Example

#167

Example

Example

Example

Example

#168

Example

Example

Example

Example

#169

Example

Example

Example

Example

#170

Example

Example

Example

Example

#171

Example

Example

Example

Example

#172

Example

Example

Example

Example

#173

Example

Example

Example

Example

#174

Example

Example

Example

Example

#175

Example

Example

Example

Example

From unittype.txt:

Empty
Trush Box
Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block)
Anchor
Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D )
Long Weed
Kankisen 1
Trunk
Test
Block Generator
Kurobo-
Snow Trunk
Cat & Frog Step
Gearshift
Timer Kun
Kajiya
Endless Ice
MiniSpiral
Elevator Door
BigPress
Train
Drop
Green Fish
Shield Plant
Kani mini
Relay
toL2
toU2
toR2
toD2
FirePlant
LadderBox
Debug Link
ComboCue
Kinko
The Tire
Doro Hole
Heart
Doro Jump
Lift V3
Ice Spike
Camp Gate
Chibi Uzo
Uzo Void layer 0
Tar
Block Eater
Uzo Void layer 1
HiddenChest
Call Missile Bird 7
Rouge
Kani 7
Kani Chibi 7
Phone
Nurse
Fire bubble Set
Mole
Uzo Void layer 2
comic balloon
Rolling Fiber
Barbwire
Domino
Explain
Door A
Walking Black
Focus Control(0=Nrml V 1=UnderMPC)
Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫)
Creeper
Shacho Act stage 7 office
Room Locker
Bent Plate
Boss Desk
Barricade
Uzo Tank
Elevator 00
Kani
Tokobushi
Anemone
to Back
Position Half Up
Door Vertical
Line Censor
Route Arrow
GrayEnemy
Spin
Altar
Call Small
Snow Setter
Icicle
Uzo Slime
Goldrush
Ebi Flower 7
Nikubae
Uzo Gray (layer0)
4 Boss Barricade.
Quaker
Flag Mine
Uzo Red
Saucer
Uzo Over Fence
Fluo Lamp
Gravity Block 3
Uzo Chibi Red
Uzo Gray (layer2)
Sparker
Bacteria
Digesty
Roof Worm
Big Worm
Silhoette
Zombie
Leather
White Setter
Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫)
Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short)
Frog Plant
Weak Weed
Ebi Floser
Bubble 1UP
Shacho A
Frozen Fish
Uzo Elec
Flower Vase
Gray Spiral
Time Attack Display
Metalmushi
The Bar
Gravity Ice
EarthFly
Walking Moss
Mob Stand
Spike Plant
Sidewinder
Katanakaji
Chest2
Walk Plant
Blue Fish
Dragon Flower
Set Birds( 0:room 1:tree 2:two birds )
Fly Evade
Gravity Block 2
Doronko
Tumbleweed
New Arms
Bat ceiling
Strong Box
Chandelier
Bubble Lift
Call Bats
Booster
Bat Passing
Orange Fish
Echinus
KillerSensor
Moving Box (prm=2 Stop)
BomBox
Edge Coin (s)
Edge Medal
Fall Light
Intro
Uzouzo
Office Fly
Sister
Sasuke
Hanger
Rolling Snow
Ball Flyer (prm2: ìÆÇ´ÇÉoÉâǬǩÇπÇÈ)
Rolling Big
Refrigerator
Ice Hillock
Bear Core
Animal Bone
Kankisen 2
Carton Box L
Carton Box s
Broken Plant