the cutting room mirror

Ken Griffey, Jr.'s Winning Run

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A baseball-video-game-with-licensed-player-name featuring an ominous soundtrack by Eveline Novakovic of DKC3 fame.

Sub-Page#

Cheat Codes#

Cheat codes spelling out words or phrases are plentiful here. All of these codes end with the Select button and play a sound when activated. See the notes page for details on its format.

Match Modifiers#

The following set of cheat codes can be inputted on the pause screen during a 2P or exhibition match to modify various aspects of the game.

Effect

Code

Explanation

Day/Night Swap (1P/2P Modes)

Down, A, Y, Select

DAY

Instant Home Runs (Home Run Derby batters only)

B, Y, B, Y, Select

BYBY ("byebye")

Max Stats

A, Right, Down, Left, A, Down, Select

"Hit ARDLAD" = HARDLAD

Randomize Pitches

Left, Y, A, Right, Select

"Fire LYAR" = FLYER/FLIER

Slow Down

Left, A, Right, Down, Y, Select

LARDY

Super Pitches

B, A, Down, B, A, Left, Left, Select

BADBALL

(Source: GameFAQs)

Hidden Teams#

You could have played this matchup 2 years before either team made their MLB debut!Gee Rare! How come you get to put in two Nintendo teams?

Normally, winning an MLB season results in hidden teams being unlocked as extra opponents. A Hidden Games menu option can then be unlocked by inputting A, B, X, Y, Up, Down, Select on the title screen.

Additionally, inputting X, Up, A, Right, B, Down, Y, Left, Select on the title screen immediately unlocks all four hidden teams.

Defeating all of the hidden teams in order yields the following vague ending message, with the game's save data (i.e. unlocked hidden teams) being erased afterwards:

It is possible to play as the hidden teams but only if you 'PLAY HARD.'

A method to play as the hidden teams without any save data prerequisites or cheat devices was discovered nearly 30 years after the game's release:

  1. Set up a 2P or exhibition match.
  2. On the pre-match screen with the team logos displayed over the batting view, hold either the L or R shoulder button while inputting one of the codes below.
  3. The game should play a sound, do a fade transition, then switch to the hidden team.
  4. Repeat for controller 2 as desired.
  5. Play ball!

Note that both players cannot pick the same hidden team, just like the regular ones.

There are four hidden teams playable this way:

Team

Code

Tampa Bay Devil Rays

X, X, X, Select

Arizona Diamondbacks

A, A, A, Select

Nintendo

B, B, B, Select

Nintendo 64

Y, Y, Y, Select

Credits Sequence#

Inputting Y, A, B, B, A, Down, A, B, B, A, Down, Up, Select (spells out YABBADABBADU, or "Yabba Dabba Doo", the catchphrase of Fred Flintstone) on the title screen triggers the credits sequence normally seen after winning the world series.

Region Lockout Bypass#

Inputting B, A, Y, Start, B, A, Left, Left, Start, Up, X, Select (spells out BAYSBALLSUX or "baseball sucks") with controller 2 on the region error screen ("This game pack is not designed for your SUPER FAMICOM or SUPER NES.") bypasses the screen and resumes normal game execution. (Use Game Genie code 2D67-D46D to display this screen on NTSC consoles)

Unused#

Input lists are present for cheat codes which appear to be unreferenced by the game. They were likely removed due to their offensive nature, perhaps only used during development as a test before swapped out with the modern codes.

The below table summarises them in the same format as the used cheat codes (where Select is the final input):

PRG-ROM Offset

Code

Possible Explanation

$00DE7C

A, Y, Down, Select

AYDS ("AIDS")

$00DE84

Left, Y, X, Down, Y, X, Select

LYXDYX ("licks dicks")

(Source: TakuikaNinja, RareGamer)

Unused Text#

Anti-Piracy#

Ken_Griffey_Jr._Winning_Run_SNES_irregularity_detected.png Ken_Griffey_Jr._Winning_Run_SNES_unauthorized_device.png

Text for these anti-piracy screens exist, but goes unused as no anti-piracy programming has been found. Game Genie codes DBFE-B35C will replace the next message screen to the irregularity screen, and DCFE-B35C will replace the next message screen to the anti-piracy screen (the easiest way to jump to a message screen is to play the game on a PAL console, which will replace the region error with one of the two messages).

Also present at $00808D are these two strings:

rArEwArE
!PIRATE!

These strings would be used to handle a false positive scenario when searching the contents of the stack and RAM looking for unauthorized devices (more info on the Donkey Kong Country 2 page). Again, there are no programming that loads them. It is presumed that anti-piracy methods were originally intended to be implemented, but was removed late in development.