This is a sub-page of Jurassic Park: Trespasser.
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After the game was released, a patch was released to fix several aesthetic aspects and make bug fixes. Later released copies of the game include the patch.
Bug Fixes#
- Jump consistency.
- Object pickup tweaked to avoid unnecessary dragging.
- Keypad interaction tuned.
- Interpenetration of compound, physical objects fixed.
- Centering aim from mouse command removed.
- Optimized box-box interaction and world queries.
- Occasional object disappearance.
- Floating objects.
- Adjusted terrain texture resolution.
Levels#
Beach#
- A plant was removed, as it clipped into the fence.
- The baseball bat in the truck was moved to the ground, presumably to make it somewhat easier to pick up and to avoid physics issues.
- "bool NoCache = true" is added to the billboards.
- Tutorial messages are changed from using ActionType 34 to a "ResourceID" script instead (which is hardcoded).
Industrial Jungle#
- Several foliage objects, some parts of the stream-bed leading up to the monolith easter egg, and several billboards were removed.
- The density on the object "Vstickj00-XX" is changed from 5 to 2. With the patch, "bool NoCache = true" is added to the billboards.
InGen Town#
- Wu's microwave has been removed.
- The phone wires were refitted to actually go onto the poles. An additional phone pole was added in the middle of a street.
- Instead of being a hint trigger the player must enter, the hint "This place is dead. I have to get out the northeastern gate, and look for that satellite link." is shown after picking up the purple card in Hammond's office.
The Lab#
- In the unpatched version, the player was able to break the truck hood. With the patch, "BreakStrength" was removed from the script of the object.
Ascent 1#
- Two objects with three stacked boxes were changed to spread out the blocks.
- Two more objects were also removed; a wall floating above the level and another wall hidden below the terrain.
Ascent 2#
- Crates were repositioned throughout the level.
- Two triggers were placed for killing the player, but cannot be reached as they are under the terrain.
(Source: Tatu)