the cutting room mirror

Unused Dialogue

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This is a sub-page of JumpStart Adventures 3rd Grade: Mystery Mountain.

To do:

  • I obtained these files from the 2001 re-release. Whoever has any version of this game, including V1.0, please check and see if any of these lines were used in-game.
  • PDB0G03A is used in the game, but I wanted to upload this file here for comparison

TransQuizzer#

Filename

Audio

Subtitles

Comments

PDB0G02A

Great choice! Let's see what Polly has planned for this mission! Come on!

Probably intended for when you click the start button after selecting a question.

PDB0G02B

Well, here goes nothing. Let's see what's in store for us.

PDB0G02C

That one looks good, let's check it out!

PDB0G03A

Click on the inventory button to put away the TransQuizzer.

Three variations of the line where Botley instructs you to put the TransQuizzer away. Only the first one ever plays in-game.

PDB0G03B

You can put away the transquizzer by clicking on the inventory button.

PDB0G03C

Go ahead and put the transquizzer away by clicking on the inventory button.

PDB0R02A

The glowing buttons are questions we haven't answered yet.

Four lines that never play in-game. The third and fourth line probably would've been used to indicate how many questions you have to complete before advancing to a new quiz disk.

PDB0R02B

Pick out a new question so we can tackle another rescue mission.

PDB0R02C

We're already more than halfway through this level.

PDB0R02D

There's only one more question left for this level.

Front Door#

Filename

Audio

Subtitles

Comments

FDB0A04B

Good going, now let's go inside!

Probably intended as a substitute for the line that plays when you successfully unlock the entrance door. ("That's it, you opened the door!")

FDB0A04C

Cool door, huh? Now follow me.

FDB0F09

Now it's safe 'til we need to use it!

If you organize the sound files by their names, this line is positioned with the dialogue for Botley's explanation of the utility belt, so it likely would've been used right after this line: "In the middle of the belt is the inventory. That's where we can store things we find in the mountain -- the TransQuizzer, for instance."

Scrapped Song (Polly's World)#

Stored with the audio for the front door is a placeholder voice clip implying that there would've been a musical number for Polly, titled "Polly's World".

Filename

Audio

Subtitles

FDP0G05

She sings the song "Polly's World".

There's also an unused conversation between Botley and Polly that relates to the song. It appears that the song was supposed to play right after PDP0G04. Additionally, two of the voice lines (marked in blue) were left over from a scene near the beginning of the game which shows Polly in her father's secret chamber.

Filename

Audio

Subtitles

FDP0G01

Oh, it's only Botley! He knows I don't like to be disturbed when I'm working. It breaks my concentration!

FDP0G02

Well, if he thinks he's gonna stop me now, I've got news for him; he's got a thing or two to learn before he can match wits with me!

FDB0G03

Alright, Polly! I know you sent those robots back in time, and now the whole world's a mess! You can't do that!

FDP0G04

But that's where you're wrong, I can do anything. In another day, we'll see the dawning of Polly's World.

FDP0G06

Okay, let's see what he wants. This might be fun.

Main Floors#

There are nine voice clips of Botley announcing a floor on the mountain as if he were an elevator operator. These were likely intended for when the player transits from one floor to the other. (For example, say you were on the second floor and clicked on the stairway to the first. That would've caused Botley to say one of the first three lines.)

Filename

Audio

Subtitles

FFB0W01

First floor: linens.

FFB0W02

First floor: junior shoes and accessories.

FFB0W03

First floor: toddler wear.

SFB0W01

Second floor: housewares.

SFB0W02

Second floor: men's apparel.

SFB0W03

Second floor: sporting goods.

TFB0W01

Third floor: lady's wear.

TFB0W02

Third floor: appliances.

TFB0W03

Third floor: hardware and office supplies.

There's also an unused voiceline for Polly. It was probably meant for Botley's introduction to the mountain's first floor.

Filename

Audio

Subtitles

FFB0L07Z

Not only is Daddy's time machine amazing, Plotley, it's also fun! You should've seen those 25 robots as I whisked them back in time to help me with my quiz!

Funnily enough, the third letter in the filename is 'B' for Botley instead of 'P' for Polly.

Kitchen Door#

Filename

Audio

Subtitles

Comments

KDB0A01A

Hey, how'd you figure that out? Now move on the next column.

A few congratulatory messages for entering the correct number into each column in the equation.

KDB0A01B

Pretty good. Now onto the next column place.

KDB0A01C

Wow, you're good!

KDB0S03

Click on the arrows on the tiles at the bottom of the equation until the correct number is displayed.

Would've been used when the player returns to the kitchen door.

Kitchen#

Filename

Audio

Subtitles

Comments

KIP0L07

No, you numskull, he's starving. And if you feed him well, he might just give you what you really need - and I'm not talking about a new brain.

An extra line that would've been used during Botley's introduction to the kitchen.

KIB0S01B

Okay, we're back in the kitchen, and I bet our pal, Marvelous Mort, is hungry again.

Would've been used when the player returns to the kitchen, in place of Botley's "we're in the kitchen again" line.

KIB0S01C

Here we are, back in the kitchen. I think I can hear Mort's stomach growling.

KIP0LM1

Even when the world's not being threatened by yours truly, Mort is still very hungry. Feed him and I'll make sure he gives you some invention points.

Would've been used when the player returns after rescuing all 25 robots, but even in V1.0, it never plays.

Robot Feeder#

Filename

Audio

Subtitles

Comments

KMB0S01B

It's feeding time, and I know a hungry robot who's ready to consume.

Two extra pairs of lines for Botley and Mort that would've been used when the player returns to the feeding machine. Botley's lines here would've been used in place of his 'chow time' line, while Mort's would've been used in the V1.0 release, in place of his 'all ready' line.

KMH0S02B

It's about time.

KMB0S01C

Watch your fingers and toes! Mort's ready for dinner!

KMH0S02C

Hurry! I can't wait any longer!

KMB0H01B

To measure any of the toppings, click on one of the instruments on the back wall, and then click on the topping you wanna add. Finally, click on the bowl to add the measured ingredient. If you put the wrong amount in the bowl, you can empty it by clicking on the machine's disposal button.

An alternate version of Botley's info dialogue for the feeding machine. This line suggests that the machine was going to include a disposal button, which if pressed, would remove the incorrect amount from Mort's bowl. In-game, however, this is done by clicking the on-off switch.

KMH0H001

You'll probably have to add different measurements together to equal exactly what I want.

Some extra info about the measurement system that doesn't seem to play in-game, even in V1.0.

KMH0H002

You might think about adding fractions to give me what I need. Just remember that two quarter cups equal one half cup and that two halves, three thirds, and four quarters are all equal to one cup.

KMH0H003

If you're measuring large numbers, separate them into place values, then add the correct amount for each place value to my bowl.

KMH0H004

These are metric measurements. Just remember that one liter is the same as a thousand milliliters, and it might save you some time. By the way, one liter is just a little more than a quart.

KMH0H005

In case it's helpful, a quart is equal to four cups, and four quarts make one gallon.

Filename

Audio

Subtitles

Comments

AGB0G08A

Okay, let's search through the professor's virtual collection for the right work of art. You can do it. Mrs. Beasley will help.

Three pairs of unused lines for Botley and Mrs. Beasley. These likely would've been used after Polly relays the clue for the painting you need to find.

AGB0G09A

Of course, my dear Botley.

AGB0G08B

Hmm, that shouldn't be too hard to figure out. Let's check the virtual collection for the right work. Mrs. Beasley can help.

AGB0G09B

It would be a pleasure.

AGB0G08C

We've gotta look through the virtual collection for the right work of art. Mrs. Beasley will help.

AGB0G09C

There's nothing I would enjoy more.

AGP0LM1

Let's see, Plotley: If you can figure out which work of art I'm thinking about, I'll give you some invention points.

This line was supposed to be used when you click on the virtual collection after rescuing all 25 robots, but when you do so in-game, nothing happens. This was likely due to a programming error. On the other hand, you can still access the activity via the progress report.

There are three lines that would've been used if the player idles during the painting gallery activity. In the finished game, doing so in this activity doesn't seem to trigger any of this dialogue.

Filename

Audio

Subtitles

PMBD01A

Let's get going here, we've got robots to rescue!

PMBD01B

I realize that artists need time to reflect, but keep in mind that we've gotta save the world!

PMBD01C

Uh, are you suffering from artist's block?

Jumbo-Electro Generator#

There are four unused lines for Botley. Two of them imply that in certain rounds, the generator activity was going to have you solve three different types of math equations all at once, such as addition, subtraction, and multiplication. In-game, the activity has you solving one type of math equation per round.

Filename

Audio

Subtitles

GEB0H003

"This time, the generator needs numbers from all over the place. Make sure you pay attention whether you need to add, subtract, or multiply the batteries to equal the numbers on the monitors."

GEB0V01

"For this game, you'll need to multiply the numbers on the batteries to equal the numbers on the monitors."

GEB0V02

"This time, you have to add and subtract numbers on the batteries so they equal the numbers on the monitors."

GEB0V03

"Now, this is hard. You need to divide the numbers on the batteries so they equal the numbers on the monitors."

Music Hall Door#

Four placeholder recordings of Bothoven's in-game lines.

Unused

Used

Subtitles

Now, Botley, if I just gave you the answers, Polly would reboot me in a heartbeat, but if you're really having trouble figuring out one of the words, click on the button next to it, and I'll see what I can do. Good luck!

No need to shout, Botley! I'm here and ready to help if you need it.

I'm not totally deaf, you know. Just let me know if you need a few pointers!

Please, I'm trying to finish this symphony, but I'll be here if you need help!

Time Machine Mission Control#

The main area of the time machine room contains this unused line for Botley. It probably would've been used after you complete the Wheel of Invention activity. In-game, when you complete the activity, the game automatically cuts back to the aforementioned main area to show a brief animation of Botley running up to the time machine itself, before cutting to a close-up of said machine.

Filename

Audio

Subtitles

TRB0G02

"The mission clues are collected. We have all the information we need. Now, just click on the time machine, and let's bring that robot home!"

Wheel of Invention#

Filename

Audio

Subtitles

Comments

TAB0A01A

Alright, you've figured out the first piece of information! Onward!

Several congratulatory messages implying that the game would've had you obtaining three mission clues instead of four.

TAB0A01B

One down, two to go, you can do it!

TAB0A01C

Phew, that was a toughie! Well, two more to go!

TAB0A02A

After all we've been through together, you still don't fail to amaze me! One clue left!

TAB0A02B

You've got the second clue! We're so close! One more to go!

TAB0A02C

Two down, one clue to go, then away we go!

TAB0A03A

Oh, yes! The final clue is history!

TAB0A03B

That's amazing! I don't know how you got that last clue!

TAB0A03C

Ta-da! You got the final clue!

TAB0D01A

So close and yet so far! We need to get that robot back and quick! Let's start before it's too late!

Several voice lines that would've been used if you idle around. Like the painting gallery activity, doing so in this area doesn't seem to trigger any of this dialogue.

TAB0D01B

Time waits for no robot! Let's get the information we need and scoot outta here!

TAB0D01C

What's the matter? Are ya nervous? Try to think of it this way: the fate of the world is in your hands. That's all. Feel better?

TAB0D02A

I know, I know, I don't like some stranger asking me a bunch of questions either, but what are you gonna do? We have to save the world!

TAB0D02B

We've come this far! You can't freeze on me now!

TAB0D02C

Come on, deep clensing breath. In...(inhales) ....and out...(exhales). There! Now will you get on the stick and start playing?

TAB0H01A

The Wheel of Invention is where we can figure out how to bring back Polly's time-meddling robot. Using all the mission clues you found in the mountain, the wheel can tell us our exact destination in history.

Would've been used when you click the help button. None of this dialogue is triggered when you do so in this area.

TAB0H01B

When Monty asks you a question, click on the answer you think is correct. If you're right, you'll go to the next question! If you're wrong, you'll have to try again, but for fewer points.

There's even voice clips of Monty Monitor reading all the possible answers to every question he asks in the entire game.

Note: There are 25 missions in the entire game, and each mission is comprised of 12 questions. Each question has three possible answers, giving us an overall total of 900. Because of this, I've decided to just include the first three questions.

Question

Answer/Subtitles

Audio

Filename

Pork chops comes from which farm animals?

cows

TAAM11O1

chickens

TAAM11O2

pigs

TAAM11O3

Pigs are the only animals besides humans whose skin can get what painful condition?

frostbite

TAAM12O1

sunburn

TAAM12O2

dandruff

TAAM12O3

Our sun is actually a star, and it's the center of a group of heavenly bodies known as what?

the universe

TAAM13O1

the Milky Way

TAAM13O2

the solar system

TAAM13O3

Time Machine#

Filename

Audio

Subtitles

Comments

TMB0A01A

Now let's return to the robot collection and put this little guy where he belongs.

Probably would've been used after you travel back to the present time with the robot in tow.

TMB0A01B

Yes, I'm psyched! Now let's get this guy back to his cubicle!

TMB0A01C

What a trip! I bet my buddy here could use some shut-eye back in the robot barracks!

TMB0H01A

We're inside the Professor's time machine, the last step of this mission! All we need to do is go back in time, grab Polly's robot, and return to the present, then the world can take a step back from the brink of disaster!

Similar to the wheel of invention, these two lines would've been used when the help button is clicked on, but doing so in this area does nothing.

TMB0H01B

To grab Polly's robot and bring it inside, press the recall button beneath the window -- the one with the little hand on it. It's clean, fast, and painless.