the cutting room mirror

Johnny Mnemonic (Mac OS Classic)

In the cyberpunk future of 2021, data courier Johnny Mnemonic can carry digital payloads in his head by encoding them as memorable sentences.

For example, 1011010110111001 becomes OZma Of OZ's Old Zamboni OOZed Oil On OZZy Osbourne.

Finder Icon#

In the unlikely case of this FMV game's icon being viewed on a 1-bit monochrome screen, it will depict a different image:

Color

Monochrome

Developer Credits#

PICT resource 2000 is an inaccessible credit screen for the CineACTIVE technology.

There's also a thumbnail of this image occupying the custom icon slot, but the custom icon flag isn't set so it stays unused.

Save Dialog#

An alternative main menu, lacking the Load, Disc 2, and Credits buttons.

Testing Interface#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can these be activated?

Debug tools built for the CineACTIVE engine apparently included a jump-to-timecode feature and a randomly acting "virtual gamer" similar to Apple's Monkey.

This last dialog must have let the tester and/or virtual gamer skip the puzzle of assembling a working data rig.

Development Text#

obj  128 references some filesystem locations.

Projects ƒ

Johnny Mnemonic ƒ

Mnemonic Icons 2/17/95

STR  -16396 reads:

Adobe Photoshop™ 3.0

To do:
Millions of slightly garbled error strings in the DATA resource.

References#


  1. Inside Mac Games, December 1995↩︎