the cutting room mirror

Jim Henson's Bear in the Big Blue House (PlayStation)

A game based on the TV show of the same name, released fairly late in the PlayStation's lifespan.

Unused Graphics#

OjoAnim.tim_ol (Unused)

OjoAnim.tim (Used)

Found in DATA/LEVEL/ADVENT.DCP are early sprites for Ojo, being lighter colored and having better sprited eyes, also found on it are arrow sprites.

(Source: Original TCRF research)

PLOGOS.DCP (Unused)

MISC/PLOGOS.DCP (Used)

In DATA/LEVEL/PLOGOS.DCP are different images for the company logos, while the ones for Ubisoft and DC Studios look similar (besides all having different heights), the one for the copyright text has a different Jim Henson logo, not featuring Kermit.

Also found in the used file is an image of just the Jim Henson logo.

(Source: Original TCRF research)

Unused Text#

SLUS_015.24 has a lot of unused text. All of what's listed is found early in the file.

  I get here!!!!

There's a title leftover from an early build of the game.

BEAR IN THE BIG BLUE HOUSE(TM)
(WORK IN PROGRESS VERSION)

There's some hints of unused rooms and a debug menu.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if these are still in the game.

SCENE_BACKGROUNDTEST
SCENE_TEMPMENU
SCENE_DEBUGSCREEN

Build Date#

Also near the beginning of SLUS_015.24 is a build date.

BUILD INFORMATION:
BUILD DATE: %s
Nov  8 2002
BUILD TIME: %s
15:38:06

DUMMY.BIN#

DUMMY.BIN contains 20 MB of one phrase repeated throughout in a hex editor. The "NATE" in question is programmer Nathan Lazur.

NATEDAWG