A game based on the TV show of the same name, released fairly late in the PlayStation's lifespan.
Unused Graphics#
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OjoAnim.tim_ol (Unused) |
OjoAnim.tim (Used) |
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Found in DATA/LEVEL/ADVENT.DCP are early sprites for Ojo, being lighter colored and having better sprited eyes, also found on it are arrow sprites.
(Source: Original TCRF research)
PLOGOS.DCP (Unused) |
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MISC/PLOGOS.DCP (Used) |
In DATA/LEVEL/PLOGOS.DCP are different images for the company logos, while the ones for Ubisoft and DC Studios look similar (besides all having different heights), the one for the copyright text has a different Jim Henson logo, not featuring Kermit.
Also found in the used file is an image of just the Jim Henson logo.
(Source: Original TCRF research)
Unused Text#
SLUS_015.24 has a lot of unused text. All of what's listed is found early in the file.
I get here!!!!
There's a title leftover from an early build of the game.
BEAR IN THE BIG BLUE HOUSE(TM)
(WORK IN PROGRESS VERSION)
There's some hints of unused rooms and a debug menu.
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This needs some investigation. |
SCENE_BACKGROUNDTEST
SCENE_TEMPMENU
SCENE_DEBUGSCREEN
Build Date#
Also near the beginning of SLUS_015.24 is a build date.
BUILD INFORMATION:
BUILD DATE: %s
Nov 8 2002
BUILD TIME: %s
15:38:06
DUMMY.BIN#
DUMMY.BIN contains 20 MB of one phrase repeated throughout in a hex editor. The "NATE" in question is programmer Nathan Lazur.
NATEDAWG
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The Bear in the Big Blue House series | |
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PlayStation |
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Game Boy Color |
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See Also | |