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Jet Moto 2124

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This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This prototype is documented on Hidden Palace.

Jet Moto 2124 was intended to be a futuristic followup to the highly-underrated Jet Moto games, to be released in Spring 2000. Unfortunately, problems during development, as well as the relatively lackluster sales of Jet Moto 3, resulted in its cancellation.

What seems to be an early test build was acquired by Jet Moto Central and released on January 14, 2014.

Unused Tracks#

Atlantis II#

Watch on YouTube

Known in-game as ATLAN_2. This track uses a similar aesthetic as Atlantis, but has a completely different layout. According to developers, this stage was scrapped due to being too difficult for the first stage in the game, and was thus replaced with Atlantis.

The following code will replace Atlantis with Atlantis II:

 300C55EC 0041
 300C55ED 0054
 300C55EE 004C
 300C55EF 0041
 300C55F0 004E
 300C55F1 005F
 300C55F2 0032

Neo Rio#

Known in-game as NEORIO. This track crashes the game when loaded.

An unused trophy for Neo Rio exists in the game's files.

Pacific Ocean#

Known in-game as PACIFIC. This track is a near-duplicate of Atlantis II with only some minor aesthetic changes. The files are located after Neo Rio, indicating that Atlantis II was to be brought back after being cut with a slight change in its theme before being scrapped again.

The following code will replace Atlantis with Pacific Ocean:

 300C55EC 0050
 300C55ED 0041
 300C55EE 0043
 300C55EF 0049
 300C55F0 0046
 300C55F1 0049
 300C55F2 0043

JM2124_Pacific_1.png
The beginning of the track. Note the different sign compared to Atlantis II.

JM2124_Pacific_2.png
The turn right after the underwater tunnel.

JM2124_Pacific_3.png
The ship jump, now with less protective barriers.

JM2124_Pacific_4.png
Again, note the yellow arrow sign.

Test Track#

Known in-game as CRYS_COM. This track is a flat plane made up of a grid of various textures.

The following code will replace Atlantis with Test Track:

 300C55EC 0043
 300C55ED 0052
 300C55EE 0059
 300C55EF 0053
 300C55F0 005F
 300C55F1 0043
 300C55F2 004F
 300C55F3 004D
 300C55F4 0000
 300C55F5 0000
 300C55F6 0000
 300C55F7 0000
 300C55F8 0000
 300C55F9 0000
 3001430C 0043
 3001430D 0052
 3001430E 0059
 3001430F 0053
 30014310 005F
 30014311 0043
 30014312 004F
 30014313 004D

X_PUZZLE, CREST_RA, X_TEST, and FRNTEND#

Four tracks that crash the game when loaded.

Unused Characters#

The game was meant to have 8 hidden characters. The full list of characters as referenced in the game is as follows:

 Maxx
 Brainiac
 Mortician
 Bomber
 Dancer
 Hellbound
 C4
 Wildride
 Stilleto
 Grumpyj
 Smiley
 Baron
 Spookey
 Jed Moto
 Orbit
 Captain Moto

Pink Rider#

Textures for a second pink rider.

Old Mortician#

Textures for an old version of Mortician.

Alien#

Textures for an unused alien rider.

Smiley#

Smiley is fully playable in the game with the following code:

 MAXX TO SMILEY
 300C5588 0053
 300C5589 004D
 300C558A 0049
 300C558B 004C
 300C558C 0045
 300C558D 0059

He is difficult to handle and prone to bouncing really high into the air.

JM2124_smiley_1.png
Smiley as it appears in-game.

JM2124_smiley_2.png
Smiley after bouncing really high.

JM2124_smiley_3.png
The front side of Smiley.

JM2124_smiley_texture.png
Smiley's textures.

Tron Racer#

Another unused playable racer exists within the game's files. This character appears invisible at first, but becomes jet black when first entering a dark area.

Unreachable Powerup#

This hidden turbo powerup can be found only by falling under the track on the Phobos stage.

Build Date#

Present near the beginning of the ROM.

Wed Mar 01 10:17:56 2000

Unused Images#

Given the unfinished nature of the game, there are a lot of images that go unused here.

Screens#

JM2124_intro.png
A development credit for Sony Interactive Studios America, recycled from 2Xtreme. It was most likely a placeholder for either the 989 Studios logo video or for Pacific Coast Power & Light's own logo.

JM2124_legal_info.pngJM2124_legal_info_2.png
A couple of screens involving legal info.

JM2124_demo_screen.pngJM2124_demo_screen_2.pngJM2124_demo_screen_3.png
These screens were meant to be displayed at the end of a demo build of the game.

JM2124_controls.png
This screen was meant to be shown when loading stunt mode.

Renders#

JM2124_logo.png
An unused logo image.

JM2124_test.png
A simple test image, showing a screenshot from Jet Moto 2.

JM2124_test_image.png
Another test image.

JM2124_concept.pngJM2124_concept_2.png
There are also a couple of other unused renders hidden in the game's files. Their intended purpose is unknown.

Jet Moto 2125#

There are several leftover images from a much earlier build of the game, titled Jet Moto 2125.

JM2125_main_menu.pngJM2125_main_menu_2.pngJM2125_main_menu_3.pngJM2125_main_menu_background.png
These images were used for the title screen. Interestingly, the background is also stored as a separate file, despite the menus coming pre-assembled in the first three images.

JM2125_options_menu.pngJM2125_options_menu_background.pngJM2125_options_menu_options.png
These images were used for the options menu. Likewise, there are several elements that are saved separately, despite the pre-assembled menu screen.

JM2125_speedometer.pngJM2125_speedometer_2.png
A couple of early speedometer designs.

Unused Music#

The tracks "Falling" and "Keep Hope Alive" go unused, as they were intended to play on Pacific Coast and Neo Rio, respectively.

Foobar's Album#

Another file in the game's code gives more information about the game's music.

 Back on a Mission - Cirrus
 Blowing Up - Ellis Dee
 Doorway - Easedrop
 Escape - Gyrate
 Flip the Track - Trip Theory
 Fear of Flying - Uberzone
 Stargazer - Deepsky
 Godspeed - BT
 Pistol Whipped - Josh Ryan
 Believe - Uberzone

Source Code#

Contained on the disc is MUSIC.H, which contains the following code. Note the inclusion of the unused songs.

/***************************************************

  File created by Audio Grinder                   

    for xa file -> MUSIC.XA

***************************************************/



#ifndef MUSIC_XA

#define MUSIC_XA    0X4D555349


#define XA_BELIEVE          11  /* (112.373337s) */

#define XA_BLOWING_UP           6   /* (125.173340s) */

#define XA_B_O_A_MISSION            8   /* (120.053337s) */

#define XA_DOORWAY1         7   /* (121.386673s) */

#define XA_ESCAPE           10  /* (114.613335s) */

#define XA_FALLING          5   /* (125.973335s) */

#define XA_FEAR_OF_FLYING           1   /* (130.026672s) */

#define XA_FLIP_THE_TRACK_2         0   /* (139.520004s) */

#define XA_GODSPEED         3   /* (129.386673s) */

#define XA_KEEP_HOPE_ALIVE_3            9   /* (116.053337s) */

#define XA_PISTOL_WHIP_2            2   /* (129.973343s) */

#define XA_STARGAZER            4   /* (126.026672s) */



#endif