This is a sub-page of Jet Force Gemini.
To view these, use the level modifier 810A323C ????.
XX FRONT END#
Value: 0000
A multicolored cube. This map is actually loaded into memory during menus.
XX FRONT END 2#
Value: 0001
An identical copy of the above map.
ALIEN CAVE#


Value: 0017
An unused room in Eschebone which only contains a single enemy. There's also a tunnel which has some unused textures not found anywhere else in the game. Going through the tunnel will exit the room and warp you to in front of the door just before the boss room in Eschebone.
CHARACTER TEST#
Value: 0021
A small circular room with a single enemy, a box, six Mizar tokens, and two transformation pads.
ALPHASEWER WESTTOP#
Value: 0047
An unused section of Sekhmet which only contains a few flying enemies.
ALPHASEWER MAP#
Value: 0049
Only displays a space background. Judging by the name of this level, it was likely meant to be a map of the Sekhmet level.
OLD CHARACTER SELECT#
Value: 004F
A very early version of the character select.
DUNE TOP DOWN#
Value: 005A
A room only containing a single enemy.
ALIENCAVE TWO NOT USED#
Value: 0069
An unused area that cannot be explored since the spawn point is right above a bottomless pit. The map is entirely blank.
B MAN#
Value: 006C
A small circular room with three Lupus models floating in the air.
SEWER TEST#

An unused multiplayer map where most of the textures won't load in-game. The full layout can be seen to the right.
Value: 006D
An unused room where most of the textures don't load.
DUNE TEST#
Value: 006F
An unused Cerulean multiplayer map with no textures. You can't move around either.
CANYON JETPAC MOUNTAIN TEST NOT USED#
Value: 0074
An unused area with a single jetpack pad floating in the air.
CANYON JETPAC MULTI TEST#
Value: 0075
An unused multiplayer map with many platforms that have weapon pick ups and jetpack pads.
TERMITE MULTI TEST#
Value: 0089
An empty multiplayer map that only contains weapon pickups.
WORLDMAP TEST#
Value: 008C
An empty circular room.
ALIEN PIPES#
Value: 0094
An unused section of Eschebone. This area can be seen in an early screenshot. Exiting this area brings you in front of the entrance that leads to Eschebone's Floyd mission.
COOPERATIVE SWAMPMAZE#
Value: 00A0
An unused version of the castle section in Tawfret. The only difference here is that there are several misplaced enemy spawners throughout the level.
ALPHASEWER BOSS#
Value: 00A2
An unused boss room meant for Sekhmet. On the platform across the gap is a small object that pushes you away when you touch it.
TRIBAL FAMILY#


Value: 00AF
A room containing all of the different tribals including King Jeff, who never appears in any of the main levels.
ANT TYPES#
Value: 00B0
A room containing all of the small ant enemies including an unused flying red ant.
BIG BADDIES#
Value: 00B1
A room containing all of the large ant enemies, including an unused robotic enemy that makes rooster sounds when it shoots its laser.
GALAXIANS#
Value: 00B2
A room containing all of the drone enemies.
CANYON MULTI#

Value: 00C5
An unused multiplayer map. Normally when entering this map, you will instantly fall out of bounds due to the spawn points being far outside of the collision range. When placed in bounds, it's a very small map.
OTHERS#
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This needs some investigation. |
Value: 0111
An enemy test map which contains an unused lava enemy. It currently can't be accessed as trying to load this map in-game crashes the game.