Jampack was the title used for a series of PlayStation and PlayStation 2 demo discs.
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This needs some investigation.
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Dummy Files#
Winter 2002#
Jampack Winter 2002 Teen has a DMMY file in the root directory which is a debug-enabled version of Dark Cloud. This can be played by using the retail USA version's files of Dark Cloud and replacing the executable SCUS_971.11 with the DMMY file after renaming it to the same name as the executable.
Additionally, the SLY folder contains a backup of the executable for the Sly Cooper and the Thievius Raccoonus demo named SLYELF~1.CD. It does not appear to be much different, as the file size matches with the intended executable and it is dated the same day as the other files in the folder.
Unused Graphics#
Jampack#
MENU.FF\Control\tomba.0
A placeholder control screen for Tomba!. Unlike other games in the Vault, Tomba! has the control scheme graphics built into the game's demo files.
Summer '99#
MENU.FF\TIMS\MENU2.TIM
Three unused featurettes on the main menu.
MENU.FF\VaultTims
Two placeholder graphics for a missing game on the Vault. The photo is of a female Eclectus parrot.
Winter 2000#
Two more graphics for a missing game on the Vault.
Volume 10#
MENU.FF\menu_res
MENU.FF\sly2_control0
Placeholder graphics. The "Missing Control Screen" graphic is named sly2_control0 as Sly 2: Band of Thieves only had viewable trailers and no playable demo.
Volume 11#
MENU.FF\menu_res
Unused boot sequence graphics. Similar graphics were used in Volume 10, where the red text/blue lines one represented the Teen variant and the yellow text/orange lines one Mature. Volume 11 skips the boot sequence/animation, making these graphics go unused.
MENU.FF\menu_res
Placeholder graphics identical to the ones found in Volume 10.
Volume 12#
MENU.FF\menu_res\pub\projects\jampack12\sprites\volume12
Unused logo variant.
MENU.FF\menu_res\pub\projects\jampack12\thumbs\null
Placeholder graphic for a missing screenshot thumbnail.
Volume 13#

MENU.FF\shots
MENU.FF\menu_res
More placeholder graphics.
Uncompiled Source Code#
MENU.FF contains some lines of source code in areas where there isn't supposed to be any data.
Summer '99#
;
#endif
switch(mcerr) {
case McErrNone:
#if DEBUG
printf("no error, formatted\n");
#endif
return 1;
case McErrNotFormat:
#if DEBUG
printf("not formatted\n");
#endif
return 0;
default:
#if DEBUG
pri
#if DEBUG
printf(MemErrors[err]);
#endif
// if (err == McErrNone) return 1;
if (err == McErrBlockFull) return 0;
else if (err != McErrNone) return -1;
#if DEBUG
printf("reopening file\n");
#endif
err = MemCardOpen(0,mcfilename,O_WRONLY);
#if DEBUG
printf(MemErrors[err]);
#endif
assert (err == McErrNone);
if (err == McErrNone) return 1;
return -1;
}
int DeleteCardFile(char *mcfilename)
{
long err;
err = MemCardDeleteFile(0,mcfilename);
if (err == McErrNone)
Winter 2000#
;
default:
ResetIcons();
return kContinueScene; //as you were...
}
return kEndScene;
}
}
if(directionY!=0) {
myFrameY+=d