the cutting room mirror

Unused Music

A lot of music was cut from the game, and even a few tracks from The World Is Not Enough reappear.

Mission-Specific#

Trouble in Paradise#

One variation of combat music is unused, along with short intro and outro clips.

Filename

Audio

music/CmbtLps6/Cmbat9aI

music/CmbtLps6/Cmbat9dL

music/CmbtLps6/Cmbat9eE

Stinger that would have played when dropping the crate on the thug behind cover.

Filename

Audio

musicsdx/Stngs03a/Stng0301.asf

The subway countdown would have originally been backed by a sick drum track. Interestingly, the song is 3 minutes long, while the final countdown is always 5 minutes.

Filename

Audio

music/Misc/M1CntDwn.asf

A shortened, but looping version also exists.

Filename

Audio

music/Chase/Chase05.asf

Bad Diplomacy#

Intended for when the player opens the laser panel on the third floor.

Filename

Audio

musicsdx/CoolBond/CoolBnd3.asf

For an event called stinger_british_flag_door_accessed. This would have probably played when opening the door to the secret room behind the Union Jack, but the room is not in this mission and only shows up in Night of the Jackal.

Filename

Audio

music/Stngs03b/Stng0321.asf

A very dramatic stinger for an unused failure state.

Filename

Audio

music/Stngs05/Stng0511.asf

Fire & Water#

Intended to play when the player opens the gate that leads to the (Q-Remote controllable) cranes.

Filename

Audio

music/Stngs03B/Stng0330.asf

Poseidon#

Due to an error, none of the unique music (or any music besides randomized combat music) will play in the second map of this mission.

Hacking the second terminal with the Q-Remote is meant to play this stinger.

Filename

Audio

music/Stngs03b/Stng0317.asf

If the player trips the lasers and activates the turrets, this stinger is supposed to play.

Filename

Audio

music/Stngs00/Stng00_4.asf

Evil Summit#

Identical to the final boss theme, except with an ending and a slight pause at the start.

Filename

Audio

music/MNTheme/MNTheme1.asf

General#

Action#

Included here are lower quality versions of tracks used in various driving and rail shooter missions, which are longer and have endings.

Filename

Audio

music/Chase/Chase01.asf

music/Chase/Chase02.asf

music/Chase/Chase03.asf

music/Chase/Chase04.asf

music/Chase/Chase06.asf

music/Chase/Chase08i.asf

music/Chase/Chase08L.asf

music/Chase/Chase09.asf

music/Combat/Combat01.asf

music/Combat/Combat02.asf

music/Combat/Combat03.asf

music/Combat/Combat04.asf

music/Combat/Combat05.asf

music/Combat/Combat06.asf

music/Combat/Combat07.asf

music/Combat/Combt01i.asf

music/Combat/Combt01L.asf

music/Combat/Combt01o.asf

musicsdx/Chase/Chase04.asf

musicsdx/Chase/Chase07i.asf

musicsdx/Chase/Chase07L.asf

musicsdx/Chase/Chase07o.asf

musicsdx/Chase/Chase08.asf

musicsdx/CmbtLps2/Chase4eE.asf

musicsdx/CmbtLps3/Chase7aE.asf

musicsdx/CmbtLps3/Chase9cE.asf

musicsdx/CmbtLps4/Cmbat1cE.asf

musicsdx/CmbtLps4/Cmbat2dE.asf

musicsdx/CmbtLps4/Cmbat3dE.asf

musicsdx/CmbtLps5/Cmbat4dE.asf

musicsdx/CmbtLps5/Cmbat5dE.asf

musicsdx/CmbtLps6/Cmbat7gE.asf

musicsdx/CmbtLps6/Cmbat8dE.asf

musicsdx/Combat/Combat02.asf

musicsdx/Combat/Combat03.asf

Sneaking/Ambient#

Filename

Audio

music/CoolBond/Cool01_i.asf

music/CoolBond/Cool01_L.asf

music/CoolBond/Cool02_i.asf

music/CoolBond/Cool02_L.asf

music/CoolBond/Cool03_i.asf

music/CoolBond/Cool03_L.asf

music/ShortLps/Hvy1_i.asf

music/ShortLps/Hvy1_L.asf

music/ShortLps/RJ01_L.asf

music/ShortLps/RJ02_L.asf

music/ShortLps/RJ10_L.asf

music/ShortLps/Spy01b_i.asf

music/ShortLps/Spy01b_L.asf

music/ShortLps/Spy01c_i.asf

music/Sneak/Snk01B.asf

music/Sneak/Snk02.asf

music/Sneak/Snk03B.asf

music/Sneak/Snk04A.asf

music/Sneak/Snk04B.asf

music/Sneak/Snk04C.asf

music/Sneak/Snk05A.asf

music/Sneak/Snk05B.asf

music/Sneak/Snk07b.asf

music/SpyGlue/Glue03_i.asf

music/SpyGlue/Glue03_L.asf

music/SpyGlue/Glue04_i.asf

music/SpyGlue/Glue04_L.asf

musicsdx/Sneak/snk01a.asf

musicsdx/Sneak/Snk01c.asf

musicsdx/Sneak/Snk02b.asf

musicsdx/Sneak/Snk02c.asf

musicsdx/Sneak/snk03a.asf

musicsdx/Sneak/Snk03c.asf

musicsdx/Sneak/Snk05c.asf

musicsdx/Sneak/Snk06c.asf

musicsdx/Sneak/Snk07a.asf

musicsdx/Sneak/Snk07c.asf

musicsdx/Sneak2/Snk03d.asf

musicsdx/Sneak2/Snk03e.asf

musicsdx/Sneak2/Snk05d.asf

musicsdx/Sneak2/Snk05e.asf

Stingers#

Several short stingers for certain events are unused or always have the Bond Move track playing over them.

Filename

Audio

music/Stngs00/Stng00_1.asf

music/Stngs00/Stng00_3.asf

music/Stngs00/Stng00_4.asf

music/Stngs00/Stng00_5.asf

music/Stngs02/Stng02_2.asf

music/Stngs03a/Stng0304.asf

music/Stngs03a/Stng0305.asf

music/Stngs03a/Stng0306.asf

music/Stngs03a/Stng0307.asf

music/Stngs03a/Stng0308.asf

music/Stngs03a/Stng0310.asf

music/Stngs03a/Stng0311.asf

music/Stngs03a/Stng0312.asf

music/Stngs03a/Stng0313.asf

music/Stngs03a/Stng0314.asf

music/Stngs03b/Stng0315.asf

music/Stngs03b/Stng0316.asf

music/Stngs03b/Stng0318.asf

music/Stngs03b/Stng0319.asf

music/Stngs03b/Stng0320.asf

music/Stngs03b/Stng0323.asf

music/Stngs03b/Stng0324.asf

music/Stngs03b/Stng0326.asf

music/Stngs03b/Stng0328.asf

music/Stngs04/Stng0401.asf

music/Stngs05/Stng0504.asf

music/Stngs05/Stng0507.asf

music/Stngs05/Stng0508.asf

music/Stngs05/Stng0509.asf

music/Stngs05/Stng0510.asf

music/Stngs07/007pkup.asf

music/Stngs07/Stng007B.asf

music/Stngs07/Stng007C.asf

music/Stngs07/Stng007D.asf

Filename

Audio

music/Menu/Menu03_i.asf

music/Menu/Menu03_L.asf

music/Menu/Menu03_i.asf

music/Menu/Menu03_L.asf