A lot of music was cut from the game, and even a few tracks from The World Is Not Enough reappear.
Mission-Specific#
Trouble in Paradise#
One variation of combat music is unused, along with short intro and outro clips.
Filename |
Audio |
|---|---|
music/CmbtLps6/Cmbat9aI |
|
music/CmbtLps6/Cmbat9dL |
|
music/CmbtLps6/Cmbat9eE |
Stinger that would have played when dropping the crate on the thug behind cover.
Filename |
Audio |
|---|---|
musicsdx/Stngs03a/Stng0301.asf |
The subway countdown would have originally been backed by a sick drum track. Interestingly, the song is 3 minutes long, while the final countdown is always 5 minutes.
Filename |
Audio |
|---|---|
music/Misc/M1CntDwn.asf |
A shortened, but looping version also exists.
Filename |
Audio |
|---|---|
music/Chase/Chase05.asf |
Bad Diplomacy#
Intended for when the player opens the laser panel on the third floor.
Filename |
Audio |
|---|---|
musicsdx/CoolBond/CoolBnd3.asf |
For an event called stinger_british_flag_door_accessed. This would have probably played when opening the door to the secret room behind the Union Jack, but the room is not in this mission and only shows up in Night of the Jackal.
Filename |
Audio |
|---|---|
music/Stngs03b/Stng0321.asf |
A very dramatic stinger for an unused failure state.
Filename |
Audio |
|---|---|
music/Stngs05/Stng0511.asf |
Fire & Water#
Intended to play when the player opens the gate that leads to the (Q-Remote controllable) cranes.
Filename |
Audio |
|---|---|
music/Stngs03B/Stng0330.asf |
Poseidon#
Due to an error, none of the unique music (or any music besides randomized combat music) will play in the second map of this mission.
Hacking the second terminal with the Q-Remote is meant to play this stinger.
Filename |
Audio |
|---|---|
music/Stngs03b/Stng0317.asf |
If the player trips the lasers and activates the turrets, this stinger is supposed to play.
Filename |
Audio |
|---|---|
music/Stngs00/Stng00_4.asf |
Evil Summit#
Identical to the final boss theme, except with an ending and a slight pause at the start.
Filename |
Audio |
|---|---|
music/MNTheme/MNTheme1.asf |
General#
Action#
Included here are lower quality versions of tracks used in various driving and rail shooter missions, which are longer and have endings.
Filename |
Audio |
|---|---|
music/Chase/Chase01.asf |
|
music/Chase/Chase02.asf |
|
music/Chase/Chase03.asf |
|
music/Chase/Chase04.asf |
|
music/Chase/Chase06.asf |
|
music/Chase/Chase08i.asf |
|
music/Chase/Chase08L.asf |
|
music/Chase/Chase09.asf |
|
music/Combat/Combat01.asf |
|
music/Combat/Combat02.asf |
|
music/Combat/Combat03.asf |
|
music/Combat/Combat04.asf |
|
music/Combat/Combat05.asf |
|
music/Combat/Combat06.asf |
|
music/Combat/Combat07.asf |
|
music/Combat/Combt01i.asf |
|
music/Combat/Combt01L.asf |
|
music/Combat/Combt01o.asf |
|
musicsdx/Chase/Chase04.asf |
|
musicsdx/Chase/Chase07i.asf |
|
musicsdx/Chase/Chase07L.asf |
|
musicsdx/Chase/Chase07o.asf |
|
musicsdx/Chase/Chase08.asf |
|
musicsdx/CmbtLps2/Chase4eE.asf |
|
musicsdx/CmbtLps3/Chase7aE.asf |
|
musicsdx/CmbtLps3/Chase9cE.asf |
|
musicsdx/CmbtLps4/Cmbat1cE.asf |
|
musicsdx/CmbtLps4/Cmbat2dE.asf |
|
musicsdx/CmbtLps4/Cmbat3dE.asf |
|
musicsdx/CmbtLps5/Cmbat4dE.asf |
|
musicsdx/CmbtLps5/Cmbat5dE.asf |
|
musicsdx/CmbtLps6/Cmbat7gE.asf |
|
musicsdx/CmbtLps6/Cmbat8dE.asf |
|
musicsdx/Combat/Combat02.asf |
|
musicsdx/Combat/Combat03.asf |
Sneaking/Ambient#
Filename |
Audio |
|---|---|
music/CoolBond/Cool01_i.asf |
|
music/CoolBond/Cool01_L.asf |
|
music/CoolBond/Cool02_i.asf |
|
music/CoolBond/Cool02_L.asf |
|
music/CoolBond/Cool03_i.asf |
|
music/CoolBond/Cool03_L.asf |
|
music/ShortLps/Hvy1_i.asf |
|
music/ShortLps/Hvy1_L.asf |
|
music/ShortLps/RJ01_L.asf |
|
music/ShortLps/RJ02_L.asf |
|
music/ShortLps/RJ10_L.asf |
|
music/ShortLps/Spy01b_i.asf |
|
music/ShortLps/Spy01b_L.asf |
|
music/ShortLps/Spy01c_i.asf |
|
music/Sneak/Snk01B.asf |
|
music/Sneak/Snk02.asf |
|
music/Sneak/Snk03B.asf |
|
music/Sneak/Snk04A.asf |
|
music/Sneak/Snk04B.asf |
|
music/Sneak/Snk04C.asf |
|
music/Sneak/Snk05A.asf |
|
music/Sneak/Snk05B.asf |
|
music/Sneak/Snk07b.asf |
|
music/SpyGlue/Glue03_i.asf |
|
music/SpyGlue/Glue03_L.asf |
|
music/SpyGlue/Glue04_i.asf |
|
music/SpyGlue/Glue04_L.asf |
|
musicsdx/Sneak/snk01a.asf |
|
musicsdx/Sneak/Snk01c.asf |
|
musicsdx/Sneak/Snk02b.asf |
|
musicsdx/Sneak/Snk02c.asf |
|
musicsdx/Sneak/snk03a.asf |
|
musicsdx/Sneak/Snk03c.asf |
|
musicsdx/Sneak/Snk05c.asf |
|
musicsdx/Sneak/Snk06c.asf |
|
musicsdx/Sneak/Snk07a.asf |
|
musicsdx/Sneak/Snk07c.asf |
|
musicsdx/Sneak2/Snk03d.asf |
|
musicsdx/Sneak2/Snk03e.asf |
|
musicsdx/Sneak2/Snk05d.asf |
|
musicsdx/Sneak2/Snk05e.asf |
Stingers#
Several short stingers for certain events are unused or always have the Bond Move track playing over them.
Filename |
Audio |
|---|---|
music/Stngs00/Stng00_1.asf |
|
music/Stngs00/Stng00_3.asf |
|
music/Stngs00/Stng00_4.asf |
|
music/Stngs00/Stng00_5.asf |
|
music/Stngs02/Stng02_2.asf |
|
music/Stngs03a/Stng0304.asf |
|
music/Stngs03a/Stng0305.asf |
|
music/Stngs03a/Stng0306.asf |
|
music/Stngs03a/Stng0307.asf |
|
music/Stngs03a/Stng0308.asf |
|
music/Stngs03a/Stng0310.asf |
|
music/Stngs03a/Stng0311.asf |
|
music/Stngs03a/Stng0312.asf |
|
music/Stngs03a/Stng0313.asf |
|
music/Stngs03a/Stng0314.asf |
|
music/Stngs03b/Stng0315.asf |
|
music/Stngs03b/Stng0316.asf |
|
music/Stngs03b/Stng0318.asf |
|
music/Stngs03b/Stng0319.asf |
|
music/Stngs03b/Stng0320.asf |
|
music/Stngs03b/Stng0323.asf |
|
music/Stngs03b/Stng0324.asf |
|
music/Stngs03b/Stng0326.asf |
|
music/Stngs03b/Stng0328.asf |
|
music/Stngs04/Stng0401.asf |
|
music/Stngs05/Stng0504.asf |
|
music/Stngs05/Stng0507.asf |
|
music/Stngs05/Stng0508.asf |
|
music/Stngs05/Stng0509.asf |
|
music/Stngs05/Stng0510.asf |
|
music/Stngs07/007pkup.asf |
|
music/Stngs07/Stng007B.asf |
|
music/Stngs07/Stng007C.asf |
|
music/Stngs07/Stng007D.asf |
Menu#
Filename |
Audio |
|---|---|
music/Menu/Menu03_i.asf |
|
music/Menu/Menu03_L.asf |
|
music/Menu/Menu03_i.asf |
|
music/Menu/Menu03_L.asf |