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Development Text#
Present throughout the ROM epr-22826a.ic22 is text for some debug menus.
Present at 0xF5CBC.
wind_id %02d %02d
L %02d
ThrowCtr %f ThrowGG %f
Animal Locking No %02x
Animal length %f
Rope length %f
Rope Dist %f
Man Status %x
Rope Status %x
x %f
y %f
z %f
power pulled animal %f
power pulled car %f
size of rope %x
size of parts %x
size of car %x
size of animal %x
Present at 0xFFBD0.
[%3d]: %25s
evnum: %d, type: %d, step: %d
time: %f
cnt : %2d
loop: %d
end : %d
sts : %d
step: %d
v : %f
md: %x, %f
stat: %3d
wkstat: %3d
crcmps: %f
aion: %d
getnow: %d
stop: %d
stamina: %f
%-25s
counter: %3d
itpstart:%3d
itpnext: %3d
loop: %d
endflag: %d
===<MOTION 1>===
Step: %f
Time: %f
bFrames:%3d
===<MOTION 2>===
MP_NORMAL
MP_MERGE
MP_MERGE2
MP_MERGEEND
MP_MERGEBEFORE
MP_FRAMEITP
MT_EAT
MT_WALK
MT_SLOW
MT_MIDDLE
MT_TOP
MT_STOP1
MT_STOP2
MT_TIRE1
MT_TIRE2
ropeflg: %d
===<MOTION 3>===
MP_MAN_DRIVE
MP_MAN_SPIN
MP_MAN_SPIN_L
MP_MAN_LOOP_L
MP_MAN_LOOP_H
MP_MAN_THROW
MP_MAN_DRAG
MP_MAN_CUT
MP_MAN_FAIL
DRIVE
LOOP
THROW
DRAG
GET
counter : %d
Present at 0x108600.
tMode : %4d
tTime : %4d
mode : %4d
time : %4d
limit : %4d
ay : %4d
dz : %7.2f
char : %4d
word : %4d
flag : %4d
spd : %4d
tako : %4d
gear : %4d
ramp : %4d
sft : %4d
NO_USE
type : %4d
flag : %7.2f
lg : %7.2f
pow : %7.2f
stat : %4d
crdit : %4d
get : %4d
need : %4d
mode : %4d
time : %4d
kind : %4d
num : %4d
max : %4d
x : %7.2f
y : %7.2f
r : %7.2f
wide : %7.2f
cnt : %4d
next : %4d
now : %4d
time : %4d
cnt : %4d
type : %4d
num : %4d
trnl : %f
num : %f
rank : %4d
pnt : %4d
mode : %4d
kind : %4d
Func : %4d %s
Present at 0x10B690.
MODE
SELECT
OPEING
MOVIE
SELECT
CHARACTER
Select with your handle and
Press your Accel pedal.
BAD ENDING
GOOD ENDING
NAME ENTRY&RANKING
GAME OVER
You catched new animal !!
5 species animal BONUS !!
10 species animal BONUS !!
15 species animal BONUS !!
20 species animal BONUS !!
25 species animal BONUS !!
zoom %x %x
zoom %04x
spd %04x
Present at 0x1108E0.
MainMode : [ %s ]
SubMode : [ %s(%s) ]
>>
%s = %s
%s = %d
%s = %x
%s = %f
<<
DMY DEBUG
FLOAT
INT
emotion_new
emotion_oga
emotion_serifu
emotion_pictur
emotion_animat
FilterMode
FM_dither
FM_anti
FilterModeON
Flags Mode
Edit
GameScale
ANIMAL_MAX
MOTION_MAX
ENEMY_MAX
(Source: Original TCRF research)