the cutting room mirror

Interactive Multi-Game Demo Disk October 2001

To do:
Document the PAL March 2002 disc and compare differences between each other, video can be found here.

The Interactive Multi-Game Demo Disc October 2001 was the first in a series of kiosk discs produced by Nintendo. This particular disc contains three demos with time limits: Luigi's Mansion, Wave Race: Blue Storm, and Star Wars: Rogue Squadron II.

Oh, and essentially the entire game of Luigi's Mansion is on the disc. You can even modify a text file on the disc to give yourself infinite time and enable saving. Nothing can stop you and your vacuum cleaner now!

Unused Text#

Hidden Message#

Present in ________________.ird, which ended up starting a trend in later demo discs:

thank many many people!!!!!!!!

According to history.txt, this is also a dummy file whose sole purpose is to take up extra space.

history.txt#

In history.txt, there is what appears to be a change log for the demo disc. This seems to indicate that the disc was being worked on as early as September 27, 2001 and as late as October 3, 2001.

Text

Translation

0927
スマブラ、ルイージ、ピクミン、ウェーブムービーアップ
ウェーブレース体験版アップ
art.txt、contents.txt改変
butoon_b.tpl
bgm48st.adp
MunuAudio系変更

0928
MenuAudioフォルダ削除 入ってたデータはルートフォルダに配置

0929
_______________.ird追加(最外周データ規制のためのダミーデータ)

0930
レイティングアイコンとスターウォーズアニメ除く最終コンテンツ収録

1001
全ての最終データ収録

1003
movie_waverace.tgc差し替え
luigiコメント3バージョン作成
0927
Smash Bros, Luigi, Pikmin, Wave Movie App
Wave Race Demo Version App
changed art.txt、contents.txt
butoon_b.tpl
bgm48st.adp
changed lines in MunuAudio

0928
Deleted MenuAudio folder, data inside placed in root folder

0929
Added _______________.ird (dummy data for regulating outermost data)

0930
Finalised contents except rating icon and Star Wars animation

1001
Finalised all data

1003
Replaced movie_waverace.tgc
Created 3 versions of luigi comments

Configuration Files#

contents.txt#

To do:
Figure out if the function does anything. Could it possibly be changed to something else?

This file allows you to modify pretty much everything in the demo disc, as the disc uses strings of text from this file to determine a lot of things, such as what ESRB rating each game has, the length of the reset timer, what file to use for the box art, what file to use for the demo executable, and whether Memory Cards are enabled or not (which is completely turned off here for obvious reasons). This was likely made to make creating future demo discs easier.

# tag           folder          tgc_filename        screenshot      memcard timer   forcereset  rating
<GAME>      z_luigi         Luigi.tgc       package_luigi.tpl   OFF 20  ON      EVERYONE
<GAME>      zz_wave         wr0925kus.tgc       package_waverace.tpl    OFF 15  ON      EVERYONE
<GAME>      zz_starwars     Rogue2.kd.tgc       package_starwars.tpl    OFF 15  ON      TEEN
<MOVIE>     aa_movie_yluigi     movie_luigi1001.tgc luigi_anim.tpl      OFF 1   OFF     EVERYONE
<MOVIE>     aa_movie_wave       waverace_R.tgc      waverace_anim.tpl   OFF 1   OFF     EVERYONE
<MOVIE>     aa_movie_starwars   Rogue2.kv.tgc       starwars_anim.tpl   OFF 1   OFF     TEEN
<MOVIE>     aa_movie_smash      movie_smash1001.tgc smash_anim.tpl      OFF 1   OFF     TEEN
<MOVIE>     aa_movie_pikmin     movie_pikmin1001.tgc    pikmin_anim.tpl     OFF 1   OFF     EVERYONE
<MOVIE>     aa_movie_aNBA       bball.tgc       kobe_anim.tpl       OFF 1   OFF     EVERYONE
<MANUAL>    ON
<PURPOSE>   sales-promotion
# <TIMER>       1
<TIMER>     30
<START_TIMING>  MUSIC_END
<END>

art.txt#

Similar to contents.txt, but more focused on the menu that sends you to the games. It allows you to configure what graphics are used for the background, the coordinates for a whole bunch of things, and more.

<WALLPAPER> bg6.tpl
<SCREENSHOT> -260 70 155 190
<LOGO> 30 120 150 50
<RATE_POS> 220 131
<MENU_POS> 0 -155
<MENU_LAYOUT> horizontal
<BANNERS_SCALE> 1.0
<BANNERS_GAP> 8
<CURSOR_ALPHA> 128
<TITLE_POS> 50 100
<TITLE_FONTSCALE> 1.0
<COMMENT> -50 57
<COMMENT_FONTSCALE> 1.0
<MAKER> 24 -140
<ANIMATIONFRAMES> 1 1 1
<ANIMATIONINTERVAL> 0
<TIMELIMIT_POS> -265 120
<TIMELIMIT_FONTSCALE> 0.9
<MANUAL> -290 150 575 306
# <MANUAL> -165 100 327 190
<PRESS_A_MSG_POS1> 60 -110
<PRESS_A_MSG_POS2> 62 -165
<PRESS_B_MSG_POS> -292 -162
<PRESS_A_MSG_FONTSCALE1> 1.0
<PRESS_A_MSG_FONTSCALE2> 1.0
<PRESS_B_MSG_FONTSCALE> 1.0
<BUTTON_A_POS1> 129 -108
# <BUTTON_A_POS1> 143 -103
<BUTTON_A_POS2> 140 -158
<BUTTON_B_POS> -200 -160
<PRESS_A_MSG_POS2> 70 -160
<PRESS_B_MSG_POS> -270 -160
<BGM_VOLUME> 95 95
<OKAI_VOLUME> -53
<CANCEL_VOLUME> -66
<SELECT_VOLUME> -55
<START_VOLUME> -59
<END>

boot.dol#

Contains quite a bit of text that goes unused, intended for retail discs. It also contains a build date:

Dolphin OS $Revision: 46 $.
Kernel built : %s %s
Sep 24 2001 17:4

Hidden Credit Reel#

Watch on YouTube

Found in aaa_special.tgc is a credit reel put together for those who helped work on the disc. This is the only version that has this special movie.

Unused Graphics#

cube.tpl is an image of a GameCube on a blue backdrop. This is the first occurrence of cube.tpl, which would end up on the rest of the demo discs.

gamecube_s.tpl is a GameCube with a controller upon a white background.