the cutting room mirror

Imagine Party Babyz

It's no "This game stinks!", but printing the words Imagine Party Babyz on your Wii game is a surefire way to get a surprisingly-decent minigame collection bargain-binned and ignored. Ubisoft strikes again!

Batch Files#

A couple of batch files used during development were left on the disc. One of these compressed the bulk of the game's assets using a public-domain LZSS implementation (h, cpp) and another was intended to clear out unconverted graphics.

(Source: Jul users for research, reverse-engineering and tools for the compression)

compress.bat#

For /F %%i in ('dir /A:A /O:S /S /B babyz\*.*') do call k:\bin\clzss %%i

xcopy K:\game_data\wii_data\music\*.* C:\RVL_SDK\dvddata\babyz\music /s /e

xcopy K:\game_data\wii_data\menu\legals\*.thp C:\RVL_SDK\dvddata\babyz\menu\legals\ /s /e

xcopy K:\game_data\wii_data\menu\*.tpl C:\RVL_SDK\dvddata\babyz\menu\ /s /e

delall.bat#

del *.bmp /s
del *.ttx /s

Code#

Download compressed code

File: BebesParty-code.7z (27 KB) (info)

A massive number of ".c" and ".h" files are strewn all over the disc. Here's an archive of all of them, preserved in their original directory structure.

Logs#

Download compressed logs

File: BebesParty-logs.7z (31 KB) (info)

More like longs. Three log files are present on the disc: two called "anm_analysis.log" under /babyz/motion/baby/Head and /babyz/motion/baby/skins, and "out.log" in /babyz/objects. As with the code above, this archive preserves their original directory structure.

Regional Differences#

The game is branded in at least four ways for local markets. The internal name for the PAL release is "BEBES PARTY", the French title (and Visual Impact is a French company), but the game's assets are stored under the babyz directory, so take your pick.

North America

Europe (except ...)

France

Italy & Spain

SDK Leftovers#

Included on the disc are two directories used for sample programs in the Wii SDK: axdemo and hbmdemo.

axdemo#

The only files remaining in this directory are a split 2-channel DSP stream, converted to Vorbis above.

hbmdemo#

This was apparently used to test the Home Menu triggered in all Wii games by pressing the Home button.

sample.jpg#

BebesParty-sample.jpg

Two byte-identical copies of this image are present as "sample.jpg" and "s_sample.jpg" (so the poor encoding is either Nintendo's or Visual Impact's fault). It appears to be a control guide, as are bundled with downloaded titles (i.e., Virtual Console and WiiWare) to be accessed from the Home Menu.

In this case, the descriptions and talk of "capsules" suggest a Dr. Mario title.

sample.tpl#

BebesParty-sample.png

A clean, TPL format control guide in Japanese. This is a Japanese language version of "sample.jpg" and "s_sample.jpg".

test.tpl#

All in all, you're just a-

All attempts to figure out what this image is for have so far hit a brick wall.