It's no "This game stinks!", but printing the words Imagine Party Babyz on your Wii game is a surefire way to get a surprisingly-decent minigame collection bargain-binned and ignored. Ubisoft strikes again!
Batch Files#
A couple of batch files used during development were left on the disc. One of these compressed the bulk of the game's assets using a public-domain LZSS implementation (h, cpp) and another was intended to clear out unconverted graphics.
compress.bat#
For /F %%i in ('dir /A:A /O:S /S /B babyz\*.*') do call k:\bin\clzss %%i
xcopy K:\game_data\wii_data\music\*.* C:\RVL_SDK\dvddata\babyz\music /s /e
xcopy K:\game_data\wii_data\menu\legals\*.thp C:\RVL_SDK\dvddata\babyz\menu\legals\ /s /e
xcopy K:\game_data\wii_data\menu\*.tpl C:\RVL_SDK\dvddata\babyz\menu\ /s /e
delall.bat#
del *.bmp /s
del *.ttx /s
Code#
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File: BebesParty-code.7z (27 KB) (info) |
A massive number of ".c" and ".h" files are strewn all over the disc. Here's an archive of all of them, preserved in their original directory structure.
Logs#
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File: BebesParty-logs.7z (31 KB) (info) |
More like longs. Three log files are present on the disc: two called "anm_analysis.log" under /babyz/motion/baby/Head and /babyz/motion/baby/skins, and "out.log" in /babyz/objects. As with the code above, this archive preserves their original directory structure.
Regional Differences#
The game is branded in at least four ways for local markets. The internal name for the PAL release is "BEBES PARTY", the French title (and Visual Impact is a French company), but the game's assets are stored under the babyz directory, so take your pick.
North America |
Europe (except ...) |
|---|---|
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France |
Italy & Spain |
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SDK Leftovers#
Included on the disc are two directories used for sample programs in the Wii SDK: axdemo and hbmdemo.
axdemo#
The only files remaining in this directory are a split 2-channel DSP stream, converted to Vorbis above.
hbmdemo#
This was apparently used to test the Home Menu triggered in all Wii games by pressing the Home button.
sample.jpg#
Two byte-identical copies of this image are present as "sample.jpg" and "s_sample.jpg" (so the poor encoding is either Nintendo's or Visual Impact's fault). It appears to be a control guide, as are bundled with downloaded titles (i.e., Virtual Console and WiiWare) to be accessed from the Home Menu.
In this case, the descriptions and talk of "capsules" suggest a Dr. Mario title.
sample.tpl#
A clean, TPL format control guide in Japanese. This is a Japanese language version of "sample.jpg" and "s_sample.jpg".
test.tpl#
All attempts to figure out what this image is for have so far hit a brick wall.



