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To do:
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*scrolls down page* "Facinating..."
Mac OS X Executable#
There was a Mac version that was planned to be released. According to a developer's response on a Steam discussion, they ran out of time to finish it and were going to continue its progress. It, sadly, was never released. However, an executable file can still be found in the root directory named infra_osx.
(Source: steamcommunity.com)
Unused Text#
Map Cycle#
mp_coop_doors
mp_coop_laser_2
mp_coop_wall_catch
mp_coop_fling_1
mp_coop_wall_2
mp_coop_laser_crusher
mp_coop_wall_6
mp_coop_wall_1
mp_coop_laser_3
mp_coop_wall_5
mp_coop_race_2
mp_coop_wall_3
mp_coop_laser_1
mp_coop_race_1
mapcycle.txt is a leftover from Portal 2.
Unused Textures#
Battery Pack UV Map#
batterypack.vtf contains a UV map for a battery pack.
Unused Models#
LOD Test#
Three files named lod_test.mdl, lod_test_b.mdl, and lod_test_c.mdl. To see the test work, open either model in Valve's model viewer and enabling Auto LOD under the Model tab. Move the camera away from the model and watch it change shapes from each stage of LOD.
sphere.mdl#
Just a gray sphere, nothing else.
Unused Voicelines#
There are three voicelines stubbed out in nearly all the localization files. They seem to be for an unknown puzzle at the Stalburg Central Water Plant. The voicelines in the level sounds file were stubbed out and replaced with "null.wav". Audio files still exist in 'pak01_dir.vpk/sound/voice/player/. German and Ukrainian left the lines untranslated, and Swedish removed the lines altogether.
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Subtitles |
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Development Related#
"Blend" Texts#
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'...But what does it mean?' |
There are a couple of text files related to creating blend textures. They are located in pak01_dir.vpk/materials/blend.
blend- arvojarjestys.txt
Original |
Translation |
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blendmodulate fix.txt
To fix blendmodulate textures use these steps:
1. Turn 90 degrees to left
2. Flip vertically
3. Save
Compile Log#
***** Start of Log
An unfinished log file named ps3compilelog.txt can be found in infra/bin.
Removed Developer Maps#
In pak01_dir.vpk/materials/maps/, there were a few folders with names of developer test maps that were removed before the release of the final game. The folders contain cubemap files from the maps. These folders were later removed in an unknown update. Though two new folders, proppitesti_3 and proppitesti_industry, were added in.
Folder Name |
Notes |
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c0_m1_prologue |
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computertest |
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fog_test |
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infra_c1_m1_office_test |
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infra_c7_m1c_skyscraper |
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infra_c7_m1c_skyscraper_walter |
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infra_c8_m2_metrobridge |
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itemtest |
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