the cutting room mirror

INFRA

This article has a talk page!
view on tcrf.net

To do:
There's a good chunk of content to uncover:

  • Multiple developer files (Photoshop files, raw Hammer maps, etc.) were released by the devs themselves.
  • There are a bunch of unused, alternate takes for player and NPC lines.
  • Unused textures/graphics.
    • Testing material for blend/flowmap textures.
    • Placeholder textures & UV maps
    • Hidden messages within textures

*scrolls down page* "Facinating..."

Mac OS X Executable#

There was a Mac version that was planned to be released. According to a developer's response on a Steam discussion, they ran out of time to finish it and were going to continue its progress. It, sadly, was never released. However, an executable file can still be found in the root directory named infra_osx.

(Source: steamcommunity.com)

Unused Text#

Map Cycle#

mp_coop_doors
mp_coop_laser_2
mp_coop_wall_catch
mp_coop_fling_1
mp_coop_wall_2
mp_coop_laser_crusher
mp_coop_wall_6
mp_coop_wall_1
mp_coop_laser_3
mp_coop_wall_5
mp_coop_race_2
mp_coop_wall_3
mp_coop_laser_1
mp_coop_race_1

mapcycle.txt is a leftover from Portal 2.

Unused Textures#

Battery Pack UV Map#

batterypack.vtf contains a UV map for a battery pack.

Unused Models#

LOD Test#

Three files named lod_test.mdl, lod_test_b.mdl, and lod_test_c.mdl. To see the test work, open either model in Valve's model viewer and enabling Auto LOD under the Model tab. Move the camera away from the model and watch it change shapes from each stage of LOD.

sphere.mdl#

Just a gray sphere, nothing else.

Unused Voicelines#

There are three voicelines stubbed out in nearly all the localization files. They seem to be for an unknown puzzle at the Stalburg Central Water Plant. The voicelines in the level sounds file were stubbed out and replaced with "null.wav". Audio files still exist in 'pak01_dir.vpk/sound/voice/player/. German and Ukrainian left the lines untranslated, and Swedish removed the lines altogether.

Audio

Subtitles

English

Czech

French

"I wonder if I could get that up and running..."

"Jestlipak se mi ho povede nahodit..."

"Je me demande si je peux relancer tout ça..."

Hungarian

Japanese

Korean

"起動させて、動作させられるだろうか・・・"

"Mi lenne ha csak felkapnám és elfutnék..."

"내가 프로그램을 다운로드하고 잘 실행할 수 있을지..."

Russian

Simplified Chinese

Spanish

"Я удивлюсь, если смогу это починить и заставить работать."

"我想我能不能让它恢复运转…"

"Me pregunto si podría ponerlo en marcha..."

English

Czech

French

"Yeah, works like a charm."

"Jo, funguje bezvadně."

"Voilà, ça marche comme une horloge."

Japanese

Hungarian

Korean

"おー、魅力的に動作する。"

"Csodásan működik."

"그래, 아주 잘 작동해."

Russian

Simplified Chinese

Spanish

"Работает просто чудесно."

"耶,完美。"

"Pues sí, funciona de maravilla."

English

Czech

French

"Would need to get this gate open to get anywhere though..."

"Tuhle bránu budu muset otevřít, jinak se dál nedostanu..."

"Il faudrait que j'arrive à ouvrir cette porte pour pouvoir partir."

Japanese

Hungarian

Korean

"ここから進むには、このゲートを開けないとだ・・・"

"Ki kell nyitnom ezt a kaput, hogy egyáltalán bárhova eljussak..."

"이 게이트를 열고 어디로든 가야겠어..."

Russian

Simplified Chinese

Spanish

"Нужно открыть эту дверь, чтобы пройти дальше..."

"想出去,先要把这个大门打开…"

"Aunque debería conseguir abrir esta compuerta para llegar a algún sitio..."

"Blend" Texts#

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

There are a couple of text files related to creating blend textures. They are located in pak01_dir.vpk/materials/blend.

blend- arvojarjestys.txt

Original

Translation

Eli mikä tekstuuri menee ensimmäiseksi tekstuuriksi blendissä. Luodessa blendejä käytä seuraavaa "arvojärjestystä":

Tieteksuurit > asfaltti > betoni > kallio/kivi > nurmikko/sammal > hiekka/sora/multa > kaikki muu


Samaa materiaalia blendattaessa ykköstekstuuri on pienemmän numeron omaava.


Muista myös tehdä uusille blendeille tool-tekstuuri (128x128 px)!

n/a

blendmodulate fix.txt

To fix blendmodulate textures use these steps:

1. Turn 90 degrees to left
2. Flip vertically
3. Save

Compile Log#

***** Start of Log 

An unfinished log file named ps3compilelog.txt can be found in infra/bin.

Removed Developer Maps#

In pak01_dir.vpk/materials/maps/, there were a few folders with names of developer test maps that were removed before the release of the final game. The folders contain cubemap files from the maps. These folders were later removed in an unknown update. Though two new folders, proppitesti_3 and proppitesti_industry, were added in.

Folder Name

Notes

c0_m1_prologue

computertest

fog_test

infra_c1_m1_office_test

infra_c7_m1c_skyscraper

infra_c7_m1c_skyscraper_walter

infra_c8_m2_metrobridge

itemtest

References#


  1. Steam page↩︎