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Hyper Light Drifter is a Zelda-inspired action RPG, and is one of the poster children for what the GameMaker Engine is capable of.
Unused Enemies#
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This needs some investigation. |
Watch on YouTubeThere are a number of unused enemies that can be found within the game's files. They can be put on any map by simply editing the maps in a text editor and placing spawners for them.
Note that none of these names are official, and are taken from the video in this section or the HLD Wiki.
Spider Eggs#
Has graphics |
Has animations |
|---|---|
Yes |
Yes |
Giant floating green crystals that slowly turn more and more purple until eventually exploding, unleashing a number of crystal spiders if not destroyed quickly.
Giant Wolves#
Has graphics |
Has animations |
|---|---|
No (recycled from crystal wolf and/or broken) |
No (recycled and/or broken) |
What seem to be giant versions of the crystal wolves. They're fairly incomplete as they have no proper graphics and always face right until killed.
Jar Frogs#
Has graphics |
Has animations |
|---|---|
No (recycled from Bomber Toads and/or broken) |
No (recycled and/or broken) |
Enemies whose silhouettes look identical to the Bomber Toads. Like the wolves, their graphics are also incomplete and they always face right. Their behavior is quite different however, confronting the player a lot more aggressively than the Bomber Toads. Their attack is also different, throwing a jar that will send a stream of five pillars towards the player in whichever direction it was thrown.
Robot Dogs#
Has graphics |
Has animations |
|---|---|
Yes |
Partial (Walking, Dying animations unfinshed) |
One of the more complete cut enemies. The dogs will roam around and charge at the player if they get too close.
Striders#
Has graphics |
Has animations |
|---|---|
Partial (Only death animation has proper graphics) |
Yes |
An enemy that, based on its death animation (the only time its graphics can be properly seen), seems to be a ball of green material carried around by four or five spindly legs. Its only attack is charging at the player, going at a curve if it misses.
Hostile Drones#
Has graphics |
Has animations |
|---|---|
Yes |
Partial (Dying animation missing) |
Drones that are indeed hostile. It seems to very loosely resemble the Bladebot enemy without any limbs. If the player is in their line of sight, a black line will show up indicating that they're aiming at you, and after a couple seconds will fire a single ball of energy if they're locked on long enough.
Dirk Droppers#
Has graphics |
Has animations |
|---|---|
Yes |
Yes |
Not a unique enemy per se, but rather a combination of a Dirk and a Vulture. The Vulture will carry the Dirk around, eventually dropping the Dirk so it can attack the player. The Vulture then flies away.
Dive Bombers#
Has graphics |
Has animations |
|---|---|
Yes |
Yes |
A normal flying Vulture, but very, very fast. It loosely orbits around the player and charges at them periodically. They can actually be somewhat telegraphed, as their shadow will go across the ground and off the screen. After this, the Vulture itself will charge along the path of their shadow.