the cutting room mirror

Heritage of Kings: The Settlers

This article has a talk page!
view on tcrf.net

Heritage of Kings: The Settlers is the fifth game in the Settlers series of citybuilder/real-time strategy games, notable for being the first to feature 3D graphics and for focusing more on the RTS side of the gameplay formula compared to previous entries.

UI icons of Technologies#

Some of the following images show icons that are both used and unused in the game.

Bank#

All of the Bank technologies were cut (referred in code as Debenture, Book Keeping, Scale, and Coinage).

Brickmaker#

The bottom technology was cut (referred in code as Light Bricks).

Keep#

The bottom technology/ability was cut.

University#

The technologies in rows 9, 11, and 15 were cut and the blank in row 12 never had an icon (referred in code as the cut "Trading" tech tree: Taxation, Laws, Banking, Gilds).

HQ#

The technology/ability in row 2 was cut, likely a levy tax function that was enabled after the previously mentioned "Taxation" technology.

Unit selection UI icons#

The following are the unused icons used in the UI on top of the screen to move the player camera over to the specified unit on the map. In the retail game they were replaced with different ones, or in the case of the last one, the hero was made unplayable due to being replaced by another.

HoK_Bows.png

Bowmen HoK_Horses.png Cavalry HoK_Spears.png Spearmen HoK_Swords.png Swordsmen HoK_Weird_Ari.png Shiny Ari HoK_Dovbar.png Regent Dovbar

Other UI icons#

The following are the unused UI art for the general UI and for the cut silver resource.

  • Silver resource
  • Unclear NPC mood, referred to as for serfs (the only player controllable workers)
  • Bottom general UI

Unused technology names#

Found in technologies.xml, here are the unused technologies leftover in the files:

    <!--Global-->

        <!--Trading NOTE: THIS IS NOT USED ANYMORE!!-->
        <Technology>GT_Taxation</Technology>    
        <Technology>GT_Laws</Technology>
        <Technology>GT_Banking</Technology>
        <Technology>GT_Gilds</Technology>
    <!--Brickworks Technologies -->             
            <!--Speed: Serfs build-->       
            <Technology>T_LightBricks</Technology> 
    <!-- NOT USED FOR THE MOMENT: -->
    <Technology>T_CropCycle</Technology>    
    <Technology>T_PickAxe</Technology>  
    <Technology>T_SpinningWheel</Technology>    
    <Technology>T_CityGuard</Technology>        
    <Technology>T_ChainBardingArmor</Technology>        
    <Technology>T_PlateBardingArmor</Technology>    
    <Technology>T_PaddedBardingArmor</Technology>   
    <Technology>T_LeatherBaringArmor</Technology>