Even some busted-up Has-Been Heroes can go on a fresh quest, as long as they've got roguelike elements and some sweet spell combos.
Unused Text#
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To do: |
anim1.fbq\data\null\null.ats
--
-- Nothing here
--
There's nothing here.
bind1.fbq\data\binds\wiiu\default_gamepad\gui.fbbinds
# These shouldn't ever be loaded for anything but dummy controller
[General]
Name = GUI Binds for WiiU Remote
[Controller]
IDNumber = 1
IDString = Controller
ControllerType = Joystick
ControllerSubType = General
[Bindings]
bind1.fbq\data\binds\wiiu\default_gamepad\input_component_thief.fbbinds
# These shouldn't ever be loaded for anything but dummy controller
[General]
Name = InputComponent Thief Binds for WiiU Remote
[Controller]
IDNumber = 1
IDString = Controller
ControllerType = Joystick
ControllerSubType = General
[Bindings]
There are two additional copies of this file, with "Wizard" and "Warrior" in place of "Thief".
config1.fbq\data\misc\default_module_properties.txt
-- default game specific module properties should be set here.
(Source: Original TCRF research)
Unused Graphics#
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To do: |
Wii U#
Numerous button icons intended for a Wii U controller. The Nintendo Switch does not support any Wii or Wii U controllers, and Has-Been Heroes was not released for Wii U. This may suggest a Wii U version was in development and then ported to the Nintendo Switch.
(Source: Original TCRF research)
Placeholder/Test#
Placeholder background images. The first displays a few different aspect ratios, while the second and third are more generic.
A placeholder button icon. The "BTN" text it contains is very faint.
Two large titlescreen images containing references to a pre-alpha build of Has-Been Heroes. The images are named "options page" and "unlocks page", respectively.
A mockup image for the world map. It contains overlaid UI and counts for items.
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Final |
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An early version of the map background image was left in the game.
Placeholder icons for characters. The third, fourth, and fifth icons are labelled monk, rogue, and warrior, respectively.
Combo icon placeholders. The last one is for when combos are inactive.
Developer-only spell icons named "instaareakill", "instakill", and "invincibility".
A generic placeholder icon for spells.
A generic repeating "null" texture for models.
(Source: Original TCRF research)
Leftovers#
Default game icons from Trine 2 were left in the game. They're named "icon_default_ps3.png.bin" and "icon_default_xbox360.png.bin", respectively.
(Source: Original TCRF research)