the cutting room mirror

Hang-On (Arcade)

To do:
There are quite a few sprites that were changed in Shenmue II and Yu Suzuki Game Works Vol. 1. There are also differences between ride-on and sit-down types.

Hang-On is a motorcycle game notable for being the first "full body experience" game, featuring a rideable bike-shaped cabinet, as well as being one of the first 16-bit games with (pseudo) sprite scaling. So, you know. Pretty important developments.

Unused Graphics#

Note: Gray backgrounds have been added for better visibility; they're not part of the graphics themselves.

The standard SEGA logo, likely used before the fancy sprite-based logo was put into the game.

An older version of the game's logo, found in pieces throughout the background graphics ROM. Again, this BG-based logo was replaced with a sprited one that showcases the game's pseudo-scaling features.

How very interezzzzzz bing bing bing
An older, simpler game map, with progress markers for every possible curve and straight section on the map.

Location markers that would have been used on the old map. Notice that there are only four stage numbers and four pieces of scenery (besides the Start and Goal banners). It's possible that the desert stage wasn't part of the game when these markers were drawn.

World's fastest race

These markers were meant to be used on the final game map. They were likely dropped in favor of the more impressive cyclist background.

Old

Final

The third, and thankfully last, "GOAL" graphic. This background graphic was replaced with a much larger sprite.

(Source: Original TCRF research)

Unused Music#

The last 3 seconds of the ending track are usually cut off by a jump to the high score screen.

(Source: Original TCRF research)

Development Text#

There are a few section labels in the sound CPU:

Address

Name

Address

Name

Address

Name

28E8

MOTOR       

2D70

EFECTOR     

30E3

CAM SPD     

298B

SELL        

2F26

EXOST GAIN  

3127

CHAMBER GAIN

2A83

RUN         

2F98

EXOST CYC   

3193

CHAMBER CYC 

2AF4

CALCYC      

3017

CAM GAIN    

3237

EXENOISE    

2BE4

CALSPD      

3096

CAM CYC     

32CF

DEBUGING    

(Source: Original TCRF research)

References#


  1. Domestic and Overseas Arcade Game List 1971-2005↩︎
  2. Sega Hard Encyclopedia↩︎