the cutting room mirror

Unused Models

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This is a sub-page of Half-Life: Alyx.

To do:
Still quite a few more models

Interface#

inventory_template#

An early version of the inventory selector. What's interesting is that there are 6 weapons in this early selector, with a crowbar as one of the options. In a developer interview with Valve, they explained that the crowbar was in the game at one point but was removed because players kept assuming they were Gordon Freeman. In the final game, the crowbar is not part of Alyx's arsenal but is used at the end of the game. It is still fully functional and is used in numerous mods.

vr_teleport#

A model of an action prompt, used during the Vive era HLVR testing. It has two additional materials to symbolize crouching and hopping over a window.
Interestingly, the stick figure character in the first image is a separate texture, instead of being part of the ladder. Given that the ladder has a function called "ladder_indicator_align_sprite" perhaps there would be some type of animation attached to it.

vr_teleport_destination_ladder

Material Groups

Crouch

Items#

alyx_watch and grabbity_glove_model#

Early versions of the gravity gloves. They are much more simplified compared to the final ones. The Gravity Gloves model was reused as an Easter egg in Russell's lab in an inaccessible room next to where you pick up the Russells.
It's interesting to note that claws share the same design and animations as those used in the gravity gun.

HLA_Alyx_Watch.png HLA_Grabbity_glove_model.png

backpack_inventory#

A placeholder blockout of a Backpack, Presumably for an inventory system akin to Walking Dead: Saints and Sinners.

backpack_inventory

Concept Art

vr_alyxhealth#

An early version of the health syringe.

(Source: ecumber05)

Miscellaneous#

Citizen_Battery_Turret#

A placeholder model for a seemingly unused turret. The model's appearance resembles "brush models" found in GoldSource games, such as the first Half-Life.

vr_hmd#

It appears to be the head of the "info_player_start" entity, which is used in Hammer to define the player's spawn position and facing direction, depicted wearing a VR headset.

The Lab and Dota 2 Models#

Multiple models from The Lab's Robot Repair minigame and Dota 2 are left over. This makes sense, as both games were made using the Source 2 engine, just like Half-Life: Alyx.

The Lab#

vr_controller HLA_Aperture.png

vr_teleport_destination HLAlabteleport.png

vr_controller_02_mrhat_puck HLALabcontroller.png

Half-Life 2 Leftovers#

Many assets are left over from Half-Life 2, converted into the new formats that Source 2 uses.

battery#

The battery from Half-Life 2.

classic#

The classic zombie.

combine_rifle_ammo01#

Pulse ammo used by the Pulse Rifle.

crossbow_bolt#

The crossbow bolt model that appears when you use the crossbow in Half-Life 2. Its textures are broken.

grenadeammo#

The grenade worldmodel from Half-Life 2 but with two red lines added to it for an unknown reason.

healthvial and healthkit#

Health items from Half-Life 2.

HLA_Healthvial.png HLA_Healthkit.png

helicopter_bomb#

The helicopter bomb dropped by the hunter-choppers.

player#

Playermodel from Half-Life 2.