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Gun Mayhem 2 is the second game in the series in which you knock your opponents off the stage with your guns. This time with more maps, more guns, more cosmetics, and most importantly, More Mayhem.
Gun Mayhem Leftovers#
Symbol 836 is the Invisibility powerup icon from GM1. Relevant code for this powerup still exists in GM2, but it is hardcoded to never spawn.
The hidden collision marker is still being used by the developers. This time it's Symbol 825.
Most unused weapons from GM1 are still present in GM2, except gun_nade1; only it's bullet remains.
Unused (gun_m1911gold) |
Used (gun_m1911gold2) |
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It is worth noting that the used Gold Pistol (gun_m1911gold2) uses a slightly modified sprite from the unused "LAME GUN" (gun_m1911gold); namely the slide is slightly shorter, exposing the muzzle.
if(randgun == 26 && _root.activeplayers[i].AI)
{
randgun = 55;
}
The exact code that causes AI to cheat out on collecting crates from GM1 is still present and in effect.
(Source: EZForever)
Unused Text#
Symbol 1034, Frame 1 contains a text block saying "EVERYTHING". This symbol indeed contains lots of symbols from various parts of the game, as well as several lines of ActionScript code to hide and destroy the symbol itself.
(Source: EZForever)
Unused Graphics#
Unused (Gold Pistol) |
Used (Cool Pistol) |
|---|---|
Frames 10 to 60 of the symbol for Gold Pistol contains a reloading animation very similar to Cool Pistol (gun_m1911). The Gold Pistol has infinite ammo, this animation thus go unused.
(Source: EZForever)
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The Gun Mayhem series | |
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Adobe Flash |
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