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Gun-Nac is a strange space shooter involving you mercilessly blasting robotic rabbits, happy faces, and any other bizarre thing that gets in your way.
Debug Mode#
The Game Genie code PENNOYAA re-enables debugging options that were cut out of the final game:
- Any level can be selected without the level select trick.
- Death/Non Death toggles invulnerability.
- Weapon Select (Choose between 1-5).
- Bomb Select (Choose between F, T, B, and W).
Additionally, hold Up + Start on the "Nexoft" screen before it fades out to view the ending.
Unused Graphics#
Here's something quite unusual for a traditional schmup: a set of rotational frames for both the player's ship and its accompanying rocket powerups! Perhaps Compile were toying with the idea of having the game switch between horizontal and vertical segments Life Force-style?
Hidden Text#
Found at 0x1FF10 in the ROM.
US version |
Japanese version |
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Original Text |
Translation |
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(Source: CaH4e3)
Regional Differences#
Title Screen#
Due to having more copyright info, the mode select has to use another screen.
Japan |
US |
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Opening#
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The Famicom version has a longer opening and ending. The visuals for the Japanese opening and ending can actually be seen in the NES version by doing the "Death & Non-Death" cheat, but the text that accompanied them was removed.
Japanese |
Translate |
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This is a tranquil galactic system, |
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Strange creatures began to mix in with what |
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No matter how many investigations were performed, |
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During the fifteenth meeting, |
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A summoning was performed, |
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Energy surged into the room alongside |
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...And so, the mage boarded the ship that |
Stage Names#
Japanese |
Translate |
|---|---|
AREA 0 星の星 |
Planet of Stars |
AREA 1 月の星 |
Planet of the Moon |
AREA 2 火の星 |
Planet of Fire |
AREA 3 水の星 |
Planet of Water |
AREA 4 木の星 |
Planet of Wood |
AREA 5 金の星 |
Planet of Metal (Money) |
AREA 6 土の星 |
Planet of Earth |
AREA 7 日の星 |
Planet of the Sun |
AREA 8 日の星 内部 |
Planet of the Sun - Interior |
AREA 0 is a hidden stage, accessible by selecting track 5 on the Sound Test and then choosing which Area to begin the game.
Each stage is based after an element and are listed in order of the days of the week, starting with Monday (Area 1) and ending on Sunday (Areas 7 & 8). Area 5 is also a double meaning where "金" also means "money" matching the level theme.
Enemies#
Enemies in Area 2 are greatly different in both versions. In Japan version there are cigarettes and matchboxes that fire matches, while in US version they are replaced with petrol containers shooting missiles. The "fire pillar" ground enemies in later halves are also changed, from lighters in Japan version to refinery stations in US version.
Japan |
US |
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The most notable change is the mid boss, which is a "value pack" of matchbox in Japanese version, but a more robotic object in the US version. The same enemy also appears in middle of Area 8.
Japan |
US |
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The first form of final boss in area 8 is also different. In Japan version it somehow resembles a baby, but the US version is more grotesque.
Japan |
US |
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Ending#
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Japanese |
Translate |
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Once the mage returned to the planet, |
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While everyone praised her achievements, |
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Huh...? |
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(Translations: GlitterBerri, N. Onymous)
Staff Roll#
The Japanese and US staff rolls are different from each other. Interestingly enough, the US version still uses Japanese text.
US |
US Translation |
Japan |
Translation |
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- The Tonkin House section of credits in the Japanese version was changed to Tokyo Shoseki in the US version, but retains all the same staff members.
- After the staff roll in the Japanese version, we are presented with COMPILE and TONKIN HOUSE, each with their respective logos. In the US version, we are presented with COMPILE AND TOKYO SHOSEKI with PRESENTED BY NAXAT CORP. underneath it, all with their respective logos.
- Apparently, the dev team didn't feel Toshiaki Sakoda was really a Pro Golfer, as they removed the "Pro" in "Pro Golfer" in the US release.
Evaluate Screen#
According to the game difficulties, a few screens will appear along or after the staff roll. Interestingly, the "You haven't won yet" screen shows a granny who looks like the boss of Area 5, implying that she is the master evil of the mess.
Difficulty |
Ending Story |
Congrats Screen |
"You haven't won yet" |
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Level 1 |
None |
None |
Before staff roll |
Level 2 |
Shown |
Level 2 screen |
After congrats screen |
Level 3 |
Shown |
Level 3 screen |
After congrats screen |
Level 4 |
Shown |
Level 4 screen |
None |
Screen |
Japan |
US |
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"You haven't won yet" |
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Level 2 clear |
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Level 3 clear |
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Level 4 clear |