the cutting room mirror

Keiichi Test

This is a sub-page of GuitarFreaks 3rdMIX.

Place the following MAME code in gtfrk3ma.xml, and activate it upon reaching the Warning screens. This will replace the CG test with an additional debug menu labeled "Keiichi Test".

 <cheat desc="Debug">
  <script state="run">
   <action>maincpu.pd@8015FEC8=80086C68</action>
  </script>
  <script state="off">
   <action>maincpu.pd@8015FEC8=80B35008</action>
  </script>
 </cheat>

(Source: Revenant)

GF3-debug.png

Controls:

  • 1P Red/1P Strum - Cursor up.
  • 1P Green - Select
  • 1P Blue/1P Wail - Cursor down.
  • 2P Red - Next texture set.
  • 2P Green - Previous texture set.

The texture sets are as follows:

ID

Description

COMMON

UI elements.

BLUES

Song - Chicago Blue

HROCK

Song - L.A. RIDER

FUNK

Song - Cool Joe

JAZZ

Song - JAZZY CAT

HMETAL

Song - SHAKE IT UP

VENTURES

Song - THE ENDLESS SUMMER

MTOWN

Song - Cutie pie

FUSION

Song - DRY MARTINI

DEGIROCK

Song - Hypnotica

NROCK

Song - FIRE

ENDING

Song - LUCKY? STAFF

COUNTRY

Song - JET WORLD

ADVEN

Song - THE ADVENTURES

MAGIC

Song - MAGIC MUSIC MAGIC

HOLIDAY

Song - HOLIDAY

JOEY

Song - JUST JOEY

SKASKA

Song - Ska Ska No.1

NIGHT

Song - Across the nightmare

POWER

Song - Ultimate power

HEAVEN

Song - Heaven is a '57 metallic gray

THINK

Song - I think about you

ROCKF

Song - Body Operation

FLAMENCO

Song - AFICION

PUNK2

Song - WANNA BE YOUR BOY

KING

Song - KING G

HMETAL2

Song - ESCAPE

CUTIE2

Song - GO GO AGAIN

EVIL

Song - EVIL EYE

MICKY

Song - MICKEY'S BOOGIE

ECLIPSE

Song - ECLIPSE

CAR

Song - USED CARS

JOHNEY

Song - JOHNNY B. GOODE

HIGHWAY

Song - HIGHWAY STAR

GET IT

Song - GET IT ON

DEEP

Song - SMOKE ON THE WATER

STILL

Song - STILL OF THE NIGHT

MOVEOVER

Song - MOVE OVER

LAYLA

Scrapped song - LAYLA
Unused by normal means.

ZEPPELI

Crashes the game.
Presumably for an unknown Led Zeppelin song.

JIM

Crashes the game.

DIANA

Song - YOU CAN'T HURRY LOVE

SHADWS

Song - NAN QUEEN

LOVE

Song - P.P.R.

WAY

Song - WAY TO GO

HAND

Song - A HAND TO HOLD

BOSSA

Song - TWILIGHT MOON

COSMIC

Song - COSMIC COWGIRL

CLASSIC

Song - CLASSIC PARTY

SAKURAI

Song - SAY WHAT YOU MEAN

ONAWAY(DM1)

Song - ON OUR WAY

HELP(DM2)

Song - HELPLESS

BOUT(DM3)

Song - BREAK OUT

BUMP(DM4)

Song - LOUD!

MIDNIGHT(DM5)

Song - MIDNIGHT SPECIAL

SPIN(DM6)

Song - STOP SPINNING ME IN CIRCLES

ERASER

Song - ERASER ENGINE

PDUNK

Song - POWERDUNKER2000X

DDR

Song - LOVE THIS FEELIN'

PUNK MEDLEY

Song - HAPPY LUCKY BOY

MATAL MEDLEY

Song - THICK AND FAST

1169

Song - 1175

LONG FIRE

Song - FIRE (Long Version)

LONG JET

Song - JET WORLD (Long Version)

LONG LA

Song - L.A. RIDER (Long Version)

DEMO

Displays glitched textures.

KRIFF

Practice Stage

KSELECT

Select Screens

EFFECT#

GF3-debug-effect.png

An animation/texture viewer of some sorts.

Controls:

  • 1P Pick - Move cursor up.
  • 1P Wail - Move cursor down.
  • 1P Red - Reset/Play animation.
  • 1P Blue - Stop animation.
  • 2P Effect 1 - Move option left.
  • 2P Effect 2 - Move option right.
  • 2P Pick - Increase 1 value.
  • 2P Wail - Decrease 1 value.
  • 2P Red - Continuously increase option value.
  • 2P Blue - Continuously decrease option value.
  • Hold 1P Start+2P Start - Exit. Upon leaving, the texture set will automatically change to LONG JET.

SCROLL#

GF3-debug-effect-scroll.png

Displays an image on a grid. Doesn't have any additional functions.

PATTERN#

GF3-debug-effect-pattern.png

A slide show of sorts. Does not have any additional functions.

Functions:

  • KIN - Starting texture.
  • X - Horizontal position.
  • Y - Vertical position.
  • KAZU - Ending texture.
  • FRA - Frame interval between textures.
  • PRI - Priority

NARUTO#

GF3-debug-effect-naruto.png

A grid appearance effect.

Functions:

  • DISP - Type of grid.
    • 0 - Spiral, from top left, inside.
    • 1 - Spiral, from top right, inside.
    • 2 - Spiral, from bottom right, outside.
    • 3 - Spiral, from bottom left, outside.
    • 4 - Horizontal, from top left.
    • 5 - Horizontal, from top right.
    • 6 - Diagonal, from top right.
    • 7 - Diagonal, from top left.
    • 8 - Scatter
  • KIN - Texture
  • ALL - Appearance interval.
  • A_f - Interval of texture cycling.
  • A_NUM - Number of textures to cycle.
  • PRI - Priority

DIVIDE#

GF3-debug-effect-divide.png

A "grid zoom" effect.

Functions:

  • KIN - Texture
  • DV_NUM - Maximum grid size. Crashes the game if set to 0.
  • TIME - Interval between zooming.
  • FLAG - Zoom type.
    • 0 - Zoom out.
    • 1 - Zoom in.
  • PRI - Priority

MAKU#

GF3-debug-effect-maku.png

A "rotate transition" effect.

Functions:

  • KIN - Texture
  • SPE - Speed of transition.
  • DIR - Fade type.
    • 0 - Fade out.
    • 1 - Fade in.
    • 2 - Four-fold (broken).
  • PRI - Priority
  • FLA - Transparency. Is set during the animation.

TEST#

GF3-debug-effect-test.png

Displays a gray square. Does not have any additional functions.

KALEID#

GF3-debug-effect-kaleid.png

A kaleidoscope.

Functions:

  • TEX - Texture
  • SHI - Texture rotation speed.
  • STA - Texture rotation speed (2).
  • SPE - Kaleidoscope rotation speed.
  • SIZ - Size of kaleidoscope.
  • PRI - Priority
  • FLA - Transparency
    • 0 - Normal
    • 1 - Black
    • 2 - Half-opacity
    • 3 - Half-opacity, black.
    • 6 - Half-opacity, add.
    • A - Half-opacity, difference.
    • E - Half-opacity, soft light.
  • KIN - Kaleidoscope type.
    • 1 - Six sides.
    • 2 - Six sides, more rotation.
    • 3 - Four sides.

SPARK2#

GF3-debug-effect-spark2.png

Effects involving fragments of an object.

Functions:

  • KIN - Effect type.
    • 0 - Scatter
    • 1 - Scatter fragments.
    • 2 - Fragments to down.
    • 3 - Fragments to right.
    • 4 - Fragments to up.
    • 5 - Fragments to left.
    • 6 - Multiple objects to down.
    • 7 - Multiple objects to right.
    • 8 - Multiple objects to up.
    • 9 - Multiple objects to left.
    • A - Multiple objects shrink.
    • B - Particles expand.
  • TEX - Texture
  • SIW - Width
  • SIH - Height
  • PRI - Priority
  • STE - Frame
  • FLA - Type of animation/transparency.
    • 0 - Fade out.
    • 1 - Fade in.
    • 2 - Fade out, black.
    • 3 - Fade in, black.
    • 5 - Fade in, half-opacity.
    • 7 - Fade in, black, half-opacity.
    • C - Fade out, add.
    • D - Fade in, add.
    • 14 - Fade out, difference.
    • 15 - Fade in, difference.
    • 1C - Fade out, soft light.
    • 1D - Fade in, soft light.

PARA#

Doesn't work. Does not have any additional functions.

SPARK#

GF3-debug-effect-spark.png

Displays a moving texture. Does not have any additional functions.

TANZA#

Doesn't work. Does not have any additional functions.

RASTA#

GF3-debug-effect-rasta.png

A wave effect.

Functions:

  • TEX - Texture
  • SPE - Speed of wave.
  • WID - Width of wave.
  • HEI - Length of wave.
  • SIZ - Size of wave fragment.
  • PRI - Priority
  • FRA - Type of wave.
    • 0 - Horizontal
    • 1 - Vertical
    • 2 - Red, horizontal.
    • 3 - Red, vertical.
    • 4 - Semitransparent, horizontal.
    • 5 - Semitransparent, vertical.
    • 6 - Red, semitransparent, horizontal.
    • 7 - Red, semitransparent, vertical.
    • C - Add, horizontal.
    • D - Add, vertical.
    • E - Red, add, horizontal.
    • F - Red, add, vertical.
    • 14 - Difference, horizontal.
    • 15 - Difference, vertical.
    • 16 - Red, difference, horizontal.
    • 17 - Red, difference, vertical.
    • 1C - Soft light, horizontal.
    • 1D - Soft light, vertical.
    • 1E - Red, soft light, horizontal.
    • 1F - Red, soft light, vertical.

STROM#

GF3-debug-effect-strom.png

A swirl effect.

Functions:

  • KIN - Type of effect.
    • 0 - Circular
    • 1 - Atomic
    • 2 - Plain
    • 3 - Plain 2
  • TEX - Texture
  • NUM - Number of particles.
  • SPE - Speed of animation.
  • PRI - Priority
  • FLA - Direction
    • 0 - Outer
    • 1 - Inner
    • 2 - Outer, black.
    • 3 - Inner, black.
    • 4 - Semitransparent, outer.
    • 5 - Semitransparent, inner.
    • 6 - Semitransparent, outer, black.
    • 7 - Semitransparent, inner, black.
    • C - Add, outer.
    • D - Add, inner.
    • 14 - Difference, outer.
    • 15 - Difference, inner.
    • 1C - Soft light, outer.
    • 1D - Soft light, inner.
  • SEE - Seed

BLOCK#

GF3-debug-effect-block.png

A breakout effect...? Doesn't seem to be used in any of the game's songs.

Functions:

  • WAL - Block texture.
  • BG - Background texture.
  • COM - Related to the ball speed.
  • PRI - Priority
  • H_S - Horizontal fragments of block texture.
  • V_S - Vertical fragments of block texture.

NARUTO2#

GF3-debug-effect-naruto2.png

Another grid appearance effect.

Functions:

  • TEX - Texture
  • FRA - Appearance interval.
  • H_S - Horizontal grid size.
  • V_S - Vertical grid size.
  • KIN - Animation type.
    • 0 - Multiple sprites - Spiral fade in from top left.
    • 1 - Multiple sprites - Spiral fade out from bottom left.
    • 2 - Multiple sprites - Horizontal fade in from top left.
    • 3 - Multiple sprites - Horizontal fade out from bottom right.
    • 4 - Multiple sprites - Vertical fade in from top left.
    • 5 - Multiple sprites - Vertical fade out from bottom right.
    • 6 - Fragments - Spiral fade in from top left.
    • 7 - Fragments - Spiral fade out from bottom left.
    • 8 - Fragments - Horizontal fade in from top left.
    • 9 - Fragments - Horizontal fade out from bottom right.
    • A - Fragments - Vertical fade in from top left.
    • B - Fragments - Vertical fade out from bottom right.
  • FLA - Transparency

FADE#

GF3-debug-effect-fade.png

A simple fade in/out effect.

Functions:

  • TEX - Texture
  • FLA - Transparency
    • 0 - Opaque
    • 1 - Transparent
    • 2 - Fading
    • 5 - Fading, no alpha.
    • 10 - Add
    • 12 - Add, fading.
    • 20 - Difference
    • 22 - Difference, fading.
    • 30 - Soft light.
    • 32 - Soft light, fading.
  • PRI - Priority

OBI#

Doesn't seem to work.

LPAT#

GF3-debug-effect-lpat.png

A fade effect between textures.

Functions:

  • TEX - Texture
  • NUM - Number of textures to parse.
  • FLA - Effect
    • 0 - None
    • 1 - Add
    • 2 - Difference
    • 3 - Soft light.
  • PRI - Priority
  • FLM - Frame interval.

WARP#

GF3-debug-warp.png

A texture viewer of some sorts. Somewhat non-functional.

Controls:

  • 1P Red - Zoom in.
  • 1P Green - Zoom out.
  • 1P Effect 1 - Move left.
  • 1P Effect 2 - Move right.
  • 1P Strum - Move up.
  • 2P Red - Rotate Z clockwise.
  • 2P Green - Rotate Z counterclockwise.
  • 2P Effect 1 - Rotate Y clockwise.
  • 2P Effect 2 - Rotate Y counterclockwise.
  • 2P Strum - Rotate X counterclockwise.
  • Hold 1P Start+2P Start - Exit

MODEL#

GF3-debug-model.png

Another texture viewer. The texture displayed on the right has lighting applied to it.

Controls:

  • 1P Red - Zoom out.
  • 1P Green - Stretch
  • 1P Blue - Zoom in.
  • 2P Red - Next texture.
  • 2P Green - Stretch
  • 2P Blue - Previous texture.
  • 1P Strum - Rotate texture/model.
  • 1P Start - Exit

TEX-CHECK#

GF3-debug-texcheck.png

A simpler texture viewer.

Controls:

  • 1P Strum - Next texture.
  • 1P Wail - Previous texture.
  • 1P Strum - Next texture set (applies after exiting).
  • 1P Wail - Previous texture set (applies after exiting).
  • Hold 1P Start+2P Start - Exit