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This is a sub-page of Great Adventures by Fisher-Price: Wild Western Town.

BOOT#

BEHAVIORS_54_dummy

xx

Dummy text.

CANNON#

Load_1_DummyAnimList

[[ "DummyLaunch1", "", "" ]]

Dummy animal list.

Clerk#

51_ClerkWrong1

 set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong1", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
  
  set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)]]
  
  -- Make sure that the anim list is empty.
  ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)  
  
  -- Preload this Animation.
  PreloadMember "stOrville", "endOrville"
  PreloadMember "sndClerkWrong1"
  
  AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
  AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE

52_ClerkWrong2

 set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong2", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
  
  set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
  
  -- Make sure that the anim list is empty.
  ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)  
  
  -- Preload this Animation.
  PreloadMember "stOrville", "endOrville"
  PreloadMember "sndClerkWrong2"
  
  AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
  AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE

52_ClerkWrong3

 set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong3", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
  
  set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
  
  -- Make sure that the anim list is empty.
  ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)  
  
  -- Preload this Animation.
  PreloadMember "stOrville", "endOrville"
  PreloadMember "sndClerkWrong3"
  
  AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
  AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE

52_ClerkWrong4

 set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong4", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
  
  set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
  
  -- Make sure that the anim list is empty.
  ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)  
  
  -- Preload this Animation.
  PreloadMember "stOrville", "endOrville"
  PreloadMember "sndClerkWrong4"
  
  AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
  AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE

55_PrepClerkWait

 -- We will not have a wait animation, if Orville is NOT to be animatated
  if ( the Platform <> "Windows,16" and the MemorySize > MIN_MEMORY ) then
    set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 9, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 10, #INK: 36, #LOC: point(-24, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(-45, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 10, #INK: 36, #LOC: point(45, 0)], [#CASTLIB: 5, #MEMBER: 9, #INK: 36, #LOC: point(24, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, -10)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)]]  
  
    AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE

end if

56_ClerkWait

  -- We will not have a wait animation, if Orville is NOT to be animated
  if ( the Platform <> "Windows,16" and the MemorySize > MIN_MEMORY ) then
    
    set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, -2)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 1)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 1)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, -3)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 3)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 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#MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)]]
    
    -- Make sure that the anim list is empty.
    ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)  
    
    -- Preload this Animation.
    PreloadMember "stOrville", "endOrville"
    -- PreLoad "sndColorfulEnter"
    
    AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE

else

set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]

set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]

    -- Make sure that the anim list is empty.
    ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)  
    
  AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
   
 AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
    
end if