This is a sub-page of Great Adventures by Fisher-Price: Wild Western Town.
BOOT#
BEHAVIORS_54_dummy
xx
Dummy text.
CANNON#
Load_1_DummyAnimList
[[ "DummyLaunch1", "", "" ]]
Dummy animal list.
Clerk#
51_ClerkWrong1
set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong1", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)]]
-- Make sure that the anim list is empty.
ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)
-- Preload this Animation.
PreloadMember "stOrville", "endOrville"
PreloadMember "sndClerkWrong1"
AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
52_ClerkWrong2
set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong2", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
-- Make sure that the anim list is empty.
ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)
-- Preload this Animation.
PreloadMember "stOrville", "endOrville"
PreloadMember "sndClerkWrong2"
AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
52_ClerkWrong3
set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong3", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
-- Make sure that the anim list is empty.
ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)
-- Preload this Animation.
PreloadMember "stOrville", "endOrville"
PreloadMember "sndClerkWrong3"
AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
52_ClerkWrong4
set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245), #SOUND: "sndClerkWrong4", #SND_CH: 1], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
-- Make sure that the anim list is empty.
ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)
-- Preload this Animation.
PreloadMember "stOrville", "endOrville"
PreloadMember "sndClerkWrong4"
AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
55_PrepClerkWait
-- We will not have a wait animation, if Orville is NOT to be animatated
if ( the Platform <> "Windows,16" and the MemorySize > MIN_MEMORY ) then
set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 7, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 6, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 9, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 10, #INK: 36, #LOC: point(-24, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(-45, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 11, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 10, #INK: 36, #LOC: point(45, 0)], [#CASTLIB: 5, #MEMBER: 9, #INK: 36, #LOC: point(24, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(9, -10)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(6, 5)], [#CASTLIB: 5, #MEMBER: 14, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-15, 5)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(8, -10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(-8, 10)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, -10)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 4, #INK: 36, #LOC: point(0, 0)]]
AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
end if
56_ClerkWait
-- We will not have a wait animation, if Orville is NOT to be animated
if ( the Platform <> "Windows,16" and the MemorySize > MIN_MEMORY ) then
set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, -2)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 1)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 1)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, -3)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 3)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 15)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 3, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, -6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 11)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-4, -3)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-5, 6)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(-3, 8)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(8, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(7, -7)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -2)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(3, -1)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)], [#CASTLIB: 5, #MEMBER: 2, #INK: 36, #LOC: point(0, 0)]]
-- Make sure that the anim list is empty.
ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)
-- Preload this Animation.
PreloadMember "stOrville", "endOrville"
-- PreLoad "sndColorfulEnter"
AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
else
set lstAnim1 = [[#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(553, 245)], [#CASTLIB: 5, #MEMBER: 5, #INK: 36, #LOC: point(0, 0)]]
set lstAnim2 = [[#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(554, 254)], [#CASTLIB: 5, #MEMBER: 1, #INK: 36, #LOC: point(0, 0)]]
-- Make sure that the anim list is empty.
ClearCharacterList(FIRST_CLERK_CH, NUM_CLERK_CHANNELS)
AddAnimList FIRST_CLERK_CH, "", FALSE, lstAnim1, FALSE
AddAnimList FIRST_CLERK_CH + 1, "", FALSE, lstAnim2, FALSE
end if