the cutting room mirror

Pedestrians and Characters

This is a sub-page of Grand Theft Auto III.

Just like vehicles, there are plenty of people hidden within GTA III's digital catacombs.

peds.dff#

Included in just about every release since the PS2 version is a file called peds.dff, which, much like vehicles.dff contains many early ped and character models. To summarize:

  • Most of the generic pedestrians are paired with multiple head models. While there are plenty of duplicates, it's clear that at this point in development the game had a system that randomly selected a head (and possibly a skin color) to spawn a ped with. Pretty advanced stuff, eh?
  • Unlike the final game, no characters have unique LOD models. It seems a generic one was used.
  • No textures are left over. A list of required textures will be listed with each model since they're quite descriptive.

Unlike the final game, these are all stored as "chunks" in one .dff file (the game's model format) and would've all been loaded at the same time instead of being streamed individually from the disc.

Group01#

The collection of heads that the game presumably picked from. Each pedestrian (for the most part) has two heads, each sharing the name of the body they're assigned to. Gang03 for instance has two heads named head_gang03a and head_gang03b.

For the sake of clarity, the textures these heads look for will be bundled with the body model they're assigned to.

cop#

Early

Final

It's the cop! His left leg components have the same names as the right ones so he doesn't work in-game without modification. Textures used: Pre-release screenshot

cop_jacket
shoes
tash

criminal01#

Early

Final

A rougher design for the generic criminal/carjacker ped. Textures used: Pre-release screenshot (near center frame)

Black_guy3
Gang_jacket
Khaki_pants_bot
Khaki_pants_top
sneaks

criminal02#

Early

Final

It's a duplicate model!

fatfemale01#

Early

Final

A very well endowed lady, never shown in any media. There are multiple heads but they're identical. Textures used:

black_bird64
denims
denims_legs
maria3
puffa_back
puffa_front

fatfemale02#

Early

Final

Ditto, it's the same models.

fatmale01#

Early

Final

A portly gentleman. According to his textures, he wears a brown suit and is apparently black. He has two heads but they're identical. Textures used:

Black_guy4
BrownSuit
BrownSuit_pants_bot
BrownSuit_pants_top
shoes
template64_2

fatmale02#

Early

Final

head_fatmale02a

head_fatmale02b

A guy with a boombox! According to the materials, he was either a black man, or an old white guy sporting a brown hat. It's possible the latter was a mistake and this guy actually started off wearing a suit like the other male pedestrians. Textures used:

Bboy_jacket
Black_guy2
Black_guy4
BrownSuit
b_box
Denim_pants_bot
Denim_pants_top
sneaks
template64_old

female01#

Early

Final

According to the textures, this lady is probably the same one seen in screenshots sporting a life preserver. What's looked for: Pre-release screenshot

black_bird64
denims
denims_legs
maria3
puffa_back
puffa_front

female02#

Early

Final

This suit-wearing woman can either spawn with a black face texture or a white one. The heads themselves are identical mesh-wise though so there's no need to compare them. Pre-release screenshot

black_bird64
GirlSuit
maria3
shoes

female03#

Early

Final

Identical to female01.

gang01#

Early

Final

This is one thick mafioso. He was never officially shown in any media but he uses the same suit texture as male01 so we know he wore green.

mafia
shoes
Suit3

gang02#

Early

Final

Same model.

gang03#

Early

Final

The Triad. This spiky-haired head was never shown anywhere but it's duplicated for both gang03 and gang04. Textures used: Pre-release screenshot (sans head)

Pantschain
shoes
tattoo2
triad8bit

gang04#

Early

Final

Same model.

gang05#

Early

Final

head_gang05a

head_gang05b

A Diablo! Just like the cop, his left leg components have the same names as the right ones so he doesn't work in-game without modification. Textures used: Pre-release screenshot

diablo4
diablo5
diablo_jacket
diablo_pants
Khaki_pants_bot
sneaks

gang06#

Early

Final

head_gang05a

head_gang05b

This guy's mostly the same as gang05, just with one different head. Textures used:

diablo4
diablo6
diablo_jacket
diablo_pants
Khaki_pants_bot
sneaks

male01#

Early

Final

head_male01a

head_male01b

A man carrying a briefcase. He has two unique heads, one is apparently old and wears a brown hat. Textures used: Pre-release screenshot

brief
BrownSuit
shoes
Suit3
Suit3_pants_bot
Suit3_pants_top
template64_2
template64_old

male02#

Early

Final

An ordinary working stiff. Textures used: Pre-release screenshot

BrownSuit
BrownSuit_pants_bot
BrownSuit_pants_top
shoes
template64_2

male03#

Early

Final

Another suited man who, since he shares textures with the briefcase guy, probably wears a green suit. Textures used: Pre-release screenshot

shoes
Suit3
Suit3_pants_bot
Suit3_pants_top
template64_2

player#

Early

Final

An earlier Claude! He still used Catalina's jacket texture at this point. He needs these textures: Pre-release screenshot

blackjacket
blucombats
player128_8bit

prostitute#

Early

Final

According to the materials, what seems to be a generic prostitute model is actually Misty. Textures used: Pre-release screenshot

maria3
Misty_top

Other Models#

loplyguy#

He bears a strong resemblance to this character, seen in the earliest media released for the game. GTAIII-render_lopolyguy.png

The absolute oldest model shipped with Grand Theft Auto III. He isn't set up to be a character model, and the reason for that is clear — there is a class called CDummyPed left in the mobile ports that shows the plan was to convert distant pedestrians into this cheap model. Problem is the way it was done didn't allow for animation, and it probably looked very strange anyway. List of textures needed:

black_bird64
black_bloke64
Gang1_Back_64
Gang1_Front_64

8ball#

Early

Final

An older version of 8ball from before his head was remodeled. Textures used: Pre-release screenshot

8-Ball
8bandage
gymshoes
prison

busker1#

A street musician carrying a pan flute. Besides not being set to spawn, he's still fully implemented in the PS2 version:

83, busker1, busker1, CIVMALE, STAT_BUSKER, man, 0

busker2#

A street musician carrying a... lute? Besides not being set to spawn, he's still fully implemented in the PS2 version:

83, busker2, busker2, CIVMALE, STAT_BUSKER, man, 0

busker3#

A street musician sitting down with bongos. The model's merely posed this way, there's no animations left for sitting down like this. Besides not being set to spawn, he's still fully implemented in the PS2 version:

83, busker3, busker3, CIVMALE, STAT_BUSKER, man, 0

busker4#

A street musician carrying a saxophone. Besides not being set to spawn, he's still fully implemented in the PS2 version:

83, busker4, busker4, CIVMALE, STAT_BUSKER, man, 0

butler#

A butler which was meant to be used once in a cutscene for a mission Waka-Gashira Wipeout!. This is proven by the leaked SCM source code:

 LOAD_SPECIAL_CHARACTER 1 love
 //LOAD_SPECIAL_CHARACTER 2 butler
  
 LOAD_SPECIAL_MODEL cut_obj1 PLAYERH
 LOAD_SPECIAL_MODEL cut_obj2 LOVEH
 //LOAD_SPECIAL_MODEL cut_obj3 BUTLERH 

col3#

A fashionable Colombian man, equipped with an Uzi and a bright red ascot. His brothers col1 and col2 are still used in cutscenes. The red tip on his Uzi is from an old design and shows that he may have been cut a little earlier on than some of the other models in this section.

cop2#

A worried-looking cop. Considering his model and texture are present in the same area of the game's archives as most unique characters, it's possible that he may have been used in a mission. His texture is also named "copcut", which implies that he was used in a cutscene at some point. He would've made a great fit for the intro, where the same generic officer model is used twice.

darkel#

A cut story character! Darkel was supposed to be a revolutionary vagrant who led a gang of similarly-violent bums, and had an eye towards destroying the city's economy via acts of terrorism. He was removed from the game because of his tonal inconsistency with the rest of the game. One of his known missions was going to be "I Scream, You Scream", but this was moved to being given by El Burro in the final version.

Interestingly, his actor (Bill Fiore) is still listed in the credits.

g#

What seems to be a duplicate of gang14.

goon#

A man with a uniquely rough face and an equally unique blue suit. It's unclear what he was used for, but him being clumped up with mission-critical characters and his texture being named "mafia_goon" seems to be pretty telling.

novy#

GTAIII-TheNovy-PS2.png GTAIII-TheNovy-PC.png

German DJ Tom Novy was originally intended to appear in the game, and his song Back To The Streets was both heard in a trailer and meant to appear on Head Radio. For some unknown reason, he was removed from the game. He has a LOD model (PC only), as depicted in the image to the right, so presumably his appearance would not have been limited to a cutscene.

plaster#

A working pedestrian version of Leon McAffrey in Plaster Blaster. Perhaps he was meant to run out of the ambulance?