Snake meets Qix meets Flicky meets Gauntlet? Collect orbs to increase the length of your "snake". This allows you to encircle "food" orbs, which open the level exit when all of them are collected. You also have to avoid enemies, which break apart your snake when they collide with it, or kill you when they collide with your "head". But you can also drop bombs which temporarily freeze enemies, allowing them to be enclosed... just be sure to avoid the explosion yourself.
CHECK MODE#
A very extensive debug mode can be accessed by entering this very extensive code at the title screen:
Up, Down, Left, Right, I, II, I, II, Up, Down, Left, Right, I, II (×2), I (×3), II (×2), I, II, I, II, Up (×2), Down (×2), Left (×2), Right (×2), Select
Note that this code must be entered after the title screen fully appears and before the game goes into attract mode. This gives you about 15 seconds.
EXIT#
Saves changes in the "OPTION" menu and exits back to the title screen. Note that you have to re-input the button code to access this screen again.
OBJ FONT#
A graphics viewer for the game's sprites. Press Up and Down to scroll through the "groups" and press I to cycle through color palettes.
BACK FONT#
A graphics viewer for things like background/foreground tiles, title screen graphics, cutscene graphics, et cetera. The controls are the same as the "OBJ FONT" mode.
SOUND#
A basic sound test. Includes both music and sound effects. Press I to play a sound and II to return to the menu. There is also a "PCM CODE" option, but it doesn't play anything.
Songs are stored in sound codes 3A~3F and 70~79. To stop a song, play sound code 00.
OPTION#
Another menu with some debugging options.
HIT CHECK#
Turn invincibility on and off.
AREA SELECT#
During the game, press Select+I to choose a level. You can also hold Select and use the d-pad to move your character freely around the level.
STEP EXECUTE#
Pause the game and press Select to advance frame by frame.
POSITION DP#
Displays your map position at the bottom of the screen.
PAUSE DP#
Turn the display of the "pause" text on and off.
FULL COMMAND#
Allows you to enter passwords to access the final 5 levels.
Level |
Password |
|---|---|
Act 21 |
|
Act 22 |
|
Act 23 |
|
Act 24 |
|
Act 25 |
(Source: Chris Covell)
Unused Graphics#
Artwork |
Description |
|---|---|
A filler tile found throughout the "BACK FONT" mode. |
|
Heart graphics intended to be a password icon. |
|
This is the entirety of "group 17" in the "OBJ FONT" section. This font was used in Atomic Robo-Kid Special, while this game just uses the basic font for the "act" and "game over" text. A date (May 7, 1990) and developer credit for Tsutomu Fuzisawa can be found below. |
Unused Music#
Music |
Description |
|---|---|
Sound Code: 70 |
|
Sound Code: 74 |
|
Sound Code: 79 |
Version Check#
Enter the password and this screen will briefly appear.
(Source: Chris Covell)