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Golden Axe II (Genesis)

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Golden Axe II is basically a reskinned version of the original game. You can throw enemies into each other and hold the magic button to choose a spell, but otherwise, it's still about cutting up barbarians and riding around on dragons.

Sub-Page#

Level Select#

At the title screen, highlight "Options" and hold A + B + C, then releasing B + C when the menu appears. Now, with A still held, do the following:

  • Exit the menu (Settings may be done first).
  • Select 1P or 2P Play.
  • Select your character.

(Source: GameFAQs (BanjoKazooie))

Unused Textures#

Level 2 has a brickwork texture that's always offscreen, so it's never seen or used.

Normal game

Hacked game

Level 5 actually has grates above the door, this texture goes completely unseen & unused.

Unused Attack Group#

If you use level select to access Level 6 in easy mode, the entire level is empty except for these three skeletons.

Unused GUI#

As you never face all possible enemies in the Duel Mode, some faces are never seen. Also not all letters are used.

Revisions#

The game was ported to the Arcade too, under the Mega Play system:

  • Access to all the duel and all the menus was removed and instead replaced with PUSH 1P OR 2P START BUTTON.
  • The settings were moved to the dip switches, which lets you change the difficulty between Normal and Hard, user starts with 1 or 2 lives, and 1 or 2 initial players, and turn the timer on or off.
  • 9 second timer added to Select Player screen.
  • 8 minute timer added to Normal mode, which resets at the start of each level. Says TIME OVER and requires another credit to continue play.
  • INSERT COIN(S), Credit system and instruction screen added.
  • Ending staff roll now only says PRESENTED BY SEGA and THE END.
  • The ranking screen difficulty has been deleted.