Golden Axe II is basically a reskinned version of the original game. You can throw enemies into each other and hold the magic button to choose a spell, but otherwise, it's still about cutting up barbarians and riding around on dragons.
Sub-Page#
Level Select#
At the title screen, highlight "Options" and hold A + B + C, then releasing B + C when the menu appears. Now, with A still held, do the following:
- Exit the menu (Settings may be done first).
- Select 1P or 2P Play.
- Select your character.
(Source: GameFAQs (BanjoKazooie))
Unused Textures#
Level 2 has a brickwork texture that's always offscreen, so it's never seen or used.
Normal game |
Hacked game |
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Level 5 actually has grates above the door, this texture goes completely unseen & unused.
Unused Attack Group#
If you use level select to access Level 6 in easy mode, the entire level is empty except for these three skeletons.
Unused GUI#
As you never face all possible enemies in the Duel Mode, some faces are never seen. Also not all letters are used.
Revisions#
The game was ported to the Arcade too, under the Mega Play system:
- Access to all the duel and all the menus was removed and instead replaced with PUSH 1P OR 2P START BUTTON.
- The settings were moved to the dip switches, which lets you change the difficulty between Normal and Hard, user starts with 1 or 2 lives, and 1 or 2 initial players, and turn the timer on or off.
- 9 second timer added to Select Player screen.
- 8 minute timer added to Normal mode, which resets at the start of each level. Says TIME OVER and requires another credit to continue play.
- INSERT COIN(S), Credit system and instruction screen added.
- Ending staff roll now only says PRESENTED BY SEGA and THE END.
- The ranking screen difficulty has been deleted.
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The Golden Axe series | |
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Arcade |
Golden Axe • Golden Axe: The Revenge of Death Adder • Golden Axe: The Duel |
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Genesis |
Golden Axe (Prototype) • Golden Axe II (Prototype) • Golden Axe III |
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TurboGrafx-CD |
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Game Gear |
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Sega Saturn |
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WonderSwan Color |
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PlayStation 2 |
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