the cutting room mirror

Unused Text

This is a sub-page of Gnosia.

Early Guardian Angel Claims#

A full set of debate lines that are set to correspond to each character claiming the Guardian Angel role. Notably, they seem to describe the role as protecting their target via physically guarding them, rather than by delaying the ship's warp as described in its introductory scene in the final game.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Gina

Default (0)

I'm the {0}.

私、{0}だから

我……是{0}。

SQ

Angry (2)

Actually, it turns out I'm like, a {0}. I'm like, a total badass!

なんとSQちゃん{0}だったのです。武闘派ってワケさ!

人家其实是{0}呦。是武斗派的啦!

Raqio

Default (0)

I'm a {0}. I'm sure fools can't tell the difference, though.
Battle requires brains, not brawn.

僕は{0}だ。愚か者には、そうは見えないだろうけどね。
戦闘に必要なのは体格じゃない。頭だよ、頭

我是{0}。虽然在愚者的眼中可能看不出来就是了。
战斗所需要的并不是体格,而是头脑啦、头脑

Stella

Upset (3)

I am a {0}, however I am not skilled in battle.
To be honest, I believe it was a human resources system error...

わたしは{0}ですが、戦闘は得意じゃありません。
正直にいえば、人事管理システムのエラーだと思うのですが……

我虽然是{0},但我并不擅长战斗。
老实说,我觉得这是人事管理系统出错了……

Shigemichi

Happy (1)

Hehehe, don't this here gun make it obvious?
I'm the {0}!

ふっふっふ、この銃を見れば分かるだろ?
オレ、{0}なんだぜ!

呵呵呵,看到这把枪你们就懂了吧?
我其实是{0}哦!

Chipie

Happy (1)

Lemme introduce myself once again.
My name is Chipie. I'm a {0}.

改めて自己紹介させて貰うわ。
俺の名はシピ。{0}だ

让我重新做个自我介绍吧。
我名叫希皮,是个{0}

Remnan

Happy (1)

I hadn't said anything, but I'm actually a {0}.

今まで黙っていましたが、僕……{0}なんです

虽然至今为止都瞒着大家,但其实我……是{0}

Comet

Default (0)

I'm actually the {0}.
I've been secretly looking after you guys.

僕は{0}だからな。
君タチをヒト知れず守っているわけだよ

我是{0}。
一直在暗中守护着你们呦

Yuriko

Default (0)

As {0}, I shall make my own determination...
Who is to be protected, and who is to be forsaken.

{0}として、見極めさせてもらいます。
護るべき者、そして切り捨てるべき者を

作为{0},就由我来看穿吧。
看穿应该保护的人是谁,以及应当排除的人是谁

Jonas

Upset (3)

On this ship travels a {0} sent directly from... The GOVERNMENT!
In case that wasn't clear, I'm talking about me.

この船には、政府直属の{0}が乗っていてね。
分かるだろう? それが私というわけだ

这艘飞船上,有着政府直属的{0}。
明白吗? 那就是我啦

Setsu

Worried (5)

I'm a {0}, and can protect against any enemy attack.
But even so, deciding whom to protect...
That's the difficult part.

私は{0}だから、敵の襲撃を未然に防ぎうる。
とは言っても、誰を護るべきなのか……
難しいよね

我是{0},能预先防范敌人的袭击。
虽说如此,但究竟应该保护谁才好……
真难决定啊

Otome

Happy (1)

I'm a {0}.
I hope to be able to protect everyone...

あたし、{0}なのです。
だから、みんなのこと、守れたらいいなって

我……是{0}。
所以,我必须要保护大家才行

Sha-Ming

Relieved (6)

I'm a {0}, so I'm gonna protect you guys.
As long as I'm around, the Gnosia is gonna have to watch out.

お前らは俺、{0}の沙明が護ってやる。
俺がいる限り、グノーシアに好き勝手やらせねーよ

你们由我沙明{0}来守护。
只要有我在,就不会让古诺希亚轻易干掉你们

Kukrushka

Relieved (6)

(The {0} is Kukrushka, it would seem.)

({0}はククルシカ。そのようだ)

({0}就是库库西卡,她似乎在这样说)

Gnosia Claims#

Similarly, these unused lines appear to correspond to characters revealing themselves as Gnosia, though internally they're listed under their own label ("t_imjinro") rather than in the set used for claiming a role ("t_co").

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Player

Gnosia (7)

You announced to everyone that you are {0}.

自分が{0}であることを、皆に告げた

向大家坦白自己是{0}

Gina

Gnosia (7)

Aha, ahaha... Yes... That's right!
I was {0}!

あは、あははっ、そう……そう!
私、{0}だったのッ!

啊哈,啊哈哈,没错……没错!
我,是{0}啊!

SQ

Gnosia (7)

That's right - I was like, totally {0}!
Reborn all new and improved!

ハーイSQちゃん{0}でしたぁ。
生まれ変わったアタシのことも可愛がってNE!

人家其实是{0}啦。
今后也请继续疼爱重生的人家哦!

Raqio

Gnosia (7)

That's right, I'm {0}. It's obvious, isn't it?
Me! Did you really think I was some stupid human?!
You really are stupid! Ahahahahahahahaaaaa!

そうだよ僕は{0}だよ。当然だろう?
この僕がッ! 人間みたいな愚かな存在だと思ってたのかい!?
度し難いね君達あはははぁはーぁははーぁアアア!

没错啦,我是{0}。这是当然的吧?
难不成你还以为我是人类那种蠢货吗!?
你们真是无可救药啊,啊哈哈哈——哈哈——啊啊啊!

Stella

Gnosia (7)

Come with me, to the world of {0}.
Hehe, let us all go together.

わたしと共に、{0}の世界に来て下さい。
ふふっ、皆様いっしょに頑張りましょうね

跟我一起,前往{0}的世界吧。
呵呵,大伙一起加油吧

Shigemichi

Gnosia (7)

Actually, I'm an alien... {0}.
Surprised, huh? Sorry for hidin' it!

実はオレ、宇宙人……{0}だったんだよ。
驚いたろ? 黙っててスマンかったな

其实我,是外星人……是{0}。
S惊到了吧? 瞒着你们真抱歉了

Chipie

Gnosia (7)

Meow! Meeooow! Ssss! Raaawr!
(Welcome to Hell! I am {0}!
You're in the jungle now, baby!)

ニャ! ナナーニャ! フーッ! シャーッ!
(ウェルカムトゥヘル! 俺が{0}だニャ!
 畜生界を巡らせてやるぜシャー!)

喵! 吱吱喵! 呜! 吓——!
(欢迎来到地狱! 我就是{0}喵!
 带你巡游畜生界啦!)

Remnan

Gnosia (7)

So... nobody noticed me, I see.
I... I am... {0}!

誰も……僕に、気づかなかったんですね。
僕は、僕だって、{0}なんです!

谁都……没有注意到我呢。
我、我可是、{0}啊!

Comet

Gnosia (7)

Sorry! I'm actually the {0}.
Please, forgive me... Just kidding, I don't care!

悪いね! 僕、{0}だったんだよ。
僕を許して、なんて……言わないからね!

抱歉了! 我是{0}。
我不会……奢求你的原谅的!

Yuriko

Default (0)

Face me... Yes, that's good.
Rejoice. You are gazing upon the face of {0}.

こちらを向きなさい。……そう、それでいいわ。
喜びなさい。お前は今、{0}を見ているのです

转向我这边……没错,这样就好。
庆幸吧。你现在,正在仰望着{0}

Jonas

Gnosia (7)

Away withy the filthy world! We shall play in Paradise!
Hahahahaha! {0} is absolutely the scene, you guys!

一切の憂き世を捨て! まるで華園で遊ぶように!
ハハハハハ、{0}は良いぞ諸君!

浮生烦恼皆忘却! 世间任我纵逍遥!
哈哈哈哈,{0}可是很棒啊诸位!

Setsu

Gnosia (7)

Looking into your eyes like this, {0}...
I can see that the universe has always been perverted.

こうして、{0}の目で眺めてみれば。
この宇宙は、最初から狂っていたんだよ

像这样,用{0}的眼睛眺望这个世界。
就知道这个世界,从一开始就疯狂了

Otome

Gnosia (7)

I didn't want to become {0}.
But, well, now I am {0}, so...

あたし、{0}になるの、嫌でした。
でも、もうあたし、{0}だから……

我……并不想变成{0}。
但是……我已经是{0}了……

Sha-Ming

Gnosia (7)

Well, since the moment I became {0}...
You guys had already lost...

つまりこの俺、沙明が{0}だった時点で。
お前らの敗けは、決まっていたのさ……

也就是说,当我沙明处于{0}方时。
你们的败北就已经确定了……

Kukrushka

Gnosia (7)

(Kukrushka was {0}...)

(ククルシカが{0}だったのだ……)

(库库西卡其实是{0}……)

Character Introductions?#

No "generic" debate lines for characters introducing themselves like this are used in the final game, perhaps because they would have become quite tedious to go through repeatedly given the size of the game's cast. Their internal label is "t_aisatu", presumably from 挨拶 (aisatsu, "a greeting") or its verb form 挨拶する (aisatsu suru).

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Player

N/A

You greeted the crew.

乗組員たちに挨拶した

向各位船员打了招呼

Gina

(none)

{0}. Hello.

{0}。よろしく

{0}。请多指教

SQ

(none)

Heeeeey! It's {0}!

やほー、{0}だよ

呀嚯,人家叫{0}呦

Raqio

(none)

I'm {0}. Remember it.
It's no exaggeration to say that the universe was born with me.

僕は{0}。覚えておくといい。
僕と共に宇宙は産まれたといっても過言ではない

我叫{0}。要记清楚了。
因为这宇宙都可以说是为我而生的

Stella

(none)

My name is {0}.

わたし、{0}といいます。

我叫做{0}。

Shigemichi

(none)

Yo! I'm {0}. Nice to meetcha!

おっす、オレ{0}。よろしくな!

呦,我叫{0}。请多指教!

Chipie

(none)

I'm Chipie. Just a regular ol' cat guy.

俺はシピ。ただのネコ野郎ですよ

我叫希皮。单纯就是个猫奴

Remnan

(none)

My name is {0}. Pleased to meet you.

僕の名前は{0}です。よろしくおねがいします。

我名叫{0}。请多指教。

Comet

Default (0)

I'm {0}, age 16!

僕は{0}16才!

我叫{0},16岁!

Yuriko

Default (0)

My name is {0}. A pleasure, I'm sure.

{0}と申します。お見知りおきを

我叫{0}。请多关照了

Jonas

Happy (1)

I am {0}. Greetings.

{0}だ。よろしく頼む

我是{0}。请多指教�

Setsu

Default (0)

I'm {0}. Friend or foe, we're in this together.
Our fates are intertwined.

私は{0}。敵も味方も、よろしくね。
言ってみれば、私たちは運命共同体だから

我叫{0}。敌人和同伴都请多指教。
说起来,我们是命运共同体呢

Otome

Relieved (6)

I, um... My name is {0}.
I'm still getting the hang of things, but I'll do my best.

あの……あたし、{0}といいます。
まだ分からないことが多いけど、がんばります

那个……我叫{0}。
虽然还有很多不明白的事,但我会努力的

Sha-Ming

Default (0)

I'm {0}. Last name is Sha, first name is Ming. OK?
Get it wrong and I'll just refer to you as "Meat".

俺が{0}だ。姓が沙で名前が明。OK?
間違えた奴は「肉」と呼んでやるからな

我是{0}。姓“沙”名叫“明”。OK?
谁要是搞错了我就喊他二货

Kukrushka

Default (0)

(This girl's name is {0}.
{0} doesn't speak. No one has ever heard her voice.
However {0} is quite eloquent, using expression and gestures to speak.)

(この少女の名は{0}。
 {0}は喋らない。誰も少女の声を聞いたことがない。
 だが{0}は能弁だ。豊かな表情と手振り、眼差しで語りかける)

(这位少女名叫{0}。
 {0}从不说话。谁都没有听过这位少女的声音。
 但{0}很擅辩。会用丰富的表情、小动作以及眼神来说话)

Alternate Human Victory Lines#

These lines are fairly similar to some of the used lines for character comments upon winning a loop as a human, but were left unused for unknown reasons. Their internal label is "t_shori".

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Player

Relieved (6)

The threat of {0} is gone from the ship.
Victory...!

船内には、{0}の脅威は存在しない。
勝ったのだ……!

舰内不存在{0}的威胁了。\n我们赢了……!

Gina

Relieved (6)

So now, this place is...
Free of {0}.

ここには、もう……
{0}はいないんだね

这里已经……
没有{0}了呢

SQ

Default (0)

OK, the {0} is like, all gone!
Now we can finally just chill!

さて、{0}もいなくなったし!
こっからは気楽に行こーね

那么,{0}也已经不存在了。
接下来就玩得开心点吧

Raqio

Happy (1)

So it seems I've beaten the {0}.
Or rather, we've beaten them, I guess...

どうやら僕は、{0}に勝ったようだね。
いや、勝ったのは、僕たち、か……

看来我赢过{0}了呢。
不,应该是“我们”……

Stella

Relieved (6)

The ship is all clear. No sign of {0}.
We did it...!

船内オールクリア。{0}の気配はありません。
……わたしたち、やりました!

已扫清舰内敌人。没有{0}的气息了。
……我们成功呢!

Shigemichi

Relieved (6)

We win! The humans win!

オレたち人間の勝利だぜ!

是我们人类赢了!

Chipie

Default (0)

Nice. So no more {0}, eh?
Wonder what'll happen to them now...

やったな。{0}はもういないんだろ?
……あいつら、これからどうなるんだろうな

太好了。已经没有{0}了对吧?
……那些家伙,不知道今后会怎样呢

Remnan

Happy (1)

So... we got rid of the {0}...?
I'm so lucky... to have been on this ship with all of you...

{0}を、排除できた……?
僕は、運が良かったです。貴方たちと一緒の船で……

成功排除{0}了?
能和你们在一艘飞船上,我运气真好啊……

Comet

Relieved (6)

So, the {0} is gone, huh? We're all done?
Hehe, what do you guys wanna do now?

{0}反応、消えたって? もうオシマイ?
へへっ、今度は何して遊ぼうか?

{0}反应消失了? 已经结束了?
嘿嘿,那接下来要玩些什么好呢?

Yuriko

Worried (5)

{0} is a fragile thing after all.
Much like humans...

{0}というのも、脆いものですね。
人間と大して変わらない……

{0}这种家伙,也够脆弱的呢。
和人类并没有多大差别……

Jonas

Happy (1)

{0} is no more; 'tis known.
Now, my time of childlike play must also end...

{0}、活動停止を記録。
さて、これで私の遊びも終わる……

已记录到{0}活动停止。
好了,这样一来我的游戏也结束了

Setsu

Worried (5)

The {0} is gone, and I'm still alive.
Did I win? But, I...
I want to become stronger still...

{0}が消えて、私はまだ生きてる。
勝ったの? でも、私は……
強くなりたいよ、もっと

{0}消失了,我依旧还活着。
赢了吗?、但是……
我还想……变得更强

Otome

Upset (3)

{0} is gone...
It's strange... So many things are strange...

{0}さん、いなくなっちゃいました。
不思議……。いろんなことが、不思議みたい

{0},已经没有了。
真不可思议……各方面都很不可思议呢

Sha-Ming

Happy (1)

A-ha! All the {0}, gone!
Nice one, me!

アッハァ! {0}全滅!
やったぜ俺!

啊哈! {0}全灭!
我可真能干

Kukrushka

Happy (1)

(Kukrushka quietly enjoys the victory.)

(静かに、勝利を喜んでいる)

(库库西卡静静地为胜利而喜悦)

Unused Player Lines#

The blank-slate player character has dialogue lines set to correspond to certain types of comments that only NPCs can make in the final game.

Context

Text (EN)

Text (JA)

Text (ZH-S)

Opening comment (when no one has died)

You were happy to find that nobody had been attacked.

誰も襲われなかったことを喜んだ

我为任何人都没遇袭而表示开心

Opening comment (when one or two people have died)

You mourned {0}'s death...

{0}が襲われたことを悲しんだ……

我为{0}被袭击而感到悲伤……

Reaction to unopposed role claim

Only {1} claimed the role of {0}.

{0}に名乗り出たのは{1}だけだった

自称是{0}的只有{1}一个

Reaction to two competing role claims

{1} claimed the role of {0}.

{1}の二人が{0}に名乗り出た

{1}两人自称是{0}

Reaction to three or more competing role claims

{1} claimed the role of {0}.

{0}に{1}が名乗り出た

{1}自称是{0}

Point Out Mistake

You pointed out that {0}'s logic is flawed.

{0}の論理が間違っていることを指摘した

指出{0}的理论存在错误

That's Obvious

You stated that it's a bit late for comments like that.

そんなことは今さら言わなくていい、と告げた

说:事到如今用不着刻意说这种事

Revealed as Definite Enemy

They've seen through your lie...

嘘が見抜かれてしまった……

谎言被看穿了……

Noting that there's nothing left to say

You proposed starting the vote if nobody has anything to say.

誰も発言しないなら投票を始めようか、と提案した

提议说:如果谁都不打算发言了的话就开始投票吧

Reaction to indecisive Freeze Everyone/Freeze Nobody vote

Time has run out, so nothing will be done for the time being...

……時間切れのため、今回は何もしないことになった

……时间到了,于是这次就什么都没做

Alternate Definite Enemy Lines#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: These appear to be used in the Switch version. Investigation is needed to confirm this for the Switch version and to check the Steam version.

These lines make up one of the sets assigned to the Definite Enemy action, but are never used for it. The used Definite Enemy lines only have variants accounting for the target's status (whether they're known to be a specific enemy role or known to not be a specific crew role), rather than for how the target was found out like in this set.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Discussion Log

N/A

{0}'s statements don't add up.

{0}の主張は破綻してる

{0}的主张存在破绽

Player

N/A

You pointed out the inconsistencies in {0}'s comments.

{0}の発言の矛盾を指摘した

指出{0}的发言存在矛盾

Gina

Worried (5)

Something about {0} is wrong.

{0}は間違ってる。だから……
{0}は、嘘をついてる

{0}说的不对。所以……
{0}在撒谎

Raqio

Relieved (6)

Haha, you've screwed up, {0}.
Your argument makes no sense.
You're screwed now. Ahahahaha!

ははっ、ボロを出したね{0}。
君の論理、破綻してるけど。どうすンの?
どうしようも無いよね。あははははは!

哈哈,你露出狐狸尾巴了呢,{0}。
你身上出现了破绽,你要怎么办?
完全没办法了吧。啊哈哈哈哈!

Stella

Angry (2)

{0}'s account does not match the current data.
Therefore, {0}'s account cannot be trusted.
How unfortunate...

{0}様の証言は、現在までのデータと一致しません。
よって、{0}様の証言に信頼性は皆無です。
……残念です

{0}阁下的证言,和目前为止的信息不一致。
因此,{0}阁下的证言毫无可信度。
……很遗憾

Remnan

Upset (3)

Um, hey! The data, uh...
{0}'s data doesn't make sense!
So something is definitely fishy with {0}!

あ、あのっ! データが……
{0}さんのデータ、矛盾してて!
だから{0}さん、絶対におかしいんです!

那、那个……数据……
{0}的数据,存在矛盾!
所以{0},绝对有问题!

Yuriko

Relieved (6)

You've made a fatal mistake, {0}.
Your inconsistencies in speech and behavior have proven to be your downfall.

失策を犯しましたね、{0}。
言動に矛盾を呈してしまった以上、お前はここまでです

你失误了呢,{0}。
既然你的言行表现出了矛盾,那你就到此为止了

Jonas

Happy (1)

Thus, it hath been... proventh...ed...
{0} is a liar, liar... Pants... on fire.

……かくて証明は完成せり。
{0}の主張、偽なり、と

……证明已完成。
{0}的主张是假的

Setsu

Worried (5)

This makes no sense... {0}'s statements are contradicting.
So that means that {0} is lying... right?

……おかしい。これまでの情報と、{0}の主張が食い違ってる。
つまり、{0}は嘘をついてる……の?

……好奇怪。至今为止的情报,和{0}的主张相违背。
也就是说,{0}在撒谎……吗?

Otome

Worried (5)

Huh...? {0}'s comments are sort of... uneven.
So it looks like {0} is the one who's off...

……あれ? {0}さんの言ったこと、その、矛盾しちゃってます。
だから、変なのは{0}さんみたい……

……哎? {0}说的话……呃……是矛盾的。
所以,可疑的人似乎是{0}呢……

Placeholder Definite Human/Definite Enemy Lines#

In the Vita version's script, each character that cannot use the Definite Human and Definite Enemy actions (SQ, Shigemichi, Chipie, Comet, Sha-Ming, and Kukrushka) is assigned these lines for those actions, so there are a total of six copies of each. The duplicate strings were removed for the Switch version's Japanese script, but in its English script, some of the lines were localized twice or even three times, thus becoming duplicated (sort of) once again...

In the Steam release's code, the second set of English lines is assigned only to SQ, and the one case of a third English line is assigned only to Sha-Ming.

Context

Expression

Text (EN, default)

Text (EN, SQ only)

Text (EN, Sha‑Ming only)

Text (JA)

Text (ZH-S)

Notes

Definite Human (with role)

Default (0)

It's pretty obvious that {0} is definitely {1}.
Any objections?

It's like, so obvious that {0} is definitely {1}?
Right?

状況的に、{0}は{1}で確定。
反論、ある?

从现状来看,已经可以确定{0}是{1}了。
有人反对吗?

Japanese and Chinese lines are identical to Gina's (used) line for this situation.

Definite Human (without role)

Default (0)

{0} is human. I think we can agree on this.

{0} is human. Like, definitely.

{0}は、人。これは確定でいいと思う

{0}是人类。我觉得这一点已经可以确定了

Japanese line, Chinese line, and the default English line are identical to Gina's (used) line for this situation.

Definite Enemy (with role)

Default (0)

{0} is lying.
There's no way you're {1}.

{0} is sooo lying.
There's like, no way you're {1}.

{0}は、嘘をついてる。
あなたは{1}じゃない、確実に

{0}在撒谎。
你并不是{1},这点是可以肯定的

Japanese line is nearly identical to Gina's (used) line for this situation, differing only by one word (確実に instead of 絶対に); Chinese line is identical to Gina's.

Definite Enemy (Gnosia)

Worried (5)

{0} is... {1}. They have to be.

{0} is... {1}. Like, for serious, you guys.

{0} is... {1}. Has to be.

{0}は……{1}。どう考えても、そう

{0}……是{1}。不管怎么想都一定是

Default English line is nearly identical to Gina's (used) line for this situation, differing only by the expression (5 instead of 3).

Definite Enemy (AC Follower)

(none)

{0} is {1}. AC.

{0}は{1}。AC

{0}是{1}。AC

Definite Enemy (Bug)

(none)

{0} is {1}. Bug.

{0}は{1}だ。バグ

{0}是{1}。BUG

Definite Enemy (unused type)

(none)

Something about {0} is wrong.

Something about {0} is just like, wrong?

{0}、おかしい。

{0}很奇怪。

Default English line is identical to Gina's line for this situation.

Definite Enemy (AC Follower or Bug)

Default (0)

{0} is not Gnosia. This is a fact.
But {0} is lying. This is also a fact.

{0} is not Gnosia. Like, definitely.
But {0} is like, lying? Like, also definitely?

{0}はグノーシアじゃない。これは確実。
でも{0}は嘘をついてる。これも、確実

{0}不是古诺希亚。这是可以肯定的。
但{0}在撒谎。这点也是可以肯定的

Japanese line, Chinese line, and the default English line are identical to Gina's (used) line for this situation.

Other Unused Character Actions#

Raqio has two assigned lines for reacting to an indecisive Freeze Everyone/Freeze Nobody vote, but the second is never used.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Raqio

Worried (5)

Let's leave it here for tonight...
Nothing good is going to come of this anyway.

……今晩はここまでにしようじゃないか。
凡愚が何人集おうと、良智は出ないのさ

……今晚就到此为止吧。
愚蠢的凡人不管有多少,也想不出什么好点子

This line would've been used for Jonas using the Freeze All action, but he doesn't have the other lines needed for this action assigned (two versions of a final comment depending on whether the majority of characters agreed or disagreed with it), indicating that he can't actually use it in-game.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Jonas

Angry (2)

All those who claimed to be the {0}. Hear my words, one and all.
The sacrifice you make today shall not be forgotten by mankind.
Freeze 'em ALL!

{0}達よ。皆、聞くがいい。
諸君は尊い犠牲だよ。人類にとっての、だ。
――{0}全員の凍結を提案するッ!

{0}们啊。都听我说。
你们的牺牲,是为了人类的光荣牺牲。
——我提议将{0}全部冻结!

This line is assigned to Sha-Ming using the Retaliate action, but his maximum Logic stat of 6.5 falls far short of the 25 Logic required to use it, so he never does.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Sha-Ming

Default (0)

What the hell is wrong with you, {0}?!
If anyone here is fishy, it's clearly YOU!

おいおい調子コいてんなよ{0}。
俺よかお前のが、よっぽど人外クセーっての

喂喂,别给我蹬鼻子上脸啊,{0}。
比起我你才是更不像个人吧

Similarly, because Remnan's Charisma stat maxes out at 2, his line for the Step Forward action (which requires 10 Charisma) goes unused.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Remnan

(none)

Could the {0} please come forward...?

{0}の方、名乗り出てください……

{0}请亮明身份吧……

Each character that can use Definite Enemy has a unique dialogue line for using it on someone who's confirmed to be a Bug, but it has a hidden requirement of 30 Logic to be used instead of the default type of line (about how the target couldn't possibly be a particular human role). Remnan's maximum Logic stat is only 28, so his line for this scenario is never seen.

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Remnan

Surprised (4)

What, huh?! Just what is it with you?!
{0}, why were you brought into this world?!

何なんだ、何なんですか貴方は!
{0}さん、貴方はどうしてこの世界にいるんです!

你究竟……你究竟是什么啊!
{0},你到底为什么会在这个世界上!

Eliminated Humans' Last Words?#

From context, these lines appear to be for human characters addressing a Gnosia player character who's about to eliminate them, but in the final game choosing a character to eliminate at night results in no additional dialogue (outside of certain story events), and the only dialogue upon winning a loop as Gnosia is the comments from any surviving Gnosia allies. Their internal label is "t_karare".

Speaker

Expression

Text (EN)

Text (JA)

Text (ZH-S)

Player

Surprised (4)

Y-you...!
So you were {0}!

お、お前は……!
お前が{0}だったのか!

啊,你是……!
原来你是{0}啊!

Gina

Surprised (4)

I understand. I...
You're {0}. I was human.

ああ、分かった。私……
あなたが{0}。私は、人間だったんだ

啊啊,终于明白了……
你是{0}。而我……确实是人类啊

SQ

Surprised (4)

OMG! {0}?! Like, seriously?!
You wanna maybe... like, let me off? No...?

わっ! {0}? マジで!?
見逃して……は……くれないよね、やっぱ

哇! {0}? 怎么会!?
求你放过我……是不可能的吧

Raqio

Surprised (4)

You're the {0}? And you've come to eliminate me?
Aha, this is amusing. Ahahahahahaha...

君が{0}? それで、僕を襲いに来たの?
あはっ、面白いねソレ。あはははははははははは……

你是{0}? 于是呢?来袭击我吗?
啊哈,真有意思。啊哈哈哈哈哈哈哈哈哈哈……

Stella

Angry (2)

You're... {0}?!
No! Stay away!

あなたは……{0}!?
イヤっ! 来ないで!

你是……{0}!?
不要啊! 别过来!

Shigemichi

Surprised (4)

What?! So YOU were {0}?!
Dammit! I really screwed up on this one!

おおお、お前まさか{0}!?
ちくしょう、ぬかったぜ……!

喔喔喔,你难道是{0}!?
可恶,大意了……!

Chipie

Upset (3)

{0}... So it was you. You're gonna take me out, eh?
Well, I guess you're tryin' your best to survive...

お前か……{0}。俺を襲うんだろ?
そうだな、お前も頑張って生きてるんだよ、な……

是你啊……{0}。你要袭击我是吧?
也是啊,你也是很拼命地在活着,对吧……

Remnan

Surprised (4)

{0}...?!
But... why...?!
Is... is this where it all ends for me...?!

――{0}ッ!?
そんな、僕は……ここまで?
ここで、終わり……なの?

——{0}!?
怎么会,我……就此为止了吗?
到这里就……结束了……吗?

Comet

Happy (1)

Hehehehe... Uh-oh. So it was you, {0}.
Good luck... everybody...

へへへへ……やっちまった。{0}だ。
皆……あと、は……

嘿嘿嘿嘿……被干掉了。{0}。
大伙……之后,就……

Yuriko

Default (0)

{0}...
Hehe, do as you please.
This will change nothing...

……{0}。
ふふっ、好きになさいな。
どちらでもきっと、変わらないのだから……

……{0}。
呵呵,随你便吧。
不管怎样,结果肯定都没差别……

Jonas

Angry (2)

Aha! So you finally show yourself before me, {0}.
Now, let us play!

ようやく私の前に現れたか……{0}。
さあ、遊びを始めようじゃないか!

终于出现在我面前了啊……{0}。
来,让我们开始游戏吧!

Setsu

Surprised (4)

{0}! I...
I won't give up. I... refuse to give up!

{0}! あぁ、また私は……
諦めない。私は……諦めないからね!

{0}! 啊啊,我居然又……
不会放弃的……我……不会放弃的!

Otome

Happy (1)

*Squeak*... {0}?
Um, please wait... Please?
I want to write out a goodbye to everyone...

キュ……{0}さん?
あの、少し待ってほしいの。いいですか?
みんなに、お別れの言葉、書いておきたいんです

咻……{0}?
那个,能稍微等一下吗?
我想给大家写段告别的话

Sha-Ming

Surprised (4)

Hey hey HEY! {0}!
You're coming after ME now?!
That's messed up, man...

おいおいおいおい{0}!
ここでまさかの俺狙いかよ!
そりゃキツいって……

喂喂喂喂{0}!
你来这儿难不成是要干掉我?
那很疼的啦……

Kukrushka

Relieved (6)

(Kukrushka, under attack by {0},
smiles faintly, but frighteningly...)

(ククルシカは、{0}の襲撃を受けて、
 うっすらと微笑んだ……)

(库库西卡受到{0}的袭击,
 她淡淡地微笑着……)

Unused Rooms#

These placeholder names and descriptions for additional rooms to visit at night were removed from the English release of the Switch version, and the Steam port's script uses an even simpler placeholder string ("dammy") in place of what would be their English translations. Interestingly enough, the locations of all four of these rooms are still labeled on the map of the ship seen in the final game, and the (used) Power Room's description references its connection to the Gravity Control Room on said map.

Text (JA)

Text (ZH-S)

Translation

重力管理室(未使用)

重力管理室(未使用)

Gravity Control Room (Unused)

重力管理室の説明文

重力管理室的说明文

Description of Gravity Control Room

ミーティングルーム(未使用)

会议室(未使用)

Meeting Room (Unused)

ミーティングルームの説明文

会议室的说明文

Description of Meeting Room

セーフルーム(未使用)

安全屋(未使用)

Safe Room (Unused)

セーフルームの説明文

安全屋的说明文

Description of Safe Room

空調管理室(未使用)

空调管理室(未使用)

Air Conditioning Room (Unused)

空調管理室の説明文

空调管理室的说明文

Description of Air Conditioning Room

Placeholder "Werewolf" Role Claims#

Also missing from the English script is this set of placeholder lines for invalid types of role-claim action, which use Werewolf-themed role names (most of which match the names used internally for those roles in various parts of the code) rather than their final versions.

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

Text (JA)

Text (ZH-S)

Translation

{0}使わない:不明

{0}未使用:不明

{0} Don't use: Unknown

{0}使わない:村人

{0}未使用:村民

{0} Don't use: Villager

{0}使わない:狩人

{0}未使用:猎人

{0} Don't use: Hunter

{0}使わない:共有

{0}未使用:共有

{0} Don't use: Sharing

{0}使わない:狐

{0}未使用:狐狸

{0} Don't use: Fox

{0}使わない:狂人

{0}未使用:狂人

{0} Don't use: Madman

{0}使わない:人狼

{0}未使用:人狼

{0} Don't use: Werewolf

Steam-Exclusive Unused Dialogue#

Oddly enough, despite otherwise being a straightforward port, the Steam release added quite a few new lines of dialogue to the script that aren't assigned for use anywhere in the game. Note that due to how that version handles dialogue coding, which expressions these lines would've used is unknown.

From context and its position in the script, this seems to have been meant as an alternate line for SQ participating in Small Talk about "scary stories".

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

SQ

So like, you guys know that weird pod in the cold sleep room?
LeVi said like, nobody knows who used it? And it's like locked? It's SO spooky!

コールドスリープ室にさ、変なポッドあるの知ってる?
LeViちんが言ってたケド……アレって誰が使ったかワカンナイし、力ずくでこじ開けたみたいな跡あるんだって。怖くNE?

你们知道吗?在冷冻睡眠室里,有个奇怪的维生舱。
LeVi说了……不知道那是谁用的,
上面好像有用蛮力撬开的迹象。很可怕吧?

Used

You know that black bottle in the cafeteria spice rack?
Yeeaah, turns out it's actually like, hair tonic...?

食堂の調味料置き場に、黒いビンあるでしょ?
アレ、実は育毛剤なのよNE……

在食堂的调料架那里,有个黑色的瓶子对吧?
那个其实是生发剂吧……

Similarly, this line appears to be an alternate version of Shigemichi's line for initiating Small Talk about food.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Shigemichi

Ya know, the cafeteria food here smells kinda like bugs...
Can we do somethin' about that?

なあ、ここの食堂のメシ、ちょっと虫みたいなニオイすんだけど……
アレ何とかならんかな

话说,这儿的食堂的饭菜,有点虫子一样的味道……
不能想办法解决一下吗

Used

Ya know, the cafeteria food here smells kinda like bugs, don't it?
I really just want some good ol' cup noodles.

なあ、ここの食堂のメシって、ちょっと虫みたいなニオイせんか?
正直カップ麺が恋しくなってきたわ……

话说,这儿的食堂的饭菜,有点虫子一样的味道哎。
老实说我都怀念起泡面了

This one's an alternate version of Kukrushka's line for using Exaggerate when doubting someone...

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Kukrushka

({1} is cruel...
Kukrushka shivers as if to warn everyone.)

({1}は、ひどいことをするから……と。
 ククルシカの体が小さく震えている)

(库库西卡的身体在微微颤抖。
 似乎在说{1}会做很过分的事)

Used

({1} scares me...
Kukrushka's body language says as much, as she shivers.)

({1}が、怖い……と。
 ククルシカの体が小さく震えている)

(库库西卡的身体在微微颤抖。
 似乎在说{1}很可怕)

...while this alternate line would be for Sha‑Ming defending someone who's being doubted.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Sha‑Ming

What the hell are you guys talking about?!
Is {0} really that sketchy?

カーッ、見境ねぇなお前ら!
言うほど{0}怪しいか?

呸,你可真是没眼光啊!
{0}有你说得那么可疑吗?

Used

Huh?
Oh, OK. I'm gonna take {0}'s side on this one.

ンー?
あー、なるほどねェ。ここは{0}の味方しとくわ

嗯?
啊,原来如此啊。那就由我来当{0}的同伴吧

This line matches up with one for Setsu disagreeing with a Vote action.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Setsu

I can't agree with that.
It's dangerous to rely too much on the Engineer's report.
It may be just what the enemy wants.

賛成できないな。
エンジニアの報告を重視しすぎるのも危険だよ。
敵の思惑にはまりかねない

我无法赞同。
太过于重视工程师报告也很危险。
说不定会中敌人的圈套

Used

I can't agree with that.
It's dangerous to narrow our choices down too far.
The enemy could be behind this.

賛成できないな。
投票先をあまり絞り過ぎるのも危険だよ。
敵に裏をかかれかねない

我无法赞同。
把投票对象范围缩得太小也很危险。
难免被敌人钻了空子

And finally, this line likely corresponds to the one for Yuriko "saying goodbye" (or, well, the equivalent, anyway) to someone who's just been selected for cold sleep.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Yuriko

When the time eventually comes...
I will wake you.

……いずれ、時が来れば。
必ずお前を目覚めさせます

……那一刻终会到来。
我一定会让你苏醒过来的

Used

You serve no purpose anyhow.

……さほど役に立たないのね

……真是派不上用场啊

There are also unused alternate versions of lines from story scenes; this one is from a scene triggered by losing to a Gnosia team of SQ and Jonas. In context, the change in wording implies that SQ would be human rather than a Gnosia here, but that isn't possible for this event.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

SQ

But it's cool. You're gonna be like, fine, {0}.
SQ here has got your back!

でも安心してねん。{0}はダイジョウブだから。
SQちゃんが守ってあげるよー

但放心吧。{0}你是不要紧的呦。
人家会保护你的

Used

But it's cool. You're gonna be like, fine, {0}.
I've got your back!

でも安心してねん。{0}はダイジョウブだから。
アタシが守ってあげるよー

但放心吧。{0}你是不要紧的呦。
人家会保护你的

These lines are found in the script for a short scene that occurs at the start of a loop when the player and Sha‑Ming are both Gnosia.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Sha‑Ming

We even got on this ship for those losers who missed their chance to disappear.
And damn, I'm really good at my job!

消し損ねた人間追っかけて、こんな船にまで乗り込んじゃうとか。
俺、そんな仕事熱心なキャラでしたっけ?

可咱们甚至追着那些没杀光的人,都潜入这艘飞船上来了。
我……是那么热心于工作的家伙吗?

We're sending all these other people somewhere better.
But what about me, huh? I wanna go, too!

俺ら、他人イかせてばっかじゃん。
あーあ、たまにゃ俺もイきたいんですけど?

咱们这是光让别人高潮了。
偶尔我也想自己爽爽啊

Huh... But like...
I learned some things I kinda wish I hadn't.

フゥウ……それにしてもなあ。
余計なコト知らなきゃ良かったぜ

唉……话说回来……
要是没知道那些多余的事就好了

Like how humans living in this universe is all just a big mistake.
That's just kinda depressing, ya know?

この宇宙で人間が生きてんのが、ただのミステイクなんて、よ。
知らぬがブッダつー話だろ

——“人类会生活在这个宇宙,单纯只是个错误。”
老话说无知便是福,我现在才明白啊

These lines are from early on in the "Citizen Slime" event, in the scene where Remnan is attacked.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Sha‑Ming

It's too late for "help".

そんなんじゃもう助かんねぇだろ

这样已经没救了吧

Used

Yeah, that's a bit too far gone.

あーあ、そりゃもうダメだわ

嗯嗯,完全没救了

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Sha‑Ming

Run...!

――走れ!

——快跑啊!

Used

Hey, why're you starin', {0}? I'm gettin' outta here.
Leave Remnan, he's already screwed.
Run...!

おい、ぼんやりしてんなよ{0}。逃げっぞ?
レムナンはほっとけって。こいつぁもうアウトだ。
――走れ!

喂,别发呆了{0}。快逃啊。
别管雷木楠了。这家伙已经没救了。
——快跑!

From early in the "Allacosia" event:

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Gina

If anything were to happen...
Well...

もし、何かあったら。
そのときは……

如果发生了什么意外的话。
到那时候……

I want to avoid going to sleep...
At least until this ship passes through Allacosia...

この船が……アラコシアを、抜けるまでは。
眠らないで、いたいな……

在这艘飞船……穿过阿拉霍西亚之前。
我希望你不要……被送去冷冻睡眠了……

Used

I want to avoid going to sleep...
At least until this ship passes through Allacosia, so...

……この船が、アラコシアを抜けるまでは。
眠らないで、いたい。だから……

在这艘飞船……穿过阿拉霍西亚之前。
我希望你不要……被送去冷冻睡眠了……

From the final scene of the "Setsu's Origins" event:

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Player

Setsu's death would be permanent! Not a single future in which Setsu is alive would remain...

セツの死が、永遠に確定してしまう!セツが生きられる未来が……ひとつも、無くなる

塞思的死,会永远成为现实!塞思活着的未来……就再也不存在了

Used

Setsu's death would be permanent! If Setsu dies... everything ends here...

セツの死が、永遠に確定してしまう!セツが死んだまま、ここで全てが……終わってしまう

塞思的死,会永远成为现实!这一切……伴随着塞思的死而结束

From the "In the Loop" event:

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Setsu

Every universe we looped into contained Gnosia.
I think it's because that's the only place in which we'd be able to continue to exist...

私たちがループしてきた宇宙には、必ず汚染者がいた。
それは恐らく、私たちがこの先も存在を許される宇宙は、そこにしか無いから……なのだろうね

我们进行轮回的宇宙中,必然存在污染者。
我们今后会被允许存在的宇宙……估计也只有这样的宇宙

Used

That's why up to now we were only able to loop into a universe with Gnosia present.
That was the only universe in which we'd be allowed to exist.

だから今まで、汚染者のいる宇宙にしかループできなかったんだ。
私たちがこの先も存在を許される宇宙は、そこにしか無いから

所以至今为止,轮回都只发生在有污染者的宇宙中。
我们今后会被允许存在的宇宙,也只有这样的宇宙

The final line of the normal ending has an only-slightly-changed unused duplicate:

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Thank you for everything, {0}.

今まで、ありがとう。{0}

一直以来,多谢了。{0}

Used

"Thank you for everything, {0}."

「今まで、ありがとう。{0}」

“一直以来,多谢了。{0}”

The following lines are all from the Loop 1 script. Amazingly, there's an alternate version of the very first line of dialogue in the game!

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Setsu

...so that's the current situation. Understand?

……というのが現状。わかった?

……情况就是这样。明白了吗?

Used

Understand?

わかった?

明白了吗?

This line would've been part of Setsu's response if the player replies "I don't think so" when they ask whether you believe humanity should be wiped out.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Setsu

OK, good... I was hoping you'd say that.

……うん。そう言ってくれると期待していたよ

……是吗。我就期待你会这么说

An alternate version of the final line of that same scene.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Setsu

Anyway, first we're gonna have to get through this.
Come on, let's hurry.

ともかく、まずはこの場を切り抜けないとね。
さあ、少し急ごう

总而言之,首先要撑过这个局面呢。
来,走快点吧

Used

Hehe, don't worry. We'll make it through this today, at least.
Come on, let's hurry.

ふふっ、大丈夫だよ。恐らく今日は切り抜けられる。
さあ、少し急ごう

呵呵,没关系。我估计今天还是能挺过去的。
来,走快点吧

From the meeting at the start of the second day, when discussing Gina's disappearance the previous night.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Setsu

Attacked, by one of the three of us here right now...
Whichever of us has been infected by the Gnosia.

今ここにいる、三人のうちの誰か――
グノーシア汚染者に襲われて、ね

是被现在站在这里的三人当中的
某个古诺希亚污染者袭击了呢

Finally, this alternate line is from the version of the scene where Setsu gives the player a Silver Key that occurs if they were the one chosen to be put into cold sleep on the second day.

Speaker

Text (EN)

Text (JA)

Text (ZH-S)

Unused

Setsu

I... don't think I'll be needing it anymore.
{0}, I want you to take it.

もう、私には……必要ないと思うから。
{0}に、持っておいて欲しい

我觉得……我已经用不上它了。
所以希望你能收下

Used

I think you're going to need it.
Hold onto it for me.

{0}には、必要だと思うから。
持っておいて欲しい

我觉得,你会需要它的。
希望你能收下

Obscured Text#

In the scene at the start of Loop 11, the last line of the mid-scene overlay text is partially cut off by the bottom of the screen and thus not legible in-game.

st,gn,sq,jn,kk,nn,sg,lv,rc,cp,cm
D1:

In the Steam version only, the English string for the name of the "action" used at the start of the logic error event is "Blood Clam who leapt through time", but due to length limitations it's displayed as only "Blood Clam who leapt" in-game.

Build Paths#

Found only in the Switch version's script.

JP:

C:\Users\to-ki\Documents\Project\Gnosia\NX64\Release\Gnosia.nss

EN:

I:\Gnosia\Gnosia_prj\Gnosia_prj_EN_switch\NX64\Release\Gnosia.nss

Vita-Exclusive Development Text#

These text strings are found only in the Vita version's script.

Murabito num shusei.

change state to %d

Mujun type:1
Mujun type:2
Mujun type:2jr
Mujun type:2njr
Mujun type:3
Mujun type:5b
Mujun type:5c
Mujun type:5
Mujun type:6
White:%d id=%d
Mujun from num:%d id=%d
Hatan:%d id=%d
kakuList add:%d, line:%d
Recal rate.
Persona Black Finded. from %d to %d
Persona White Finded. from %d to %d
Hatan Last:%d id=%d
Jinro ninzu tarita.
Recal rate at last.
Rate Error!!
Utagai power trust:%f, friend:%f enemyHP:%f
Utagai change trust:%f, friend:%f
Kabai power trust:%f, friend:%f, enemyHP:%f
Kabai change trust:%f, friend:%f
Deadman's trust down:pow %f, from %d to %d
Deadman's friend down:pow %f, from %d to %d
Change trust:lowest %f, from %d to %d

乗員の勝率:%f
グノーシアの勝率:%f
バグの勝率:%f

メインコンソールの説明文
自室の説明文
食堂の説明文
共同寝室1の説明文
コールドスリープ室の説明文
動力室の説明文
医務室の説明文
展望ラウンジの説明文
フリールームの説明文
ロビーの説明文
娯楽室の説明文
ジムの説明文
シャワールームの説明文
LABの説明文
水質管理室の説明文
EVA室の説明文
格納庫の説明文
個室1の説明文
個室3の説明文
個室4の説明文
個室5の説明文
共同寝室2の説明文

これ抜くと自分がバレる:from%d target %d
これ抜くと仲間がバレる:from%d target %d, rate from %f    to %f

se_flush_action
Scenario Engine start!
Scenario Engine stop!
se_select_scenario
se_select_action
選択終了。経過フレーム:%d
no action.
恐らくシナリオが再選択されてるので、行動再選択
se_end_action
do %d,%d
行動の途中変化。
行動完了。経過フレーム:%d
シナリオ選択完了。経過フレーム:%d
Make rate table.
Calc bias.
Calc all bias.
Roller power:%f
Now power a1:%f, a2:%f, c1:%f, c2:%f

from_id:%d to:%d(%d), pow=%f

Gnosia_main_thr
## Gnosia: INIT SUCCEEDED ##
## Gnosia: FINISHED ##

Load TitleMenu Data in script!
Load Game Data in script!
Load All Data in script!

IME was opened.
The size of IME was changed
Text was updated [%d: %d]
Caret was updated
IME was closed.

C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(914) : Assertion Failed (lv->getType() == LuaUtil::LuaValue::TYPE_TABLE)
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(920) : Assertion Failed (langVal->getType() == LuaUtil::LuaValue::TYPE_STRING)
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(860) : Assertion Failed (lv->getType() == LuaUtil::LuaValue::TYPE_STRING)

### TEXT NOT FOUND ###

C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\dialog_util.cpp(%d) canceled

["config.lua" was loaded.]

[Initialization Completed. %f sec]
[SoundManager was Initialized.]
[AppUtil was initialized.]
[ScenarioEngine was initialized.]
[Load OK.]
[coredump userdata]
  Memory Profile  (current/max/memblk size in B)]
    LPDDR   : %12.1f/ %12.1f/ %12.1f
    USSE    : %12.1f/ %12.1f/ %12.1f
    LPDDR UC: %12.1f/ %12.1f/ %12.1f
    CDRAM   : %12.1f/ %12.1f/ %12.1f

opeinig Scenario %d...
Scenario %d open!
Scenario %d close!

{1} {0} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} {2} Now power a1:%f, a2:%f, c1:%f, c2:%f
Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} Now power a1:%f, a2:%f, c1:%f, c2:%f

Mamoru from_id:%d for_id:%d rate:%f
これ抜くと自分がバレる:from%d target %d
これ抜くと仲間がバレる:from%d target %d, rate from %f    to %f
これ抜くと白確が崩れる?:from%d target %d
これ抜くと協力者が破綻する:from%d target %d, rate from %f  Kami from%d,tgt%d,%f
Kami 1st:%d %f,2nd:%d %f
Add jam rate,1st:%d %f,2nd:%d %f+%f
Zatsudan kouka!
Set goat %d!
Uranai person:%d,tgt:%d, black, pow:%f
Uranai person:%d,tgt:%d, white, pow:%f
明らかにグノーシアなのを白と報告・ダメだから修正:from %d to %d
明らかに白なのをグノーシアと報告・ダメだから修正:from %d to %d
エンジニア偽装矛盾チェック実行
エンジニア偽装矛盾修正、自分のため:from %d to %d, change to type %d
でも仲間を犠牲にしたくないから最修正:from %d to %d, change to type %d
エンジニア偽装矛盾修正、他人のため:from %d to %d, change to type %d
エンジニア偽装矛盾修正セズ:from %d to %d, change to type %d
エンジニア偽装矛盾修正、白確修正のため:from %d to %d, change to type %d
エンジニア偽装矛盾修正、協力相手保護のため:from %d to %d, change to type %d
ドクター偽装矛盾チェック実行
ドクター偽装矛盾修正、自分のため:from %d to %d, change to type %d
でも仲間を犠牲にしたくないから最修正:from %d to %d, change to type %d
ドクター偽装矛盾修正、他人のため:from %d to %d, change to type %d
ドクター偽装矛盾修正セズ:from %d to %d, not change to type %d
ドクター偽装矛盾修正、白確修正のため:from %d to %d, change to type %d
ドクター偽装矛盾修正、協力相手保護のため:from %d to %d, change to type %d

C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(272) : Assertion Failed (0)

Other/Misc. Unused Strings#

To do:
This entire section needs to be overhauled and reorganized to account for the additional context given by the Steam release's code.

『膨大な知識の流入』

Werewolf
人狼

Free Conversation
フリー会話

Free Conversation Preparation
フリー会話準備

Register Conversation
会話登録

Register conversation

Chat end
雑談終了

Force end night
夜強制終了

{1} said that {0} is suspicious
{0}が怪しいと{1}が言ってた

Thinking logically, {0} is suspicious
論理的に考えて{0}が怪しい

Thinking logically, {0} is at least human
論理的に考えて、{0}は少なくとも人間だ

Thinking logically, {0} is definitely trustworthy
論理的に考えて、{0}は確実に信用できる

Thinking logically, {0} is not {1}
論理的に考えて、{0}は{1}じゃない

It's strange that {0} hasn't attacked
{0}が襲われてないのはおかしい

It's weird that {0} wasn't attacked.

Coversation Log

Pre-Intro Load
導入前ロード

Scenario Preload

Alt. Image

HardwareOpusDecoder 

ShaderParamBlackWhiteInterpolation

ShaderParam PerCharacterParamBlock

Decoder

MainAudioOut fs::ResultDataCorrupted

fs::ResultTargetLocked

nn::atk::detail::TaskThread

nn::atk::detail::driver::SoundThread

content:/Texture/

loaded:day%d,state%d

%s:/slot%d/past/%s

%s:/slot%d/past %s:/slot%d/%s :/slot

tokki_naiyo

colorname

targetname

Three Sizes 3
スリーサイズ3

Three Sizes 4
スリーサイズ4

Three Sizes 5
スリーサイズ5

Three Sizes 6
スリーサイズ6

Three Sizes 7
スリーサイズ7

Oshiruko's three sizes
おしるこのスリーサイズ

Three sizes are amazing
スリーサイズが実に素晴らしい

Definite Bug
絶対にバグだ

Bug End
バグエンド

Recognized as Enemy
敵認定された

Attacked
襲われる

Explain Sitaution
状況説明

Loop Creation
ループ作成

After Loop Creation
ループ作成後

After Loop creation

Create Loop

Observation lounge
展望ラウンジ

From Room to Lab

Return to Room
部屋に戻る

To Recreation room
娯楽室へ

To Cafeteria
食堂へ

In Cafeteria
食堂にて

In the corridor
廊下にて

In Room
部屋にて

In EVA room
EVA室にて

In Main Console room
部屋にて コンソール

In Recreation room
娯楽室にて

In Observation Deck
展望室にて

In Water Management

In Lobby
ロビーにて

CS Room
CSルーム

Privae room

Corridor night
深夜廊下

Room night
深夜自室

To lower level

Arrival
到着

Reserve Ending
終了イベント予約

Reseve Ending Free talk

com_Noryoku

Liar
嘘つき

See through lie
嘘を見抜く

Notice lie
嘘に気づく

Mourn victim
犠牲者をいたむ

Everybody sleep
みんな眠ろう

Out of Time
時間切れ

None/Gnosia SQ=Mother after successful transplant.
なし・グノーシア時のSQは、移植に成功した母親

React to Groveling
土下座に反応

Groveling Successful
土下座成功

Groveling Failed
土下座失敗

Defense Abuse

Except Otome
オトメ以外

Otome night
夜オトメ

Comet night
夜コメット

Gina/Stella night
夜ジナ・ステラ

Setsu night
夜セツ

Setsu Statement
セツ発言

Setsu conversation
セツの話

After Setsu conversation
セツの話後

After moving
移動後

After change

After remembering
回想後

After introduction
自己紹介の後

After acceptance
受け入れた後

After being frozen
冷凍後

After the Attack
襲った後

Unrelated partner

If Male
男の場合

If not Male
男以外の場合

Male Female coming together
男女合流

No one was attacked
誰も襲われてない

To select screen

To selection screen
選択画面へ

Selection NG
選択NG

Raqio CO
ラキオCO

After Jonas CO
ジョナスCO後

After Gina CO
ジナCO後

After CO
CO後

CS

SQCS

Setsu CS
セツCS

Yuriko CS
夕里子CS

Stella CS
ステラCS

After CS
CS後

Win with Shigemichi
しげみちと勝利

Night Shamin
夜沙明

Shamin appears
沙明出てくる

Comet appears
コメット登場

Remnan disappear
レムナン消える

Gina disappears
ジナ消える

Gina annihilated
ジナ消滅

Gina apologize
謝るジナ

Stella comes out
ステラ出てくる

Hurt victim Comet?

Conversation with Comet
コメットと会話

Comet continued
コメット続き

Opposite Otome
反対オトメ

(Source: Original TCRF research)