This is a sub-page of Gnosia.
Early Guardian Angel Claims#
A full set of debate lines that are set to correspond to each character claiming the Guardian Angel role. Notably, they seem to describe the role as protecting their target via physically guarding them, rather than by delaying the ship's warp as described in its introductory scene in the final game.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Gina |
Default (0) |
I'm the {0}. |
私、{0}だから |
我……是{0}。 |
SQ |
Angry (2) |
Actually, it turns out I'm like, a {0}. I'm like, a total badass! |
なんとSQちゃん{0}だったのです。武闘派ってワケさ! |
人家其实是{0}呦。是武斗派的啦! |
Raqio |
Default (0) |
I'm a {0}. I'm sure fools can't tell the difference, though. |
僕は{0}だ。愚か者には、そうは見えないだろうけどね。 |
我是{0}。虽然在愚者的眼中可能看不出来就是了。 |
Stella |
Upset (3) |
I am a {0}, however I am not skilled in battle. |
わたしは{0}ですが、戦闘は得意じゃありません。 |
我虽然是{0},但我并不擅长战斗。 |
Shigemichi |
Happy (1) |
Hehehe, don't this here gun make it obvious? |
ふっふっふ、この銃を見れば分かるだろ? |
呵呵呵,看到这把枪你们就懂了吧? |
Chipie |
Happy (1) |
Lemme introduce myself once again. |
改めて自己紹介させて貰うわ。 |
让我重新做个自我介绍吧。 |
Remnan |
Happy (1) |
I hadn't said anything, but I'm actually a {0}. |
今まで黙っていましたが、僕……{0}なんです |
虽然至今为止都瞒着大家,但其实我……是{0} |
Comet |
Default (0) |
I'm actually the {0}. |
僕は{0}だからな。 |
我是{0}。 |
Yuriko |
Default (0) |
As {0}, I shall make my own determination... |
{0}として、見極めさせてもらいます。 |
作为{0},就由我来看穿吧。 |
Jonas |
Upset (3) |
On this ship travels a {0} sent directly from... The GOVERNMENT! |
この船には、政府直属の{0}が乗っていてね。 |
这艘飞船上,有着政府直属的{0}。 |
Setsu |
Worried (5) |
I'm a {0}, and can protect against any enemy attack. |
私は{0}だから、敵の襲撃を未然に防ぎうる。 |
我是{0},能预先防范敌人的袭击。 |
Otome |
Happy (1) |
I'm a {0}. |
あたし、{0}なのです。 |
我……是{0}。 |
Sha-Ming |
Relieved (6) |
I'm a {0}, so I'm gonna protect you guys. |
お前らは俺、{0}の沙明が護ってやる。 |
你们由我沙明{0}来守护。 |
Kukrushka |
Relieved (6) |
(The {0} is Kukrushka, it would seem.) |
({0}はククルシカ。そのようだ) |
({0}就是库库西卡,她似乎在这样说) |
Gnosia Claims#
Similarly, these unused lines appear to correspond to characters revealing themselves as Gnosia, though internally they're listed under their own label ("t_imjinro") rather than in the set used for claiming a role ("t_co").
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Player |
Gnosia (7) |
You announced to everyone that you are {0}. |
自分が{0}であることを、皆に告げた |
向大家坦白自己是{0} |
Gina |
Gnosia (7) |
Aha, ahaha... Yes... That's right! |
あは、あははっ、そう……そう! |
啊哈,啊哈哈,没错……没错! |
SQ |
Gnosia (7) |
That's right - I was like, totally {0}! |
ハーイSQちゃん{0}でしたぁ。 |
人家其实是{0}啦。 |
Raqio |
Gnosia (7) |
That's right, I'm {0}. It's obvious, isn't it? |
そうだよ僕は{0}だよ。当然だろう? |
没错啦,我是{0}。这是当然的吧? |
Stella |
Gnosia (7) |
Come with me, to the world of {0}. |
わたしと共に、{0}の世界に来て下さい。 |
跟我一起,前往{0}的世界吧。 |
Shigemichi |
Gnosia (7) |
Actually, I'm an alien... {0}. |
実はオレ、宇宙人……{0}だったんだよ。 |
其实我,是外星人……是{0}。 |
Chipie |
Gnosia (7) |
Meow! Meeooow! Ssss! Raaawr! |
ニャ! ナナーニャ! フーッ! シャーッ! |
喵! 吱吱喵! 呜! 吓——! |
Remnan |
Gnosia (7) |
So... nobody noticed me, I see. |
誰も……僕に、気づかなかったんですね。 |
谁都……没有注意到我呢。 |
Comet |
Gnosia (7) |
Sorry! I'm actually the {0}. |
悪いね! 僕、{0}だったんだよ。 |
抱歉了! 我是{0}。 |
Yuriko |
Default (0) |
Face me... Yes, that's good. |
こちらを向きなさい。……そう、それでいいわ。 |
转向我这边……没错,这样就好。 |
Jonas |
Gnosia (7) |
Away withy the filthy world! We shall play in Paradise! |
一切の憂き世を捨て! まるで華園で遊ぶように! |
浮生烦恼皆忘却! 世间任我纵逍遥! |
Setsu |
Gnosia (7) |
Looking into your eyes like this, {0}... |
こうして、{0}の目で眺めてみれば。 |
像这样,用{0}的眼睛眺望这个世界。 |
Otome |
Gnosia (7) |
I didn't want to become {0}. |
あたし、{0}になるの、嫌でした。 |
我……并不想变成{0}。 |
Sha-Ming |
Gnosia (7) |
Well, since the moment I became {0}... |
つまりこの俺、沙明が{0}だった時点で。 |
也就是说,当我沙明处于{0}方时。 |
Kukrushka |
Gnosia (7) |
(Kukrushka was {0}...) |
(ククルシカが{0}だったのだ……) |
(库库西卡其实是{0}……) |
Character Introductions?#
No "generic" debate lines for characters introducing themselves like this are used in the final game, perhaps because they would have become quite tedious to go through repeatedly given the size of the game's cast. Their internal label is "t_aisatu", presumably from 挨拶 (aisatsu, "a greeting") or its verb form 挨拶する (aisatsu suru).
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Player |
N/A |
You greeted the crew. |
乗組員たちに挨拶した |
向各位船员打了招呼 |
Gina |
(none) |
{0}. Hello. |
{0}。よろしく |
{0}。请多指教 |
SQ |
(none) |
Heeeeey! It's {0}! |
やほー、{0}だよ |
呀嚯,人家叫{0}呦 |
Raqio |
(none) |
I'm {0}. Remember it. |
僕は{0}。覚えておくといい。 |
我叫{0}。要记清楚了。 |
Stella |
(none) |
My name is {0}. |
わたし、{0}といいます。 |
我叫做{0}。 |
Shigemichi |
(none) |
Yo! I'm {0}. Nice to meetcha! |
おっす、オレ{0}。よろしくな! |
呦,我叫{0}。请多指教! |
Chipie |
(none) |
I'm Chipie. Just a regular ol' cat guy. |
俺はシピ。ただのネコ野郎ですよ |
我叫希皮。单纯就是个猫奴 |
Remnan |
(none) |
My name is {0}. Pleased to meet you. |
僕の名前は{0}です。よろしくおねがいします。 |
我名叫{0}。请多指教。 |
Comet |
Default (0) |
I'm {0}, age 16! |
僕は{0}16才! |
我叫{0},16岁! |
Yuriko |
Default (0) |
My name is {0}. A pleasure, I'm sure. |
{0}と申します。お見知りおきを |
我叫{0}。请多关照了 |
Jonas |
Happy (1) |
I am {0}. Greetings. |
{0}だ。よろしく頼む |
我是{0}。请多指教� |
Setsu |
Default (0) |
I'm {0}. Friend or foe, we're in this together. |
私は{0}。敵も味方も、よろしくね。 |
我叫{0}。敌人和同伴都请多指教。 |
Otome |
Relieved (6) |
I, um... My name is {0}. |
あの……あたし、{0}といいます。 |
那个……我叫{0}。 |
Sha-Ming |
Default (0) |
I'm {0}. Last name is Sha, first name is Ming. OK? |
俺が{0}だ。姓が沙で名前が明。OK? |
我是{0}。姓“沙”名叫“明”。OK? |
Kukrushka |
Default (0) |
(This girl's name is {0}. |
(この少女の名は{0}。 |
(这位少女名叫{0}。 |
Alternate Human Victory Lines#
These lines are fairly similar to some of the used lines for character comments upon winning a loop as a human, but were left unused for unknown reasons. Their internal label is "t_shori".
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Player |
Relieved (6) |
The threat of {0} is gone from the ship. |
船内には、{0}の脅威は存在しない。 |
舰内不存在{0}的威胁了。\n我们赢了……! |
Gina |
Relieved (6) |
So now, this place is... |
ここには、もう…… |
这里已经…… |
SQ |
Default (0) |
OK, the {0} is like, all gone! |
さて、{0}もいなくなったし! |
那么,{0}也已经不存在了。 |
Raqio |
Happy (1) |
So it seems I've beaten the {0}. |
どうやら僕は、{0}に勝ったようだね。 |
看来我赢过{0}了呢。 |
Stella |
Relieved (6) |
The ship is all clear. No sign of {0}. |
船内オールクリア。{0}の気配はありません。 |
已扫清舰内敌人。没有{0}的气息了。 |
Shigemichi |
Relieved (6) |
We win! The humans win! |
オレたち人間の勝利だぜ! |
是我们人类赢了! |
Chipie |
Default (0) |
Nice. So no more {0}, eh? |
やったな。{0}はもういないんだろ? |
太好了。已经没有{0}了对吧? |
Remnan |
Happy (1) |
So... we got rid of the {0}...? |
{0}を、排除できた……? |
成功排除{0}了? |
Comet |
Relieved (6) |
So, the {0} is gone, huh? We're all done? |
{0}反応、消えたって? もうオシマイ? |
{0}反应消失了? 已经结束了? |
Yuriko |
Worried (5) |
{0} is a fragile thing after all. |
{0}というのも、脆いものですね。 |
{0}这种家伙,也够脆弱的呢。 |
Jonas |
Happy (1) |
{0} is no more; 'tis known. |
{0}、活動停止を記録。 |
已记录到{0}活动停止。 |
Setsu |
Worried (5) |
The {0} is gone, and I'm still alive. |
{0}が消えて、私はまだ生きてる。 |
{0}消失了,我依旧还活着。 |
Otome |
Upset (3) |
{0} is gone... |
{0}さん、いなくなっちゃいました。 |
{0},已经没有了。 |
Sha-Ming |
Happy (1) |
A-ha! All the {0}, gone! |
アッハァ! {0}全滅! |
啊哈! {0}全灭! |
Kukrushka |
Happy (1) |
(Kukrushka quietly enjoys the victory.) |
(静かに、勝利を喜んでいる) |
(库库西卡静静地为胜利而喜悦) |
Unused Player Lines#
The blank-slate player character has dialogue lines set to correspond to certain types of comments that only NPCs can make in the final game.
Context |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|
Opening comment (when no one has died) |
You were happy to find that nobody had been attacked. |
誰も襲われなかったことを喜んだ |
我为任何人都没遇袭而表示开心 |
Opening comment (when one or two people have died) |
You mourned {0}'s death... |
{0}が襲われたことを悲しんだ…… |
我为{0}被袭击而感到悲伤…… |
Reaction to unopposed role claim |
Only {1} claimed the role of {0}. |
{0}に名乗り出たのは{1}だけだった |
自称是{0}的只有{1}一个 |
Reaction to two competing role claims |
{1} claimed the role of {0}. |
{1}の二人が{0}に名乗り出た |
{1}两人自称是{0} |
Reaction to three or more competing role claims |
{1} claimed the role of {0}. |
{0}に{1}が名乗り出た |
{1}自称是{0} |
Point Out Mistake |
You pointed out that {0}'s logic is flawed. |
{0}の論理が間違っていることを指摘した |
指出{0}的理论存在错误 |
That's Obvious |
You stated that it's a bit late for comments like that. |
そんなことは今さら言わなくていい、と告げた |
说:事到如今用不着刻意说这种事 |
Revealed as Definite Enemy |
They've seen through your lie... |
嘘が見抜かれてしまった…… |
谎言被看穿了…… |
Noting that there's nothing left to say |
You proposed starting the vote if nobody has anything to say. |
誰も発言しないなら投票を始めようか、と提案した |
提议说:如果谁都不打算发言了的话就开始投票吧 |
Reaction to indecisive Freeze Everyone/Freeze Nobody vote |
Time has run out, so nothing will be done for the time being... |
……時間切れのため、今回は何もしないことになった |
……时间到了,于是这次就什么都没做 |
Alternate Definite Enemy Lines#
|
|
This needs some investigation. |
These lines make up one of the sets assigned to the Definite Enemy action, but are never used for it. The used Definite Enemy lines only have variants accounting for the target's status (whether they're known to be a specific enemy role or known to not be a specific crew role), rather than for how the target was found out like in this set.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Discussion Log |
N/A |
{0}'s statements don't add up. |
{0}の主張は破綻してる |
{0}的主张存在破绽 |
Player |
N/A |
You pointed out the inconsistencies in {0}'s comments. |
{0}の発言の矛盾を指摘した |
指出{0}的发言存在矛盾 |
Gina |
Worried (5) |
Something about {0} is wrong. |
{0}は間違ってる。だから…… |
{0}说的不对。所以…… |
Raqio |
Relieved (6) |
Haha, you've screwed up, {0}. |
ははっ、ボロを出したね{0}。 |
哈哈,你露出狐狸尾巴了呢,{0}。 |
Stella |
Angry (2) |
{0}'s account does not match the current data. |
{0}様の証言は、現在までのデータと一致しません。 |
{0}阁下的证言,和目前为止的信息不一致。 |
Remnan |
Upset (3) |
Um, hey! The data, uh... |
あ、あのっ! データが…… |
那、那个……数据…… |
Yuriko |
Relieved (6) |
You've made a fatal mistake, {0}. |
失策を犯しましたね、{0}。 |
你失误了呢,{0}。 |
Jonas |
Happy (1) |
Thus, it hath been... proventh...ed... |
……かくて証明は完成せり。 |
……证明已完成。 |
Setsu |
Worried (5) |
This makes no sense... {0}'s statements are contradicting. |
……おかしい。これまでの情報と、{0}の主張が食い違ってる。 |
……好奇怪。至今为止的情报,和{0}的主张相违背。 |
Otome |
Worried (5) |
Huh...? {0}'s comments are sort of... uneven. |
……あれ? {0}さんの言ったこと、その、矛盾しちゃってます。 |
……哎? {0}说的话……呃……是矛盾的。 |
Placeholder Definite Human/Definite Enemy Lines#
In the Vita version's script, each character that cannot use the Definite Human and Definite Enemy actions (SQ, Shigemichi, Chipie, Comet, Sha-Ming, and Kukrushka) is assigned these lines for those actions, so there are a total of six copies of each. The duplicate strings were removed for the Switch version's Japanese script, but in its English script, some of the lines were localized twice or even three times, thus becoming duplicated (sort of) once again...
In the Steam release's code, the second set of English lines is assigned only to SQ, and the one case of a third English line is assigned only to Sha-Ming.
Context |
Expression |
Text (EN, default) |
Text (EN, SQ only) |
Text (EN, Sha‑Ming only) |
Text (JA) |
Text (ZH-S) |
Notes |
|---|---|---|---|---|---|---|---|
Definite Human (with role) |
Default (0) |
It's pretty obvious that {0} is definitely {1}. |
It's like, so obvious that {0} is definitely {1}? |
状況的に、{0}は{1}で確定。 |
从现状来看,已经可以确定{0}是{1}了。 |
Japanese and Chinese lines are identical to Gina's (used) line for this situation. |
|
Definite Human (without role) |
Default (0) |
{0} is human. I think we can agree on this. |
{0} is human. Like, definitely. |
{0}は、人。これは確定でいいと思う |
{0}是人类。我觉得这一点已经可以确定了 |
Japanese line, Chinese line, and the default English line are identical to Gina's (used) line for this situation. |
|
Definite Enemy (with role) |
Default (0) |
{0} is lying. |
{0} is sooo lying. |
{0}は、嘘をついてる。 |
{0}在撒谎。 |
Japanese line is nearly identical to Gina's (used) line for this situation, differing only by one word (確実に instead of 絶対に); Chinese line is identical to Gina's. |
|
Definite Enemy (Gnosia) |
Worried (5) |
{0} is... {1}. They have to be. |
{0} is... {1}. Like, for serious, you guys. |
{0} is... {1}. Has to be. |
{0}は……{1}。どう考えても、そう |
{0}……是{1}。不管怎么想都一定是 |
Default English line is nearly identical to Gina's (used) line for this situation, differing only by the expression (5 instead of 3). |
Definite Enemy (AC Follower) |
(none) |
{0} is {1}. AC. |
{0}は{1}。AC |
{0}是{1}。AC |
|||
Definite Enemy (Bug) |
(none) |
{0} is {1}. Bug. |
{0}は{1}だ。バグ |
{0}是{1}。BUG |
|||
Definite Enemy (unused type) |
(none) |
Something about {0} is wrong. |
Something about {0} is just like, wrong? |
{0}、おかしい。 |
{0}很奇怪。 |
Default English line is identical to Gina's line for this situation. |
|
Definite Enemy (AC Follower or Bug) |
Default (0) |
{0} is not Gnosia. This is a fact. |
{0} is not Gnosia. Like, definitely. |
{0}はグノーシアじゃない。これは確実。 |
{0}不是古诺希亚。这是可以肯定的。 |
Japanese line, Chinese line, and the default English line are identical to Gina's (used) line for this situation. |
Other Unused Character Actions#
Raqio has two assigned lines for reacting to an indecisive Freeze Everyone/Freeze Nobody vote, but the second is never used.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Raqio |
Worried (5) |
Let's leave it here for tonight... |
……今晩はここまでにしようじゃないか。 |
……今晚就到此为止吧。 |
This line would've been used for Jonas using the Freeze All action, but he doesn't have the other lines needed for this action assigned (two versions of a final comment depending on whether the majority of characters agreed or disagreed with it), indicating that he can't actually use it in-game.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Jonas |
Angry (2) |
All those who claimed to be the {0}. Hear my words, one and all. |
{0}達よ。皆、聞くがいい。 |
{0}们啊。都听我说。 |
This line is assigned to Sha-Ming using the Retaliate action, but his maximum Logic stat of 6.5 falls far short of the 25 Logic required to use it, so he never does.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Sha-Ming |
Default (0) |
What the hell is wrong with you, {0}?! |
おいおい調子コいてんなよ{0}。 |
喂喂,别给我蹬鼻子上脸啊,{0}。 |
Similarly, because Remnan's Charisma stat maxes out at 2, his line for the Step Forward action (which requires 10 Charisma) goes unused.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Remnan |
(none) |
Could the {0} please come forward...? |
{0}の方、名乗り出てください…… |
{0}请亮明身份吧…… |
Each character that can use Definite Enemy has a unique dialogue line for using it on someone who's confirmed to be a Bug, but it has a hidden requirement of 30 Logic to be used instead of the default type of line (about how the target couldn't possibly be a particular human role). Remnan's maximum Logic stat is only 28, so his line for this scenario is never seen.
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Remnan |
Surprised (4) |
What, huh?! Just what is it with you?! |
何なんだ、何なんですか貴方は! |
你究竟……你究竟是什么啊! |
Eliminated Humans' Last Words?#
From context, these lines appear to be for human characters addressing a Gnosia player character who's about to eliminate them, but in the final game choosing a character to eliminate at night results in no additional dialogue (outside of certain story events), and the only dialogue upon winning a loop as Gnosia is the comments from any surviving Gnosia allies. Their internal label is "t_karare".
Speaker |
Expression |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|---|
Player |
Surprised (4) |
Y-you...! |
お、お前は……! |
啊,你是……! |
Gina |
Surprised (4) |
I understand. I... |
ああ、分かった。私…… |
啊啊,终于明白了…… |
SQ |
Surprised (4) |
OMG! {0}?! Like, seriously?! |
わっ! {0}? マジで!? |
哇! {0}? 怎么会!? |
Raqio |
Surprised (4) |
You're the {0}? And you've come to eliminate me? |
君が{0}? それで、僕を襲いに来たの? |
你是{0}? 于是呢?来袭击我吗? |
Stella |
Angry (2) |
You're... {0}?! |
あなたは……{0}!? |
你是……{0}!? |
Shigemichi |
Surprised (4) |
What?! So YOU were {0}?! |
おおお、お前まさか{0}!? |
喔喔喔,你难道是{0}!? |
Chipie |
Upset (3) |
{0}... So it was you. You're gonna take me out, eh? |
お前か……{0}。俺を襲うんだろ? |
是你啊……{0}。你要袭击我是吧? |
Remnan |
Surprised (4) |
{0}...?! |
――{0}ッ!? |
——{0}!? |
Comet |
Happy (1) |
Hehehehe... Uh-oh. So it was you, {0}. |
へへへへ……やっちまった。{0}だ。 |
嘿嘿嘿嘿……被干掉了。{0}。 |
Yuriko |
Default (0) |
{0}... |
……{0}。 |
……{0}。 |
Jonas |
Angry (2) |
Aha! So you finally show yourself before me, {0}. |
ようやく私の前に現れたか……{0}。 |
终于出现在我面前了啊……{0}。 |
Setsu |
Surprised (4) |
{0}! I... |
{0}! あぁ、また私は…… |
{0}! 啊啊,我居然又…… |
Otome |
Happy (1) |
*Squeak*... {0}? |
キュ……{0}さん? |
咻……{0}? |
Sha-Ming |
Surprised (4) |
Hey hey HEY! {0}! |
おいおいおいおい{0}! |
喂喂喂喂{0}! |
Kukrushka |
Relieved (6) |
(Kukrushka, under attack by {0}, |
(ククルシカは、{0}の襲撃を受けて、 |
(库库西卡受到{0}的袭击, |
Unused Rooms#
These placeholder names and descriptions for additional rooms to visit at night were removed from the English release of the Switch version, and the Steam port's script uses an even simpler placeholder string ("dammy") in place of what would be their English translations. Interestingly enough, the locations of all four of these rooms are still labeled on the map of the ship seen in the final game, and the (used) Power Room's description references its connection to the Gravity Control Room on said map.
Text (JA) |
Text (ZH-S) |
Translation |
|---|---|---|
重力管理室(未使用) |
重力管理室(未使用) |
Gravity Control Room (Unused) |
重力管理室の説明文 |
重力管理室的说明文 |
Description of Gravity Control Room |
ミーティングルーム(未使用) |
会议室(未使用) |
Meeting Room (Unused) |
ミーティングルームの説明文 |
会议室的说明文 |
Description of Meeting Room |
セーフルーム(未使用) |
安全屋(未使用) |
Safe Room (Unused) |
セーフルームの説明文 |
安全屋的说明文 |
Description of Safe Room |
空調管理室(未使用) |
空调管理室(未使用) |
Air Conditioning Room (Unused) |
空調管理室の説明文 |
空调管理室的说明文 |
Description of Air Conditioning Room |
Placeholder "Werewolf" Role Claims#
Also missing from the English script is this set of placeholder lines for invalid types of role-claim action, which use Werewolf-themed role names (most of which match the names used internally for those roles in various parts of the code) rather than their final versions.
|
|
'...But does it make sense?' |
Text (JA) |
Text (ZH-S) |
Translation |
|---|---|---|
{0}使わない:不明 |
{0}未使用:不明 |
{0} Don't use: Unknown |
{0}使わない:村人 |
{0}未使用:村民 |
{0} Don't use: Villager |
{0}使わない:狩人 |
{0}未使用:猎人 |
{0} Don't use: Hunter |
{0}使わない:共有 |
{0}未使用:共有 |
{0} Don't use: Sharing |
{0}使わない:狐 |
{0}未使用:狐狸 |
{0} Don't use: Fox |
{0}使わない:狂人 |
{0}未使用:狂人 |
{0} Don't use: Madman |
{0}使わない:人狼 |
{0}未使用:人狼 |
{0} Don't use: Werewolf |
Steam-Exclusive Unused Dialogue#
Oddly enough, despite otherwise being a straightforward port, the Steam release added quite a few new lines of dialogue to the script that aren't assigned for use anywhere in the game. Note that due to how that version handles dialogue coding, which expressions these lines would've used is unknown.
From context and its position in the script, this seems to have been meant as an alternate line for SQ participating in Small Talk about "scary stories".
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
SQ |
So like, you guys know that weird pod in the cold sleep room? |
コールドスリープ室にさ、変なポッドあるの知ってる? |
你们知道吗?在冷冻睡眠室里,有个奇怪的维生舱。 |
Used |
You know that black bottle in the cafeteria spice rack? |
食堂の調味料置き場に、黒いビンあるでしょ? |
在食堂的调料架那里,有个黑色的瓶子对吧? |
Similarly, this line appears to be an alternate version of Shigemichi's line for initiating Small Talk about food.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Shigemichi |
Ya know, the cafeteria food here smells kinda like bugs... |
なあ、ここの食堂のメシ、ちょっと虫みたいなニオイすんだけど…… |
话说,这儿的食堂的饭菜,有点虫子一样的味道…… |
Used |
Ya know, the cafeteria food here smells kinda like bugs, don't it? |
なあ、ここの食堂のメシって、ちょっと虫みたいなニオイせんか? |
话说,这儿的食堂的饭菜,有点虫子一样的味道哎。 |
This one's an alternate version of Kukrushka's line for using Exaggerate when doubting someone...
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Kukrushka |
({1} is cruel... |
({1}は、ひどいことをするから……と。 |
(库库西卡的身体在微微颤抖。 |
Used |
({1} scares me... |
({1}が、怖い……と。 |
(库库西卡的身体在微微颤抖。 |
...while this alternate line would be for Sha‑Ming defending someone who's being doubted.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Sha‑Ming |
What the hell are you guys talking about?! |
カーッ、見境ねぇなお前ら! |
呸,你可真是没眼光啊! |
Used |
Huh? |
ンー? |
嗯? |
This line matches up with one for Setsu disagreeing with a Vote action.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Setsu |
I can't agree with that. |
賛成できないな。 |
我无法赞同。 |
Used |
I can't agree with that. |
賛成できないな。 |
我无法赞同。 |
And finally, this line likely corresponds to the one for Yuriko "saying goodbye" (or, well, the equivalent, anyway) to someone who's just been selected for cold sleep.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Yuriko |
When the time eventually comes... |
……いずれ、時が来れば。 |
……那一刻终会到来。 |
Used |
You serve no purpose anyhow. |
……さほど役に立たないのね |
……真是派不上用场啊 |
There are also unused alternate versions of lines from story scenes; this one is from a scene triggered by losing to a Gnosia team of SQ and Jonas. In context, the change in wording implies that SQ would be human rather than a Gnosia here, but that isn't possible for this event.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
SQ |
But it's cool. You're gonna be like, fine, {0}. |
でも安心してねん。{0}はダイジョウブだから。 |
但放心吧。{0}你是不要紧的呦。 |
Used |
But it's cool. You're gonna be like, fine, {0}. |
でも安心してねん。{0}はダイジョウブだから。 |
但放心吧。{0}你是不要紧的呦。 |
These lines are found in the script for a short scene that occurs at the start of a loop when the player and Sha‑Ming are both Gnosia.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|
Sha‑Ming |
We even got on this ship for those losers who missed their chance to disappear. |
消し損ねた人間追っかけて、こんな船にまで乗り込んじゃうとか。 |
可咱们甚至追着那些没杀光的人,都潜入这艘飞船上来了。 |
We're sending all these other people somewhere better. |
俺ら、他人イかせてばっかじゃん。 |
咱们这是光让别人高潮了。 |
|
Huh... But like... |
フゥウ……それにしてもなあ。 |
唉……话说回来…… |
|
Like how humans living in this universe is all just a big mistake. |
この宇宙で人間が生きてんのが、ただのミステイクなんて、よ。 |
——“人类会生活在这个宇宙,单纯只是个错误。” |
These lines are from early on in the "Citizen Slime" event, in the scene where Remnan is attacked.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Sha‑Ming |
It's too late for "help". |
そんなんじゃもう助かんねぇだろ |
这样已经没救了吧 |
Used |
Yeah, that's a bit too far gone. |
あーあ、そりゃもうダメだわ |
嗯嗯,完全没救了 |
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Sha‑Ming |
Run...! |
――走れ! |
——快跑啊! |
Used |
Hey, why're you starin', {0}? I'm gettin' outta here. |
おい、ぼんやりしてんなよ{0}。逃げっぞ? |
喂,别发呆了{0}。快逃啊。 |
From early in the "Allacosia" event:
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Gina |
If anything were to happen... |
もし、何かあったら。 |
如果发生了什么意外的话。 |
I want to avoid going to sleep... |
この船が……アラコシアを、抜けるまでは。 |
在这艘飞船……穿过阿拉霍西亚之前。 |
||
Used |
I want to avoid going to sleep... |
……この船が、アラコシアを抜けるまでは。 |
在这艘飞船……穿过阿拉霍西亚之前。 |
From the final scene of the "Setsu's Origins" event:
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Player |
Setsu's death would be permanent! Not a single future in which Setsu is alive would remain... |
セツの死が、永遠に確定してしまう!セツが生きられる未来が……ひとつも、無くなる |
塞思的死,会永远成为现实!塞思活着的未来……就再也不存在了 |
Used |
Setsu's death would be permanent! If Setsu dies... everything ends here... |
セツの死が、永遠に確定してしまう!セツが死んだまま、ここで全てが……終わってしまう |
塞思的死,会永远成为现实!这一切……伴随着塞思的死而结束 |
From the "In the Loop" event:
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Setsu |
Every universe we looped into contained Gnosia. |
私たちがループしてきた宇宙には、必ず汚染者がいた。 |
我们进行轮回的宇宙中,必然存在污染者。 |
Used |
That's why up to now we were only able to loop into a universe with Gnosia present. |
だから今まで、汚染者のいる宇宙にしかループできなかったんだ。 |
所以至今为止,轮回都只发生在有污染者的宇宙中。 |
The final line of the normal ending has an only-slightly-changed unused duplicate:
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|
Unused |
Thank you for everything, {0}. |
今まで、ありがとう。{0} |
一直以来,多谢了。{0} |
Used |
"Thank you for everything, {0}." |
「今まで、ありがとう。{0}」 |
“一直以来,多谢了。{0}” |
The following lines are all from the Loop 1 script. Amazingly, there's an alternate version of the very first line of dialogue in the game!
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Setsu |
...so that's the current situation. Understand? |
……というのが現状。わかった? |
……情况就是这样。明白了吗? |
Used |
Understand? |
わかった? |
明白了吗? |
This line would've been part of Setsu's response if the player replies "I don't think so" when they ask whether you believe humanity should be wiped out.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|
Setsu |
OK, good... I was hoping you'd say that. |
……うん。そう言ってくれると期待していたよ |
……是吗。我就期待你会这么说 |
An alternate version of the final line of that same scene.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Setsu |
Anyway, first we're gonna have to get through this. |
ともかく、まずはこの場を切り抜けないとね。 |
总而言之,首先要撑过这个局面呢。 |
Used |
Hehe, don't worry. We'll make it through this today, at least. |
ふふっ、大丈夫だよ。恐らく今日は切り抜けられる。 |
呵呵,没关系。我估计今天还是能挺过去的。 |
From the meeting at the start of the second day, when discussing Gina's disappearance the previous night.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|---|---|---|---|
Setsu |
Attacked, by one of the three of us here right now... |
今ここにいる、三人のうちの誰か―― |
是被现在站在这里的三人当中的 |
Finally, this alternate line is from the version of the scene where Setsu gives the player a Silver Key that occurs if they were the one chosen to be put into cold sleep on the second day.
Speaker |
Text (EN) |
Text (JA) |
Text (ZH-S) |
|
|---|---|---|---|---|
Unused |
Setsu |
I... don't think I'll be needing it anymore. |
もう、私には……必要ないと思うから。 |
我觉得……我已经用不上它了。 |
Used |
I think you're going to need it. |
{0}には、必要だと思うから。 |
我觉得,你会需要它的。 |
Obscured Text#
In the scene at the start of Loop 11, the last line of the mid-scene overlay text is partially cut off by the bottom of the screen and thus not legible in-game.
st,gn,sq,jn,kk,nn,sg,lv,rc,cp,cm
D1:
In the Steam version only, the English string for the name of the "action" used at the start of the logic error event is "Blood Clam who leapt through time", but due to length limitations it's displayed as only "Blood Clam who leapt" in-game.
Build Paths#
Found only in the Switch version's script.
JP:
C:\Users\to-ki\Documents\Project\Gnosia\NX64\Release\Gnosia.nss
EN:
I:\Gnosia\Gnosia_prj\Gnosia_prj_EN_switch\NX64\Release\Gnosia.nss
Vita-Exclusive Development Text#
These text strings are found only in the Vita version's script.
Murabito num shusei.
change state to %d
Mujun type:1
Mujun type:2
Mujun type:2jr
Mujun type:2njr
Mujun type:3
Mujun type:5b
Mujun type:5c
Mujun type:5
Mujun type:6
White:%d id=%d
Mujun from num:%d id=%d
Hatan:%d id=%d
kakuList add:%d, line:%d
Recal rate.
Persona Black Finded. from %d to %d
Persona White Finded. from %d to %d
Hatan Last:%d id=%d
Jinro ninzu tarita.
Recal rate at last.
Rate Error!!
Utagai power trust:%f, friend:%f enemyHP:%f
Utagai change trust:%f, friend:%f
Kabai power trust:%f, friend:%f, enemyHP:%f
Kabai change trust:%f, friend:%f
Deadman's trust down:pow %f, from %d to %d
Deadman's friend down:pow %f, from %d to %d
Change trust:lowest %f, from %d to %d
乗員の勝率:%f
グノーシアの勝率:%f
バグの勝率:%f
メインコンソールの説明文
自室の説明文
食堂の説明文
共同寝室1の説明文
コールドスリープ室の説明文
動力室の説明文
医務室の説明文
展望ラウンジの説明文
フリールームの説明文
ロビーの説明文
娯楽室の説明文
ジムの説明文
シャワールームの説明文
LABの説明文
水質管理室の説明文
EVA室の説明文
格納庫の説明文
個室1の説明文
個室3の説明文
個室4の説明文
個室5の説明文
共同寝室2の説明文
これ抜くと自分がバレる:from%d target %d
これ抜くと仲間がバレる:from%d target %d, rate from %f to %f
se_flush_action
Scenario Engine start!
Scenario Engine stop!
se_select_scenario
se_select_action
選択終了。経過フレーム:%d
no action.
恐らくシナリオが再選択されてるので、行動再選択
se_end_action
do %d,%d
行動の途中変化。
行動完了。経過フレーム:%d
シナリオ選択完了。経過フレーム:%d
Make rate table.
Calc bias.
Calc all bias.
Roller power:%f
Now power a1:%f, a2:%f, c1:%f, c2:%f
from_id:%d to:%d(%d), pow=%f
Gnosia_main_thr
## Gnosia: INIT SUCCEEDED ##
## Gnosia: FINISHED ##
Load TitleMenu Data in script!
Load Game Data in script!
Load All Data in script!
IME was opened.
The size of IME was changed
Text was updated [%d: %d]
Caret was updated
IME was closed.
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(914) : Assertion Failed (lv->getType() == LuaUtil::LuaValue::TYPE_TABLE)
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(920) : Assertion Failed (langVal->getType() == LuaUtil::LuaValue::TYPE_STRING)
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(860) : Assertion Failed (lv->getType() == LuaUtil::LuaValue::TYPE_STRING)
### TEXT NOT FOUND ###
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\dialog_util.cpp(%d) canceled
["config.lua" was loaded.]
[Initialization Completed. %f sec]
[SoundManager was Initialized.]
[AppUtil was initialized.]
[ScenarioEngine was initialized.]
[Load OK.]
[coredump userdata]
Memory Profile (current/max/memblk size in B)]
LPDDR : %12.1f/ %12.1f/ %12.1f
USSE : %12.1f/ %12.1f/ %12.1f
LPDDR UC: %12.1f/ %12.1f/ %12.1f
CDRAM : %12.1f/ %12.1f/ %12.1f
opeinig Scenario %d...
Scenario %d open!
Scenario %d close!
{1} {0} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} {2} Now power a1:%f, a2:%f, c1:%f, c2:%f
Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} {1} Now power a1:%f, a2:%f, c1:%f, c2:%f
{0} Now power a1:%f, a2:%f, c1:%f, c2:%f
Mamoru from_id:%d for_id:%d rate:%f
これ抜くと自分がバレる:from%d target %d
これ抜くと仲間がバレる:from%d target %d, rate from %f to %f
これ抜くと白確が崩れる?:from%d target %d
これ抜くと協力者が破綻する:from%d target %d, rate from %f Kami from%d,tgt%d,%f
Kami 1st:%d %f,2nd:%d %f
Add jam rate,1st:%d %f,2nd:%d %f+%f
Zatsudan kouka!
Set goat %d!
Uranai person:%d,tgt:%d, black, pow:%f
Uranai person:%d,tgt:%d, white, pow:%f
明らかにグノーシアなのを白と報告・ダメだから修正:from %d to %d
明らかに白なのをグノーシアと報告・ダメだから修正:from %d to %d
エンジニア偽装矛盾チェック実行
エンジニア偽装矛盾修正、自分のため:from %d to %d, change to type %d
でも仲間を犠牲にしたくないから最修正:from %d to %d, change to type %d
エンジニア偽装矛盾修正、他人のため:from %d to %d, change to type %d
エンジニア偽装矛盾修正セズ:from %d to %d, change to type %d
エンジニア偽装矛盾修正、白確修正のため:from %d to %d, change to type %d
エンジニア偽装矛盾修正、協力相手保護のため:from %d to %d, change to type %d
ドクター偽装矛盾チェック実行
ドクター偽装矛盾修正、自分のため:from %d to %d, change to type %d
でも仲間を犠牲にしたくないから最修正:from %d to %d, change to type %d
ドクター偽装矛盾修正、他人のため:from %d to %d, change to type %d
ドクター偽装矛盾修正セズ:from %d to %d, not change to type %d
ドクター偽装矛盾修正、白確修正のため:from %d to %d, change to type %d
ドクター偽装矛盾修正、協力相手保護のため:from %d to %d, change to type %d
C:\Users\tomomi\Documents\Visual Studio 2013\Projects\Gnosia\config.cpp(272) : Assertion Failed (0)
Other/Misc. Unused Strings#
|
|
To do: |
『膨大な知識の流入』
Werewolf
人狼
Free Conversation
フリー会話
Free Conversation Preparation
フリー会話準備
Register Conversation
会話登録
Register conversation
Chat end
雑談終了
Force end night
夜強制終了
{1} said that {0} is suspicious
{0}が怪しいと{1}が言ってた
Thinking logically, {0} is suspicious
論理的に考えて{0}が怪しい
Thinking logically, {0} is at least human
論理的に考えて、{0}は少なくとも人間だ
Thinking logically, {0} is definitely trustworthy
論理的に考えて、{0}は確実に信用できる
Thinking logically, {0} is not {1}
論理的に考えて、{0}は{1}じゃない
It's strange that {0} hasn't attacked
{0}が襲われてないのはおかしい
It's weird that {0} wasn't attacked.
Coversation Log
Pre-Intro Load
導入前ロード
Scenario Preload
Alt. Image
HardwareOpusDecoder
ShaderParamBlackWhiteInterpolation
ShaderParam PerCharacterParamBlock
Decoder
MainAudioOut fs::ResultDataCorrupted
fs::ResultTargetLocked
nn::atk::detail::TaskThread
nn::atk::detail::driver::SoundThread
content:/Texture/
loaded:day%d,state%d
%s:/slot%d/past/%s
%s:/slot%d/past %s:/slot%d/%s :/slot
tokki_naiyo
colorname
targetname
Three Sizes 3
スリーサイズ3
Three Sizes 4
スリーサイズ4
Three Sizes 5
スリーサイズ5
Three Sizes 6
スリーサイズ6
Three Sizes 7
スリーサイズ7
Oshiruko's three sizes
おしるこのスリーサイズ
Three sizes are amazing
スリーサイズが実に素晴らしい
Definite Bug
絶対にバグだ
Bug End
バグエンド
Recognized as Enemy
敵認定された
Attacked
襲われる
Explain Sitaution
状況説明
Loop Creation
ループ作成
After Loop Creation
ループ作成後
After Loop creation
Create Loop
Observation lounge
展望ラウンジ
From Room to Lab
Return to Room
部屋に戻る
To Recreation room
娯楽室へ
To Cafeteria
食堂へ
In Cafeteria
食堂にて
In the corridor
廊下にて
In Room
部屋にて
In EVA room
EVA室にて
In Main Console room
部屋にて コンソール
In Recreation room
娯楽室にて
In Observation Deck
展望室にて
In Water Management
In Lobby
ロビーにて
CS Room
CSルーム
Privae room
Corridor night
深夜廊下
Room night
深夜自室
To lower level
Arrival
到着
Reserve Ending
終了イベント予約
Reseve Ending Free talk
com_Noryoku
Liar
嘘つき
See through lie
嘘を見抜く
Notice lie
嘘に気づく
Mourn victim
犠牲者をいたむ
Everybody sleep
みんな眠ろう
Out of Time
時間切れ
None/Gnosia SQ=Mother after successful transplant.
なし・グノーシア時のSQは、移植に成功した母親
React to Groveling
土下座に反応
Groveling Successful
土下座成功
Groveling Failed
土下座失敗
Defense Abuse
Except Otome
オトメ以外
Otome night
夜オトメ
Comet night
夜コメット
Gina/Stella night
夜ジナ・ステラ
Setsu night
夜セツ
Setsu Statement
セツ発言
Setsu conversation
セツの話
After Setsu conversation
セツの話後
After moving
移動後
After change
After remembering
回想後
After introduction
自己紹介の後
After acceptance
受け入れた後
After being frozen
冷凍後
After the Attack
襲った後
Unrelated partner
If Male
男の場合
If not Male
男以外の場合
Male Female coming together
男女合流
No one was attacked
誰も襲われてない
To select screen
To selection screen
選択画面へ
Selection NG
選択NG
Raqio CO
ラキオCO
After Jonas CO
ジョナスCO後
After Gina CO
ジナCO後
After CO
CO後
CS
SQCS
Setsu CS
セツCS
Yuriko CS
夕里子CS
Stella CS
ステラCS
After CS
CS後
Win with Shigemichi
しげみちと勝利
Night Shamin
夜沙明
Shamin appears
沙明出てくる
Comet appears
コメット登場
Remnan disappear
レムナン消える
Gina disappears
ジナ消える
Gina annihilated
ジナ消滅
Gina apologize
謝るジナ
Stella comes out
ステラ出てくる
Hurt victim Comet?
Conversation with Comet
コメットと会話
Comet continued
コメット続き
Opposite Otome
反対オトメ
(Source: Original TCRF research)