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Source Code Fragment#
A section of the code is left in the game. The code seen below can be seen with a hex editor at address AAC0 in the .tap dump of the game.
LOSEarmor
LD HL,SPRITES+FLAGS
RES FLASHING?,(HL)
JP HITarthur
FRAMES:DB 0
; SECONDS
TIME:DBH 000000
; TENTHS MINUTES
;_____________________________________
TEXT:
LD A,(IN_INFO?
OR A
RET NZ
LD A,(TEXT_TYPE)
DEC A
RET M
CALL JUMPTABLE
DW READYTEXT,KEYTEXT
DW TIMETEXT
DW CLEARTEXT,FLYTEXT
READYTEXT:;=1
LD A,0
INC A
AND 31
LD (READYTEXT+1),A
JR NZ,REDT
LD (TEXT_TYPE),A
CALL DO_MESAGE
DB ATR
OLDTEXCOL:DB 1,FIN
JR BLUET
REDT:
CALL DO_MESAGE
DB ATR,2,FIN
BLUET:
LD A,(DEMO?)
OR A
JR NZ,DEMO_MES
CALL DO_MESAGE
DB DOUBLE,0,AT,11,9
DB "READY@@GO",FIN
RET
DEMO_MES:
CALL DO_MESAGE
DB D
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The Ghosts'n Goblins series | |
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Arcade |
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NES |
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Amiga |
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Game Boy (Color) |
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Sega Master System |
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ZX Spectrum |
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Genesis |
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SNES |
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SuperGrafx |
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PlayStation |
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WonderSwan |
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PlayStation 2 |
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Plug & Play |
Street Fighter II: Special Champion Edition, Ghouls'n Ghosts |