the cutting room mirror

Ghosts'n Goblins (NES)

To do:
Cover the pre-release video (at 6:16)

A conversion of the Arcade original. Ghosts'n Goblins is one of the most brutally difficult NES games ever released. You feel strongth welling in your body, Return to starting point. Challenge again!

Level Select#

Ghosts_'N_Goblins_(NES)-levelselect.png

Hold Right and press A or B or both three times. Release Right and press Up, B (x3), Left, B (x3), Down, B (x3), Start. After the "PLAYER READY" screen, a number and a letter will appear. Press A or B to select a starting level and press Start to begin the game.

Hidden Credits#

Ghosts_'n_Goblins_(NES)-credits.png

Complete both quests, then at the "...CHALLENGE AGAIN!" screen, press A, B, Up, Down, A, B, Left, Right and wait for the "GAME OVER" message. Instead of it, a credits screen will appear.

Credit Type

Pseudonym

Real name

Comment

PLANNING

HASSE AND FUJI

Kazuo Hasegawa and Tokuro Fujiwara

Capcom planners

MUSIC

HAL AND WOOD

Harumi Fujita (Sound effects) and Ayako Mori (Music)

Capcom musicians

DESIGN

BLACK AND HASSE

Masahiko Kurokawa and Kazuo Hasegawa

Capcom game designers

PROGRAM

KAZZO

Kazuo Yagi

Sole Micronics developer

(Source: Source for the real name attributions)

Regional Differences#

Title Screen#

Japan

US

Europe

Ghosts'n Goblins, US
Ghosts'n Goblins, EU

The title screen was changed for pretty obvious reasons. The copyright text was also updated.

Weapons#

The weapon rate of fire in the US version is faster. A second weapon will be allowed to fire 6 frames sooner.

The dagger is faster in the US version. It takes roughly 56 frames to cross a full screen in Makaimura, and 48 frames to cross the screen in Ghost 'n Goblins.

The Torch weapon travels 4 pixels further in the US version.

Cross#

Famicom

NES

Like in the Arcade versions, the Cross weapon was changed to a Shield.

Extra Lives From Points#

In the US version you get extra lives at 50,000, 150,000 and 300,000 points. In Makaimura, you only get an extra life when you reach 50,000 points.

Continue#

While the NES versions include a Continue option on the title screen, you need to use a tedious code in the Famicom version: At the title screen, hold Right and press A or B three times, then press Start.

European Version#

  • When the player gets a game over in the European version of Ghosts'n Goblins, the selection arrow on the title screen defaults to the "Continue" option, the US and Japanese version has the "1 Player" option selected by default after a Game Over.
  • The North American and Japanese versions use a custom (off-tune) pitch table for the music, while the PAL version uses the official 2A07 pitch table.1

References#


  1. https://www.vgmpf.com/Wiki/index.php?title=Ghosts_%27N_Goblins_(NES)↩︎