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This page is rather stubbly and could use some expansion. |
GeoSafari Geography is an educational geography game in the GeoSafari line of products. It was released sometime in the second half of the 1990s, with varying accounts reporting 1995, 1997, or 1999.
Cached Source Code#
There are two cache.cst files in the ISO, apparently used as a binary cache. The one in the root directory contains snippets of source code written in AppleScript, including comments and debug messages, interspersed with binary data. As there are almost 3,000 such lines of source code, only one snippet is reproduced below as an example.
on SetpFlashing me, val
-- DEBUG 1 line
-- put "button in sprite "&string(GetSpriteNum(me))&" just got set pFlashing message val = "&string(val)
set pFlashing to val
if pFlashing then
set pLastFlash to the ticks
set pFlashingSuspended to FALSE
else
Unhilite(me, FALSE)
end if
end
on SuspendFlashing me
set pFlashingSuspended to TRUE
end
on ResumeFlashing me
set pFlashingSuspended to FALSE
end
on SetpFlashStopTime me, val
set pFlashStopTime to integer(val)
end
on stepFrame me
if pFlashing then
if not pFlashingSuspended then
if pFlashStopTime > 0 and the ticks > pFlashStopTime then
-- stop flashing
set pFlashing to FALSE
Unhilite(me, FALSE)
set pFlashStopTime to 0
else
if pLastFlash + pFlashTime < the ticks then
set pLastFlash to the ticks
ToggleHilite(me, pUpdateWhenFlashing)
end if
end if
end if
end if
end
on TrackMouse me
put TrackMouse(ancestor) into clicked
if clicked then
set pFlashing to FALSE
UnHilite(me, FALSE)
end if
return clicked
end
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The GeoSafari series | |
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Windows |
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Mac OS Classic |
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