|
|
This page contains no introduction. |
Uncompiled Source Code#
Disk 2 contains some code that establishes game variables. This can be seen at the locations listed below in the .stx dump for the disk.
0x2661B:
wizardpi
sorcer,$00100000
DC.L $00100000,$00000000FF80,$3FFF
DC.W $FFF0,$7FFF
*
* 2 by 24 wor
wmspin32:
DC.W $FFCF,$FFFF
DC.W $FF87,$FFFF
DC.W $FF03,$FFFF
DC.W $FF01,$FFFF
DC.W $FE01,$FFFF
DC.W $FE01,$FFFF
DC.W $FE00,$7FFF
DC.W $FC00,$3FFF
DC.W $FC00,$3FFF
DC.W $FC00,$1FFF
DC.W $FC00,$1FFF
DC.W $F800,$0FFF
DC.W $F800,$07FF
DC.W $F800,$01FF
DC.W $F000,$00FF
DC.W $F000,$00FF
DC.W $E000,$0CFF
DC.W $E000,$0FFF
DC.W $F000,$0FFF
DC.W $FC00,$1FFF
DC.W $FE00,$1FFF
DC.W $FF00,$
0x59290 (Slightly restored):
w 1 * level
l_valkyrie ds.w 1
l_wizard ds.w 1
l_elf ds.w 1
*
saved_warrior: ds.l 8 * saved states of players when changing levels
*
* Joystick variables
*
.globl jstick_0
jstick_0 ds.b 1 * data byte for j0
jstick_1 ds.b 1 * data byte for j1
.globl j0_direction
j0_direction ds.w 1 * direction for player
j0_x ds.w 1 * joy stick 0 x direction
j0_y ds.w 1 * joy stick 0 y direction
j0_button ds.w 1 * joy stick 0 button
j0_magic ds.w 1 * FFFF when using magic
j1_direction ds.w 1 *
j1_x ds.w 1 * joy stick 1 x direction
j1_y ds.w 1 * joy stick 1 y direction
j1_button ds.w 1 * joy stick 1 button
j1_magic ds.w 1 * FFFF when using magic
k0_direction ds.w 1 * direction for player
k0_x ds.w 1 * kbd stick 0 x direction
k0_y ds.w 1 * kbd stick 0 y direction
k0_button ds.w 1 * kbd stick 0 button
k0_magic ds.w 1 * FFFF when us
(Source: Klapauzius)
|
The Gauntlet series | |
|---|---|
|
Arcade |
|
|
Atari ST |
|
|
Apple IIGS |
|
|
NES |
|
|
Mac OS Classic |
|
|
Sega Master System |
|
|
Genesis |
|
|
PlayStation |
|
|
Dreamcast |
|
|
PlayStation 2, GameCube, Xbox |
|
|
Game Boy Advance |
|
|
Nintendo DS |
|