Unused Graphics#
Early Nodon designs#
Unused sprites for early Nodon designs are still present in the ROM alongside the final sprites used in-game.
Nodon name |
Early design |
Final design |
|---|---|---|
Tilt Nodon |
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Rotation Speed Nodon |
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Shake Nodon |
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Effect Nodon |
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Play Sound Nodon |
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Background Music Nodon |
Unused Sounds#
The Sound Effect Nodon was going to have more sounds in the list that are left over.
Name |
Sound |
Comment |
|---|---|---|
Bzk_Zmb_SE_Shot_B.bfwav |
Along with the White noise and Announcement sounds, the Blaster firing sound (A SFX 2) is included as a leftover from Nintendo Labo Toy-Con 04: VR Kit. |
|
Plz_JGL_GameClear.bfwav |
An early You did it! (High C SFX 3) that is used in Nintendo Labo Toy-Con 04: VR Kit. |
|
Plz_SE_SoundModule_4_01.bfwav |
The Falling sound (C# SFX 4) too from Nintendo Labo Toy-Con 04: VR Kit. |
|
Tpb_JGL_SEnode_Jingle_1UP.bfwav |
An 11th Jingle 1-Up that was forgotten to add in the list. |
Oddities#
The sound named Power down in-game is internally named Plz_JGL_GameOver which was originally going to recycle the B SFX 3 sound from Nintendo Labo Toy-Con 04: VR Kit.
Internal Project Name#
According to multiple strings and the executable named that way, it appears Babel (which is named for the Labo series) or Babel_Tpb is the internal project name. As a reference, Cvr for most models (including the Characters and Fancy Objects ) that are carried over from the VR Kit are used.