This is a sub-page of Five Nights at Freddy's: Security Breach.
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Textures#
Moon Emission#
Moon has an emissive texture that is never seen in-game. Material properties showed that the emissive intensity was lower than 0, meaning it was intended to not be seen. This texture would later end up being used in Five Nights at Freddy's: Help Wanted 2.
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Moon Render without Emissive |
Emissive Intensity set to 1 |
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Sun Emission#
Likewise, the Sun also has an emissive texture set to 0 intensity.
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Sun Render without Emissive |
Emissive Intensity set to 1 |
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Mime Bot Textures#
Model |
Base Texture |
Hat Texture |
Render |
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Unused S.T.A.F.F. Bot textures for a mime-like bot. Also has some associated hat textures.
Alien Bot Textures#
Model |
Emission (Front) |
Base Texture |
Render |
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More unused S.T.A.F.F. Bot textures! This one would have been used in Fazer Blast.
Fazer Blast Bot Textures#
Model |
Base Texture |
Emissive Texture |
Render |
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Unused S.T.A.F.F. Bot textures for Fazer Blast.
It has an emissive texture that lights up its torso, arms, and its head.
Red Glow#
A strange texture of what appears to be a red eye glowing from a glass container. It strongly resembles HAL 9000. Originally used as light sources in Fazer Blast's Hub Area. Of note is that there's a similar texture named "SM_Hal300_M_hal300_BaseColor.uasset" which is used in Glamrock Freddy's green room (and likely many other maps as it's used in a generic emissive material)
Unused (LightTest) |
Used |
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Roxy Raceway Animations#
Chica |
Monty |
Freddy |
Roxy |
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Around the Pizzaplex are animated screens of Freddy, Monty, and Chica driving in a Mario Kart-esque cartoon. Found in the files, however, are full, uncropped frames for these animations (click to animate), but these full ones aren't used anywhere in-game. They reveal that these were indeed an obvious reference to Mario Kart 64, as they feature very similar HUD graphics. Roxy's animation doesn't normally appear in the Pizzaplex because her sign that partially uses these animations, much like the others, is actually found in a scrapped hallway that would have directly connected the lobby, atrium, and Fazcade. As such, it's never found under normal circumstances.
Bone Texture#
A strange bone-like texture.
Unused Faz-Watch Textures#
An unused texture found in the Atlas for the Faz-Watch, perhaps suggesting that the cameras would have to be repaired at one point in development.
An icon that would have shown what direction the camera is facing.
Frozen Endo Textures#
The textures that would have been used for the frozen Endo mission. In the first office where you unlock the cameras, there is a box with Endo parts with the frozen textures.
Early Faz-Watch Map#
Early Textures#
A early version of DJ Music Man's textures with different mapping. And the face paint looks like the concept art.
Therapy Doors#
Textures for Therapy doors are hidden in the files with 4 signs saying “Recovary” Room, Patient Room, Procedure Room, and A4124.
Miscellaneous Icons#
Editor Icons#
Icons depicting Roxy, Monty, Chica and Vanny viewed through the UE4 Editor, these are used as Custom Icons in the UE4 Project.
















