With the upcoming death of Adobe Flash, here come the HTML5 port of the game but with less forestation. This port would then be released on Android nearly a year later.
Debug Variables#
Variables found in fireboy-and-watergirl-forest-temple.min.js on HTML5 or assets/www/js/init.js on Android used for debugging purposes.
To better find the part in the script to turn them on (due to the script being obfuscated), add a colon at the end of the variable name in the search.
- transparent - Makes the background while in-game transparent, white in most cases.
- antialias - Disables or enables anti-aliasing.
- enableDebug - Pressing Q while in-game will turn on a hitbox display. Note that toggling it off makes everything be in the corner.
- Green - Level geometry, diamonds, level exits.
- Gray - Static object.
- Red - Moving object.
- showFps - Shows the FPS in red in the upper left corner.
- showTimeReq -
- showShowNumBtn -
- showNumsIndexes -
- devUnlock - Makes all of the levels unlocked without needing to beat them all.
- devSkipLevels -
- devShowNumbers -
- hideNewSigns -
- devHideExtra -
- devMarkExtra -
- devSkipAds - Does nothing? Presumably would remove any ads.
- simulateCordova - Replaces the buttons for Appstore and Playstore with 'Unlock All' and adds one to the level select.
- simulateDevice -
- log - Prints info to the console.
Revision Differences#
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0.0.3 |
Current |
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The text in the tutorial level swapped left and right around for mobile controls.
References#
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The Fireboy & Watergirl series | |
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Adobe Flash |
The Forest Temple • The Light Temple • The Ice Temple • The Crystal Temple |
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HTML5, Android |
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iOS, Windows |
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Mac OS X |
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