The 7th game in the series, and like with every dying series, it started adding new characters. Introducing a heavy blue creature, a small yellow creature, and a jumpy green creature!
Unused Levels#
Levels that aren't referenced in temple.json.
3friends_1_fatjumpsmall |
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blank |
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ez_fat |
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ez_thin_fat |
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fat_2 |
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fatjump_1_pse |
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fatsmall_1 |
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fatsmall_2 - Copy |
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infinite_jump |
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jumpsmall_1 |
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small_5_ball_BAD |
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test |
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test2 |
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Debug Variables#
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This needs some investigation. |

Variables found in js/init.js used for debugging purposes.
To better find the part in the script to turn them on (due to the script being obfuscated), add a colon at the end of the variable name in the search.
- transparent - Makes the background while in-game transparent, white in most cases.
- multiTexture -
- antialias - Switches anti-aliasing.
- enableDebug - Pressing Q while in-game will turn on a hitbox display. Note that toggle it off makes everything be in the corner.
- Green - Level geometry, diamonds, level exits.
- Gray - Static object.
- Red - Moving object.
- showFps - Shows the FPS in red in the upper left corner.
- showTimeReq -
- showShowNumBtn -
- showNumsIndexes -
- devUnlock - Makes all of the levels unlocked without needing to beat them all.
- devSkipLevels - Sets the selected level as beated. It also sets the level's time beaten to 0, collected diamonds to 999 and collected silver diamonds to 1
- devSkipTutorial -
- devShowNumbers - Shows level number by deafult without needing to press "Level Numbers".
- hideNewSigns -
- devHideExtra -
- devMarkExtra -
- devSkipAds - Does nothing? Presumably would remove any ads.
- devEraseProgress - Deletes save data.
- simulateCordova - Replaces the buttons for Appstore and Playstore with 'Unlock All' and adds one to the level select.
- isChinese - Switches the game's language to Chinese which can't be normaly selected.
- log - Prints info while loading a level.
- showShortcuts - Displays keyboard shortcuts for the buttons on the pause menu.
- showProgressCounters - Shows 2 number on the level select of how much you succesfully collected all diamonds in levels and beated levels under the time limit.
- disableVibration -
- pauseOnBlur -
Backup Graphics#
Found in assets\atlasses are two backed-up graphics, them being MechAssets_BACKUP and MenuAssets_BACKUP. These are backups from the previous entry.
Similarly, in assets\fonts there are at least five folders of backups for the font graphics.
References#
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The Fireboy & Watergirl series | |
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Adobe Flash |
The Forest Temple • The Light Temple • The Ice Temple • The Crystal Temple |
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HTML5, Android |
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iOS, Windows |
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Mac OS X |
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