The 5th game in the series, having 7 (shorter) temples to explore instead of 1. This game, and the later entries are not well remembered as the previous four.
Test Level#
performance_blank.json found in data\elements\forest\levels is of a test level relating somehow with performance, containing portals (two of which are inaccessible), two cubes, a slope with snow, and a white diamond.
Debug Variables#
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This needs some investigation. |
Variables found in fireboy-and-watergirl-elements.min.js on HTML5 or assets/www/js/init.js on Android used for debugging purposes.
To better find the part in the script to turn them on (due to the script being minified), add a colon at the end of the variable name in the search.
- transparent - Makes the background while in-game transparent, white in most cases.
- antialias - Switches anti-aliasing.
- enableDebug - Pressing Q while in-game will turn on a hitbox display. Note that toggle it off makes everything be in the corner.
- Green - Level geometry, diamonds, level exits.
- Gray - Static object.
- Red - Moving object.
- showFps - Shows the FPS in red in the upper left corner.
- devUnlock - Makes all of the levels unlocked without needing to beat them all.
- devSkipLevels - Automaticly beats the level.
- devAutoFinishLevels - Pressing Q auto-finishes the level currently in.
- devShowNumbers - Shows level number by deafult without needing to press "Level Numbers".
- devHideExtra -
- devMarkExtra -
- devSkipAds - Does nothing? Presumably would remove any ads.
- simulateCordova - Replaces the buttons for Appstore and Playstore with 'Unlock All' and adds one to the level select.
- hybridMenu -
- log - Prints info while loading a level.
References#
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The Fireboy & Watergirl series | |
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Adobe Flash |
The Forest Temple • The Light Temple • The Ice Temple • The Crystal Temple |
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HTML5, Android |
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iOS, Windows |
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Mac OS X |
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