This is a sub-page of Fire Emblem Heroes.
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2017-02-28#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Physic |
MSID_H_リブロー |
Restores 8 HP to target and all |
Restores 8 HP. Rng: 2. |
2017-04-21#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Hit and Run |
MSID_H_一撃離脱 |
If unit initiates attack, unit |
If unit initiates attack, unit |
Live for Bounty |
MSID_H_豊穣の喜び |
If unit survives, get 1.5x normal badges from |
If unit survives, get 1.5x shards/crystals from |
2017-08-14#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Guard 1 |
MSID_H_キャンセル1 |
If unit's HP is 100% at start of combat, enemy |
If unit's HP is 100% at start of combat, enemy is |
Guard 2 |
MSID_H_キャンセル2 |
If unit's HP is ≥ 90% at start of combat, enemy |
If unit's HP is ≥ 90% at start of combat, enemy is |
Guard 3 |
MSID_H_キャンセル3 |
If unit's HP is ≥ 80% at start of combat, enemy |
If unit's HP is ≥ 80% at start of combat, enemy is |
2017-09-15#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Beorc's Blessing |
MSID_H_ベオクの加護 |
Effective against flying and cavalry units. Foe's |
If foe is cavalry or flier type, foe's bonuses |
2017-10-16#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Hardy Bearing 2 |
MSID_H_不動の姿勢2 |
Disables skills that change unit's attack priority. |
Disables skills that change unit's attack priority. |
2017-11-14#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Monstrous Bow |
MSID_H_骨の弓 |
Effective against fliers. After combat, bonuses |
Effective against flying foes. After combat, |
Monstrous Bow+ |
MSID_H_骨の弓+ |
Effective against fliers. After combat, bonuses |
Effective against flying foes. After combat, |
Spectral Tome |
MSID_H_ゴーストの魔道書 |
After combat, bonuses become penalties |
After combat, bonuses become penalties |
Spectral Tome+ |
MSID_H_ゴーストの魔道書+ |
After combat, bonuses become penalties |
After combat, bonuses become penalties |
2017-11-28#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Bowbreaker 1 |
MSID_H_弓殺し1 |
If unit's HP ≥ 90% in combat against a bow user, |
If unit's HP ≥ 90% in combat against a |
Bowbreaker 2 |
MSID_H_弓殺し2 |
If unit's HP ≥ 70% in combat against a bow user, |
If unit's HP ≥ 70% in combat against a |
Bowbreaker 3 |
MSID_H_弓殺し3 |
If unit's HP ≥ 50% in combat against a bow user, |
If unit's HP ≥ 50% in combat against a |
Grani's Shield |
MSID_H_グラニの盾 |
Neutralizes "effective against" bonuses. |
Neutralizes "effective against cavalry" bonuses. |
Iote's Shield |
MSID_H_アイオテの盾 |
Neutralizes "effective against" bonuses. |
Neutralizes "effective against fliers" bonuses. |
Svalinn Shield |
MSID_H_スヴェルの盾 |
Neutralizes "effective against" bonuses. |
Neutralizes "effective against armored" bonuses. |
2017-12-08#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
(Refined Blessed Bouquet+) |
MSID_H_聖なるブーケ+改 |
After combat, grants Def/Res+5 to unit |
After combat, if unit attacked, grants Def/ |
(Refined Blue Egg+) |
MSID_H_青の卵+改 |
Restores 4 HP after combat. |
After combat, if unit attacked, restores 4 HP. |
(Refined Carrot Axe+) |
MSID_H_ニンジンの斧+改 |
Restores 4 HP after combat. |
After combat, if unit attacked, restores 4 HP. |
(Refined Carrot Lance+) |
MSID_H_ニンジンの槍+改 |
Restores 4 HP after combat. |
After combat, if unit attacked, restores 4 HP. |
(Refined Clarisse's Bow+) |
MSID_H_クライネの弓+改 |
Effective against flying foes. After unit |
Effective against flying foes. After combat, |
(Refined Cupid Arrow+) |
MSID_H_キューピッドの矢+改 |
Effective against flying foes. After |
Effective against flying foes. After combat, |
(Refined Dancer's Fan+) |
MSID_H_扇子+改 |
If unit initiates combat, restores 7 HP to |
If unit initiates combat, restores 7 HP to adjacent |
(Refined Dark Breath+) |
MSID_H_闇のブレス+改 |
After combat, inflicts Atk/Spd-7 to |
After combat, if unit attacked, inflicts Atk/ |
(Refined Deathly Dagger) |
MSID_H_死神の暗器改 |
After combat, deals 10 damage to target |
After combat, if unit attacked, deals 10 |
(Refined First Bite+) |
MSID_H_ファーストバイト+改 |
After combat, grants Def/Res+5 to unit |
After combat, if unit attacked, grants Def/ |
(Refined Green Egg+) |
MSID_H_緑の卵+改 |
Restores 4 HP after combat. |
After combat, if unit attacked, restores 4 HP. |
(Refined Legion's Axe+) |
MSID_H_ローローの斧+改 |
After combat, bonuses on target and |
After combat, if unit attacked, bonuses on |
(Refined Light Breath+) |
MSID_H_光のブレス+改 |
After combat, grants Atk/Spd/Def/Res+5 to |
After combat, if unit attacked, grants Atk/Spd/ |
(Refined Monstrous Bow+) |
MSID_H_骨の弓+改 |
Effective against flying foes. After combat, |
Effective against flying foes. After combat, |
(Refined Rogue Dagger+) |
MSID_H_盗賊の暗器+改 |
After combat, inflicts Def/Res-6 on target |
After combat, if unit attacked, inflicts |
(Refined Seashell+) |
MSID_H_貝殻+改 |
After combat, inflicts Def/Res-7 on target |
After combat, if unit attacked, inflicts Def/ |
(Refined Silver Dagger+) |
MSID_H_銀の暗器+改 |
After combat, inflicts Def/Res-7 |
After combat, if unit attacked, inflicts |
(Refined Smoke Dagger+) |
MSID_H_紫煙の暗器+改 |
After combat, inflicts Atk/Spd/Def/Res-6 |
After combat, if unit attacked, inflicts |
(Refined Spectral Tome+) |
MSID_H_ゴーストの魔道書+改 |
After combat, bonuses on target and |
After combat, if unit attacked, bonuses on |
(Skill refine effect of Siegmund) |
MSID_H_追撃攻R90 |
Unit makes a guaranteed follow-up attack when |
If unit initiates combat and unit's HP ≥ 90%, |
(Skill refine effect of Sol Katti) |
MSID_H_差し違えR75 |
Unit makes a guaranteed follow-up attack when |
If unit initiates combat against a foe that |
Absorb+ |
MSID_H_アブゾーブ+ |
Recovers HP = 50% of damage dealt. |
Restores HP = 50% of damage dealt. |
Brash Assault 1 |
MSID_H_差し違え1 |
Unit automatically makes a follow-up when at |
If unit initiates combat against a foe that |
Brash Assault 2 |
MSID_H_差し違え2 |
Unit automatically makes a follow-up when at |
If unit initiates combat against a foe that |
Brash Assault 3 |
MSID_H_差し違え3 |
Unit automatically makes a follow-up when at |
If unit initiates combat against a foe that |
Candlelight |
MSID_H_キャンドルサービス |
After combat, foe inflicted with status |
After combat, if unit attacked, inflicts status |
Candlelight+ |
MSID_H_キャンドル+ |
After combat, foe and foes within 2 |
After combat, if unit attacked, inflicts status |
Dancer's Fan |
MSID_H_扇子 |
If unit initiates attack, adjacent allies recover 7 HP |
If unit initiates combat, restores 7 HP to adjacent |
Dancer's Fan+ |
MSID_H_扇子+ |
If unit initiates attack, adjacent allies recover 7 HP |
If unit initiates combat, restores 7 HP to adjacent |
Deathly Dagger |
MSID_H_死神の暗器 |
After combat, inflicts Def/Res-7 on foe |
After combat, if unit attacked, inflicts Def/Res-7 |
Fear |
MSID_H_フィアー |
After combat, inflicts Atk-6 on |
After combat, if unit attacked, inflicts Atk-6 |
Fear+ |
MSID_H_フィアー+ |
After combat, inflicts Atk-7 on target and |
After combat, if unit attacked, inflicts Atk-7 |
Gravity |
MSID_H_グラビティ |
After any combat, prevents foe from moving |
After combat, if unit attacked, prevents foe from |
Gravity+ |
MSID_H_グラビティ+ |
After combat, prevents target and foes |
After combat, if unit attacked, prevents target |
Iron Dagger |
MSID_H_鉄の暗器 |
After combat, inflicts Def/Res-3 |
After combat, if unit attacked, inflicts Def/Res-3 |
Kitty Paddle |
MSID_H_猫の暗器 |
Effective against foe using magic. After |
Effective against magic foes. After combat, |
Kitty Paddle+ |
MSID_H_猫の暗器+ |
Effective against foe using magic. After |
Effective against magic foes. After combat, |
Legion's Axe |
MSID_H_ローローの斧 |
After combat, bonuses on targeted foe |
After combat, if unit attacked, bonuses on foe |
Legion's Axe+ |
MSID_H_ローローの斧+ |
After combat, bonuses on targeted foe |
After combat, if unit attacked, bonuses on foe |
Monstrous Bow |
MSID_H_骨の弓 |
Effective against flying foes. After combat, |
Effective against flying foes. After combat, |
Monstrous Bow+ |
MSID_H_骨の弓+ |
Effective against flying foes. After combat, |
Effective against flying foes. After combat, |
Pain |
MSID_H_ペイン |
Inflicts 10 damage on |
After combat, if unit attacked, deals 10 damage |
Pain+ |
MSID_H_ペイン+ |
Deals 10 damage to target and foes |
After combat, if unit attacked, deals 10 |
Panic |
MSID_H_パニック |
After combat, bonuses on targeted foe |
After combat, if unit attacked, bonuses on |
Panic+ |
MSID_H_パニック+ |
After combat, bonuses on target and |
After combat, if unit attacked, bonuses on |
Poison Dagger |
MSID_H_秘毒の暗器 |
Effective against infantry units. Infantry foes suffer |
Effective against infantry foes. After combat, |
Poison Dagger+ |
MSID_H_秘毒の暗器+ |
Effective against infantry units. Infantry foes suffer |
Effective against infantry foes. After combat, |
Rogue Dagger |
MSID_H_盗賊の暗器 |
After combat, inflicts Def/Res-3 on foe through |
After combat, if unit attacked, inflicts Def/Res-3 |
Rogue Dagger+ |
MSID_H_盗賊の暗器+ |
After combat, inflicts Def/Res-5 on foe through |
After combat, if unit attacked, inflicts Def/Res-5 |
Seashell |
MSID_H_貝殻 |
Foe takes Def/Res-5 until end of foe's next action. |
After combat, if unit attacked, inflicts Def/Res-5 |
Seashell+ |
MSID_H_貝殻+ |
Foe takes Def/Res-7 until end of foe's next action. |
After combat, if unit attacked, inflicts Def/Res-7 |
Silver Dagger |
MSID_H_銀の暗器 |
After combat, inflicts Def/Res-5 |
After combat, if unit attacked, inflicts Def/Res-5 |
Silver Dagger+ |
MSID_H_銀の暗器+ |
After combat, inflicts Def/Res-7 |
After combat, if unit attacked, inflicts Def/Res-7 |
Slow |
MSID_H_スロウ |
After any combat, inflicts Spd-6 |
After combat, if unit attacked, inflicts Spd-6 |
Slow+ |
MSID_H_スロウ+ |
After combat, inflicts Spd-7 on target and |
After combat, if unit attacked, inflicts Spd-7 |
Smoke Dagger |
MSID_H_紫煙の暗器 |
After combat, inflicts Def/Res-4 on foes within |
After combat, if unit attacked, inflicts Def/Res-4 on |
Smoke Dagger+ |
MSID_H_紫煙の暗器+ |
After combat, inflicts Def/Res-6 on foes within |
After combat, if unit attacked, inflicts Def/Res-6 on |
Spectral Tome |
MSID_H_ゴーストの魔道書 |
After combat, bonuses become penalties |
After combat, if unit attacked, bonuses |
Spectral Tome+ |
MSID_H_ゴーストの魔道書+ |
After combat, bonuses become penalties |
After combat, if unit attacked, bonuses |
Steel Dagger |
MSID_H_鋼の暗器 |
After combat, inflicts Def/Res-3 |
After combat, if unit attacked, inflicts Def/Res-3 |
2018-03-22#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Bowbreaker 1 |
MSID_H_弓殺し1 |
If unit's HP ≥ 90% in combat against a |
If unit's HP ≥ 90% in combat against a |
Bowbreaker 2 |
MSID_H_弓殺し2 |
If unit's HP ≥ 70% in combat against a |
If unit's HP ≥ 70% in combat against a |
Bowbreaker 3 |
MSID_H_弓殺し3 |
If unit's HP ≥ 50% in combat against a |
If unit's HP ≥ 50% in combat against a |
2018-04-10#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
(Refined Berkut's Lance+) |
MSID_H_ベルクトの槍+改 |
Grants Res+7 when unit is attacked. |
If foe initiates combat, grants Res+7 during |
(Refined Brynhildr) |
MSID_H_ブリュンヒルデ改 |
If in combat against magic foe, reduces |
Reduces damage from magic foe's first attack |
(Refined Cymbeline) |
MSID_H_シムベリン改 |
Grants allies within 2 spaces |
Grants Atk+3 to allies within 2 spaces during |
(Refined Dark Breath+) |
MSID_H_闇のブレス+改 |
After combat, if unit attacked, inflicts Atk/ |
After combat, if unit attacked, inflicts |
(Refined Eckesachs) |
MSID_H_エッケザックス改 |
Inflicts Def-6 on foes (excluding dragons) |
At start of turn, inflicts Def-6 on foes |
(Refined Falchion) |
MSID_H_ファルシオン改 |
Effective against dragon foes. Restores |
Effective against dragon foes. At the start of |
(Refined Falchion) |
MSID_H_ファルシオン覚醒改 |
Effective against dragon foes. Restores |
Effective against dragon foes. At the start of |
(Refined Falchion) |
MSID_H_ファルシオン外伝改 |
Effective against dragon foes. Restores |
Effective against dragon foes. At the start of |
(Refined Flametongue+) |
MSID_H_灼熱のブレス+改 |
If foe's Range = 2, damage calculated |
If foe's Range = 2, calculates damage using |
(Refined Fujin Yumi) |
MSID_H_風神弓改 |
Effective against flying foes. If unit's |
Effective against flying foes. If unit's |
(Refined Legion's Axe+) |
MSID_H_ローローの斧+改 |
After combat, if unit attacked, bonuses on |
After combat, if unit attacked, converts |
(Refined Light Breath+) |
MSID_H_光のブレス+改 |
After combat, if unit attacked, grants Atk/Spd/ |
After combat, if unit attacked, grants |
(Refined Lightning Breath+) |
MSID_H_雷のブレス+改 |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
(Refined Monstrous Bow+) |
MSID_H_骨の弓+改 |
Effective against flying foes. After combat, |
Effective against flying foes. After combat, if |
(Refined Seashell+) |
MSID_H_貝殻+改 |
After combat, if unit attacked, inflicts Def/ |
After combat, if unit attacked, inflicts |
(Refined Sieglinde) |
MSID_H_ジークリンデ改 |
At start of turn, grants adjacent allies |
At start of turn, grants Atk+4 to adjacent allies for |
(Refined Siegmund) |
MSID_H_ジークムント改 |
Grants adjacent allies Atk+4 through their |
At start of turn, grants adjacent allies Atk+4 |
(Refined Sol Katti) |
MSID_H_ソールカティ改 |
If unit initiates combat with HP ≤ 75%, follow-up |
If unit’s HP ≤ 75% and unit initiates combat, |
(Refined Spectral Tome+) |
MSID_H_ゴーストの魔道書+改 |
After combat, if unit attacked, bonuses on |
After combat, if unit attacked, converts |
(Skill refine effect of Armorsmasher+ etc.) |
MSID_H_強化無効R重装 |
If in combat against an armored foe, |
Neutralizes armored foes’ bonuses (from |
(Skill refine effect of Brynhildr) |
MSID_H_追撃不可R遠守備1 |
If foe uses bow, dagger, magic, or staff and unit's |
If foe uses bow, dagger, magic, or staff and |
(Skill refine effect of Cymbeline) |
MSID_H_攻撃魔防の絆R飛行 |
Grants Atk/Res+5 during combat if |
If unit is within 2 spaces of a flying ally, grants |
(Skill refine effect of Deathly Dagger) |
MSID_H_反撃抑制R魔 |
Foes using magic cannot counterattack. |
Magic foes cannot counterattack. |
(Skill refine effect of Falchion (Awakening)) |
MSID_H_絆R全4 |
Grants Atk/Spd/Def/Res+4 during |
If unit is adjacent to an ally, grants |
(Skill refine effect of Falchion (Echoes)) |
MSID_H_連撃消耗 |
If unit's HP = 100% at start of combat |
If unit's HP = 100% at start of combat and |
(Skill refine effect of Felicia's Plate) |
MSID_H_TP変動R魔 |
Grants Special cooldown charge +1 if |
If foe uses magic, grants Special cooldown |
(Skill refine effect of Fujin Yumi) |
MSID_H_追従R50 |
If unit's HP ≥ 50%, unit can move |
If unit's HP ≥ 50%, unit can move to a space |
(Skill refine effect of Hinoka's Spear) |
MSID_H_先導R歩行飛行 |
Infantry and flying allies within 2 spaces |
Infantry and flying allies within 2 spaces can |
(Skill refine effect of Parthia) |
MSID_H_対遠距離戦闘R攻撃 |
Grants Atk+6 during combat if foe |
If foe uses bow, dagger, magic, or staff, |
(Skill refine effect of Sieglinde) |
MSID_H_強化共有R |
During combat, grants bonus to Atk/Spd/Def/Res |
Grants bonus to Atk/Spd/Def/Res = highest bonus |
(Skill refine effect of Zanbato+ etc.) |
MSID_H_強化無効R騎馬 |
If in combat against a cavalry foe, |
Neutralizes cavalry foes’ bonuses (from skills |
Absorb |
MSID_H_アブゾーブ |
Recovers HP=50% of damage dealt. |
Restores HP = 50% of damage dealt. |
Aegis |
MSID_H_聖盾 |
Reduces damage inflicted by attacks |
If foe's Range = 2, reduces damage from that |
Aether |
MSID_H_天空 |
Resolve combat as if foe suffered Def/Res-50%. |
Treats foe’s Def/Res as if reduced by 50% during |
Alondite |
MSID_H_エタルド |
Enables counterattack regardless |
Unit can counterattack regardless of foe's range. |
Amiti |
MSID_H_アミーテ |
Spd-2. Attack twice when |
Inflicts Spd-2. If unit initiates combat, unit attacks |
Ardent Sacrifice |
MSID_H_献身 |
Heals adjacent ally 10 HP. Unit loses |
Restores 10 HP to target ally. Unit loses 10 HP |
Armads |
MSID_H_アルマーズ |
Unit makes a guaranteed follow-up |
If unit’s HP ≥ 80% and foe initiates combat, unit |
Armor March 1 |
MSID_H_重装の行軍1 |
If unit has 100% HP and an adjacent armored ally |
At start of turn, if unit's HP = 100% and unit is |
Armor March 2 |
MSID_H_重装の行軍2 |
If unit has ≥ 50% HP and an adjacent armored ally |
At start of turn, if unit's HP ≥ 50% and unit is |
Armor March 3 |
MSID_H_重装の行軍3 |
If unit has an adjacent armored ally at start of |
At start of turn, if unit is adjacent to an armored |
Armored Blow 1 |
MSID_H_金剛の一撃1 |
Grants Def+2 during combat |
If unit initiates combat, grants Def+2 during |
Armored Blow 2 |
MSID_H_金剛の一撃2 |
Grants Def+4 during combat |
If unit initiates combat, grants Def+4 during |
Armored Blow 3 |
MSID_H_金剛の一撃3 |
Grants Def+6 during combat |
If unit initiates combat, grants Def+6 during |
Armored Boots |
MSID_H_重装のブーツ |
If unit's HP = 100% at start of turn, |
At start of turn, if unit's HP = 100%, unit can |
Armorslayer |
MSID_H_アーマーキラー |
Effective against armored units. |
Effective against armored foes. |
Armorslayer+ |
MSID_H_アーマーキラー+ |
Effective against armored units. |
Effective against armored foes. |
Assassin's Bow |
MSID_H_暗器殺しの弓 |
Effective against fliers. If target has a dagger, it |
Effective against flying foes. In combat against |
Assassin's Bow+ |
MSID_H_暗器殺しの弓+ |
Effective against fliers. If target has a dagger, it |
Effective against flying foes. In combat against |
Astra |
MSID_H_流星 |
Grants +150% to damage dealt. |
Boosts damage dealt by 150%. |
Atk Ploy 1 |
MSID_H_攻撃の謀策1 |
At start of turn, all foes in cardinal |
At start of turn, inflicts Atk-3 on foes in cardinal |
Atk Ploy 2 |
MSID_H_攻撃の謀策2 |
At start of turn, all foes in cardinal |
At start of turn, inflicts Atk-4 on foes in cardinal |
Atk Ploy 3 |
MSID_H_攻撃の謀策3 |
At start of turn, all foes in cardinal |
At start of turn, inflicts Atk-5 on foes in cardinal |
Atk Smoke 1 |
MSID_H_攻撃の紫煙1 |
After combat, inflicts Atk-3 on foes within 2 |
Inflicts Atk-3 on foes within 2 spaces of target |
Atk Smoke 2 |
MSID_H_攻撃の紫煙2 |
After combat, inflicts Atk-5 on foes within 2 |
Inflicts Atk-5 on foes within 2 spaces of target |
Atk Smoke 3 |
MSID_H_攻撃の紫煙3 |
After combat, inflicts Atk-7 on foes within 2 |
Inflicts Atk-7 on foes within 2 spaces of target |
Atk/Def Bond 1 |
MSID_H_攻撃守備の絆1 |
Grants Atk/Def+3 during combat |
If unit is adjacent to an ally, grants Atk/Def+3 |
Atk/Def Bond 2 |
MSID_H_攻撃守備の絆2 |
Grants Atk/Def+4 during combat |
If unit is adjacent to an ally, grants Atk/Def+4 |
Atk/Def Bond 3 |
MSID_H_攻撃守備の絆3 |
Grants Atk/Def+5 during combat |
If unit is adjacent to an ally, grants Atk/Def+5 |
Atk/Spd Bond 1 |
MSID_H_攻撃速さの絆1 |
Grants Atk/Spd+3 during combat |
If unit is adjacent to an ally, grants |
Atk/Spd Bond 2 |
MSID_H_攻撃速さの絆2 |
Grants Atk/Spd+4 during combat |
If unit is adjacent to an ally, grants |
Atk/Spd Bond 3 |
MSID_H_攻撃速さの絆3 |
Grants Atk/Spd+5 during combat |
If unit is adjacent to an ally, grants |
Aura |
MSID_H_オーラ |
Restores 5 HP to adjacent allies |
If unit initiates combat, restores 5 HP to adjacent |
Axe Experience 1 |
MSID_H_斧の経験1 |
If unit survives and uses an axe, unit gets |
If unit survives and uses an axe, unit gets |
Axe Experience 2 |
MSID_H_斧の経験2 |
If unit survives, all axe users on team get |
If unit survives, all axe allies on team get 1.5x |
Axe Experience 3 |
MSID_H_斧の経験3 |
If unit survives, all axe users on team get |
If unit survives, all axe allies on team get 2x EXP. |
Axe Valor 1 |
MSID_H_斧の技量1 |
If unit survives and uses an axe, unit gets |
If unit survives and uses an axe, unit gets |
Axe Valor 2 |
MSID_H_斧の技量2 |
If unit survives, all axe users on team get |
If unit survives, all axe allies on team get 1.5x SP. |
Axe Valor 3 |
MSID_H_斧の技量3 |
If unit survives, all axe users on team get |
If unit survives, all axe allies on team get 2x SP. |
Axebreaker 1 |
MSID_H_斧殺し1 |
If unit's HP ≥ 90% in combat against an axe user, |
If unit's HP ≥ 90% in combat against an axe foe, |
Axebreaker 2 |
MSID_H_斧殺し2 |
If unit's HP ≥ 70% in combat against an axe user, |
If unit's HP ≥ 70% in combat against an axe foe, |
Axebreaker 3 |
MSID_H_斧殺し3 |
If unit's HP ≥ 50% in combat against an axe user, |
If unit's HP ≥ 50% in combat against an axe foe, |
Ayra's Blade |
MSID_H_瞬閃アイラの剣 |
Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain |
Grants Spd+3. If unit's Spd > foe's Spd, grants |
B Tome Exp. 2 |
MSID_H_青魔の経験2 |
If unit survives combat, all blue magic users |
If unit survives, all blue tome allies on team get |
B Tome Exp. 3 |
MSID_H_青魔の経験3 |
If unit survives combat, all blue magic users |
If unit survives, all blue tome allies on team get 2x |
B Tome Valor 1 |
MSID_H_青魔の技量1 |
If unit survives and uses a blue tome, |
If unit survives and uses a blue tome, unit gets |
B Tome Valor 2 |
MSID_H_青魔の技量2 |
If unit survives, all blue tome users on |
If unit survives, all blue tome allies on team get |
B Tome Valor 3 |
MSID_H_青魔の技量3 |
If unit survives, all blue tome users on |
If unit survives, all blue tome allies on team get |
B Tomebreaker 1 |
MSID_H_青魔殺し1 |
If unit's HP ≥ 90% in combat against a blue tome |
If unit's HP ≥ 90% in combat against a blue tome |
B Tomebreaker 2 |
MSID_H_青魔殺し2 |
If unit's HP ≥ 70% in combat against a blue tome |
If unit's HP ≥ 70% in combat against a blue tome |
B Tomebreaker 3 |
MSID_H_青魔殺し3 |
If unit's HP ≥ 50% in combat against a blue tome |
If unit's HP ≥ 50% in combat against a blue tome |
Beloved Zofia |
MSID_H_宝剣ソフィア |
Grants Def+3. If unit's HP = 100% at start |
Grants Def+3. At start of combat, if unit's |
Beorc's Blessing |
MSID_H_ベオクの加護 |
If foe is cavalry or flier type, foe's bonuses |
Neutralizes cavalry and flying foes’ bonuses (from |
Berkut's Lance |
MSID_H_ベルクトの槍 |
Grants Res+4 when the |
If foe initiates combat, grants Res+4 during |
Berkut's Lance+ |
MSID_H_ベルクトの槍+ |
Grants Res+4 when the |
If foe initiates combat, grants Res+4 during |
Berserk Armads |
MSID_H_狂斧アルマーズ |
Accelerates Special trigger (cooldown count-1). |
Accelerates Special trigger (cooldown |
Binding Blade |
MSID_H_封印の剣 |
Grants Def/Res+2 when this unit is attacked. |
If foe initiates combat, grants Def/Res+2 during |
Black Luna |
MSID_H_黒の月光 |
Resolve combat as if foe suffered Def/Res-80%. |
Treats foe’s Def/Res as if reduced by 80% |
Blaze Dance 1 |
MSID_H_業火の舞い1 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Atk+2 to target. |
Blaze Dance 2 |
MSID_H_業火の舞い2 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Atk+3 to target. |
Blaze Dance 3 |
MSID_H_業火の舞い3 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Atk+4 to target. |
Blazing Durandal |
MSID_H_烈剣デュランダル |
Grants Atk+3. If unit's Atk > foe's, unit gains |
Grants Atk+3. If unit's Atk > foe's Atk, grants |
Blessed Bouquet |
MSID_H_聖なるブーケ |
Grants allies within 2 spaces Def/Res+2 |
If unit initiates combat, grants Def/Res+2 to allies |
Blessed Bouquet+ |
MSID_H_聖なるブーケ+ |
Grants allies within 2 spaces Def/Res+2 |
If unit initiates combat, grants Def/Res+2 to allies |
Blizzard |
MSID_H_ブリザード |
Grants Res+3. Grants bonus to unit's |
Grants Res+3. Grants bonus to unit's |
Blue Egg |
MSID_H_青の卵 |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Blue Egg+ |
MSID_H_青の卵+ |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Blárowl |
MSID_H_ブラーアウル |
During combat, unit's Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res by |
Blárowl+ |
MSID_H_ブラーアウル+ |
During combat, unit's Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res by |
Blárraven |
MSID_H_ナートブラー |
Grants weapon advantage vs. |
Grants weapon-triangle advantage against |
Blárraven+ |
MSID_H_ナートブラー+ |
Grants weapon advantage vs. |
Grants weapon-triangle advantage against |
Blárserpent |
MSID_H_ブラーサーペント |
Grants Def/Res+6 during combat if foe |
If foe initiates combat and uses bow, dagger, |
Blárserpent+ |
MSID_H_ブラーサーペント+ |
Grants Def/Res+6 during combat if foe |
If foe initiates combat and uses bow, dagger, |
Blárwolf |
MSID_H_ウルファブラー |
Effective against cavalry units. |
Effective against cavalry foes. |
Blárwolf+ |
MSID_H_ウルファブラー+ |
Effective against cavalry units. |
Effective against cavalry foes. |
Bow Exp. 1 |
MSID_H_弓の経験1 |
If unit survives and uses a bow, unit gets |
If unit survives and uses a bow, unit gets |
Bow Exp. 2 |
MSID_H_弓の経験2 |
If unit survives, all bow users on team get |
If unit survives, all bow allies on team get 1.5x |
Bow Exp. 3 |
MSID_H_弓の経験3 |
If unit survives, all bow users on team get |
If unit survives, all bow allies on team get 2x EXP. |
Bow Valor 1 |
MSID_H_弓の技量1 |
If unit survives and uses a bow, unit |
If unit survives and uses a bow, unit gets |
Bow Valor 2 |
MSID_H_弓の技量2 |
If unit survives, all bow users on team |
If unit survives, all bow allies on team get |
Bow Valor 3 |
MSID_H_弓の技量3 |
If unit survives, all bow allies get 2x SP. |
If unit survives, all bow allies on team get |
Brave Axe |
MSID_H_勇者の斧 |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Brave Axe+ |
MSID_H_勇者の斧+ |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Brave Bow |
MSID_H_勇者の弓 |
Spd-5. Effective against flying units. |
Effective against flying foes. Inflicts Spd-5. If unit |
Brave Bow+ |
MSID_H_勇者の弓+ |
Spd-5. Effective against flying units. |
Effective against flying foes. Inflicts Spd-5. If unit |
Brave Lance |
MSID_H_勇者の槍 |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Brave Lance+ |
MSID_H_勇者の槍+ |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Brave Sword |
MSID_H_勇者の剣 |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Brave Sword+ |
MSID_H_勇者の剣+ |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Brazen Atk/Def 1 |
MSID_H_攻撃守備の大覚醒1 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Atk/Def 2 |
MSID_H_攻撃守備の大覚醒2 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Atk/Def 3 |
MSID_H_攻撃守備の大覚醒3 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Atk/Spd 1 |
MSID_H_攻撃速さの大覚醒1 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Atk/Spd 2 |
MSID_H_攻撃速さの大覚醒2 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Atk/Spd 3 |
MSID_H_攻撃速さの大覚醒3 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Def/Res 1 |
MSID_H_守備魔防の大覚醒1 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Def/Res 2 |
MSID_H_守備魔防の大覚醒2 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Brazen Def/Res 3 |
MSID_H_守備魔防の大覚醒3 |
If unit's HP ≤ 80% at the start of combat, |
At start of combat, if unit's HP ≤ 80%, grants |
Breath of Life 1 |
MSID_H_生の息吹1 |
If unit initiates attack, adjacent |
If unit initiates combat, restores 3 HP to adjacent |
Breath of Life 2 |
MSID_H_生の息吹2 |
If unit initiates attack, adjacent |
If unit initiates combat, restores 5 HP to adjacent |
Breath of Life 3 |
MSID_H_生の息吹3 |
If unit initiates attack, adjacent |
If unit initiates combat, restores 7 HP to adjacent |
Bright Naginata |
MSID_H_白き血の薙刀 |
Grants Atk/Def+4 during combat |
If foe initiates combat, grants Atk/Def+4 |
Brynhildr |
MSID_H_ブリュンヒルデ |
If unit initiates attack, restricts foe's next-turn |
If unit initiates combat, inflicts status on foe |
Buckler |
MSID_H_小盾 |
Reduces damage inflicted by attacks |
Reduces damage from an adjacent foe's attack by |
Cancel Affinity 1 |
MSID_H_相性殺し1 |
Any weapon triangle affinity granted by unit's |
Neutralizes all weapon-triangle advantage granted |
Cancel Affinity 2 |
MSID_H_相性殺し2 |
Any weapon triangle affinity granted by unit's skills |
Neutralizes weapon-triangle advantage granted by |
Cancel Affinity 3 |
MSID_H_相性殺し3 |
Any weapon triangle affinity granted by unit's skills |
Neutralizes weapon-triangle advantage granted by |
Candelabra |
MSID_H_燭台 |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Candelabra+ |
MSID_H_燭台+ |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Carrot Axe |
MSID_H_ニンジンの斧 |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Carrot Axe+ |
MSID_H_ニンジンの斧+ |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Carrot Lance |
MSID_H_ニンジンの槍 |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Carrot Lance+ |
MSID_H_ニンジンの槍+ |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Chill Spd 1 |
MSID_H_速さの封印1 |
At the start of each turn, inflicts Spd-3 |
At start of turn, inflicts Spd-3 on foe on the |
Chill Spd 2 |
MSID_H_速さの封印2 |
At the start of each turn, inflicts Spd-5 |
At start of turn, inflicts Spd-5 on foe on the |
Chill Spd 3 |
MSID_H_速さの封印3 |
At the start of each turn, inflicts Spd-7 |
At start of turn, inflicts Spd-7 on foe on the |
Chilling Seal |
MSID_H_氷の封印 |
At the start of each turn, if unit's HP ≥ |
At start of turn, if unit's HP ≥ 50%, inflicts |
Clarisse's Bow |
MSID_H_クライネの弓 |
After this unit attacks, foes within 2 spaces of |
Effective against flying foes. If unit initiates |
Clarisse's Bow+ |
MSID_H_クライネの弓+ |
After this unit attacks, foes within 2 spaces of |
Effective against flying foes. If unit initiates |
Close Counter |
MSID_H_近距離反撃 |
Enables unit to counterattack |
Unit can counterattack regardless of foe's range. |
Close Def 1 |
MSID_H_近距離防御1 |
If unit is attacked by foe using sword, |
If foe initiates combat and uses sword, lance, axe, |
Close Def 2 |
MSID_H_近距離防御2 |
If unit is attacked by foe using sword, |
If foe initiates combat and uses sword, lance, axe, |
Close Def 3 |
MSID_H_近距離防御3 |
If unit is attacked by foe using sword, |
If foe initiates combat and uses sword, lance, axe, |
Crusader's Ward |
MSID_H_聖騎士の加護 |
If unit receives consecutive attacks from a foe 2 |
If unit receives consecutive attacks and foe's |
Cupid Arrow |
MSID_H_キューピッドの矢 |
Grants allies within 2 spaces Def/Res+2 |
Effective against flying foes. If unit initiates |
Cupid Arrow+ |
MSID_H_キューピッドの矢+ |
Grants allies within 2 spaces Def/Res+2 |
Effective against flying foes. If unit initiates |
Cursed Lance |
MSID_H_魔性の槍 |
Grants Atk/Spd+2 and accelerates Special |
Accelerates Special trigger (cooldown count-1). |
Cymbeline |
MSID_H_シムベリン |
Grants adjacent allies Atk+4 through their |
If unit initiates combat, grants adjacent allies |
Daggerbreaker 1 |
MSID_H_暗器殺し1 |
If unit's HP ≥ 90% in combat against a dagger |
If unit's HP ≥ 90% in combat against a colorless |
Daggerbreaker 2 |
MSID_H_暗器殺し2 |
If unit's HP ≥ 70% in combat against a dagger |
If unit's HP ≥ 70% in combat against a colorless |
Daggerbreaker 3 |
MSID_H_暗器殺し3 |
If unit's HP ≥ 50% in combat against a dagger |
If unit's HP ≥ 50% in combat against a colorless |
Dance |
MSID_H_踊る |
Enables target to take another action. |
Grants another action to target ally. (Cannot target |
Dancer's Ring |
MSID_H_舞踏の輪 |
If unit initiates attack, adjacent |
If unit initiates combat, restores 7 HP to adjacent |
Dancer's Ring+ |
MSID_H_舞踏の輪+ |
If unit initiates attack, adjacent |
If unit initiates combat, restores 7 HP to adjacent |
Dancer's Score |
MSID_H_楽譜 |
If unit initiates attack, adjacent |
If unit initiates combat, restores 7 HP to adjacent |
Dancer's Score+ |
MSID_H_楽譜+ |
If unit initiates attack, adjacent |
If unit initiates combat, restores 7 HP to adjacent |
Dark Aura |
MSID_H_オーラ外伝 |
Grants adjacent allies who use swords, axes, |
At start of turn, if adjacent allies use sword, axe, |
Dark Breath |
MSID_H_闇のブレス |
After this unit attacks, foes within 2 spaces of |
If unit initiates combat, inflicts Atk/Spd-5 on foes |
Dark Breath+ |
MSID_H_闇のブレス+ |
After this unit attacks, foes within 2 spaces of |
If unit initiates combat, inflicts Atk/Spd-5 on foes |
Dark Excalibur |
MSID_H_エクスカリバー外伝 |
Grants +10 to damage when |
Deals +10 damage when Special triggers. |
Dark Greatsword |
MSID_H_黒き血の大剣 |
Grants Atk/Spd+4 during combat |
If unit initiates combat, grants Atk/Spd+4 |
Darting Blow 1 |
MSID_H_飛燕の一撃1 |
Grants Spd+2 during combat |
If unit initiates combat, grants Spd+2 during |
Darting Blow 2 |
MSID_H_飛燕の一撃2 |
Grants Spd+4 during combat |
If unit initiates combat, grants Spd+4 during |
Darting Blow 3 |
MSID_H_飛燕の一撃3 |
Grants Spd+6 during combat |
If unit initiates combat, grants Spd+6 during |
Darting Stance 1 |
MSID_H_飛燕の構え1 |
Grants Spd+2 during combat |
If foe initiates combat, grants Spd+2 during |
Daylight |
MSID_H_陽影 |
Heal 30% of damage dealt. |
Restores HP = 30% of damage dealt. |
Dazzling Staff 1 |
MSID_H_幻惑の杖1 |
If unit has 100% HP at the start of combat, |
At start of combat, if unit's HP = 100%, foe cannot |
Dazzling Staff 2 |
MSID_H_幻惑の杖2 |
If unit has HP ≥ 50% at the start of combat, |
At start of combat, if unit's HP ≥ 50%, foe cannot |
Dazzling Staff 3 |
MSID_H_幻惑の杖3 |
The enemy cannot counterattack. |
Foe cannot counterattack. |
Death Blow 1 |
MSID_H_鬼神の一撃1 |
Grants Atk+2 if unit |
If unit initiates combat, grants Atk+2 during |
Death Blow 2 |
MSID_H_鬼神の一撃2 |
Grants Atk+4 if unit |
If unit initiates combat, grants Atk+4 during |
Death Blow 3 |
MSID_H_鬼神の一撃3 |
Grants Atk+6 if unit |
If unit initiates combat, grants Atk+6 during |
Deathly Dagger |
MSID_H_死神の暗器 |
After combat, if unit attacked, inflicts Def/Res-7 |
After combat, if unit attacked, inflicts Def/Res-7 on |
Def Ploy 1 |
MSID_H_守備の謀策1 |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Def-3 on foes in cardinal |
Def Ploy 2 |
MSID_H_守備の謀策2 |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Def-4 on foes in cardinal |
Def Ploy 3 |
MSID_H_守備の謀策3 |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Def-5 on foes in cardinal |
Def Smoke 1 |
MSID_H_守備の紫煙1 |
After combat, inflicts Def-3 on foes within 2 |
Inflicts Def-3 on foes within 2 spaces of target |
Def Smoke 2 |
MSID_H_守備の紫煙2 |
After combat, inflicts Def-5 on foes within 2 |
Inflicts Def-5 on foes within 2 spaces of target |
Def Smoke 3 |
MSID_H_守備の紫煙3 |
After combat, inflicts Def-7 on foes within 2 |
Inflicts Def-7 on foes within 2 spaces of target |
Defiant Atk 1 |
MSID_H_攻撃の覚醒1 |
Grants Atk+3 at start of |
At start of turn, if unit's HP ≤ 50%, grants Atk+3 |
Defiant Atk 2 |
MSID_H_攻撃の覚醒2 |
Grants Atk+5 at start of |
At start of turn, if unit's HP ≤ 50%, grants Atk+5 |
Defiant Atk 3 |
MSID_H_攻撃の覚醒3 |
Grants Atk+7 at start of |
At start of turn, if unit's HP ≤ 50%, grants Atk+7 |
Defiant Def 1 |
MSID_H_守備の覚醒1 |
Grants Def+3 at start of |
At start of turn, if unit's HP ≤ 50%, grants Def+3 |
Defiant Def 2 |
MSID_H_守備の覚醒2 |
Grants Def+5 at start of |
At start of turn, if unit's HP ≤ 50%, grants Def+5 |
Defiant Def 3 |
MSID_H_守備の覚醒3 |
Grants Def+7 at start of |
At start of turn, if unit's HP ≤ 50%, grants Def+7 |
Defiant Res 1 |
MSID_H_魔防の覚醒1 |
Grants Res+3 at start of |
At start of turn, if unit's HP ≤ 50%, grants Res+3 |
Defiant Res 2 |
MSID_H_魔防の覚醒2 |
Grants Res+5 at start of |
At start of turn, if unit's HP ≤ 50%, grants Res+5 |
Defiant Res 3 |
MSID_H_魔防の覚醒3 |
Grants Res+7 at start of |
At start of turn, if unit's HP ≤ 50%, grants Res+7 |
Defiant Spd 1 |
MSID_H_速さの覚醒1 |
Grants Spd+3 at start of |
At start of turn, if unit's HP ≤ 50%, grants Spd+3 |
Defiant Spd 2 |
MSID_H_速さの覚醒2 |
Grants Spd+5 at start of |
At start of turn, if unit's HP ≤ 50%, grants Spd+5 |
Defiant Spd 3 |
MSID_H_速さの覚醒3 |
Grants Spd+7 at start of |
At start of turn, if unit's HP ≤ 50%, grants Spd+7 |
Deflect Magic 1 |
MSID_H_連撃防御・魔道1 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deflect Magic 2 |
MSID_H_連撃防御・魔道2 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deflect Magic 3 |
MSID_H_連撃防御・魔道3 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deflect Melee 1 |
MSID_H_連撃防御・剣槍斧1 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses a |
Deflect Melee 2 |
MSID_H_連撃防御・剣槍斧2 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deflect Melee 3 |
MSID_H_連撃防御・剣槍斧3 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses a |
Deflect Missile 1 |
MSID_H_連撃防御・弓暗器1 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deflect Missile 2 |
MSID_H_連撃防御・弓暗器2 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deflect Missile 3 |
MSID_H_連撃防御・弓暗器3 |
If unit receives consecutive attacks from |
If unit receives consecutive attacks and foe uses |
Deft Harpoon |
MSID_H_魚を突いた銛 |
If unit has 100% HP at start of combat, unit gets |
At start of combat, if unit's HP = 100%, grants |
Deft Harpoon+ |
MSID_H_魚を突いた銛+ |
If unit has 100% HP at start of combat, unit gets |
At start of combat, if unit's HP = 100%, grants |
Desperation 1 |
MSID_H_攻め立て1 |
If unit initiates combat with HP ≤ 25%, follow-up |
If unit’s HP ≤ 25% and unit initiates combat, unit |
Desperation 2 |
MSID_H_攻め立て2 |
If unit initiates combat with HP ≤ 50%, follow-up |
If unit’s HP ≤ 50% and unit initiates combat, unit |
Desperation 3 |
MSID_H_攻め立て3 |
If unit initiates combat with HP ≤ 75%, follow-up |
If unit’s HP ≤ 75% and unit initiates combat, unit |
Dire Thunder |
MSID_H_ダイムサンダ |
Spd-5. Attack twice when |
Inflicts Spd-5. If unit initiates combat, unit attacks |
Distant Counter |
MSID_H_遠距離反撃 |
Enables unit to counterattack |
Unit can counterattack regardless of foe's range. |
Distant Def 1 |
MSID_H_遠距離防御1 |
If unit is attacked by foe using bow, |
If foe initiates combat and uses bow, dagger, |
Distant Def 2 |
MSID_H_遠距離防御2 |
If unit is attacked by foe using bow, |
If foe initiates combat and uses bow, dagger, |
Distant Def 3 |
MSID_H_遠距離防御3 |
If unit is attacked by foe using bow, |
If foe initiates combat and uses bow, dagger, |
Divine Naga |
MSID_H_聖書ナーガ |
Effective against dragons. Foe's bonuses |
Effective against dragon foes. Neutralizes foe's |
Divine Tyrfing |
MSID_H_聖剣ティルフィング |
Grants Res+3. If in combat against foe using |
Grants Res+3. Reduces damage from magic foe's |
Draconic Aura |
MSID_H_竜裂 |
Grants +30% to Atk. |
Boosts Atk by 30%. |
Drag Back |
MSID_H_引き込み |
If unit initiates attack, the unit moves |
If unit initiates combat, unit moves 1 space away |
Dragon Fang |
MSID_H_竜穿 |
Grants +50% to Atk. |
Boosts Atk by 50%. |
Dragon Gaze |
MSID_H_伏竜 |
Grants +30% to Atk. |
Boosts Atk by 30%. |
Dragonskin |
MSID_H_邪竜の鱗 |
Neutralizes "effective against flying" bonuses. |
Neutralizes "effective against flying" bonuses. |
Draw Back |
MSID_H_引き寄せ |
Unit moves 1 space away from target ally, |
Unit moves 1 space away from target ally. Ally |
Drive Atk 1 |
MSID_H_攻撃の大紋章1 |
Grants allies within 2 spaces Atk+2 during combat. |
Grants Atk+2 to allies within 2 spaces during |
Drive Atk 2 |
MSID_H_攻撃の大紋章2 |
Grants allies within 2 spaces Atk+3 during combat. |
Grants Atk+3 to allies within 2 spaces during |
Drive Def 1 |
MSID_H_守備の大紋章1 |
Grants allies within 2 spaces |
Grants Def+2 to allies within 2 spaces during |
Drive Def 2 |
MSID_H_守備の大紋章2 |
Grants allies within 2 spaces |
Grants Def+3 to allies within 2 spaces during |
Drive Res 1 |
MSID_H_魔防の大紋章1 |
Grants allies within 2 spaces |
Grants Res+2 to allies within 2 spaces during |
Drive Res 2 |
MSID_H_魔防の大紋章2 |
Grants allies within 2 spaces |
Grants Res+3 to allies within 2 spaces during |
Drive Spd 1 |
MSID_H_速さの大紋章1 |
Grants allies within 2 spaces |
Grants Spd+2 to allies within 2 spaces during |
Drive Spd 2 |
MSID_H_速さの大紋章2 |
Grants allies within 2 spaces |
Grants Spd+3 to allies within 2 spaces during |
Dull Ranged 2 |
MSID_H_強化無効・遠距離2 |
If unit's HP ≥ 50% at start of combat and foe |
At start of combat, if unit's HP ≥ 50% and foe uses |
Durandal |
MSID_H_デュランダル |
Grants Atk+4 during combat |
If unit initiates combat, grants Atk+4 during |
Earth Boost 1 |
MSID_H_生命の大地1 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Earth Boost 2 |
MSID_H_生命の大地2 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Earth Boost 3 |
MSID_H_生命の大地3 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Eckesachs |
MSID_H_エッケザックス |
Inflicts Def-4 on foes within |
At start of turn, inflicts Def-4 on foes within |
Embla's Ward |
MSID_H_エンブラの加護 |
Unit receives 0 damage. |
Reduces damage dealt to unit to 0. |
Emerald Axe |
MSID_H_深緑の斧 |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Emerald Axe+ |
MSID_H_深緑の斧+ |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Escape Route 1 |
MSID_H_離脱の行路1 |
Enables unit whose own HP ≤ 30% |
If unit’s HP ≤ 30%, unit can move to a space |
Escape Route 2 |
MSID_H_離脱の行路2 |
Enables unit whose own HP ≤ 40% |
If unit’s HP ≤ 40%, unit can move to a space |
Escape Route 3 |
MSID_H_離脱の行路3 |
Enables unit whose own HP ≤ 50% |
If unit’s HP ≤ 50%, unit can move to a space |
Escutcheon |
MSID_H_長盾 |
Reduces damage inflicted by attacks |
Reduces damage from an adjacent foe's attack by |
Excalibur |
MSID_H_エクスカリバー |
Effective against flying units. |
Effective against flying foes. |
Expiration |
MSID_H_邪竜のブレス |
If attacked, unit can counterattack |
Unit can counterattack regardless of foe's |
Falchion |
MSID_H_ファルシオン |
Effective against dragons. At the start of |
Effective against dragon foes. At the start of every |
Falchion |
MSID_H_ファルシオン覚醒 |
Effective against dragons. At the start of |
Effective against dragon foes. At the start of every |
Felicia's Plate |
MSID_H_フェリシアの氷皿 |
After combat, if unit attacked, inflicts |
After combat, if unit attacked, inflicts |
Fensalir |
MSID_H_フェンサリル |
Inflicts Atk-4 on foes within 2 spaces through |
At start of turn, inflicts Atk-4 on foes within |
Fierce Stance 1 |
MSID_H_鬼神の構え1 |
Grants Atk+2 during combat |
If foe initiates combat, grants Atk+2 during |
Fierce Stance 2 |
MSID_H_鬼神の構え2 |
Grants Atk+4 during combat |
If foe initiates combat, grants Atk+4 during |
Fierce Stance 3 |
MSID_H_鬼神の構え3 |
Grants Atk+6 during combat |
If foe initiates combat, grants Atk+6 during |
Fire Boost 1 |
MSID_H_生命の業火1 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Fire Boost 2 |
MSID_H_生命の業火2 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Fire Boost 3 |
MSID_H_生命の業火3 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Firesweep Bow |
MSID_H_火薙ぎの弓 |
Effective against fliers. Unit and |
Effective against flying foes. Unit and foe cannot |
Firesweep Bow+ |
MSID_H_火薙ぎの弓+ |
Effective against fliers. Unit and |
Effective against flying foes. Unit and foe cannot |
Firesweep L+ |
MSID_H_火薙ぎの槍+ |
Unit and enemies cannot use counterattacks. |
Unit and foe cannot counterattack. |
Firesweep Lance |
MSID_H_火薙ぎの槍 |
Unit and enemies cannot use counterattacks. |
Unit and foe cannot counterattack. |
Firesweep S |
MSID_H_火薙ぎの剣 |
Unit and foes cannot counterattack. |
Unit and foe cannot counterattack. |
Firesweep S+ |
MSID_H_火薙ぎの剣+ |
Unit and foes cannot counterattack. |
Unit and foe cannot counterattack. |
First Bite |
MSID_H_ファーストバイト |
Grants allies within 2 spaces Def/Res+2 |
If unit initiates combat, grants Def/Res+2 to allies |
First Bite+ |
MSID_H_ファーストバイト+ |
Grants allies within 2 spaces Def/Res+2 |
If unit initiates combat, grants Def/Res+2 to allies |
Flashing Blade 1 |
MSID_H_柔剣1 |
If unit’s Spd - foe’s Spd ≥ 5, unit gains Special |
If unit’s Spd ≥ foe’s Spd+5, grants Special |
Flashing Blade 2 |
MSID_H_柔剣2 |
If unit’s Spd - foe’s Spd ≥ 3, unit gains Special |
If unit’s Spd ≥ foe’s Spd+3, grants Special |
Flashing Blade 3 |
MSID_H_柔剣3 |
If unit’s Spd - foe’s Spd ≥ 1, unit gains Special |
If unit’s Spd > foe’s Spd, grants Special |
Flier Formation 1 |
MSID_H_編隊飛行1 |
If unit has 100% HP, unit can move to a space |
If unit's HP = 100%, unit can move to a space |
Flier Formation 2 |
MSID_H_編隊飛行2 |
If unit has HP ≥ 50%, unit can move to a space |
If unit's HP ≥ 50%, unit can move to a space |
Flier Formation 3 |
MSID_H_編隊飛行3 |
Unit can move to a space |
Unit can move to a space adjacent to a flying ally |
Follow-Up Ring |
MSID_H_追撃リング |
Unit makes a guaranteed follow-up attack when |
At start of combat, if unit's HP ≥ 50%, unit makes |
Fortify Armor |
MSID_H_重盾の鼓舞 |
Grants adjacent armored allies Def/Res+6 through |
At start of turn, grants Def/Res+6 to adjacent |
Fortify Cavalry |
MSID_H_騎盾の鼓舞 |
Grants adjacent cavalry allies Def/Res+6 through |
At start of turn, grants Def/Res+6 to adjacent |
Fortify Def 1 |
MSID_H_守備の鼓舞1 |
Grants adjacent allies Def+2 through their |
At start of turn, grants Def+2 to adjacent allies for |
Fortify Def 2 |
MSID_H_守備の鼓舞2 |
Grants adjacent allies Def+3 through their |
At start of turn, grants Def+3 to adjacent allies for |
Fortify Def 3 |
MSID_H_守備の鼓舞3 |
Grants adjacent allies Def+4 through their |
At start of turn, grants Def+4 to adjacent allies for |
Fortify Dragons |
MSID_H_竜盾の鼓舞 |
Grants adjacent dragon allies |
At start of turn, grants Def/Res+6 to adjacent |
Fortify Fliers |
MSID_H_飛盾の鼓舞 |
Grants adjacent flying allies Def/Res+6 through |
At start of turn, grants Def/Res+6 to adjacent |
Fortify Res 1 |
MSID_H_魔防の鼓舞1 |
Grants adjacent allies Res+2 through their |
At start of turn, grants Res+2 to adjacent allies for |
Fortify Res 2 |
MSID_H_魔防の鼓舞2 |
Grants adjacent allies Res+3 through their |
At start of turn, grants Res+3 to adjacent allies for |
Fortify Res 3 |
MSID_H_魔防の鼓舞3 |
Grants adjacent allies Res+4 through their |
At start of turn, grants Res+4 to adjacent allies for |
Fujin Yumi |
MSID_H_風神弓 |
Effective against flying units. Unit can |
Effective against flying foes. If unit’s HP ≥ 50%, |
Fury 1 |
MSID_H_獅子奮迅1 |
Grants Atk/Spd/Def/Res+1. |
Grants Atk/Spd/Def/Res+1. After combat, deals 2 |
Fury 2 |
MSID_H_獅子奮迅2 |
Grants Atk/Spd/Def/Res+2. |
Grants Atk/Spd/Def/Res+2. After combat, deals 4 |
Fury 3 |
MSID_H_獅子奮迅3 |
Grants Atk/Spd/Def/Res+3. |
Grants Atk/Spd/Def/Res+3. After combat, deals 6 |
Fólkvangr |
MSID_H_フォルクヴァング |
Grants Atk+5 at start of |
At start of turn, if unit's HP ≤ 50%, grants Atk+5 |
G Tome Valor 1 |
MSID_H_緑魔の技量1 |
If unit survives and uses a green tome, |
If unit survives and uses a green tome, unit gets |
G Tome Valor 2 |
MSID_H_緑魔の技量2 |
If unit survives, all green tome users on |
If unit survives, all green tome allies on team get |
G Tome Valor 3 |
MSID_H_緑魔の技量3 |
If unit survives, all green tome users on |
If unit survives, all green tome allies on team get |
G Tomebreaker 1 |
MSID_H_緑魔殺し1 |
If unit's HP ≥ 90% in combat against a green tome |
If unit's HP ≥ 90% in combat against a green tome |
G Tomebreaker 2 |
MSID_H_緑魔殺し2 |
If unit's HP ≥ 70% in combat against a green tome |
If unit's HP ≥ 70% in combat against a green tome |
G Tomebreaker 3 |
MSID_H_緑魔殺し3 |
If unit's HP ≥ 50% in combat against a green tome |
If unit's HP ≥ 50% in combat against a green tome |
Gale Dance 1 |
MSID_H_疾風の舞い1 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Spd+2 to target. |
Gale Dance 2 |
MSID_H_疾風の舞い2 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Spd+3 to target. |
Gale Dance 3 |
MSID_H_疾風の舞い3 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Spd+4 to target. |
Galeforce |
MSID_H_疾風迅雷 |
If this unit initiates an attack, it can |
If unit initiates combat, grants unit another action |
Geyser Dance 1 |
MSID_H_大地静水の舞い1 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Def/Res+3 to |
Geyser Dance 2 |
MSID_H_大地静水の舞い2 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Def/Res+4 to |
Gleipnir |
MSID_H_グレイプニル |
Grants Res+3. If foe's HP = 100% at |
Grants Res+3. At start of combat, if foe's |
Glimmer |
MSID_H_凶星 |
Grants +50% to damage dealt. |
Boosts damage dealt by 50%. |
Goad Armor |
MSID_H_重刃の紋章 |
Grants armored allies within 2 |
Grants Atk/Spd+4 to armored allies within |
Goad Cavalry |
MSID_H_騎刃の紋章 |
Grants cavalry allies within 2 |
Grants Atk/Spd+4 to cavalry allies within 2 spaces |
Goad Fliers |
MSID_H_飛刃の紋章 |
Grants flying allies within 2 spaces |
Grants Atk/Spd+4 to flying allies within 2 spaces |
Gradivus |
MSID_H_グラディウス |
Enables counterattack regardless |
Unit can counterattack regardless of foe's range. |
Gravity |
MSID_H_グラビティ |
After combat, if unit attacked, prevents foe from |
After combat, if unit attacked, inflicts status on foe |
Gravity+ |
MSID_H_グラビティ+ |
After combat, if unit attacked, prevents target |
After combat, if unit attacked, inflicts status |
Great Flame |
MSID_H_神炎のブレス |
Grants Atk+3. If unit’s Def - foe’s Def ≥ 5, |
Grants Atk+3. If unit’s Def ≥ foe’s Def+5, foe |
Green Egg |
MSID_H_緑の卵 |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Green Egg+ |
MSID_H_緑の卵+ |
If unit initiates attack, unit |
If unit initiates combat, restores 4 HP after |
Gronnowl |
MSID_H_グルンアウル |
During combat, unit's Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res by |
Gronnowl+ |
MSID_H_グルンアウル+ |
During combat, unit's Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res by |
Gronnraven |
MSID_H_ナートグラン |
Grants weapon advantage vs. |
Grants weapon-triangle advantage against |
Gronnraven+ |
MSID_H_ナートグラン+ |
Grants weapon advantage vs. |
Grants weapon-triangle advantage against |
Gronnwolf |
MSID_H_ウルファグラン |
Effective against cavalry units. |
Effective against cavalry foes. |
Gronnwolf+ |
MSID_H_ウルファグラン+ |
Effective against cavalry units. |
Effective against cavalry foes. |
Guard 1 |
MSID_H_キャンセル1 |
If unit's HP is 100% at start of combat, enemy is |
At start of combat, if unit's HP = 100%, inflicts |
Guard 2 |
MSID_H_キャンセル2 |
If unit's HP is ≥ 90% at start of combat, enemy is |
At start of combat, if unit's HP ≥ 90%, inflicts |
Guard 3 |
MSID_H_キャンセル3 |
If unit's HP is ≥ 80% at start of combat, enemy is |
At start of combat, if unit's HP ≥ 80%, inflicts |
Guard Bow |
MSID_H_遠距離防御の弓 |
Effective against flying foes. Grants |
Effective against flying foes. If foe initiates |
Guard Bow+ |
MSID_H_遠距離防御の弓+ |
Effective against flying foes. Grants |
Effective against flying foes. If foe initiates |
Guidance 1 |
MSID_H_空からの先導1 |
If unit has 100% HP, infantry and armored |
If unit's HP = 100%, infantry and armored allies |
Guidance 2 |
MSID_H_空からの先導2 |
If unit has ≥ 50% HP, infantry and armored |
If unit's HP ≥ 50%, infantry and armored allies |
HP +3 |
MSID_H_HP1 |
Grants +3 to max HP. |
Grants HP+3. |
HP +4 |
MSID_H_HP2 |
Grants +4 to max HP. |
Grants HP+4. |
HP +5 |
MSID_H_HP3 |
Grants +5 to max HP. |
Grants HP+5. |
Hagoita |
MSID_H_羽子板 |
Grants Def/Res+2 during combat |
Grants Def/Res+2 to allies within 2 spaces |
Hagoita+ |
MSID_H_羽子板+ |
Grants Def/Res+2 during combat |
Grants Def/Res+2 to allies within 2 spaces |
Hama Ya |
MSID_H_破魔矢 |
Effective against flying foes. Grants |
Effective against flying foes. Grants |
Hama Ya+ |
MSID_H_破魔矢+ |
Effective against flying foes. Grants |
Effective against flying foes. Grants |
Hammer |
MSID_H_ハンマー |
Effective against armored units. |
Effective against armored foes. |
Hammer+ |
MSID_H_ハンマー+ |
Effective against armored units. |
Effective against armored foes. |
Handbell |
MSID_H_ハンドベル |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Handbell+ |
MSID_H_ハンドベル+ |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Hardy Bearing 1 |
MSID_H_不動の姿勢1 |
Disables skills that change unit's attack priority. |
Disables unit's skills that change attack priority. At |
Hardy Bearing 2 |
MSID_H_不動の姿勢2 |
Disables skills that change unit's attack priority. |
Disables unit's skills that change attack priority. At |
Hardy Bearing 3 |
MSID_H_不動の姿勢3 |
Disables skills that change unit's attack priority. |
Disables unit's and foe's skills that change attack |
Heal |
MSID_H_ライブ |
Restores 5 HP. |
Restores 5 HP to target ally. |
Heavenly Light |
MSID_H_天照 |
When healing an ally with a staff, |
When healing an ally with a staff, restores 10 HP |
Heavy Blade 1 |
MSID_H_剛剣1 |
If unit’s Atk - foe’s Atk ≥ 5, unit gains Special |
If unit’s Atk ≥ foe’s Atk+5, grants Special |
Heavy Blade 2 |
MSID_H_剛剣2 |
If unit’s Atk - foe’s Atk ≥ 3, unit gains Special |
If unit’s Atk ≥ foe’s Atk+3, grants Special |
Heavy Blade 3 |
MSID_H_剛剣3 |
If unit’s Atk - foe’s Atk ≥ 1, unit gains Special |
If unit’s Atk > foe’s Atk, grants Special cooldown |
Heavy Spear |
MSID_H_貫きの槍 |
Effective against armored units. |
Effective against armored foes. |
Heavy Spear+ |
MSID_H_貫きの槍+ |
Effective against armored units. |
Effective against armored foes. |
Hibiscus Tome |
MSID_H_ハイビスカスの本 |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Hibiscus Tome+ |
MSID_H_ハイビスカスの本+ |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Hinoka's Spear |
MSID_H_ヒノカの紅薙刀 |
Grants Atk/Spd+4 during combat if infantry |
If unit is within 2 spaces of a flying or infantry |
Hit and Run |
MSID_H_一撃離脱 |
If unit initiates attack, unit |
If unit initiates combat, unit moves 1 space away |
Holy Vestments |
MSID_H_聖衣 |
Reduces damage inflicted by attacks |
If foe's Range = 2, reduces damage from that |
Hone Armor |
MSID_H_重刃の鼓舞 |
Grants adjacent armored allies Atk/Spd+6 through |
At start of turn, grants Atk/Spd+6 to adjacent |
Hone Atk 1 |
MSID_H_攻撃の鼓舞1 |
Grants adjacent allies Atk+2 through their |
At start of turn, grants Atk+2 to adjacent allies for |
Hone Atk 2 |
MSID_H_攻撃の鼓舞2 |
Grants adjacent allies Atk+3 through their |
At start of turn, grants Atk+3 to adjacent allies for |
Hone Atk 3 |
MSID_H_攻撃の鼓舞3 |
Grants adjacent allies Atk+4 through their |
At start of turn, grants Atk+4 to adjacent allies for |
Hone Cavalry |
MSID_H_騎刃の鼓舞 |
Grants adjacent cavalry allies Atk/Spd+6 through |
At start of turn, grants Atk/Spd+6 to adjacent |
Hone Dragons |
MSID_H_竜刃の鼓舞 |
Grants adjacent dragon allies Atk/Spd+6 |
At start of turn, grants Atk/Spd+6 to adjacent |
Hone Fliers |
MSID_H_飛刃の鼓舞 |
Grants adjacent flying allies Atk/Spd+6 through |
At start of turn, grants Atk/Spd+6 to adjacent |
Hone Spd 1 |
MSID_H_速さの鼓舞1 |
Grants adjacent allies Spd+2 through their |
At start of turn, grants Spd+2 to adjacent allies for |
Hone Spd 2 |
MSID_H_速さの鼓舞2 |
Grants adjacent allies Spd+3 through their |
At start of turn, grants Spd+3 to adjacent allies for |
Hone Spd 3 |
MSID_H_速さの鼓舞3 |
Grants adjacent allies Spd+4 through their |
At start of turn, grants Spd+4 to adjacent allies for |
Ice Mirror |
MSID_H_氷の聖鏡 |
Reduces damage unit takes from foes 2 |
If foe's Range = 2, reduces damage from |
Imbue |
MSID_H_治癒 |
When healing an ally with a staff, |
When healing an ally with a staff, restores an |
Infantry Pulse 1 |
MSID_H_歩行の鼓動1 |
Special cooldown count-1 at start of turn 1 for any |
At the start of turn 1, grants Special cooldown |
Infantry Pulse 2 |
MSID_H_歩行の鼓動2 |
Special cooldown count-1 at start of turn 1 for any |
At the start of turn 1, grants Special cooldown |
Infantry Pulse 3 |
MSID_H_歩行の鼓動3 |
Special cooldown count-1 at start of turn 1 for any |
At the start of turn 1, grants Special cooldown |
Iote's Shield |
MSID_H_アイオテの盾 |
Neutralizes "effective against fliers" bonuses. |
Neutralizes "effective against flying" bonuses. |
Iron Bow |
MSID_H_鉄の弓 |
Effective against flying units. |
Effective against flying foes. |
Ivaldi |
MSID_H_イーヴァルディ |
Grants Def+3. If foe's HP = 100% at |
Grants Def+3. At start of combat, if foe's |
Kadomatsu |
MSID_H_門松 |
Grants Def/Res+2 during combat |
Grants Def/Res+2 to allies within 2 spaces |
Kadomatsu+ |
MSID_H_門松+ |
Grants Def/Res+2 during combat |
Grants Def/Res+2 to allies within 2 spaces |
Kagami Mochi |
MSID_H_鏡餅 |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown |
Kagami Mochi+ |
MSID_H_鏡餅+ |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown |
Killer Bow |
MSID_H_キラーボウ |
Effective against flying units. Accelerates |
Accelerates Special trigger (cooldown count-1). |
Killer Bow+ |
MSID_H_キラーボウ+ |
Effective against flying units. Accelerates |
Accelerates Special trigger (cooldown count-1). |
Kindled-Fire Balm |
MSID_H_業火の祝福 |
When healing an ally with a staff, |
When healing an ally with a staff, grants Atk+4 to |
Knock Back |
MSID_H_叩き込み |
If unit initiates attack, foe is moved |
If unit initiates combat, target foe moves 1 space |
Lance Valor 1 |
MSID_H_槍の技量1 |
If unit survives and uses a lance, unit gets |
If unit survives and uses a lance, unit gets |
Lance Valor 2 |
MSID_H_槍の技量2 |
If unit survives, all lance users on team get |
If unit survives, all lance allies on team get 1.5x |
Lance Valor 3 |
MSID_H_槍の技量3 |
If unit survives, all lance users on team get |
If unit survives, all lance allies on team get 2x SP. |
Lancebreaker 1 |
MSID_H_槍殺し1 |
If unit's HP ≥ 90% in combat against a lance user, |
If unit's HP ≥ 90% in combat against a lance foe, |
Lancebreaker 2 |
MSID_H_槍殺し2 |
If unit's HP ≥ 70% in combat against a lance user, |
If unit's HP ≥ 70% in combat against a lance foe, |
Lancebreaker 3 |
MSID_H_槍殺し3 |
If unit's HP ≥ 50% in combat against a lance user, |
If unit's HP ≥ 50% in combat against a lance foe, |
Legion's Axe |
MSID_H_ローローの斧 |
After combat, if unit attacked, bonuses on foe |
After combat, if unit attacked, converts bonuses |
Legion's Axe+ |
MSID_H_ローローの斧+ |
After combat, if unit attacked, bonuses on foe |
After combat, if unit attacked, converts bonuses |
Light Breath |
MSID_H_光のブレス |
Grants adjacent allies Def/Res+4 through their |
If unit initiates combat, grants Def/Res+4 to |
Light Breath+ |
MSID_H_光のブレス+ |
Grants adjacent allies Def/Res+4 through their |
If unit initiates combat, grants Def/Res+4 to |
Lightning Breath |
MSID_H_雷のブレス |
Enables counterattack regardless of attacker's |
Slows Special trigger (cooldown count+1). Unit |
Lightning Breath+ |
MSID_H_雷のブレス+ |
Enables counterattack regardless of attacker's |
Slows Special trigger (cooldown count+1). Unit |
Lilith Floatie |
MSID_H_リリスの浮き輪 |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Lilith Floatie+ |
MSID_H_リリスの浮き輪+ |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Live for Bounty |
MSID_H_豊穣の喜び |
If unit survives, get 1.5x shards/crystals from |
If unit survives, get 1.5x shards/crystals from a |
Live for Honor |
MSID_H_栄誉の喜び |
If unit survives, get 1.5x normal badges from |
If unit survives, get 1.5x badges from a Training |
Live to Serve 1 |
MSID_H_ご奉仕の喜び1 |
When healing allies with a staff, unit |
When healing an ally with a staff, restores HP to |
Live to Serve 2 |
MSID_H_ご奉仕の喜び2 |
When healing allies with a staff, unit |
When healing an ally with a staff, restores HP to |
Live to Serve 3 |
MSID_H_ご奉仕の喜び3 |
When healing allies with a staff, unit |
When healing an ally with a staff, restores HP to |
Luna |
MSID_H_月光 |
Resolve combat as if foe suffered Def/Res-50%. |
Treats foe’s Def/Res as if reduced by 50% during |
Lunge |
MSID_H_切り込み |
If unit initiates attack, after combat, |
If unit initiates combat, unit and target foe swap |
Martyr |
MSID_H_セインツ |
Restores HP=7+this unit's suffered damage. |
Slows Special trigger (cooldown count+1). |
Martyr+ |
MSID_H_セインツ+ |
Restores HP = this unit's suffered damage |
Restores HP = damage dealt to unit +50% |
Melon Crusher |
MSID_H_スイカ割りの棍棒 |
If unit has 100% HP at start of combat, unit gets |
At start of combat, if unit's HP = 100%, grants |
Melon Crusher+ |
MSID_H_スイカ割りの棍棒+ |
If unit has 100% HP at start of combat, unit gets |
At start of combat, if unit's HP = 100%, grants |
Mend |
MSID_H_リライブ |
Restores 10 HP. |
Restores 10 HP to target ally. |
Miracle |
MSID_H_祈り |
If HP > 1, survive a lethal |
If unit’s HP > 1 and foe would reduce unit’s HP |
Mirror Stance 1 |
MSID_H_鬼神明鏡の構え1 |
Grants Atk/Res+2 during combat |
If foe initiates combat, grants Atk/Res+2 during |
Mirror Stance 2 |
MSID_H_鬼神明鏡の構え2 |
Grants Atk/Res+4 during combat |
If foe initiates combat, grants Atk/Res+4 during |
Mirror Strike 1 |
MSID_H_鬼神明鏡の一撃1 |
Grants Atk/Res+2 during combat |
If unit initiates combat, grants Atk/Res+2 during |
Mirror Strike 2 |
MSID_H_鬼神明鏡の一撃2 |
Grants Atk/Res+4 during combat |
If unit initiates combat, grants Atk/Res+4 during |
Monstrous Bow |
MSID_H_骨の弓 |
Effective against flying foes. After combat, |
Effective against flying foes. After combat, if |
Monstrous Bow+ |
MSID_H_骨の弓+ |
Effective against flying foes. After combat, |
Effective against flying foes. After combat, if |
Moonbow |
MSID_H_月虹 |
Resolve combat as if foe suffered Def/Res-30%. |
Treats foe’s Def/Res as if reduced by 30% during |
Mulagir |
MSID_H_ミュルグレ |
Effective against flying units. Grants Spd+3. If |
Effective against flying foes. Grants Spd+3. |
Múspellflame |
MSID_H_ムスペルの炎 |
Unit takes 0 damage. |
Reduces damage dealt to unit to 0. |
Naga |
MSID_H_ナーガ |
Effective against dragons. Grants |
Effective against dragon foes. If foe initiates |
New Moon |
MSID_H_影月 |
Resolve combat as if foe suffered Def/Res-30%. |
Treats foe’s Def/Res as if reduced by 30% during |
Nidhogg |
MSID_H_蛇弓ニーズヘッグ |
Effective against flying units. During combat, |
Effective against flying foes. During combat, |
Night Sky |
MSID_H_星影 |
Grants +50% to damage dealt. |
Boosts damage dealt by 50%. |
Noontime |
MSID_H_夕陽 |
Heal 30% of damage dealt. |
Restores HP = 30% of damage dealt. |
Nóatún |
MSID_H_ノーアトゥーン |
Unit may move adjacent to |
If unit’s HP ≤ 40%, unit can move to a space |
Obstruct 1 |
MSID_H_進軍阻止1 |
Prevents foes from moving through adjacent |
If unit's HP ≥ 90%, foes cannot move through |
Obstruct 2 |
MSID_H_進軍阻止2 |
Prevents foes from moving through adjacent |
If unit's HP ≥ 70%, foes cannot move through |
Obstruct 3 |
MSID_H_進軍阻止3 |
Prevents foes from moving through adjacent |
If unit's HP ≥ 50%, foes cannot move through |
Pain+ |
MSID_H_ペイン+ |
After combat, if unit attacked, deals 10 |
Deals 10 damage to target and foes |
Panic |
MSID_H_パニック |
After combat, if unit attacked, bonuses on |
After combat, if unit attacked, converts bonuses |
Panic Ploy 1 |
MSID_H_恐慌の奇策1 |
At start of turn, bonuses become penalties on |
At start of turn, converts bonuses on foes in |
Panic Ploy 2 |
MSID_H_恐慌の奇策2 |
At start of turn, bonuses become penalties on |
At start of turn, converts bonuses on foes in |
Panic Ploy 3 |
MSID_H_恐慌の奇策3 |
At start of turn, bonuses become penalties on |
At start of turn, converts bonuses on foes in |
Panic+ |
MSID_H_パニック+ |
After combat, if unit attacked, bonuses on |
After combat, if unit attacked, converts |
Parthia |
MSID_H_パルティア |
Effective against flying units. Grants |
Effective against flying foes. If unit initiates |
Pass 1 |
MSID_H_すり抜け1 |
Unit can pass through |
If unit’s HP ≥ 75%, unit can move through foes’ |
Pass 2 |
MSID_H_すり抜け2 |
Unit can pass through |
If unit’s HP ≥ 50%, unit can move through foes’ |
Pass 3 |
MSID_H_すり抜け3 |
Unit can pass through |
If unit’s HP ≥ 25%, unit can move through foes’ |
Pavise |
MSID_H_大盾 |
Reduces damage inflicted by attacks |
Reduces damage from an adjacent foe's attack by |
Phantom Spd 1 |
MSID_H_速さの虚勢1 |
When any skill compares this unit's Spd |
If a skill compares unit’s Spd to a foe’s or ally's |
Phantom Spd 2 |
MSID_H_速さの虚勢2 |
When any skill compares this unit's Spd |
If a skill compares unit’s Spd to a foe’s or ally's |
Phantom Spd 3 |
MSID_H_速さの虚勢3 |
When any skill compares this unit's Spd |
If a skill compares unit’s Spd to a foe’s or ally's |
Physic |
MSID_H_リブロー |
Restores 8 HP. Rng: 2. |
Restores 8 HP to target ally. Range = 2. |
Physic+ |
MSID_H_リブロー+ |
Restores HP = 50% of Atk. |
Restores HP = 50% of Atk. (Minimum of |
Pivot |
MSID_H_回り込み |
Unit moves to opposite |
Unit moves to opposite side of target ally. |
Poison Strike 1 |
MSID_H_蛇毒1 |
Inflicts 4 damage to foe after |
If unit initiates combat, deals 4 damage to foe |
Poison Strike 2 |
MSID_H_蛇毒2 |
Inflicts 7 damage to foe after |
If unit initiates combat, deals 7 damage to foe |
Poison Strike 3 |
MSID_H_蛇毒3 |
Inflicts 10 damage to foe after |
If unit initiates combat, deals 10 damage to foe |
Quick Riposte 1 |
MSID_H_切り返し1 |
Unit automatically makes a follow-up |
If unit’s HP ≥ 90% and foe initiates combat, unit |
Quick Riposte 2 |
MSID_H_切り返し2 |
Unit automatically makes a follow-up |
If unit’s HP ≥ 80% and foe initiates combat, unit |
Quick Riposte 3 |
MSID_H_切り返し3 |
Unit automatically makes a follow-up |
If unit’s HP ≥ 70% and foe initiates combat, unit |
Quickened Pulse |
MSID_H_奥義の鼓動 |
Special cooldown count -1 |
At the start of turn 1, grants Special cooldown |
R Tome Exp. 1 |
MSID_H_赤魔の経験1 |
If unit survives and uses a red tome, unit |
If unit survives and uses a red tome, unit |
R Tome Valor 1 |
MSID_H_赤魔の技量1 |
If unit survives and uses a red tome, |
If unit survives and uses a red tome, unit gets |
R Tome Valor 2 |
MSID_H_赤魔の技量2 |
If unit survives, all red tome allies on |
If unit survives, all red tome allies on team get |
R Tome Valor 3 |
MSID_H_赤魔の技量3 |
If unit survives, all red tome allies on |
If unit survives, all red tome allies on team get |
R Tomebreaker 1 |
MSID_H_赤魔殺し1 |
If unit's HP ≥ 90% in combat against a red tome |
If unit's HP ≥ 90% in combat against a red tome |
R Tomebreaker 2 |
MSID_H_赤魔殺し2 |
If unit's HP ≥ 70% in combat against a red tome |
If unit's HP ≥ 70% in combat against a red tome |
R Tomebreaker 3 |
MSID_H_赤魔殺し3 |
If unit's HP ≥ 50% in combat against a red tome |
If unit's HP ≥ 50% in combat against a red tome |
Ragnell |
MSID_H_ラグネル |
Enables counterattack regardless |
Unit can counterattack regardless of foe's range. |
Raijinto |
MSID_H_雷神刀 |
Enables counterattack regardless |
Unit can counterattack regardless of foe's range. |
Rally Atk/Def |
MSID_H_攻撃守備の応援 |
Grants Atk/Def+3 to an adjacent |
Grants Atk/Def+3 to target ally for 1 turn. |
Rally Atk/Res |
MSID_H_攻撃魔防の応援 |
Grants Atk/Res+3 to an adjacent |
Grants Atk/Res+3 to target ally for 1 turn. |
Rally Atk/Spd |
MSID_H_攻撃速さの応援 |
Grants Atk/Spd+3 to an adjacent |
Grants Atk/Spd+3 to target ally for 1 turn. |
Rally Attack |
MSID_H_攻撃の応援 |
Grants Atk+4 to an adjacent |
Grants Atk+4 to target ally for 1 turn. |
Rally Def/Res |
MSID_H_守備魔防の応援 |
Grants Def/Res+3 to an adjacent |
Grants Def/Res+3 to target ally for 1 turn. |
Rally Defense |
MSID_H_守備の応援 |
Grants Def+4 to an adjacent |
Grants Def+4 to target ally for 1 turn. |
Rally Resistance |
MSID_H_魔防の応援 |
Grants Res+4 to an adjacent |
Grants Res+4 to target ally for 1 turn. |
Rally Spd/Def |
MSID_H_速さ守備の応援 |
Grants Spd/Def+3 to an adjacent |
Grants Spd/Def+3 to target ally for 1 turn. |
Rally Spd/Res |
MSID_H_速さ魔防の応援 |
Grants Spd/Res+3 to an adjacent |
Grants Spd/Res+3 to target ally for 1 turn. |
Rally Speed |
MSID_H_速さの応援 |
Grants Spd+4 to an adjacent |
Grants Spd+4 to target ally for 1 turn. |
Rauðrowl |
MSID_H_ラウアアウル |
During combat, unit's Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res by |
Rauðrowl+ |
MSID_H_ラウアアウル+ |
During combat, unit's Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res by |
Rauðrraven |
MSID_H_ナートラウア |
Grants weapon advantage vs. |
Grants weapon-triangle advantage against |
Rauðrraven+ |
MSID_H_ナートラウア+ |
Grants weapon advantage vs. |
Grants weapon-triangle advantage against |
Rauðrwolf |
MSID_H_ウルファラウア |
Effective against cavalry units. |
Effective against cavalry foes. |
Rauðrwolf+ |
MSID_H_ウルファラウア+ |
Effective against cavalry units. |
Effective against cavalry foes. |
Reciprocal Aid |
MSID_H_相互援助 |
Swap HP with adjacent ally (neither |
Unit and target ally swap HP. (Neither can go |
Reconcile |
MSID_H_ヒール |
Restores 7 HP each to |
Restores 7 HP to unit and target ally. |
Recover |
MSID_H_リカバー |
Restores 15 HP. Slows Special |
Slows Special trigger (cooldown count+1). |
Recover Ring |
MSID_H_リカバーリング |
Restores 10 HP at the start of each turn. |
At start of turn, restores 10 HP. (Skill cannot be |
Refreshing Bolt |
MSID_H_氷菓子の弓 |
If unit has 100% HP at start of combat, unit gets |
Effective against flying foes. At start of combat, if |
Refreshing Bolt+ |
MSID_H_氷菓子の弓+ |
If unit has 100% HP at start of combat, unit gets |
Effective against flying foes. At start of combat, if |
Regal Blade |
MSID_H_リガルブレイド |
If foe's HP is 100% when combat |
At start of combat, if foe’s HP = 100%, grants |
Rehabilitate |
MSID_H_リバース |
Restores 7 HP or more the further below |
Slows Special trigger (cooldown count+1). If |
Reposition |
MSID_H_引き戻し |
Moves adjacent ally to |
Target ally moves to opposite side of unit. |
Reprisal |
MSID_H_血讐 |
Grants bonus to damage dealt |
Boosts damage dealt to foe by 30% of damage |
Res Ploy 1 |
MSID_H_魔防の謀策1 |
At start of turn, foes in cardinal directions |
At start of turn, inflicts Res-3 on foes in cardinal |
Res Ploy 2 |
MSID_H_魔防の謀策2 |
At start of turn, foes in cardinal directions |
At start of turn, inflicts Res-4 on foes in cardinal |
Res Ploy 3 |
MSID_H_魔防の謀策3 |
At start of turn, foes in cardinal directions |
At start of turn, inflicts Res-5 on foes in cardinal |
Res Smoke 1 |
MSID_H_魔防の紫煙1 |
After combat, inflicts Res-3 on foes within 2 |
Inflicts Res-3 on foes within 2 spaces of target |
Res Smoke 2 |
MSID_H_魔防の紫煙2 |
After combat, inflicts Res-5 on foes within 2 |
Inflicts Res-5 on foes within 2 spaces of target |
Res Smoke 3 |
MSID_H_魔防の紫煙3 |
After combat, inflicts Res-7 on foes within 2 |
Inflicts Res-7 on foes within 2 spaces of target |
Resolute Blade |
MSID_H_気鋭ワユの剣 |
Grants Atk+3. Grants +10 to damage |
Grants Atk+3. Deals +10 damage when Special |
Retribution |
MSID_H_雪辱 |
Grants bonus to damage dealt |
Boosts damage dealt to foe by 30% of damage |
Ridersbane |
MSID_H_ホースキラー |
Effective against cavalry units. |
Effective against cavalry foes. |
Ridersbane+ |
MSID_H_ホースキラー+ |
Effective against cavalry units. |
Effective against cavalry foes. |
Ruby Sword |
MSID_H_旭日の剣 |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Ruby Sword+ |
MSID_H_旭日の剣+ |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Sacae's Blessing |
MSID_H_サカの加護 |
If foe has sword, lance, or axe, foe cannot |
If foe uses sword, lance, or axe, foe cannot |
Sack o' Gifts |
MSID_H_プレゼント袋 |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Sack o' Gifts+ |
MSID_H_プレゼント袋+ |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Sacred Cowl |
MSID_H_聖兜 |
Reduces damage inflicted by attacks |
If foe's Range = 2, reduces damage from that foe's |
Sacrifice |
MSID_H_癒しの手 |
Converts penalties on target into bonuses. |
Converts penalties on target into bonuses. |
Sapphire Lance |
MSID_H_蒼海の槍 |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Sapphire Lance+ |
MSID_H_蒼海の槍+ |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Savage Blow 1 |
MSID_H_死の吐息1 |
If unit initiates attack, foes within 2 spaces |
If unit initiates combat, deals 3 damage to foes |
Savage Blow 2 |
MSID_H_死の吐息2 |
If unit initiates attack, foes within 2 spaces |
If unit initiates combat, deals 5 damage to foes |
Savage Blow 3 |
MSID_H_死の吐息3 |
If unit initiates attack, foes within 2 spaces |
If unit initiates combat, deals 7 damage to foes |
Seal Atk 1 |
MSID_H_攻撃封じ1 |
After combat, foe suffers Atk-3 |
Inflicts Atk-3 on foe through its next action after |
Seal Atk 2 |
MSID_H_攻撃封じ2 |
After combat, foe suffers Atk-5 |
Inflicts Atk-5 on foe through its next action after |
Seal Atk 3 |
MSID_H_攻撃封じ3 |
After combat, foe suffers Atk-7 |
Inflicts Atk-7 on foe through its next action after |
Seal Atk/Def 1 |
MSID_H_攻撃守備封じ1 |
After combat, foe suffers Atk/Def-3 |
Inflicts Atk/Def-3 on foe through its next action |
Seal Atk/Def 2 |
MSID_H_攻撃守備封じ2 |
After combat, foe suffers Atk/Def-5 |
Inflicts Atk/Def-5 on foe through its next action |
Seal Atk/Spd 1 |
MSID_H_攻撃速さ封じ1 |
After combat, inflicts Atk/Spd-3 |
Inflicts Atk/Spd-3 on foe through its next action |
Seal Atk/Spd 2 |
MSID_H_攻撃速さ封じ2 |
After combat, inflicts Atk/Spd-5 |
Inflicts Atk/Spd-5 on foe through its next action |
Seal Def 1 |
MSID_H_守備封じ1 |
After combat, foe suffers Def-3 |
Inflicts Def-3 on foe through its next action after |
Seal Def 2 |
MSID_H_守備封じ2 |
After combat, foe suffers Def-5 |
Inflicts Def-5 on foe through its next action after |
Seal Def 3 |
MSID_H_守備封じ3 |
After combat, foe suffers Def-7 |
Inflicts Def-7 on foe through its next action after |
Seal Res 1 |
MSID_H_魔防封じ1 |
After combat, foe suffers Res-3 |
Inflicts Res-3 on foe through its next action after |
Seal Res 2 |
MSID_H_魔防封じ2 |
After combat, foe suffers Res-5 |
Inflicts Res-5 on foe through its next action after |
Seal Res 3 |
MSID_H_魔防封じ3 |
After combat, foe suffers Res-7 |
Inflicts Res-7 on foe through its next action after |
Seal Spd 1 |
MSID_H_速さ封じ1 |
After combat, foe suffers Spd-3 |
Inflicts Spd-3 on foe through its next action after |
Seal Spd 2 |
MSID_H_速さ封じ2 |
After combat, foe suffers Spd-5 |
Inflicts Spd-5 on foe through its next action after |
Seal Spd 3 |
MSID_H_速さ封じ3 |
After combat, foe suffers Spd-7 |
Inflicts Spd-7 on foe through its next action after |
Sealed Falchion |
MSID_H_封剣ファルシオン |
Effective against dragon foes. If unit's HP < 100% |
Effective against dragon foes. At start of combat, |
Sealife Tome |
MSID_H_熱帯魚の本 |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Sealife Tome+ |
MSID_H_熱帯魚の本+ |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Seashell |
MSID_H_貝殻 |
After combat, if unit attacked, inflicts Def/Res-5 |
After combat, if unit attacked, inflicts Def/Res-5 on |
Seashell+ |
MSID_H_貝殻+ |
After combat, if unit attacked, inflicts Def/Res-7 |
After combat, if unit attacked, inflicts Def/Res-7 on |
Shield Pulse 1 |
MSID_H_盾の鼓動1 |
If unit's Special triggers based on a foe's attack, |
At the start of turn 1, if foe's attack triggers |
Shield Pulse 2 |
MSID_H_盾の鼓動2 |
If unit's Special triggers based on a foe's attack, |
At the start of turn 1, if foe's attack triggers |
Shield Pulse 3 |
MSID_H_盾の鼓動3 |
If unit's Special triggers based on a foe's attack, |
At the start of turn 1, if foe's attack triggers |
Shove |
MSID_H_体当たり |
Push adjacent ally 1 space farther away. |
Pushes target ally 1 space away. |
Siegfried |
MSID_H_ジークフリート |
Enables counterattack regardless |
Unit can counterattack regardless of foe's range. |
Sieglinde |
MSID_H_ジークリンデ |
Grants adjacent allies Atk+3 through their |
At start of turn, grants Atk+3 to adjacent allies for |
Siegmund |
MSID_H_ジークムント |
Grants adjacent allies Atk+3 through their |
At start of turn, grants Atk+3 to adjacent allies for |
Silver Bow |
MSID_H_銀の弓 |
Effective against flying units. |
Effective against flying foes. |
Silver Bow+ |
MSID_H_銀の弓+ |
Effective against flying units. |
Effective against flying foes. |
Sing |
MSID_H_歌う |
Enables target to take another action. |
Grants another action to target ally. (Cannot target |
Sinmara |
MSID_H_シンモラ |
Grants Def+3. Deals 20 damage to foes |
Grants Def+3. At start of turn, deals |
Skadi |
MSID_H_スカディ |
Effective against flying foes. Grants Spd+3. |
Effective against flying foes. Grants Spd+3. |
Slaying Bow |
MSID_H_キラーボウ2 |
Effective against flying units. Accelerates |
Accelerates Special trigger (cooldown count-1). |
Slaying Bow+ |
MSID_H_キラーボウ2+ |
Effective against flying units. Accelerates |
Accelerates Special trigger (cooldown count-1). |
Smite |
MSID_H_ぶちかまし |
Push adjacent ally 2 spaces farther away. |
Pushes target ally 2 spaces away. |
Sol |
MSID_H_太陽 |
Heal 50% of damage dealt. |
Restores HP = 50% of damage dealt. |
Solar Brace |
MSID_H_太陽の腕輪 |
Restores 30% of damage dealt when |
Restores HP = 30% of damage dealt when |
Solid-Earth Balm |
MSID_H_大地の祝福 |
When healing an ally with a staff, |
When healing an ally with a staff, grants Def+4 to |
Spd Ploy 1 |
MSID_H_速さの謀策1 |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Spd-3 on foes in cardinal |
Spd Ploy 2 |
MSID_H_速さの謀策2 |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Spd-4 on foes in cardinal |
Spd Ploy 3 |
MSID_H_速さの謀策3 |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Spd-5 on foes in cardinal |
Spd Smoke 1 |
MSID_H_速さの紫煙1 |
After combat, inflicts Spd-3 on foes within 2 |
Inflicts Spd-3 on foes within 2 spaces of target |
Spd Smoke 2 |
MSID_H_速さの紫煙2 |
After combat, inflicts Spd-5 on foes within 2 |
Inflicts Spd-5 on foes within 2 spaces of target |
Spd Smoke 3 |
MSID_H_速さの紫煙3 |
After combat, inflicts Spd-7 on foes within 2 |
Inflicts Spd-7 on foes within 2 spaces of target |
Spd/Def Bond 1 |
MSID_H_速さ守備の絆1 |
Grants Spd/Def+3 to unit during |
If unit is adjacent to an ally, grants |
Spd/Def Bond 2 |
MSID_H_速さ守備の絆2 |
Grants Spd/Def+4 to unit during |
If unit is adjacent to an ally, grants |
Spd/Def Bond 3 |
MSID_H_速さ守備の絆3 |
Grants Spd/Def+5 to unit during |
If unit is adjacent to an ally, grants |
Spd/Res Bond 1 |
MSID_H_速さ魔防の絆1 |
Grants Spd/Res+3 to this unit during |
If unit is adjacent to an ally, grants Spd/Res+3 |
Spd/Res Bond 2 |
MSID_H_速さ魔防の絆2 |
Grants Spd/Res+4 to this unit during |
If unit is adjacent to an ally, grants Spd/Res+4 |
Spd/Res Bond 3 |
MSID_H_速さ魔防の絆3 |
Grants Spd/Res+5 to this unit during |
If unit is adjacent to an ally, grants Spd/Res+5 |
Spectral Tome |
MSID_H_ゴーストの魔道書 |
After combat, if unit attacked, bonuses |
After combat, if unit attacked, converts |
Spectral Tome+ |
MSID_H_ゴーストの魔道書+ |
After combat, if unit attacked, bonuses |
After combat, if unit attacked, converts |
Spur Atk 1 |
MSID_H_攻撃の紋章1 |
Grants adjacent allies Atk+2 during combat. |
Grants Atk+2 to adjacent allies during combat. |
Spur Atk 2 |
MSID_H_攻撃の紋章2 |
Grants adjacent allies Atk+3 during combat. |
Grants Atk+3 to adjacent allies during combat. |
Spur Atk 3 |
MSID_H_攻撃の紋章3 |
Grants adjacent allies Atk+4 during combat. |
Grants Atk+4 to adjacent allies during combat. |
Spur Atk/Spd 1 |
MSID_H_攻撃速さの紋章1 |
Grants adjacent allies |
Grants Atk/Spd+2 to adjacent allies during |
Spur Atk/Spd 2 |
MSID_H_攻撃速さの紋章2 |
Grants adjacent allies |
Grants Atk/Spd+3 to adjacent allies during |
Spur Def 1 |
MSID_H_守備の紋章1 |
Grants adjacent allies Def+2 during combat. |
Grants Def+2 to adjacent allies during combat. |
Spur Def 2 |
MSID_H_守備の紋章2 |
Grants adjacent allies Def+3 during combat. |
Grants Def+3 to adjacent allies during combat. |
Spur Def 3 |
MSID_H_守備の紋章3 |
Grants adjacent allies Def+4 during combat. |
Grants Def+4 to adjacent allies during combat. |
Spur Def/Res 1 |
MSID_H_守備魔防の紋章1 |
Grants adjacent allies Def/Res |
Grants Def/Res +2 to adjacent allies during |
Spur Def/Res 2 |
MSID_H_守備魔防の紋章2 |
Grants adjacent allies Def/Res |
Grants Def/Res +3 to adjacent allies during |
Spur Res 1 |
MSID_H_魔防の紋章1 |
Grants adjacent allies Res+2 during combat. |
Grants Res+2 to adjacent allies during combat. |
Spur Res 2 |
MSID_H_魔防の紋章2 |
Grants adjacent allies Res+3 during combat. |
Grants Res+3 to adjacent allies during combat. |
Spur Res 3 |
MSID_H_魔防の紋章3 |
Grants adjacent allies Res+4 during combat. |
Grants Res+4 to adjacent allies during combat. |
Spur Spd 1 |
MSID_H_速さの紋章1 |
Grants adjacent allies Spd+2 during combat. |
Grants Spd+2 to adjacent allies during combat. |
Spur Spd 2 |
MSID_H_速さの紋章2 |
Grants adjacent allies Spd+3 during combat. |
Grants Spd+3 to adjacent allies during combat. |
Spur Spd 3 |
MSID_H_速さの紋章3 |
Grants adjacent allies Spd+4 during combat. |
Grants Spd+4 to adjacent allies during combat. |
Spur Spd/Def 1 |
MSID_H_速さ守備の紋章1 |
Grants adjacent allies |
Grants Spd/Def+2 to adjacent allies during |
Spur Spd/Def 2 |
MSID_H_速さ守備の紋章2 |
Grants adjacent allies |
Grants Spd/Def+3 to adjacent allies during |
Steady Blow 1 |
MSID_H_飛燕金剛の一撃1 |
Grants Spd/Def+2 during combat |
If unit initiates combat, grants Spd/Def+2 during |
Steady Blow 2 |
MSID_H_飛燕金剛の一撃2 |
Grants Spd/Def+4 during combat |
If unit initiates combat, grants Spd/Def+4 during |
Steady Stance 1 |
MSID_H_金剛の構え1 |
Grants Def+2 during combat |
If foe initiates combat, grants Def+2 during |
Steady Stance 2 |
MSID_H_金剛の構え2 |
Grants Def+4 during combat |
If foe initiates combat, grants Def+4 during |
Steady Stance 3 |
MSID_H_金剛の構え3 |
Grants Def+6 during combat |
If foe initiates combat, grants Def+6 |
Steel Bow |
MSID_H_鋼の弓 |
Effective against flying units. |
Effective against flying foes. |
Still-Water Balm |
MSID_H_静水の祝福 |
When healing an ally with a staff, |
When healing an ally with a staff, grants Res+4 to |
Stout Tomahawk |
MSID_H_剛斧トマホーク |
Enables counterattack regardless |
Unit can counterattack regardless of foe's range. |
Sturdy Blow 1 |
MSID_H_鬼神金剛の一撃1 |
Grants Atk/Def+2 during combat |
If unit initiates combat, grants Atk/Def+2 during |
Sturdy Blow 2 |
MSID_H_鬼神金剛の一撃2 |
Grants Atk/Def+4 during combat |
If unit initiates combat, grants Atk/Def+4 during |
Sturdy Stance 1 |
MSID_H_鬼神金剛の構え1 |
Grants Atk/Def+2 during combat |
If foe initiates combat, grants Atk/Def+2 |
Sturdy Stance 2 |
MSID_H_鬼神金剛の構え2 |
Grants Atk/Def+4 during combat |
If foe initiates combat, grants Atk/Def+4 |
Swap |
MSID_H_入れ替え |
Swap places with an adjacent ally. |
Unit and target ally swap spaces. |
Swift Sparrow 1 |
MSID_H_鬼神飛燕の一撃1 |
If unit initiates combat, unit |
If unit initiates combat, grants Atk/Spd+2 during |
Swift Sparrow 2 |
MSID_H_鬼神飛燕の一撃2 |
If unit initiates combat, unit |
If unit initiates combat, grants Atk/Spd+4 during |
Swift Stance 1 |
MSID_H_飛燕明鏡の構え1 |
Grants Spd/Res+2 during combat |
If foe initiates combat, grants Spd/Res+2 during |
Swift Stance 2 |
MSID_H_飛燕明鏡の構え2 |
Grants Spd/Res+4 during combat |
If foe initiates combat, grants Spd/Res+4 during |
Swift Strike 1 |
MSID_H_飛燕明鏡の一撃1 |
Grants Spd/Res+2 during combat |
If unit initiates combat, grants Spd/Res+2 |
Swift Strike 2 |
MSID_H_飛燕明鏡の一撃2 |
Grants Spd/Res+4 during combat |
If unit initiates combat, grants Spd/Res+4 |
Swift-Winds Balm |
MSID_H_疾風の祝福 |
When healing an ally with a staff, |
When healing an ally with a staff, grants Spd+4 to |
Sword Exp. 1 |
MSID_H_剣の経験1 |
If unit survives and uses a sword, unit gets |
If unit survives and uses a sword, unit gets |
Sword Exp. 2 |
MSID_H_剣の経験2 |
If unit survives, all sword users on team get |
If unit survives, all sword allies on team get |
Sword Exp. 3 |
MSID_H_剣の経験3 |
If unit survives, all sword users on team get |
If unit survives, all sword allies on team get |
Sword Valor 1 |
MSID_H_剣の技量1 |
If unit survives and uses a sword, unit gets |
If unit survives and uses a sword, unit gets |
Sword Valor 2 |
MSID_H_剣の技量2 |
If unit survives, all sword users on team get |
If unit survives, all sword allies on team get 1.5x |
Sword Valor 3 |
MSID_H_剣の技量3 |
If unit survives, all sword users on team get |
If unit survives, all sword allies on team get 2x SP. |
Swordbreaker 1 |
MSID_H_剣殺し1 |
If unit's HP ≥ 90% in combat against a sword user, |
If unit's HP ≥ 90% in combat against a sword foe, |
Swordbreaker 2 |
MSID_H_剣殺し2 |
If unit's HP ≥ 70% in combat against a sword user, |
If unit's HP ≥ 70% in combat against a sword foe, |
Swordbreaker 3 |
MSID_H_剣殺し3 |
If unit's HP ≥ 50% in combat against a sword user, |
If unit's HP ≥ 50% in combat against a sword foe, |
Tannenboom! |
MSID_H_聖樹 |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Tannenboom!+ |
MSID_H_聖樹+ |
Grants Atk/Spd/Def/Res+2 during |
If foe initiates combat, grants Atk/Spd/Def/Res+2 |
Thani |
MSID_H_セイニー |
Grants Res+3. Effective against armored |
Effective against armored and cavalry foes. |
Threaten Atk 1 |
MSID_H_攻撃の威嚇1 |
Inflicts Atk-3 on foes within 2 spaces through |
At start of turn, inflicts Atk-3 on foes within |
Threaten Atk 2 |
MSID_H_攻撃の威嚇2 |
Inflicts Atk-4 on foes within 2 spaces through |
At start of turn, inflicts Atk-4 on foes within |
Threaten Atk 3 |
MSID_H_攻撃の威嚇3 |
Inflicts Atk-5 on foes within 2 spaces through |
At start of turn, inflicts Atk-5 on foes within |
Threaten Def 1 |
MSID_H_守備の威嚇1 |
Inflicts Def-3 on foes within 2 spaces through |
At start of turn, inflicts Def-3 on foes within |
Threaten Def 2 |
MSID_H_守備の威嚇2 |
Inflicts Def-4 on foes within 2 spaces through |
At start of turn, inflicts Def-4 on foes within |
Threaten Def 3 |
MSID_H_守備の威嚇3 |
Inflicts Def-5 on foes within 2 spaces through |
At start of turn, inflicts Def-5 on foes within |
Threaten Res 1 |
MSID_H_魔防の威嚇1 |
Inflicts Res-3 on foes within 2 spaces through |
At start of turn, inflicts Res-3 on foes within |
Threaten Res 2 |
MSID_H_魔防の威嚇2 |
Inflicts Res-4 on foes within 2 spaces through |
At start of turn, inflicts Res-4 on foes within |
Threaten Res 3 |
MSID_H_魔防の威嚇3 |
Inflicts Res-5 on foes within 2 spaces through |
At start of turn, inflicts Res-5 on foes within |
Threaten Spd 1 |
MSID_H_速さの威嚇1 |
Inflicts Spd-3 on foes within 2 spaces through |
At start of turn, inflicts Spd-3 on foes within |
Threaten Spd 2 |
MSID_H_速さの威嚇2 |
Inflicts Spd-4 on foes within 2 spaces through |
At start of turn, inflicts Spd-4 on foes within |
Threaten Spd 3 |
MSID_H_速さの威嚇3 |
Inflicts Spd-5 on foes within 2 spaces through |
At start of turn, inflicts Spd-5 on foes within |
Thökk |
MSID_H_セック |
Damage from staff calculated like other |
Calculates damage from staff like other |
Tomato Tome |
MSID_H_トマトの本 |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Tomato Tome+ |
MSID_H_トマトの本+ |
Grants allies within 2 spaces Atk/Spd+1 during |
Grants Atk/Spd+1 to allies within 2 spaces during |
Torrent Dance 1 |
MSID_H_静水の舞い1 |
If Sing or Dance is used, target |
If Sing or Dance is used, grants Res+3 to target. |
Triangle Adept 1 |
MSID_H_相性激化1 |
Gives Atk+10% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Triangle Adept 2 |
MSID_H_相性激化2 |
Gives Atk+15% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Triangle Adept 3 |
MSID_H_相性激化3 |
Gives Atk+20% if weapon-triangle |
If unit has weapon-triangle advantage, boosts Atk |
Tyrfing |
MSID_H_ティルフィング |
Grants Def+4 in battle if |
If unit's HP ≤ 50%, grants Def+4 during combat. |
Urvan |
MSID_H_ウルヴァン |
Accelerates Special trigger (cooldown count-1). If |
Accelerates Special trigger (cooldown count-1). |
Urðr |
MSID_H_ウルズ |
If Sing or Dance is used, target |
If Sing or Dance is used, grants |
Valaskjálf |
MSID_H_ヴラスキャルヴ |
Enables unit at ≤ 50% HP to |
If unit’s HP ≤ 50% and foe initiates combat, unit |
Valflame |
MSID_H_ファラフレイム |
At start of turn, all foes in cardinal directions |
At start of turn, inflicts Atk/Res-4 on foes in |
Vantage 1 |
MSID_H_待ち伏せ1 |
Unit counterattacks first when |
If unit’s HP ≤ 25% and foe initiates combat, unit |
Vantage 2 |
MSID_H_待ち伏せ2 |
Unit counterattacks first when |
If unit’s HP ≤ 50% and foe initiates combat, unit |
Vantage 3 |
MSID_H_待ち伏せ3 |
Unit counterattacks first when |
If unit’s HP ≤ 75% and foe initiates combat, unit |
Vengeance |
MSID_H_復讐 |
Grants bonus to damage dealt |
Boosts damage dealt to foe by 50% of damage |
Vidofnir |
MSID_H_翼槍ヴィドフニル |
If unit is attacked by foe using sword, |
If foe initiates combat and uses sword, lance, or |
Ward Armor |
MSID_H_重盾の紋章 |
Grants armored allies within 2 |
Grants Def/Res+4 to armored allies within |
Ward Cavalry |
MSID_H_騎盾の紋章 |
Grants cavalry allies within 2 |
Grants Def/Res+4 to cavalry allies within 2 spaces |
Ward Dragons |
MSID_H_竜盾の紋章 |
Grants dragon allies within 2 spaces |
Grants Def/Res+4 to dragon allies within |
Ward Fliers |
MSID_H_飛盾の紋章 |
Grants flying allies within 2 spaces |
Grants Def/Res+4 to flying allies within 2 spaces |
Warding Blow 1 |
MSID_H_明鏡の一撃1 |
Grants Res+2 during combat |
If unit initiates combat, grants Res+2 during |
Warding Blow 2 |
MSID_H_明鏡の一撃2 |
Grants Res+4 during combat |
If unit initiates combat, grants Res+4 during |
Warding Blow 3 |
MSID_H_明鏡の一撃3 |
Grants Res+6 during combat |
If unit initiates combat, grants Res+6 during |
Warding Breath |
MSID_H_明鏡の呼吸 |
Grants Res+4 during combat if unit is |
If foe initiates combat, grants Res+4 during |
Warp Powder |
MSID_H_転移の粉 |
If unit's HP ≥ 80%, unit can move |
If unit's HP ≥ 80%, unit can move to a space |
Wary Fighter 1 |
MSID_H_守備隊形1 |
Prevents follow-up attacks in combat |
If unit's HP ≥ 90%, unit and foe cannot make a |
Wary Fighter 2 |
MSID_H_守備隊形2 |
Prevents follow-up attacks in combat |
If unit's HP ≥ 70%, unit and foe cannot make a |
Wary Fighter 3 |
MSID_H_守備隊形3 |
Prevents follow-up attacks in combat |
If unit's HP ≥ 50%, unit and foe cannot make a |
Water Boost 1 |
MSID_H_生命の静水1 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Water Boost 2 |
MSID_H_生命の静水2 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Water Boost 3 |
MSID_H_生命の静水3 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Watersweep 1 |
MSID_H_水薙ぎ1 |
If unit initiates attack, no follow-up occurs. Against |
If unit initiates combat, unit cannot make a |
Watersweep 2 |
MSID_H_水薙ぎ2 |
If unit initiates attack, no follow-up occurs. Against |
If unit initiates combat, unit cannot make a |
Watersweep 3 |
MSID_H_水薙ぎ3 |
If unit initiates attack, no follow-up occurs. Against |
If unit initiates combat, unit cannot make a |
Weirding Tome |
MSID_H_奇異ルーテの書 |
Grants Spd+3. At start of turn, all foes in |
Grants Spd+3. At start of turn, inflicts Spd-5 on |
Wind Boost 1 |
MSID_H_生命の疾風1 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Wind Boost 2 |
MSID_H_生命の疾風2 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Wind Boost 3 |
MSID_H_生命の疾風3 |
If unit has at least 3 more HP than enemy |
At start of combat, if unit’s HP ≥ foe's HP+3, |
Windsweep 1 |
MSID_H_風薙ぎ1 |
If unit initiates attack, no follow-up occurs. Against |
If unit initiates combat, unit cannot make a |
Windsweep 2 |
MSID_H_風薙ぎ2 |
If unit initiates attack, no follow-up occurs. Against |
If unit initiates combat, unit cannot make a |
Windsweep 3 |
MSID_H_風薙ぎ3 |
If unit initiates attack, no follow-up occurs. Against |
If unit initiates combat, unit cannot make a |
Wing Sword |
MSID_H_ウイングソード |
Effective against cavalry and armored |
Effective against armored and cavalry foes. |
Wings of Mercy 1 |
MSID_H_救援の行路1 |
Enables unit to warp adjacent |
If an ally's HP ≤ 30%, unit can move to a space |
Wings of Mercy 2 |
MSID_H_救援の行路2 |
Enables unit to warp adjacent |
If an ally's HP ≤ 40%, unit can move to a space |
Wings of Mercy 3 |
MSID_H_救援の行路3 |
Enables unit to warp adjacent |
If an ally's HP ≤ 50%, unit can move to a space |
Wo Dao |
MSID_H_倭刀 |
Grants +10 to damage when |
Deals +10 damage when Special triggers. |
Wo Dao+ |
MSID_H_倭刀+ |
Grants +10 to damage when |
Deals +10 damage when Special triggers. |
Wrath 1 |
MSID_H_怒り1 |
If unit's HP ≤ 25%, Special cooldown count-1 |
At start of turn, if unit's HP ≤ 25% and unit's |
Wrath 2 |
MSID_H_怒り2 |
If unit's HP ≤ 50%, Special cooldown count-1 |
At start of turn, if unit's HP ≤ 50% and unit's |
Wrath 3 |
MSID_H_怒り3 |
If unit's HP ≤ 75%, Special cooldown count-1 |
At start of turn, if unit's HP ≤ 75% and unit's |
Wrathful Staff 1 |
MSID_H_神罰の杖1 |
If unit has 100% HP at the start of combat, |
At start of combat, if unit's HP = 100%, calculates |
Wrathful Staff 2 |
MSID_H_神罰の杖2 |
If unit has HP ≥ 50% at the start of combat, |
At start of combat, if unit's HP ≥ 50%, calculates |
Wrathful Staff 3 |
MSID_H_神罰の杖3 |
Damage from unit's staff will be calculated |
Calculates damage from staff like other weapons. |
Yato |
MSID_H_夜刀神 |
Grants Spd+4 during combat |
If unit initiates combat, grants Spd+4 during |
Zanbato |
MSID_H_斬馬刀 |
Effective against cavalry units. |
Effective against cavalry foes. |
Zanbato+ |
MSID_H_斬馬刀+ |
Effective against cavalry units. |
Effective against cavalry foes. |
Élivágar |
MSID_H_エリヴァーガル |
If unit initiates attack, bonuses on foes |
If unit initiates combat, converts bonuses on foes |
2018-05-09#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
(Refined Parthia) |
MSID_H_パルティア改 |
Effective against flying foes. If foe uses |
Effective against flying foes. Reduces |
(Refined Seashell+) |
MSID_H_貝殻+改 |
After combat, if unit attacked, inflicts |
At start of combat, if unit's HP = 100%, |
(Refined Siegmund) |
MSID_H_ジークムント改 |
At start of turn, grants adjacent allies Atk+4 |
At start of turn, grants Atk+4 to adjacent |
(Skill refine effect of Wind's Brand) |
MSID_H_アウルR |
During combat, boosts Atk/Spd/Def/Res |
During combat, boosts unit's Atk/Spd/Def/Res |
(Skill refine effect of Siegmund) |
MSID_H_追撃攻R90 |
If unit initiates combat and unit's HP ≥ 90%, |
If unit's HP ≥ 90% and unit initiates combat, |
Atk/Res Bond 1 |
MSID_H_攻撃魔防の絆1 |
Grants Atk/Res+3 to this unit during |
If unit is adjacent to an ally, grants |
Atk/Res Bond 2 |
MSID_H_攻撃魔防の絆2 |
Grants Atk/Res+4 to this unit during |
If unit is adjacent to an ally, grants |
Atk/Res Bond 3 |
MSID_H_攻撃魔防の絆3 |
Grants Atk/Res+5 to this unit during |
If unit is adjacent to an ally, grants |
B Tome Exp. 1 |
MSID_H_青魔の経験1 |
If using blue magic and unit survives combat, |
If unit survives and uses a blue tome, unit gets |
Beloved Zofia |
MSID_H_宝剣ソフィア |
Grants Def+3. At start of combat, if unit's |
Grants Def+3. At start of combat, if unit's |
Blazing Durandal |
MSID_H_烈剣デュランダル |
Grants Atk+3. If unit's Atk > foe's Atk, grants |
Grants Atk+3. If unit's Atk > foe's Atk, grants |
Blárraven |
MSID_H_ナートブラー |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
Blárraven+ |
MSID_H_ナートブラー+ |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
Bracing Blow 1 |
MSID_H_金剛明鏡の一撃1 |
Grants Def/Res+2 during combat |
If unit initiates combat, grants Def/Res+2 |
Bracing Blow 2 |
MSID_H_金剛明鏡の一撃2 |
Grants Def/Res+4 during combat |
If unit initiates combat, grants Def/Res+4 |
Cymbeline |
MSID_H_シムベリン |
If unit initiates combat, grants adjacent allies |
If unit initiates combat, grants Atk+4 to adjacent |
Dagger Valor 1 |
MSID_H_暗器の技量1 |
If unit survives and uses a dagger, unit gets |
If unit survives and uses a dagger, unit gets |
Dagger Valor 2 |
MSID_H_暗器の技量2 |
If unit survives, all dagger users on team get |
If unit survives, all dagger allies on team get |
Dagger Valor 3 |
MSID_H_暗器の技量3 |
If unit survives, all dagger users on team get |
If unit survives, all dagger allies on team get |
Deft Harpoon |
MSID_H_魚を突いた銛 |
At start of combat, if unit's HP = 100%, grants |
At start of combat, if unit's HP = 100%, grants |
Deft Harpoon+ |
MSID_H_魚を突いた銛+ |
At start of combat, if unit's HP = 100%, grants |
At start of combat, if unit's HP = 100%, grants |
Dull Ranged 1 |
MSID_H_強化無効・遠距離1 |
If unit's HP = 100% at start of combat and foe |
At start of combat, if unit's HP = 100% and foe |
Geirskögul |
MSID_H_ゲイルスケグル |
Grants Def+3. Grants allies with sword, lance, |
Grants Def+3. If allies within 2 spaces use |
Grimoire |
MSID_H_グリモワール |
If unit has ≥ 50% HP, unit can move |
If unit's HP ≥ 50%, unit can move to a |
Gronnraven |
MSID_H_ナートグラン |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
Gronnraven+ |
MSID_H_ナートグラン+ |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
Leiptr |
MSID_H_レイプト |
Unit can counterattack regardless |
Unit can counterattack regardless of foe's range. |
Martyr |
MSID_H_セインツ |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Melon Crusher |
MSID_H_スイカ割りの棍棒 |
At start of combat, if unit's HP = 100%, grants |
At start of combat, if unit's HP = 100%, grants |
Melon Crusher+ |
MSID_H_スイカ割りの棍棒+ |
At start of combat, if unit's HP = 100%, grants |
At start of combat, if unit's HP = 100%, grants |
Phantom Spd 1 |
MSID_H_速さの虚勢1 |
If a skill compares unit’s Spd to a foe’s or ally's |
If a skill compares unit’s Spd to a foe’s or ally's |
Phantom Spd 2 |
MSID_H_速さの虚勢2 |
If a skill compares unit’s Spd to a foe’s or ally's |
If a skill compares unit’s Spd to a foe’s or ally's |
Phantom Spd 3 |
MSID_H_速さの虚勢3 |
If a skill compares unit’s Spd to a foe’s or ally's |
If a skill compares unit’s Spd to a foe’s or ally's |
R Tome Exp. 2 |
MSID_H_赤魔の経験2 |
If unit survives and uses a red tome, all red |
If unit survives, all red tome allies on team |
R Tome Exp. 3 |
MSID_H_赤魔の経験3 |
If unit survives and uses a red tome, all red |
If unit survives, all red tome allies on team |
Ragnarok |
MSID_H_ライナロック |
If unit has 100% HP at the start of combat, |
At start of combat, if unit's HP = 100%, grants |
Ragnarok+ |
MSID_H_ライナロック+ |
If unit has 100% HP at the start of combat, |
At start of combat, if unit's HP = 100%, grants |
Rauðrraven |
MSID_H_ナートラウア |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
Rauðrraven+ |
MSID_H_ナートラウア+ |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
Refreshing Bolt |
MSID_H_氷菓子の弓 |
Effective against flying foes. At start of combat, if |
Effective against flying foes. At start of combat, if |
Refreshing Bolt+ |
MSID_H_氷菓子の弓+ |
Effective against flying foes. At start of combat, if |
Effective against flying foes. At start of combat, if |
Seashell |
MSID_H_貝殻 |
After combat, if unit attacked, inflicts Def/Res-5 on |
At start of combat, if unit's HP = 100%, |
Seashell+ |
MSID_H_貝殻+ |
After combat, if unit attacked, inflicts Def/Res-7 on |
At start of combat, if unit's HP = 100%, |
Sol Katti |
MSID_H_ソールカティ |
If wielder initiates attack at HP ≤ 50%, |
If unit’s HP ≤ 50% and unit initiates combat, |
Steady Breath |
MSID_H_金剛の呼吸 |
If attacked, unit granted Def+4 during combat; |
If foe initiates combat, grants Def+4 during |
Warding Stance 1 |
MSID_H_明鏡の構え1 |
Grants Res+2 during combat |
If foe initiates combat, grants Res+2 during |
Warding Stance 2 |
MSID_H_明鏡の構え2 |
Grants Res+4 during combat |
If foe initiates combat, grants Res+4 during |
Warding Stance 3 |
MSID_H_明鏡の構え3 |
Grants Res+6 during combat |
If foe initiates combat, grants Res+6 during |
Watersweep 1 |
MSID_H_水薙ぎ1 |
If unit initiates combat, unit cannot make a |
If unit initiates combat, unit cannot make a |
2018-05-21#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Axe Experience 1 |
MSID_H_斧の経験1 |
If unit survives and uses an axe, unit gets |
While unit lives and uses an axe, unit gets |
Axe Experience 2 |
MSID_H_斧の経験2 |
If unit survives, all axe allies on team get 1.5x |
While unit lives, all axe allies on team get 1.5x |
Axe Experience 3 |
MSID_H_斧の経験3 |
If unit survives, all axe allies on team get 2x EXP. |
While unit lives, all axe allies on team get 2x EXP. |
Axe Valor 1 |
MSID_H_斧の技量1 |
If unit survives and uses an axe, unit gets |
While unit lives and uses an axe, unit gets |
Axe Valor 2 |
MSID_H_斧の技量2 |
If unit survives, all axe allies on team get 1.5x SP. |
While unit lives, all axe allies on team get 1.5x SP. |
Axe Valor 3 |
MSID_H_斧の技量3 |
If unit survives, all axe allies on team get 2x SP. |
While unit lives, all axe allies on team get 2x SP. |
B Tome Exp. 1 |
MSID_H_青魔の経験1 |
If unit survives and uses a blue tome, unit gets |
While unit lives and uses a blue tome, unit gets |
B Tome Exp. 2 |
MSID_H_青魔の経験2 |
If unit survives, all blue tome allies on team get |
While unit lives, all blue tome allies on team get |
B Tome Exp. 3 |
MSID_H_青魔の経験3 |
If unit survives, all blue tome allies on team get 2x |
While unit lives, all blue tome allies on team get 2x |
B Tome Valor 1 |
MSID_H_青魔の技量1 |
If unit survives and uses a blue tome, unit gets |
While unit lives and uses a blue tome, unit gets |
B Tome Valor 2 |
MSID_H_青魔の技量2 |
If unit survives, all blue tome allies on team get |
While unit lives, all blue tome allies on team get |
B Tome Valor 3 |
MSID_H_青魔の技量3 |
If unit survives, all blue tome allies on team get |
While unit lives, all blue tome allies on team get |
Bow Exp. 1 |
MSID_H_弓の経験1 |
If unit survives and uses a bow, unit gets |
While unit lives and uses a bow, unit gets |
Bow Exp. 2 |
MSID_H_弓の経験2 |
If unit survives, all bow allies on team get 1.5x |
While unit lives, all bow allies on team get 1.5x |
Bow Exp. 3 |
MSID_H_弓の経験3 |
If unit survives, all bow allies on team get 2x EXP. |
While unit lives, all bow allies on team get 2x EXP. |
Bow Valor 1 |
MSID_H_弓の技量1 |
If unit survives and uses a bow, unit gets |
While unit lives and uses a bow, unit gets |
Bow Valor 2 |
MSID_H_弓の技量2 |
If unit survives, all bow allies on team get |
While unit lives, all bow allies on team get |
Bow Valor 3 |
MSID_H_弓の技量3 |
If unit survives, all bow allies on team get |
While unit lives, all bow allies on team get |
Dagger Valor 1 |
MSID_H_暗器の技量1 |
If unit survives and uses a dagger, unit gets |
While unit lives and uses a dagger, unit gets |
Dagger Valor 2 |
MSID_H_暗器の技量2 |
If unit survives, all dagger allies on team get |
While unit lives, all dagger allies on team get |
Dagger Valor 3 |
MSID_H_暗器の技量3 |
If unit survives, all dagger allies on team get |
While unit lives, all dagger allies on team get |
G Tome Exp. 1 |
MSID_H_緑魔の経験1 |
If unit survives and uses a green tome, |
While unit lives and uses a green tome, |
G Tome Exp. 2 |
MSID_H_緑魔の経験2 |
If unit survives, all green tome allies on team |
While unit lives, all green tome allies on team |
G Tome Exp. 3 |
MSID_H_緑魔の経験3 |
If unit survives, all green tome allies on team |
While unit lives, all green tome allies on team |
G Tome Valor 1 |
MSID_H_緑魔の技量1 |
If unit survives and uses a green tome, unit gets |
While unit lives and uses a green tome, unit gets |
G Tome Valor 2 |
MSID_H_緑魔の技量2 |
If unit survives, all green tome allies on team get |
While unit lives, all green tome allies on team get |
G Tome Valor 3 |
MSID_H_緑魔の技量3 |
If unit survives, all green tome allies on team get |
While unit lives, all green tome allies on team get |
Lance Valor 1 |
MSID_H_槍の技量1 |
If unit survives and uses a lance, unit gets |
While unit lives and uses a lance, unit gets |
Lance Valor 2 |
MSID_H_槍の技量2 |
If unit survives, all lance allies on team get 1.5x |
While unit lives, all lance allies on team get 1.5x |
Lance Valor 3 |
MSID_H_槍の技量3 |
If unit survives, all lance allies on team get 2x SP. |
While unit lives, all lance allies on team get 2x SP. |
R Tome Exp. 1 |
MSID_H_赤魔の経験1 |
If unit survives and uses a red tome, unit |
While unit lives and uses a red tome, unit |
R Tome Exp. 2 |
MSID_H_赤魔の経験2 |
If unit survives, all red tome allies on team |
While unit lives, all red tome allies on team |
R Tome Exp. 3 |
MSID_H_赤魔の経験3 |
If unit survives, all red tome allies on team |
While unit lives, all red tome allies on team |
R Tome Valor 1 |
MSID_H_赤魔の技量1 |
If unit survives and uses a red tome, unit gets |
While unit lives and uses a red tome, unit gets |
R Tome Valor 2 |
MSID_H_赤魔の技量2 |
If unit survives, all red tome allies on team get |
While unit lives, all red tome allies on team get |
R Tome Valor 3 |
MSID_H_赤魔の技量3 |
If unit survives, all red tome allies on team get |
While unit lives, all red tome allies on team get |
Sword Exp. 1 |
MSID_H_剣の経験1 |
If unit survives and uses a sword, unit gets |
While unit lives and uses a sword, unit gets |
Sword Exp. 2 |
MSID_H_剣の経験2 |
If unit survives, all sword allies on team get |
While unit lives, all sword allies on team get |
Sword Exp. 3 |
MSID_H_剣の経験3 |
If unit survives, all sword allies on team get |
While unit lives, all sword allies on team get |
Sword Valor 1 |
MSID_H_剣の技量1 |
If unit survives and uses a sword, unit gets |
While unit lives and uses a sword, unit gets |
Sword Valor 2 |
MSID_H_剣の技量2 |
If unit survives, all sword allies on team get 1.5x |
While unit lives, all sword allies on team get 1.5x |
Sword Valor 3 |
MSID_H_剣の技量3 |
If unit survives, all sword allies on team get 2x SP. |
While unit lives, all sword allies on team get 2x SP. |
2018-06-21#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Naglfar |
MSID_H_ナグルファル |
Grants weapon-triangle advantage against |
Grants weapon-triangle advantage against |
2018-07-13#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Summer's Breath |
MSID_H_真夏のブレス |
Effective against dragon foes. Grants Def+3. If |
Effective against dragon foes. Grants Def+3. If |
2018-08-09#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
(Skill refine effect of Felicia's Plate) |
MSID_H_TP変動R魔 |
If foe uses magic, grants Special cooldown |
If foe uses magic, grants Special cooldown |
Ayra's Blade |
MSID_H_瞬閃アイラの剣 |
Grants Spd+3. If unit's Spd > foe's Spd, grants |
Grants Spd+3. If unit's Spd > foe's Spd, grants |
Blazing Durandal |
MSID_H_烈剣デュランダル |
Grants Atk+3. If unit's Atk > foe's Atk, grants |
Grants Atk+3. If unit's Atk > foe's Atk, grants |
Bold Fighter 1 |
MSID_H_攻撃隊形1 |
If unit's HP = 100% and unit initiates combat, |
If unit's HP = 100% and unit initiates combat, |
Bold Fighter 2 |
MSID_H_攻撃隊形2 |
If unit's HP ≥ 50% and unit initiates combat, |
If unit's HP ≥ 50% and unit initiates combat, |
Bold Fighter 3 |
MSID_H_攻撃隊形3 |
If unit initiates combat, unit makes a guaranteed |
If unit initiates combat, grants Special cooldown |
Flashing Blade 1 |
MSID_H_柔剣1 |
If unit’s Spd ≥ foe’s Spd+5, grants Special |
If unit’s Spd ≥ foe’s Spd+5, grants Special |
Flashing Blade 2 |
MSID_H_柔剣2 |
If unit’s Spd ≥ foe’s Spd+3, grants Special |
If unit’s Spd ≥ foe’s Spd+3, grants Special |
Flashing Blade 3 |
MSID_H_柔剣3 |
If unit’s Spd > foe’s Spd, grants Special |
If unit’s Spd > foe’s Spd, grants Special |
Heavy Blade 1 |
MSID_H_剛剣1 |
If unit’s Atk ≥ foe’s Atk+5, grants Special |
If unit’s Atk ≥ foe’s Atk+5, grants Special |
Heavy Blade 2 |
MSID_H_剛剣2 |
If unit’s Atk ≥ foe’s Atk+3, grants Special |
If unit’s Atk ≥ foe’s Atk+3, grants Special |
Heavy Blade 3 |
MSID_H_剛剣3 |
If unit’s Atk > foe’s Atk, grants Special cooldown |
If unit’s Atk > foe’s Atk, grants Special |
Infantry Rush 1 |
MSID_H_歩行の剛撃1 |
Infantry allies within 2 spaces gain: "If unit's |
Infantry allies within 2 spaces gain: "If unit's |
Infantry Rush 2 |
MSID_H_歩行の剛撃2 |
Infantry allies within 2 spaces gain: "If unit's |
Infantry allies within 2 spaces gain: "If unit's |
Infantry Rush 3 |
MSID_H_歩行の剛撃3 |
Infantry allies within 2 spaces gain: "If unit's |
Infantry allies within 2 spaces gain: "If unit's |
Vengeful Fighter 1 |
MSID_H_迎撃隊形1 |
If unit's HP ≥ 90% and foe initiates combat, |
If unit's HP ≥ 90% and foe initiates combat, |
Vengeful Fighter 2 |
MSID_H_迎撃隊形2 |
If unit's HP ≥ 70% and foe initiates combat, |
If unit's HP ≥ 70% and foe initiates combat, |
Vengeful Fighter 3 |
MSID_H_迎撃隊形3 |
If unit's HP ≥ 50% and foe initiates combat, |
If unit's HP ≥ 50% and foe initiates combat, |
Warding Breath |
MSID_H_明鏡の呼吸 |
If foe initiates combat, grants Res+4 during |
If foe initiates combat, grants Res+4 during |
2018-10-09#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Bonfire |
MSID_H_緋炎 |
Boosts damage dealt by 50% of unit's Def. |
Boosts damage by 50% of unit's Def. |
Chilling Wind |
MSID_H_氷点 |
Boosts damage dealt by 50% of unit's Res. |
Boosts damage by 50% of unit's Res. |
Draconic Aura |
MSID_H_竜裂 |
Boosts Atk by 30%. |
Boosts damage by 30% of unit's Atk. |
Dragon Fang |
MSID_H_竜穿 |
Boosts Atk by 50%. |
Boosts damage by 50% of unit's Atk. |
Dragon Gaze |
MSID_H_伏竜 |
Boosts Atk by 30%. |
Boosts damage by 30% of unit's Atk. |
Fire Emblem |
MSID_H_炎の紋章 |
Boosts damage dealt by 30% of unit's Spd. |
Boosts damage by 30% of unit's Spd. |
Glacies |
MSID_H_氷華 |
Boosts damage dealt by 80% of unit's Res. |
Boosts damage by 80% of unit's Res. |
Glowing Ember |
MSID_H_蛍火 |
Boosts damage dealt by 50% of unit's Def. |
Boosts damage by 50% of unit's Def. |
Iceberg |
MSID_H_氷蒼 |
Boosts damage dealt by 50% of unit's Res. |
Boosts damage by 50% of unit's Res. |
Ignis |
MSID_H_華炎 |
Boosts damage dealt by 80% of unit's Def. |
Boosts damage by 80% of unit's Def. |
Missiletainn |
MSID_H_魔書ミステルトィン |
Accelerates Special trigger (cooldown count-1). |
Accelerates Special trigger (cooldown count-1). |
Regnal Astra |
MSID_H_剣姫の流星 |
Boosts damage dealt by 40% of unit's Spd. |
Boosts damage by 40% of unit's Spd. (Skill |
Reprisal |
MSID_H_血讐 |
Boosts damage dealt to foe by 30% of damage |
Boosts damage by 30% of damage dealt to unit. |
Retribution |
MSID_H_雪辱 |
Boosts damage dealt to foe by 30% of damage |
Boosts damage by 30% of damage dealt to unit. |
Vengeance |
MSID_H_復讐 |
Boosts damage dealt to foe by 50% of damage |
Boosts damage by 50% of damage dealt to unit. |
2018-10-26#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Thökk |
MSID_H_セック |
Calculates damage from staff like other |
Calculates damage from staff like other |
2019-01-23 (Hostile Strings)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
(Skill refine effect of Naga) |
MSID_H_特殊射程R竜 |
In combat against a dragon foe, disables foe's |
In combat against a dragon foe, disables foe's |
2019-02-07 (Greil's Devoted)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Prayer Wheel |
MSID_H_清冷の法具 |
Grants Spd+3. If Sing or Dance is used, grants |
Grants Spd+3. If a skill like Sing or Dance is |
2019-04-21 (A Season for Picnics)#
Internal ID |
Old version |
Updated version |
|---|---|---|
MSID_近距離警戒1 |
Close Guard |
Close Guard 1 |
2019-06-10 (From a Future Past)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Warding Stance 4 |
MSID_H_明鏡の構え4 |
If foe initiates combat, grants Res+8 during |
If foe initiates combat, grants Res+8 during |
2019-09-19 (The Chosen Ones)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
(Refined Excalibur) |
MSID_H_エクスカリバー改 |
Effective against flying units. Accelerates |
Accelerates Special trigger (cooldown count-1). |
Basilikos |
MSID_H_バシリコス |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Berserk Armads |
MSID_H_狂斧アルマーズ |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown count-1). |
Creator Sword |
MSID_H_天帝の剣 |
Accelerates Special trigger (cooldown count-1). |
Accelerates Special trigger (cooldown count-1). |
Dark Mystletainn |
MSID_H_魔剣ミストルティン |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown count-1). |
Giant Spoon |
MSID_H_ビッグスプーン |
Deals +10 damage when |
Deals +10 damage when Special triggers. |
Giant Spoon+ |
MSID_H_ビッグスプーン+ |
Deals +10 damage when |
Deals +10 damage when Special triggers. |
Hauteclere |
MSID_H_オートクレール |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Kagami Mochi |
MSID_H_鏡餅 |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown count-1). |
Kagami Mochi+ |
MSID_H_鏡餅+ |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown count-1). |
Killer Axe |
MSID_H_キラーアクス |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Killer Axe+ |
MSID_H_キラーアクス+ |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Killing Edge |
MSID_H_キルソード |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Killing Edge+ |
MSID_H_キルソード+ |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Killer Lance |
MSID_H_キラーランス |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Killer Lance+ |
MSID_H_キラーランス+ |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Lethal Carrot |
MSID_H_ベビーキャロット |
Deals +10 damage when Special |
Deals +10 damage when Special triggers. After |
Lethal Carrot+ |
MSID_H_ベビーキャロット+ |
Deals +10 damage when Special |
Deals +10 damage when Special triggers. After |
Malte |
MSID_H_マルテ |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown count-1). |
Mjölnir |
MSID_H_トールハンマー |
Accelerates Special trigger (cooldown |
Accelerates Special trigger (cooldown count-1). |
Mystletainn |
MSID_H_ミストルティン |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Nameless Blade |
MSID_H_無銘の一門の剣 |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Null C-Disrupt 1 |
MSID_H_見切り・反撃不可1 |
At start of combat, if unit's HP = 100%, |
At start of combat, if unit's HP = 100%, |
Null C-Disrupt 2 |
MSID_H_見切り・反撃不可2 |
At start of combat, if unit's HP ≥ 50%, |
At start of combat, if unit's HP ≥ 50%, |
Null C-Disrupt 3 |
MSID_H_見切り・反撃不可3 |
Neutralizes status effects and disables skills |
Neutralizes effects that prevent unit's |
Null Follow-Up 1 |
MSID_H_見切り・追撃効果1 |
At start of combat, if unit's HP = 100%, |
At start of combat, if unit's HP = 100%, |
Null Follow-Up 2 |
MSID_H_見切り・追撃効果2 |
At start of combat, if unit's HP ≥ 50%, |
At start of combat, if unit's HP ≥ 50%, |
Null Follow-Up 3 |
MSID_H_見切り・追撃効果3 |
Disables foe's skills that guarantee foe's |
Neutralizes effects that guarantee foe's |
Pegasus Carrot |
MSID_H_天馬のニンジン |
Effective against armored foes. If unit has |
Effective against armored foes. If unit has |
Pegasus Carrot+ |
MSID_H_天馬のニンジン+ |
Effective against armored foes. If unit has |
Effective against armored foes. If unit has |
Slaying Axe |
MSID_H_キラーアクス2 |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Slaying Axe+ |
MSID_H_キラーアクス2+ |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Slaying Edge |
MSID_H_キルソード2 |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Slaying Edge+ |
MSID_H_キルソード2+ |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Slaying Lance |
MSID_H_キラーランス2 |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Slaying Lance+ |
MSID_H_キラーランス2+ |
Accelerates Special trigger |
Accelerates Special trigger (cooldown count-1). |
Ífingr |
MSID_H_イーヴィングル |
Effective against dragon foes. If unit is within 3 |
Effective against dragon foes. If unit is within 3 |
2019-10-21 (Zofia's Call)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Blárblade |
MSID_H_スレッダブラー |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Blárblade+ |
MSID_H_スレッダブラー+ |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Brave Bow |
MSID_H_勇者の弓 |
Effective against flying foes. Inflicts Spd-5. If unit |
Effective against flying foes. Inflicts Spd-5. |
Brave Bow+ |
MSID_H_勇者の弓+ |
Effective against flying foes. Inflicts Spd-5. If unit |
Effective against flying foes. Inflicts Spd-5. |
Gronnblade |
MSID_H_スレッダグラン |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Gronnblade+ |
MSID_H_スレッダグラン+ |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Harsh Command |
MSID_H_一喝 |
Converts penalties on target |
Converts penalties on target into bonuses. |
Iris's Tome |
MSID_H_アイリスの書 |
Adds total bonuses on unit to damage dealt. |
Grants bonus to unit’s Atk = total bonuses on |
Laevatein |
MSID_H_レーヴァテイン |
Grants Atk+3. Adds total bonuses on unit |
Grants Atk+3. Grants bonus to unit’s Atk = total |
Odin's Grimoire |
MSID_H_オーディンの黒書 |
Adds total bonuses on unit to damage dealt. |
Grants bonus to unit’s Atk = total bonuses on |
Rauðrblade |
MSID_H_スレッダラウア |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Rauðrblade+ |
MSID_H_スレッダラウア+ |
Slows Special trigger (cooldown count+1). |
Slows Special trigger (cooldown count+1). |
Tharja's Hex |
MSID_H_サーリャの禁呪 |
Adds total bonuses on unit to damage dealt. |
Grants bonus to unit’s Atk = total bonuses on |
The Cleaner |
MSID_H_粛清の暗器 |
Adds total bonuses on foe to damage dealt |
Grants bonus to unit’s Atk = total bonuses on |
The Cleaner+ |
MSID_H_粛清の暗器+ |
Adds total bonuses on foe to damage dealt |
Grants bonus to unit’s Atk = total bonuses on |
Thunderhead |
MSID_H_雷旋トルネード |
Adds total bonuses on unit to damage dealt. |
Grants bonus to unit’s Atk = total bonuses on |
2019-10-31#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Astra Blade |
MSID_H_流星剣 |
Grants Atk+3. If unit's Atk > foe's Def, boosts |
Grants Atk+3. If unit's Atk > foe's Def, deals |
The Cleaner |
MSID_H_粛清の暗器 |
Grants bonus to unit’s Atk = total bonuses on |
Grants bonus to unit’s Atk = total bonuses |
The Cleaner+ |
MSID_H_粛清の暗器+ |
Grants bonus to unit’s Atk = total bonuses on |
Grants bonus to unit’s Atk = total bonuses |
2020-01-08 (Heir of Light)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Guardian's Bow |
MSID_H_守護者の烈弓 |
Accelerates Special trigger (cooldown count-1). |
Accelerates Special trigger (cooldown count-1). |
2020-01-21 (A Star Is Born)#
Skill |
Internal ID |
Old version |
Updated version |
|---|---|---|---|
Mirage Longbow |
MSID_H_幻影ロングボウ |
Effective against flying foes. Grants Spd+3. |
Effective against flying foes. Grants Spd+3. |
(Source: RainThunder, feh-assets-json)