the cutting room mirror

The Pitt

This is a sub-page of Fallout 3 (Bethesda).

The first two digits in all form IDs used will vary depending on which add-ons you have installed and active. This page assumes you have the GOTY edition of the game with no mods. For more information see the Fallout wiki

Unused NPCs & Creatures#

Billy McShady#

FO3ThePittBillyMcShady.png

Completely unused with no internal references whatsoever. Like many unused FO3 NPCs, he's not wearing any clothes. It's possible that Billy was intended to be related to John-John (the man who you encounter when you first enter the Steel Yard), as if you kill the Trog he's speaking to, he will mourner "Billy...". 2001046

Raider Fighter#

Raider Fighters enjoying a romantic stroll in the craggy abyss of DLC01testGuardworld national park.

Fairly generic gun-wielding Pitt raiders intended to be fought in the hole. They are friendly and if spoken to, will open their mouths without saying anything or displaying an empty dialog box (like some unused NPCs). Female: 20071b0 Male: 20071b1

Slave Guard#

FO3ThePittSlaveGuardMale.pngFO3ThePittSlaveGuardFemale.png Unused NPC class. Both genders appear in an unused test cell, DLC01testGuardworld. Male: 2000f22 Female: 2000f1f

TestStreetTrog#

FO3ThePittTrog.png

Differently-named Trog used for testing purposes. Appears in an unused cell TestTrogWorld. 2002be1

Test Characters#

There are many test NPCs, none of whom are particularly interesting. One is a child, and most of the naked ones have ghoul-esque Pitt Rot skin textures. Some of the (relatively) noteworthy NPCs:

  • Test Person: 2001961
  • TestPerson02: 2002a57
  • TestPerson03: 2002a55
  • DLC01 Test Characters: 20028f8-20028fc
  • Test Liz: 200a397, 200a399, 200a39c, 200a3a0, 200a3a4, 200a35, 200a681, 2000a683

Unused Items#

There aren't many unused items in The Pitt.

Ingots#

Ammunition. Always pluralized. Uses the world model of railway spikes. These were intended for an ingot-firing cut weapon. A placeholder projectile mesh also exists using the same model. 200032e3

Steelyard Gate Key#

A key. Unlocks nothing. 2005fb9

Unused Note#

This has no name, so it was a terminal entry. 200a845

In response to the increased number of Protectron related injuries, I've placed a bunch of generic employee IDs next to the Factory Protectron Pod. The thing doesn't know the difference anyway so, please, if you've forgot your ID, just use the ones on the table. Remember to return them before you leave for the day, I only have so many.

- Management

Unused Maps#

Abandoned Area#

FO3ThePittTestJeffQuestMap.png

DLC01TestJeffQuest

DLC01DONOTUSESteelMill03#

This is an empty cell.

DLC01FFCorpseDump#

FO3ThePittFFCorpseDumpMap.png

DLC01TestFF is the same thing. DLC01FFCorpseDump

DLC01testGuardworld#

FO3ThePittTestGuardWorldMap.png

DLC01testGuardworld

DLC01TestHiuLai#

Empty dirt field.

Dummy Cell#

FO3ThePittVendorChestsCellMap.png

DLC01VendorChestsCell

Mango power!#

FO3ThePittMangoPowerMap.png

DLCPittTestPurkey

Raidertime#

FO3ThePittRaidertimeMap.png

Raidertime

Test Cell#

FO3ThePittTestJChaMap.png

DLCPittTestJCha

TestTrogWorld#

An infinite empty dirt field with the TestStreetTrog.