the cutting room mirror

Exposure

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This article is about a fan-made game project.
Articles about fan games require explicit permission from administrators.

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

To do:

  • Document the rest of the maps.
  • Upload the remaining textures and models.
  • Document the new entities, used and unused.

Exposure was a planned fan-made remake of "F-Stop", the first-ever concept created by Valve for Portal 2. While the project was cancelled, a build was eventually leaked on the HL2-Beta.ru forums on February 6, 2023.

Steam AppID#

Normally, the game doesn't run because it calls for PUNT's Steam AppID, which is 507500. To get the game to run, you must change the ID to the one Portal 2 uses (620).

Maps#

fuck-professional#

A map used to test out certain features, such as resizing objects. Crates are used as an example of what can be resized. This map was most likely the one used in the demonstration video.

Huh. I wonder what's inside this box.

dev_exposure#

A test map with a Storage Cube (used as a placeholder model for the prop_swap entity) on the front door, a chicken from Counter-Strike: Global Offensive, and an intelligence briefcase from Team Fortress 2.

Exposure_DevExposure.png What's that doing here, Scout?

dev_hotpotato#

A test map, seemingly made to test the "HotPotato" test element. Also features a female Mannequin.

bluestop2#

An unfinished map containing a crudely-drawn Cave Johnson with a basic test chamber, as well as a stash of crates on the back. You aren't given the camera in this map.

Exposure_Bluestopintro.png Exposure_BluestopChamber.png Exposure_BluestopCrates.png

trailer_fletchv#

A map made by Flechette that was to be used in a trailer for Exposure, only for said trailer to be scrapped due to how vague it was.

Demos#

To do:
See if it's possible to play the remaining demo files.

Only two of the seven demos provided with the game can be viewed: test_demo_smoother and test_demo_smoother_smooth. These are the same video, and simply show the player in a version of the large room, moving a few cubes around and resizing them with the camera. The others - exposure_01, exopsure_01_blooper_01 through 03, and exposure_01_takeout_01 - are unplayable through the console.

exposure_01 was likely the one used in the demonstration video.

Materials#

To do:
Document/upload the remaining textures.

FUBSAARTNGYSYCDTWNIDWDLTLSIMODT.vtf#

A floor tile texture. The only odd thing about it is its filename, which looks like the result of someone's cat deciding to sit on a keyboard.

aperture_tilefloor001a.vtf#

Another floor tile texture. This texture is called by a styleguide map found in the files of the Nintendo Switch/Companion Collection port of Portal 2.

Uncompiled Models#

Within C:\proj\exposure\game\sources are various source files used during the development of Exposure. Within this is a models folder that provides some models that weren't compiled for this build, as well as possible early versions of used models.

w_cam.mdl#

The world model of the camera entity. The applied texture is broken, so it's possible this model is incomplete.

w_polaroid.mdl#

The world model of the Polaroid entity.

v_portalgun.mdl#

An alternate viewmodel Portal Gun, for some reason. It's invisible, and lacks its proper animations (using animations that should apply to the camera). This might be the earliest version of the camera.