the cutting room mirror

Dynamite Duke (Genesis)

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

To do:

  • Rev A differences
  • Document the 1990-06-21 prototype

DY-NO-MITE!!!!

Codes#

Only the Super Options code was documented prior.

The game checks for a number of codes on the main menu (the START/OPTIONS screen, not the PRESS START BUTTON screen before). They are listed here in the order they are checked (so you can choose at most one of these at once, no more). Whether you have the cursor on START or OPTIONS when you press Start is irrelevant.

Super Options#

Dynamite_Duke_Super_Options.png
Press C ten times, then press Start. You will be taken to an expanded Options screen with additional options, such as a level select and options to change the amount of lives, continues, and Dynamite Punches you begin with.

???#

Press C eight times, then press Start.

???#

Press C 12 times, then press Start.

???#

To do:
I have a feeling this code only works if the region is set to JP and is a reset counter, so I can't use Gens/GS r7+...

Press C 15 times and B once, then press Start. You can press these buttons in any order. Some other condition must also be met.

References#


  1. Hertz - GDRI :: Game Developer Research Institute↩︎
  2. ソフトウェア一覧(セガ発売) | メガドライブ |セガ SEGA↩︎
  3. Review Crew - Dynamite Duke - Electronic Gaming Monthly, Number 17, December 1990↩︎
  4. Superjogos - Supergame, Year 1, Issue 3, September 1991↩︎