the cutting room mirror

Dynamite Duke (Arcade)

What happens when you merge titles like Operation Wolf, Punch-Out!! (plus kicks) and microtransactions? You get DYNAMITE DUKE!

Dynamite Duke aka The Double Dynamites is the story of one or two totally rad military guys decimating an entire army with nothing but their own stength and determination and a couple of powerups they pick up along the way. It doesn't get any more classic than that.

It's also the last Seibu's standalone game before taking the step of creating one of the greatest shoot-'em-up of all time.

Unused Graphics#

It seems Seibu was thinking of having Taito publish the game at some point, judging by this shaded version of the classic Taito logo located next to Seibu's own. There is no known palette.

Version Differences#

Japan 25JUL89
MAME: dyndukeja

Europe 25JUL89
MAME: dyndukea

US 25JUL89
MAME: dyndukeu

Japan 03SEP89
MAME: dyndukej

Europe 03SEP89
MAME: dynduke

Japan 13NOV89 (The Double Dynamites)
MAME: dbldynj

US 13NOV89 (The Double Dynamites)
MAME: dbldynu

FBI Screen

No

No

Yes

No

No

No

Yes

Tutorial

No

Yes

Yes

No

No

No

No

Microtransactions

No

Yes

Yes

No

No

No

No

Game Mode

Single Player Only

Single Player Only

Single Player Only

Single Player Only

Single Player Only

Single Player or Simultaneous Multiplayer

Single Player or Simultaneous Multiplayer

Lifebar

Normal

Normal

Normal

Normal

Normal

Squares

Squares

FBI Screen#

DynamiteDukeFBIScreen.png
The US sets display the FBI's "Winners Don't Use Drugs" screen common of the era upon startup. Other sets go directly to the title screen.

Title Screen#

Japanese and European sets

US set

Japanese set
(The Double Dynamites)

US set
(The Double Dynamites)

The game's logo was changed with something more dull for The Double Dynamites. At the same time text reading "SIMULTANEOUS TWO PLAYERS GAME" was added, and the background's palettes altered.

While US publisher Fabtek took the effort to rework the copyright section and change Seibu's logo with their own, JP publisher Tecmo chose to skimp on reworking the copyright section.

Tutorial#

Japanese 25JUL89 and 03SEP89 sets

European and US 25JUL89 sets

European 03SEP89 set

Japanese and US 13NOV89 sets
(The Double Dynamites)

The US and European July sets, after inserting a credit, show a tutorial on how to use the dynamite punch. Other sets remove this feature and show a typical press start screen (even the earlier Japanese July set).

Additionally, the "PUSH A START", present in both Japanese sets (July and September), was changed to the much more grammatically correct "PRESS START" in the European September set, and "PRESS 1P/2P START" in The Double Dynamites.

Aside from being redundant, The Double Dynamites also shows the coinage setting.

Microtransactions#

European 25JUL89 set

US 25JUL89 set

DynamiteDukeMicrotransactionsEU.png DynamiteDukeMicrotransactions2EU.png

DynamiteDukeMicrotransactions.png DynamiteDukeMicrotransactions2.png

The US and European July sets experiment the use of microtransactions. The screen above appears every odd level cleared (1, 3, 5 and 7), and to trigger it, you have to beat these levels with four dynamite punches or less.

If the condition above is met, you'll be taken to a screen where Dynamite Duke offers you four extra dynamite punches and one extra life at the price of one credit. This feature was removed in the other sets (including the earlier Japanese July set).

The European set uses Dynamite Duke's sprite from the ending, while the US set uses a modified version of the same sprite with exposed eyes and open mouth, probably to fit the situation's context better. The instruction balloon was additionally redrawn to resemble an actual speech balloon, complete with tail, to make it clear that Dynamite Duke is speaking to the player.

References#


  1. Domestic and Overseas Arcade Game List 1971-2005↩︎
  2. Computer & Video Games - September 1989↩︎